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Starhammer

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Everything posted by Starhammer

  1. A global channel covers the communication, and base entry passcodes get around that shortcoming, but frankly, just being able to have a coalition does it all with so much less encumberance.
  2. Juggernaught in Marvel, Armadillo in Champions Online... even to a smaller extent, the Carnie Strong Men here in CoH... I'd like to see a helmet (and/or Back piece like Armadillo's) available to players that evokes this style. It might require whole new art, which I understand is unlikely to ever happen... It might be as simple as morphing the medieval helmets into something much wider. It might be something that could be attached to the upcoming Clockwork backpack. Just something I feel is missing from our aesthetic options and I'd like to see become available at some point.
  3. I would like to see an opaque think tank, preferably colorable, preferably with multiple choices for "material" (flat, metallic, etc). Also, somewhat related, I'd love to see the Think Tank base, without the tank, offered as a chin detail. We have a shortage of "gorget" pieces, and more would be nice (Like maybe the Cosmic Corsair backpack, but without the backpack part of it).
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  4. I absolutely love the idea of poison caltrops thematically... maybe not for this set, but for something. I hope we see it in the future.
  5. I wish we merely had a variety of IO sets that offered a -Fly proc.
  6. Thank you for bringing this up. I wasn't aware it was happening. I have a bind which resets a lot of my preferences to my defaults (/bind HOME "+up$$forward 0$$noparticles 0$$optionload$$chatload$$camreset$$camdist 50$$wdwload") so that may be why I didn't notice it, but I don't use this constantly, only when something is obviously a bit off (like if I move the camera around to look at myself from a different angle). So I'm going to add chatload to a bind I use much more often (/bind F11 "wdwload$$chatload$$dialogueyes") (F11 is what my down button on the d-pad of my X-Box controller). So, the workaround is simple enough to incorporate into my setup (simple, but time consuming... among over 500 alts, I have at least more than 200-300 folders of character specific keybind sets, all of which will need to have this changed in 2 .txt files) though I do hope the devs can change this behavior. I can't imagine it being truly desirable for anyone to not know about a giant monster attack or other zone event just because it happens in a differently aligned zone.
  7. My niche is I'll use it to make a Mandalorian Dom. Cryo hold for carbon freeze projected out of a gun (because it just doesn't fit as well being hand cast as a weaponless set, and I don't want such a thing to be All Ice). Arse Assault will get the bulk of the workload, and I'll just hope the character concept ticks the right feels to make it enjoyable during play. Not like I'm gonna run out of character slots to experiment with. Even then, I don't see myself likely to use this on a Controller 😞
  8. I generally support the idea. I'd be just as satisfied to have an alternate animation selection for Dual Pistols to convert it into a single pistol set. I do like the idea as it was first presented as an assault set for Dominators, and think it would pair nicely with the upcoming Arsenal control for a character that realistically carries a rifle and a pistol. And I'm fine with the revised version, even having a single melee attack, which I don't think would be a problem. In fact, I might suggest making the melee attack a replacement for the sniper attack, and have it hit harder and stun more. and just because I can, I'll offer my earlier thoughts on what a single pistol set might look like as a pool power...
  9. I absolutely love this idea. It's thematically appropriate, and solves the problem at hand.
  10. I am 100% in favor of both ways to do this. Costume parts as base items if just great for obvious reasons, but the ability to put a costume on an NPC would be magnificent, because then we could better populate our bases the way we want to. Of course, alongside these options the other two big ones is the ability to place a spawn point so we can populate the base (some of which are comparable to entire zones), and the ability to save a base layout to a file (so we can copy/paste if our SG spans multiple servers for instance). Such things might make for a neat combined evolution of both bases and mission architect, using one to enhance the other...
  11. While I'm generally ok with manually sorting my characters (I too have altitis, and like to sort characters by SG or theme), I would really love if we could get a little more character info available on the select screen, like what their Supergroup is (if any), what their "real" level is if they haven't leveled up all the way, whether they've completed a Patron arc (so I can tell at a glance if I need to alt to this one when a PUG offers that run), how much influence they currently have (so many times I've forgotten to put a tens or hundreds of millions back in the email before logging off, and if I don't need it for a few days, I may have no idea which character is currently holding the money bag. I think I still have a couple alts that are holding money bags I forgot to remail),whether they have an active mission/TF...
  12. Just my 2 inf, if some evolution of Galaxy city were to happen, the way I'd do it is release it as New Galaxy City, and make it parts of ruined Galaxy City that have been repurposed (graphics and lore) as part of a new moon base, as a hub for new space content. 🙂
  13. I'm not sure exactly what I might use it for, but I'm always in favor of having access to more than one way to do a thing, especially if one of those ways can be incorporated into a keybind.
  14. So a couple thoughts on the most recent iteration... I still don't like Tranquilizer. Thematically, this set desperately needs a net attack, and this is the easiest place to put that. Tier 3 is ok for the Sleep grenade, but frankly the pseudopet reapplying sleep was one of the more interesting aspects to this power before, now it's just (yawn) another sleep attack. The Tri-Cannon gun drone... I like the armor "wings" on the side. Those should definitely stay. I'm not opposed to the addition of the third set of barrels, but it's visually disconcerting to have two rotating one direction and the other rotating differently. It was fine when there were just two cannons to have them counter-rotating. It looked good and even made a certain sense for offsetting each other's momentum to maintain stability on a hovering device... but with the third cannon, it just makes the upper starboard cannon look wrong. Can we either get them all rotating the same direction, or take this a step further and turn it into a Quad-Cannon? EDIT: As an unrelated side note: If you could align one of those rotating cannons into the end of a D.U.S.T. canon, then add that for AR/BR costume weapons, that would be awesome.
  15. I like the name change to Monstrous Aethyr. I think it will perform better for its stated purpose.
  16. So, all things considered, this is just a minor gripe... but the art for the Face Turn badge is a little too good. I know, that seems like a weird thing to say, but it doesn't feel like it matches the art style of the rest of the game. By itself, not a big deal at all, but I'm concerned if we add too much that is high resolution or even near-photo-realistic, it may create a schism in the appearance of the game. I only mention it as an example, and to keep in mind maintaining style integrity as development moves forward. It's obviously not feasible to update everything, so please be careful not to update some things that may relegate other things to "old" or "left behind."
  17. I know the mechanic for Sally is getting changed to only require getting her once... but I really wish we had a more cooperative mechanic altogether, like for instance, awarding credit to anyone in the vicinity when she's hit (What's max draw distance?) I just swatted her, and I saw someone else approaching just as the auto-attack was activating. No time to add to team. I feel terrible about not sharing credit, especially for something for which there's no benefit to not sharing.
  18. Spent all day yesterday tinkering/playing/respeccing/playing some more with an Arse/Arse and I did eventually find a build that's enjoyable, at least at endgame, fully spec'd. Still some problems though. The AOE sleep is... ok.It's not great, and not terrible. A Chance to Heal proc ended up going in it, worked pretty well for making up for a lack of personal healing otherwise. I hate Tranquilizer. It's damage is subpar and it's mez is undependable at the very best. I would gladly trade this for even a non-damage ST web grenade (Though a damaging ST Net immob would actually be worth getting excited about). Cryo Freeze ray functions well enough, but I despise the long lasting afterglow. Please find any way to get rid of that (Besides nuking all the fx on screen with noparticles 1). I'd pay actual cash money to see my earlier mentioned idea of having the option to choose from significantly different hold effects get implemented. That could make all the difference in how well this control set may suit numerous different character concepts. Liquid Nitrogen is cool (NPI), and in a pinch makes a viable replacement for an AOE Immob, but yeah, it needs to accept more enhancement options as mentioned above. I like the Cloaking Device. If I want stealth, it's nice to not have to dip into a pool for it. It also makes a good container for many Def procs, since there's no way to make such low combat +Def much better. I wouldn't mind the end cost going down a bit, or getting something else added to it, like maybe a perception buff. Flash Bang is ok. I use it quite a bit, but I agree it would be nice for the effects to be toned down. The -def/-tohit is good, but it feels like it really should have a significant -perception component as well. I know that's redundant with the canister attack, but there's nothing wrong with a little redundancy, and it gives multiple routes to this effect if someone only wants to use one or the other. I'd also like to see it do a little damage.... not a lot, but just enough to allow an Overwhelming Force KB proc. I like the Gun Drone. It's my buddy. I wish we could customize the paint job on these guys. Not just colors, but maybe camo patterns or add a chest symbol to both sides, or something like that... down the line of course. The set really needs a net gun 😛
  19. We should get the new currency for arguing with GMs... Also, where's the GM mini-Crum-pet? In all seriousness, I like the mechanic for this particular new currency and it's drops. On it's own, I don't see it being problematic, especially since we can easily convert it into something we can just sell on the AH (I expect that price is gonna drop as fast as it did after Halloween 2022 though). That said, I believe Blackbird71's point is still relevant, and this can become a slippery slope where we eventually just get a new currency in every major update and it becomes some new plane of Inventory Management Hell. I'd just ask that be kept in mind as "undesirable" by many of us. I'd like to see new uses for old currencies be introduced from time to time, something to help us bleed off hordes of threads or whatever, besides just converting to super-insps and /ah.
  20. Obviously there's no way it could be relevant in time for this patch, but is there any potential that the code could be altered such that instead of failing to activate the power, it could activate the power without an animation? I'd really love to eventually don a Snake or Cobra costume, even if it means I can't [Kick] someone...
  21. Thematically (yeah, I know, that's generally much more important to me than the invisible math), I love this. It makes a lot of sense that the enemy would only attack blindly at what they can't see when something hits them. Two things though... even though it would lessen the effectiveness of the power, could enough of a +Perception protect from the confusion? again, with why they're "confused" it would make sense that those with special/enhanced senses are immune to this. Also, I worry that the complexity, as much as I appreciate it, might put off many prospective users. I don't have any idea for a fix, it's just a concern.
  22. The set needs a net gun, thematically. I don't care if it's single target or aoe, immobilize or hold. It just needs one.
  23. Because of the control set nature, I really wish we got the M32 (or similar) grenade launcher as a weapon option in costuming. Yes, I know the default "all in one" assault rifle thing has that as part of it, but there's an NPC weapon model that's pretty close to the M32 that would be especially fitting. The shoulder fired rocket launchers Crey and Council (among others) use would also be extremely welcome (for Munitions Mastery too... LRM)
  24. Anyone able to post an image on the Canister Gun and Malta Launcher? I have no idea which alt might have these unlocked, and Google doesn't seem helpful in finding images for this specific context... Also, is the "Shotgun" option mentioned the same as used for the temp power [Shotgun]? Man, I wish that was available for Assault Rifle and Arachnos Soldier...
  25. uh yeah... preventing combinations is the total antithesis of my desires in costuming 😞
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