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Starhammer

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Starhammer last won the day on January 26

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  • Birthday January 1

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  1. hence, "would like to see" Teleport powers, as much improved as they are for tactical use with powexeclocation commands, are still cumbersome at best in my mind. I would never want to use them as a long distance travel power. yuck.
  2. I too, would love to see a "flock of birds" transformation flight power. Preferably colorable, like a Bats aura, so you could be black ravens, brown hawks, or green parrots...
  3. I agree, but just presume it's because when the Warriors come out on top, they don't let the Freakshow grovel, and just Sparta-Kick/despawn them and go about their business
  4. My favorite part too. That attack is always at the core of a character's choreography if they have access to it. That said, I would very much like to see each version have access to alternate animations... as I would for most melee attacks.
  5. Love the concept. While I never prefer seeing lore/story mandatory for a power function, I love seeing it as an option, and giving some of these groups access to themed power pools as a payout is definitely something I'd make use of.
  6. That's actually one of the instances I might want such an ability. Sometimes I like to practice the ski runs with no powers or only specific powers. Of course, they're usually unpopulated, so that's not really a problem. Hostile attitude aside, I can understand the OP's desire for a tool to prevent incoming buffs, whether for testing power numbers or just because I want to limit unintended visual effects on a costume. I wouldn't mind seeing a toggle power sold through START that accomplishes this. Personally I'd love to have one for each, one toggle to prevent the numbers, another to prevent the graphics. I usually have no problem with random buffs, but more often might want to not be layered in bubbles visually 😛 Beyond that however, I agree with others that this is a public game where you coexist with other people and you need to be ok with that. Other people buffing strangers isn't an assault, and if that's a point you have a problem with, there's probably more enjoyable games out there.
  7. There is a small problem there. Being an altoholic is already more of an inf sink than you ever need. 6-8 million at the START vendor on every new character, maybe a billion or more by the time they're purpled out and +5'd. The people who need an inf sink probably focus more on just a few characters and wouldn't benefit significantly from Global badge access.
  8. I'd say just make it a whole new set. Then you can incorporate the other animations for eyeblasts (or sonic attacks in some cases). You can either go the cut/paste route and just make it a performance twin of Beam Rifle for simplicity, or mix it up a little and tinker with numbers and damage types if you want something a little different from what else is there. A lot more work, but more justified to those who don't believe the cosmetic difference is "enough"
  9. I would sacrifice (temporarily) my access to attack powers to be able to do this (Only affecting Self or whatever, like Rest).
  10. I'm partially in favor here. First off, don't "eliminate" the badges, but just give people who qualify access to both. (I have many heroes who would rock the "Soldier" badge as well, given the opportunity, so not just day job badges). They can display what suits their character, if either. Furthermore, I would like to see access t some of these badges made available regardless of red/blue side... so put a Crey office in Paragon somewhere, allow blueside ships (and subs) to qualify for Smuggler, and longbow helicopters to qualify for Pilot (another badge many bluesiders should really have access to). Be kinda nice of other airplanes gave access to Pilot also, like on the airstrip in Cap... Does the runway in Neutropolis have planes? They could use it too. The displayed aspect of a badge is just another cosmetic piece, like a costume piece, and thereby should not be limited by faction.
  11. I definitely prefer the idea of Dispersion Bubble over Damping. Also, what I'd love to see for the boost range effect is a combination of passive and click, where just having it gives you a minor boost (like maybe half an IO) and then clicking it gives significant range increase for a short time (comparable to Aim for duration/cooldown)
  12. While I wouldn't have a problem with this, as it adds thematic options, I would prefer for its powers not to share the exact names as comparable support powers (it would complicate some of my keybinds). That said, I think it would be easier to achieve the thematic effect by just going with another defense set, but getting Force Field visual effects made available to us as auras.
  13. As long as they can do it without making it yet another chore for Null the Gull. That birdbrain is already overworked. If that had to be the case, it would be better to skip the option and just remove it.
  14. I can't wait for my characters to be able to play Guardians of Praetoria Online after it gets out of closed beta 😛
  15. Love all of that, but especially this. I have a flamethrower character that I settle for AR with. I've (mostly) stopped lamenting being unable to get a full flamethrower set, because most people are like "We just use the Fire set, duh!" 😞
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