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Starhammer

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About Starhammer

  • Birthday January 1

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  1. Also on the subject of undesirable side effects of /NoParticles, could we get some sort of graphic effect added to Base Portals that isn't dependent on particle visibility? Some ring or platform at the bottom or something...
  2. I wish in the FX option on the Rocket Boots we could also have a "tintable, no trail" option. When you're flying forward, it just turns the middle of your screen into a massive blur of particles. It doesn't make anything look better. Of course, we can disable the effect with /NoParticles, but that disables the primary jet effects as well, leaving the whole thing gone... all or nothing. We should be able to do better
  3. So, for anyone who does soundmods... I know we have "Star Wars Blaster" sounds for pistol and beam rifle... Would anyone be up for adding those to Assault Rifle and the Wolf Spider machine gun?
  4. or better yet, Underwater content in a Moon Base zone. A massive moon base built over a newly discovered great underground cavern filled with water and a mysterious civilization!
  5. Always glad to see so many minor bug fixes getting rolled out. And all the new content looks generally interesting. Currently Mark & Recall have the majority of my attention though. Can't wait to try it out... but I worry how useful it will actually be if it's just limited to the zone you're in. Mark & Recall is still my favorite form of long range fast travel in an MMO, from back in UO (Yeah, I'm old). I certainly understand how it's not as necessary in a game like CoH where we don't have things like player housing/towns altering the layout of a zone but I would have loved to see that sort of functionality incorporated, maybe at least as a custom teleport beacon for the base (anyone remember recall stones set up in books?) The best way I think it could be incorporated in CoH is if your Mark never got reset until you use it again... No losing it when you leave a zone (like entering a mission) so it could be used when you know ahead of time you're going to have to return to a contact for FedEx/talkie missions.
  6. I'm not disheartened about posting because someone disagrees with me. Lots of people disagree with me about lots of things, that's fine. The world would probably be even more messed up if everyone agreed with me about everything. It's the way that disagreement comes up that makes me question if posting about anything in this community is worth it anymore. Not just disagreeing, but how the threat gets turned into a diatribe about how this is just a tool for stalking and hate crimes. It feels like the environment has been lost to echo chambers I don't want to be a part of. I don't feel welcome here.
  7. And this is why I'm loathe to speak up about stuff or propose ideas on the forums. Maybe this whole thread should be deleted.
  8. So some time back we got the new subcategory in Back Options, which contains all of one option... I don't know if any work is being actively done on this or if it's one of those "maybe someday" plans. I'd like to suggest further development for it though: Copy the colorable Gold Bricker pack into the Backpacks subcategory. Make all packs (current and future) in the Jet Packs category default to being hidden when there is no flight power turned on. As new jetpack models are made colorable (please make more jetpack models colorable) they get put into Jet Packs and replace the original in Backpacks. That way, everyone has the option to have it always on in costume if that's appropriate (Backpacks) or only visible when flying (Jet Packs). Yes, this can be accomplished through keybinding by switching costumes automatically when activating or deactivating a flight power, but with the cooldown on costume changes, it often gets desynchronized, especially with short boosts or when the costume changes but the power doesn't completely turn on because you did something else at about the same time. And obviously, just using the temp power misses not only the value of color coordination with your costume, but flight enhancements too.
  9. So a lot of players have a lot of alts. A few of them are variations on a theme (I have a lot of versions of Starhammer) but a lot of them aren't (I also have hundreds of other things). I know we have a 'notes' function, but it's really only functional for deeper stuff than basic recognition (like if you know their birthday and want to be able to wish them a Happy Birthday no matter who they're playing). I wish we could just be able to see their @Global in chat alongside their character name, so if it's someone we recognize on a new alt, we know who we're dealing with. Obviously, I'm only asking for it to be an option, because this would not interest some people, and maybe even undermine immersiveness for some of them. Some just might prefer not taking up the extra space in a chat window. My preferred format would be how CO does it, 'Character Name@Global Name' or maybe better, 'Character Name(@Global Name)' If they wanted to avoid the implication of copying CO, maybe '[@Global]Character Name' (mimicking the keybind used for SG chat in some groups) There's also the possibility of mimicking @Global channels and using just @Global Name in all Chat Channels, though that's my least favorite idea, since often the character name is more descriptive of a character than just the @Global, and I'd hate to lose visibility of character names altogether just to get visibility of @Global. EDIT: Yes, I'm aware I can add a bind to do this for my own name in chat. But this neither helps me with what I'm looking for (The ability to see other's @Globals in chat... and it's not like it's going to convince everyone else to do it too) and it actively undermines those who don't want to see this in chat without having to block me completely.
  10. I love the idea of more variations on the Crabpack. One with 1-2 'Predator' style shoulder cannons would be sufficient for the blast animations... not that I even worry about that in the heat of combat. I think most 'coding' difficulties for getting rid of the Crabpack could be eliminated by making one that's just invisible, or legless, or just the cape. It would still be in the way of getting other backpacks, which is suboptimal, but wouldn't interfere anymore than it already does if/when they ever develop a workaround for that, and it would still be a vast improvement for people who want Crab powers without Crab legs 😕 Sadly, I don't think it'll ever happen. I think too many people with any 'authority' either just don't care, or actively desire that Spiders have the mandatory costume nerf 😞
  11. My first inclination was 100 tokens, but 25 as suggested above would be reasonable too. I'm not attached to the price so much as the concept.
  12. So if anyone among the devs, or dev-adjacent is any good at programming animations, I'd love to see a bellydance sequence added... some hips, some shakes, some twirls... IYKYK. Similarly, the "Naatu Naatu" from the end of RRR would be an awesome addition to play with in AP or while waiting on the Hami Raid to begin...
  13. So it's not fleshed out, but I'd like to see a support set based on Cloning. [Replicated Flesh] as a heal and/or +regen, a cloning resurrect, a summon where you make a duplicate of an ally (uncontrolled pet)(This would likely be the 'signature' power of the set)... I'm sure folks can add some useful ideas to this. But it'd be a neat theme to play with in this genre
  14. It's obviously a little late this year, but I'd like to see Luna give the option of buying Anniversary Badges with Anniversary tokens as well. It'd be a nice way to use them up when you have a lot left over after getting everything just by clicking capsules, and it'd be nice to have something else to do with leftovers besides dumping on the AH.
  15. I have one currently that I take seriously, kind of a cross between Indiana Jones and Ash from Evil Dead. I love the whip, but don't like the demons. He works ok, is more about buffs (sonic defense) than combat, but 'thrive' is not a word I would apply to him. Back on Live, I did one with Dual Pistols right when that came out. He was a lot of fun, but again, tough to really get anywhere with him after the 20s. It's easier on HC, but I still get more use out of [Throwing Knives] at level 50 than I should...
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