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Starhammer last won the day on January 26
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- Birthday 04/29/1972
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Giant Monsters should have their own map marker.
Starhammer replied to Mystoc's topic in Suggestions & Feedback
When you suggest that something that isn't hard for you is "challenging" to others, yeah, it's being condescending, especially if you need to brag afterwards about how you're so good at it in order to imply you're more qualified to have an opinion on this than anyone else. Oh yay, you're so much better than all of us, we should all just leave and let you be the sole voice on the forums... -
"but those options need to exist in a world that makes sense" Just because it doesn't make sense to you doesn't mean it doesn't make sense. "because Arachnos is literally fascist, and even if I play it as infiltrating them" The only reason many of my SoA characters start as a villain is because I have no other option for that "Leadership with a machinegun" powerset that I like much better than any other AT taking a gun set and the Leadership pool. "The patron unlocks being bizarre is why we can't just let people do whatever" Why can't we just let people do whatever? You play this game for your enjoyment, not for mine. If your costume or powers don't make sense to me, that doesn't affect my enjoyment of the game. Why must your enjoyment of the game depend on my costume and power choices making sense to you? If you see a clown at the grocery store buying lunchmeat, do you need to call 911 because it's so bizarre you can't handle it in your existence? Or can you just think to yourself that it's weird and go about buying the hot dogs you went there for in the first place? "But the issue is still keeping things in line with what you're representing" Given the universal disconnect between "behind the scenes numbers" and the visual cues between costuming and power effect that I would prefer, the visual effects are the representation of what I want to represent. Even if my Dual Pistols are doing Psi damage or my Knockout Blow triggers a fireball effect. All that should be important to anyone else is that the invisible math remains relatively balanced for the purpose of game performance. "More of us should consider becoming devs" I agree more should consider it, or at least try to consider what it is to be a "Developer." That said, most of us are unsuited to it. I know I am. I don't have the programming or 3D art skills they would need me to have. Sure, I could pitch story ideas or game design from the player perspective (as long as I don't have to manage the math, by brain doesn't do that well any more), but players like me are a dime a dozen, and if we had what it takes to be a dev we could just set up our own private server (something else I've "considered" and that consideration led me to the expected realization that I don't have the requisite skillset, nor the aptitude to develop it. But hey, if someone needed me to build them a deck or a shed in real life...) "some of the issues I see like treating literal Nazis as just a campy bad guy the same as all the other campy bad guys you could fight. Honestly superheroes and pulp stuff do not have to be camp" This stuff doesn't HAVE to be campy, but it doesn't have to not be either. I think our "game nazis" manage to strike a chord storywise that makes defeating them no more questionable than incinerating purse snatchers by the bus stop, without turning their existence into mandatory political commentary. if you want realistic, gritty, prejudiced hate-mongering and canceling or assassinating people because they don't hate everyone you hate enough, that's for real-life antisocial media, something I'm here to escape. I just want the tools to make the characters I want to make and play the game the way I want to play it, and for those tools to allow all the other players to do the same, even when what they want isn't what I want.
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Starhammer started following [FOCUSED FEEDBACK] New Melee Set - Sonic Melee , Fiery Melee alternate animations , Turn “Disable Earning XP” into “Bank XP” and 4 others
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completely agreed. On some fiery melee characters, I would like all my attacks to be some variation of the fire sword. On others, none of them. Either way, it's frustrating to be pigeonholed into one for some powers, and the other for other powers. Honestly I wish we just had the option to pick from a wide variety of attack animations, VFX, sounds, and colors for each power like building out more aspects of the costume... along with placing weapons/shields as a costume piece instead of tying to the power. We'll never see that in this game though.
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Turn “Disable Earning XP” into “Bank XP”
Starhammer replied to GeorgieTank's topic in Suggestions & Feedback
Personally, I would like if "disabling" XP would convert incoming XP into Patrol XP. You still get something for your efforts, but it doesn't get in the way of your ability to stay in level range for desired content. Of course, none of that would be an issue if content wasn't gated by level range, and you could just go do the content you want when you want (or when it's convenient at least). -
Tweak 'police drone' target priority
Starhammer replied to srmalloy's topic in Suggestions & Feedback
There are many things that get said online that should obviously be a joke, but we're living in a world where people are much more comfortable being hateful and cruel on the internet than we were back in 2012 and before 😞 -
Giant Monsters should have their own map marker.
Starhammer replied to Mystoc's topic in Suggestions & Feedback
There's no need to be condescending. It isn't going to help anything. Unless your goal is just to bully people off the forums so as to increase the weight of your own voice by comparison. ----------------- I'd like to see a marker on the maps for giant monsters, purely for convenience. I would consider it perfectly reasonable if that were unlocked per monster by earning the badge for defeating it. Furthermore, I would love to see a new TF/SF that is solely a curated version of the popular GM hunt teams that sends you out to them in a set order, and guarantees the monsters spawn when a TF member enters the zone, if they haven't already. (of course, I want it to culminate in a fight against a "new" giant monster(s) in an instanced version of Talos or IP or maybe Kallisti Wharf, but the zone is shrunk down to represent your TF having gotten supersized to face the GM on more even terms) -
page 3 [OPEN BETA] Patch Notes for December 5th, 2025
Starhammer replied to The Curator's topic in [Open Beta] Patch Notes
Oh well, I guess I've gotten by without most of those T9s so far anyway 😞 -
page 3 [OPEN BETA] Patch Notes for December 5th, 2025
Starhammer replied to The Curator's topic in [Open Beta] Patch Notes
So I can't speak with any detail on most of these changes except that I generally like most of them. Part of the reason I can't speak with any detail is a lot of these changes are affecting powers I had a tendency to skip or take and ignore (just putting a set in them or something), and I may now start using more of them. A bit of irony on the Master Brawler change: I was never confused about how it made other powers gain status protection. That's actually all I ever cared about with it. I tended to take it as a passive and never use it. While I don't need Super Reflexes gaining more end cost (Never got why it felt so end heavy, it doesn't seem to have that many toggles), I don't mind just having a toggle for status protection like most other armor sets. -
Get rid of minimum level on most (non 50) IO requirements
Starhammer replied to Starhammer's topic in Suggestions & Feedback
The significance of inconvenience is not necessarily proportional to how unpleasant an aspect of any activity can be. If you have nothing of value to add, maybe next time just keep it to yourself. -
Listen to Feedback: Sonic Melee Not Ready
Starhammer replied to Wravis's topic in Suggestions & Feedback
FWIW, (and I know this isn't directly related to this specific thread)... I think when we get enough interaction/response to at least know we have been heard, that is sufficiently validating, regardless of where it goes after. It's just a nice reminder that we haven't wasted our time (I know most folks have much less than me to invest) trying to add our 2 bits in a vain hope of making things a little better here or there. So for all the devs & mods that keep the interaction going, thank you. "If you don't like it, don't play it" To be fair, that's pretty much how it will go when it hits live. But in a feedback thread, it's not helpful. When we just shut up and accept what we're given, even/especially when it isn't fully cooked, it implies acceptance of a new standard or precedent. Any of us putting any effort into these updates, even us mere players, content consumers, should be doing everything within our power to strive for whatever improvements we can inspire or coerce. We can't let the strive for Perfection undermine "Good Enough" to release, but neither should we allow Good Enough to sidetrack the continued journey toward Perfection. It's not a binary issue. May everyone's holidays be joyous, and may you experience what you celebrate for others 🙂 -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
Starhammer replied to The Curator's topic in [Open Beta] Focused Feedback
So, a little thematic feedback: First off there's a lot of focus on "Migraines" in the power descriptions. It just feels a little too close to real life, and maybe a less specific term could be found to dial that back? "Disorienting Pain" would be nice, if it weren't for "disorient" being an in-game synonym for "stun" It also feels like [Sandman's Whisper] being described as whispering in your target's ear, yet causing Smashing, Energy, and potentially Fire damage seems to create a bit of cognitive dissonance. It just feels like it either shouldn't do damage, or if it must, it should do Psionic. Maybe instead of damage, it could do -res, which would get us the that damage from other attacks. I get it, smashing/energy makes sense if you're screeching some sonic cannon vocals in their ear, but not a "whisper." -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
Starhammer replied to The Curator's topic in [Open Beta] Focused Feedback
Wouldn't it be amazing if these attacks generated little Biff/Pow bubbles in the style of ye olde Batman TV show, but instead containing quotes from popular drill sergeants (Such as Hartman and Hulka) and other famous yelly characters? -
even -if- the selected badge were shown on character select, it would still necessitate applying that patron badge on every character that has completed it, and I just don't want "Stinger" as my badge of choice on hundreds of characters... even if it did make it faster to see who still needs it. Also, I already have a fairly comprehensive sorting setup for my characters based on various themes and factions. On my primary server, there's just not room to separate them even further by accolade 😕
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you're not wrong. I just don't think there's a "good" way to make them obviously different. "Hulk is strongest one there is!" can be interpreted in a myriad of ways.