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Starhammer last won the day on January 26
Starhammer had the most liked content!
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255 ExcellentAbout Starhammer
- Birthday January 1
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Starhammer started following Global Help Channel , Pool power: Fighting (rework) , Emp Defenders. Please. Listen. and 7 others
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I wouldn't want to outright eliminate Boxing or Kick, mostly because it would mess up too many existing builds. I wouldn't mind tough being made a tiny smidge less effective (and maybe drop it's end cost proportionally) and making kick hit quite a bit harder, then switching their positions in the list. That would give people the option to progress the defensive abilities without having to take an attack they may never use (I don't like "tax powers") while keeping the attacks relevant for those who want them. Also, I'd love to see kick get a few more animation options, like a side kick and a leg sweep/dragon tail.
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I love the idea. It may not be commonly needed in all situations, but there's some times (like when Terrify attacks are getting thrown around) it would be awesome.
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Defense - Resistance 6 piece set
Starhammer replied to crimsonrage's topic in Suggestions & Feedback
Make it a PURPLE set Usable in either defense or resistance powers, but obviously more useful in a power with both. Defense, Resistance, Defense/Resistance, Defense/Resistance/Endurance, Defense/Resistance/Endurance/Recharge, Endurance/Recharge/4 KB protection. 2 piece: +global endurance reduction 3 piece: +damage 4 piece: +accuracy 5 piece: +recharge 6 piece: +Psi/Tox resistance -
Seems like it would be an excellent Epic/Patron set. It's not like people don't already make Spider-Dude characters, this wouldn't cause many more... however a large portion of the community would find new ways to use them expressing absolutely different ideas.
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I would definitely like more shoulder pets. A shrunk down Rikti monkey would be appropriate, as would the buff pet fairies. Also, the shoulder pet I've wanted for a long time? The Predator's shoulder cannon 🙂
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What would you do if you were a DEV?! (Fun Ideas Talks)
Starhammer replied to SSR's topic in General Discussion
Sometimes a piece that looks bad in 80% of other places it can be used looks perfect in a different costume. There's also plenty of high quality pieces that look awful when mixed with certain other pieces, even if they too are high quality. That said, I would love to see a 3D artist make skins for the Freakshow that represent all that gear when it was shiny and new and stolen fresh form a storehouse rather than sitting in a junkyard or having years of DIY modifications. Mostly that boxy torso piece. We don't quite have any other chest piece that approximates it. -
I get what you're saying. For me at least, Help channels are always more about "how does this work?" than "Can someone come help me beat this boss/find this glowie?" But the thing is, the Global Help only being useful for technical questions (I mean, I suppose some people are equipped to log an alt on a different server too), but it does not preclude the use of standard /help/LFG/General for more localized assistance. Either way, as the OP mentioned, "Global Help" has now been created as a global channel, and it's just up to folks to find and join it if they choose to.
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Add an aura to Dodge that has a chance to proc Knockdown and a tiny amount of faceplant damage to represent stepping out of the way when your enemy is overbalanced and getting them to trip over their own feet 🙂
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While I would never turn my nose up at extra enh slots (frankly, I wish from 41-50 we could choose a new power OR 3 enh slots... I have different characters who could benefit from either), I think the Stat-enhancing Accolade that requires a certain Vet Level is the more stable approach to this.
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Rename/Rework Dual Blades: Dual Wield
Starhammer replied to Wravis's topic in Suggestions & Feedback
I really don't even care if the set or power names are changed. I just want the costume options. And as for "bleeding damage" a compound fracture or ruptured blood vessel can cover that just fine and both are reasonable expectations from getting hit with a baton, mace, or hammer. -
Agreed! The Help channel is used for technical questions at least as much as asking for combat assistance. It would be nice if in asking those questions, people had access to all the helpful minds in the game. Also, it seems like this might reduce off-topic chatter in /help. So the thing is, we don't really need the devs to do this though. Anyone can make a custom global channel. The key is making everyone aware of it so they add and use it. Perhaps once it's made, we could get some devs/GMs to make an announcement about it a couple times a day to remind folks it's there, maybe even add a link or something to make it able to be joined without specifically searching for it?
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Whatever it was, seems to have fixed itself. That bugs me almost as much as the problem happening in the first place 😕
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Nope. I'm using the Homecoming launcher.