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Starhammer

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Starhammer last won the day on January 26

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About Starhammer

  • Birthday January 1

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  1. Add an aura to Dodge that has a chance to proc Knockdown and a tiny amount of faceplant damage to represent stepping out of the way when your enemy is overbalanced and getting them to trip over their own feet 🙂
  2. While I would never turn my nose up at extra enh slots (frankly, I wish from 41-50 we could choose a new power OR 3 enh slots... I have different characters who could benefit from either), I think the Stat-enhancing Accolade that requires a certain Vet Level is the more stable approach to this.
  3. I really don't even care if the set or power names are changed. I just want the costume options. And as for "bleeding damage" a compound fracture or ruptured blood vessel can cover that just fine and both are reasonable expectations from getting hit with a baton, mace, or hammer.
  4. Agreed! The Help channel is used for technical questions at least as much as asking for combat assistance. It would be nice if in asking those questions, people had access to all the helpful minds in the game. Also, it seems like this might reduce off-topic chatter in /help. So the thing is, we don't really need the devs to do this though. Anyone can make a custom global channel. The key is making everyone aware of it so they add and use it. Perhaps once it's made, we could get some devs/GMs to make an announcement about it a couple times a day to remind folks it's there, maybe even add a link or something to make it able to be joined without specifically searching for it?
  5. Whatever it was, seems to have fixed itself. That bugs me almost as much as the problem happening in the first place 😕
  6. Nope. I'm using the Homecoming launcher.
  7. Alright, I'm not sure what's going on. After many repeated tries, sometimes I can log in, sometimes I can't, sometimes I can select a server, sometimes it locks up instead, and if I select a server, it may take minutes to move to character selection or it may shunt me back to the login screen. This is NOT normal performance by any stretch. Edit: Quit to Character Select is also intermittently shunting to login screen. Also: The errors are not solely connected to Torchbearer, but do seem to be exponentially worse and more likely with Torch, where I have many more characters than on other servers.
  8. So as of early this morning through now, I'm having trouble getting in game. The launcher is taking an odd amount of time to show news, with an error message that eventually goes away to be replaced by standard news. Login works sometimes, but attempting to select a server locks the game up, which after a few minutes, eventually returns to the login screen. I've gotten the "Can't connect to DB Server" as well as the kinda generic error message implying my network must be at fault... even though my network has no trouble connecting to anything else. However, server status shows people online on all servers, so maybe there is something on my end? I haven't made any major changes since last time I played. Getting this error when I try to verfy install: Error retrieving http://manifest.cohhc.gg/pkg/hc_live.json: Timeout was reached Error retrieving https://manifest.cohhc.gg/pkg/hc_live.json: Timeout was reached If this is part of this year's April Fools I am not amused 😞
  9. Upon further reflection, rather than -def, I'd rather see -regen (like Beam Rifle) and a smidge of fire DOT.
  10. ack, didn't edit this in in time... If at all possible, I'd find a way to increase the scaling range of Female arms/shoulders. The inability to give female forms bodybuilder arms has annoyed me for 20+ years. #MuscleBarbie
  11. If I were a Developer (and presuming I had the skills to do so)... Costume Creator: I'd put a lot of work into getting more NPC costume pieces pushed into the character creator. I'd overhaul the sorting of pieces in the creator. I'd add two "slots" to the costume creator so gloves and forearm pieces could be set to different pieces (I know many wouldn't mesh well, and part of overhauling the sort would be to make sure some that would interfere with each other exceptionally bad could only be in one or the other). I'd add a second Hair slot so we could mix and match hairstyles to get a variety of combinations, also so *some* hairstyles could be added to hats/helmets I'd sort/overhaul/combine Hats & Helmets into a shared category I'd add a few pieces to the "ears" subcategory that aren't necessarily ears but cover them, like ear muffs or cybernetic parts. I'd add the fur part of Barbarian Legs to Skirts/Shorts so we could mix it with a wider variety of leg options than just Tights vs Skin I'd add/proliferate a lot more detail options to Full Helmets... they're especially short on chin pieces I'd separate Horns details and Eyes details into different categories, so a character could have both. I'd add a Mega-Mode costume power that increases a character's size to 10-12 feet, like some of the larger NPCs (CoT Demons, Malta Titans, etc) Kaiju Content: I'd add a "Kaiju Conflict" game mode, where as part of a time travel based Atlas Task Force (the hero, not the zone), the players get turned into Giant Monsters and have to fight other Giant Monsters in a shrunk down variation of various zones like Talos Island or Independence Port. After completing the TF, characters would gain access to Kaiju Conflict mode in the Arena. Open World Dueling: Characters could challenge each other to a duel, anywhere they both are. They would be "out of phase" with the rest of the players around them, so they cannot affect or be affected by other players, but can still interact with NPCs. Each would gain a temp power on their pop-up bar to quit the duel. Defeat starts a 30 second timer that ends the duel (allowing self-rez powers if available). Other temp powers and inspirations would be disabled (and cancel benefits from any that were fired off before the duel starts). A team leader can challenge or be challenged by another team leader, or an individual. The potential opposing team (or individual) would be shown in a second team window before both sides agree to the duel. Quitting a team that is dueling removes you from the duel, and a team leader in an active duel cannot invite new team members. All duelist's levels are matched for the duration of the duel. Leaving the zone (or going to hospital) removes you from the duel and/or dueling team (you will get a pop-up warning asking you to confirm that you want to exit the duel). I know this can already be done in Arenas, but I think more people would be willing to take part if they didn't have to go somewhere else to do so. Story Content: Snake Civil War I'd create a story arc crossing through all the Rogue Isles, where the characters become enmeshed in the plot of a rogue Arachnos scientist to make hybrid Snake/Arachnoids. The Arachnophidians would eventually start a Snake Civil War (three way conflict with Arachnos too). It would include an "Underworld" zone like the Sewer Network that connects all the Rogue Isles (and maybe Striga) through a network of Snake tunnels/maps. Arachnophidians would be black & red Snakes with Arachnoid appendages coming from their upper back, and have web spitting attacks in addition to normal stuff. The story arc would have two parts, a standard contact story arc that leads up to the beginnings of the Snake Civil War and introduces characters to The Underworld, and a Snake Task Force where one of the Snake Leaders begs for help bringing an end to the war, in which the characters have to fight a variety of Snakes, Arachnophidians, and Arachnos over the course of 6 missions, the completion of which triggers a world event similar to a Nemesis Invasion where open fighting breaks out in a random Rogue Isles zone between the three factions with an Arachnophidian Giant Monster (Anyone ever seen Dragon War?) spawns and needs to be defeated. Moon Base and other worlds I'd add a new zone containing a Moon Base, Space Station (with outer space area between them to fly and fight in), and a hidden underground ocean under the moon base (making use of the swimming code that never got completely implemented) as well as a new "green side" tutorial zone that teaches about flying in space and swimming underwater (in addition to the normal stuff) on an alien world in another solar system. By the end of the tutorial, space explorers on the Moon Base would finish opening an experimental long range portal that would connect to the Green Side tutorial, allowing travel in both directions (not only so existing characters can go get whatever the tutorial badge is, but so they can run the swimming/spaceflight tutorials themselves. Should probably make the badge something awarded for completing those sections of the tutorial). The overarching plot for the Moon Base would be that Lord Neptune, banished from Earth ages ago, found his way back from another world and created a new ocean hidden under the surface of the Moon, where he has been amassing an army to invade and conquer Earth. He has made allies and enemies on a variety of other worlds in the universe, some of whom have followed him (the new tutorial also serves as an alternate launch point for "alien" characters). Eventually, the new long range portal between the tutorial and Moon Base would also open up to other planets Lord Neptune has visited and drawn forces from. Access to the each new world would be gained by completing a short story arc for a contact from that world now hanging out somewhere in the Moon Base/Space Station/Underwater, or if you go there in the party of someone who already has a world unlocked, that world becomes unlocked for you as well (you can still go do the contacts world into arc if you like). Until a character leaves "Green Side" and goes to Earth, they do not have to choose a red/blue faction, and any Green Side zones all function as fully cooperative for both factions (and Praetorians, since a portal to Green Side will almost inevitably be added to Pocket D). I know it's not popular with many people, but as proof of concept for what I believe is better game design, all Green Side zones (Moon Base, Tutorial, and additional planets) would use dynamic leveling, making all enemies/allies level shift to the players' level, so any player of any level is free to explore and participate in any content in any zone while there. New Powersets: Gravity Armor Defensive powerset: I haven't thought this out in detail yet, but it would be a hybrid of defense and resist (less of each, but both for most damage types, rather than higher amounts of Def for some damage types and Res for others), some added Health/End and a self heal (Not a very strong self heal, but made stronger by how many targets are affected by the taunt aura), but no self res, and a taunt aura that does some damage (not a tremendous amount, but more than the minimum required to add a damage proc) and pulls enemies towards the tank (reverse KB). Star Blade An energy/fire/lethal melee set covered elsewhere: Sidearm tertiary or epic power pool covered elsewhere: ==================== If anyone has any toxic criticism ("Oh thank god this guy isn't a dev!") just keep it to yourself and move on, block me if it helps. You don't have anything to worry about anyway as programming is not in my skillset. I have better things to do than engage with hate and nastiness.
  12. Both in and out. In universe, "Captain America" is more of a propaganda piece than a person, at least to the governmental and military folks who claim authority over the brand. Out of universe, well he's just popular and iconic, though I think what most people are really clamoring for is more Steve Rogers. What would be interesting is to see how audiences would react to another actor playing Steve Rogers as Captain America. Do they really want more Captain America, Steve Rogers as Captain America, Chris Evans as Steve Rogers as someone other than Captain America (like Nomad), or just Chris Evans as Steve Rogers as Captain America? I'd like to see a "flashback" Avengers movie (maybe under the Marvel Special Presentation or something on D+) where we have an Avengers story focused on the primary 6 (or at east the primary 4 with superpowers, Cap, Thor, Iron Man, & Hulk) getting minds and bodies swapped by some enemy, and having to show the various actors playing as different supers, see who does what well, and who does what poorly... Chris Evans as Hulk, Mark Ruffalo as Thor, Robert Downey Jr. as Captain America, and Chris Hemsworth as Iron Man for instance. They keep their original personalities, but have the other's powers and skills.
  13. So, this movie had some really cool stuff in it, but I was disappointed overall. I just don't like Falcon America as a character. Falcon who a complete superhero all on his own without getting morphed into a hybrid. Now the hybrid is something lesser than the sum of it's parts, even if it is technically more powerful. Most of the film was 'ok' but really fell short of what it should have been, for all the time and money invested in it. The only part that truly stood out to me as 'great' was the guys sitting in the limo like they're on their way to prom, pumping up Bradley to make him feel better about going to the event. More heart in those couple minutes than the whole rest of the movie combined.
  14. The only time I see anything get particularly NSFW it tends to be in /General more than everything else combined (most often when the topics of politics or religion come up). If people are talking in public channels of Pocket D, it's about events, AE missions, or iTrials.
  15. So for today's update, Feb 14, you have a small Typo... *Entrusted dotting i's and crossing t's and the like...
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