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Everything posted by Starhammer
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I've barely managed not-great overalls with one of the victorian vests... I'd really like an Overalls top as a sleeveless jacket or chest detail.
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I would be thrilled if we could just start with giving (almost) every attack in Radiation Blast an eye beam option 🙂
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While I would occasionally want a longer field for my name (and yeah, more than 1 special character would be even better!), I think most of what I want such things for could be more safely accomplished if I could create my own custom title as needed (without having to make a SG just for that purpose... though with the ability to enter and base via keybind, I use my SG for this sort of thing more and more often). Having access to a comma would be nice too. "Graum-Radpunk Shaman" would work much better as "Graum,Radpunk Shaman" even if I couldn't do "Graum, Radpunk Shaman" ... though what would REALLY be awesome is "Graum, ☢Radpunk Shaman☢"
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Super reflexes suggestion/question
Starhammer replied to Falcon Striker's topic in Suggestions & Feedback
I never even care about the absorb aspect of Sentinel SR, I'm just so stoked to have my status protection attached to my toggles. That would please me greatly with SR/Ninja/Shield in other ATs. -
I would enjoy if this game had the mechanical means to define a character as something other than "human" like a robot, undead, extra-terrestrial, or extra-dimensional being (demon/angel/etc) with some moderate (neither game changing nor insignificant) advantages and disadvantages for each. This is kinda what a character's "origin" should have been, rather than vendor enhancement flavoring.
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Yet another attempt at improving Empathy
Starhammer replied to Wavicle's topic in Suggestions & Feedback
I kinda wish Empathy was more AoE toggles. -
There are definitely improvements it would be nice to see. For instance: a "Show Actual Level" setting for team and league windows, showing what someone's functional level is (not SK'd or trained) without having to open it info screen on everone who is below 50. I'm definitely in favor of the League Leader being able to promote a new Team Leader on a different team (assuming that team is not locked of course... shouldn't be able to tinker with locked teams). Being able to see the zone a selected character is in if they're in a different zone instead of just "not in range" I'd love to see League Leaders get a temp power automatically that works like Incandescence, but across all zones (give it a 5 minute cooldown, and start on cooldown as soon as a leader is promoted to league lead, just to keep it from being used over and over by changing leaders) A character's faction alignment should automatically match their Team Leader and League Leader's at all times, so we can stop getting folks booted on a trip to Orouboros. (Just let Praetorians travel out as freely as everyone else can travel in already)
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I'm in favor of new event styles, sure. However, the Mapserver Event should never be done away with. It's one of the most social events in the game. For everyone who goes afk, there's a couple of us chatting up a storm, even easier than in Halloween ToT leagues because the event requires minimal combat attention. Obviously, everyone *could* just sit around and chat in any open space with minimal combat attention, but lets face it, they don't. On the other hand, there's plenty of ways to get lots of XP really fast, like fire farms or PI teams... Fire farms have the potential to be pretty social, because they often don't require everyone take an active part, but in limiting to an 8 person team, it cuts the potential a few combined teams gives. PI teams have even less social potential because it really helps if folks contribute, and sitting at the entrance is boring. Still just 8 people too. Frankly, I'd like to see more long term invasion events split evenly across the year. That balance of getting XP/Inf and having a lot of folks to talk to is some of the best fun this game has outside the character creator.
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I especially dislike the strobe effect those rotors cover my 65" LED screen with. It's not usually enough to trigger a seizure, but it's always unpleasant.
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So many alts to log in... I wish login badges were global. Or at least "get them on 10 characters, they're unlocked on all the rest"
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Kinda moot now anyway. change was baked in over a decade ago...
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What would you do if you were a DEV?! (Fun Ideas Talks)
Starhammer replied to SSR's topic in General Discussion
"Generate .gif" clicky button on a costume in the costume editor (with an additional option to occasionally use a specific power or emote), which then creates a locally saved .gif of your character, in that costume, slowly rotating, and if chosen, occasionally performing a power/emote animation. I'd also push for a @Global storage system that would collect and store any items yo can mail to yourself (Inf, merits, etc) from all characters when first implemented, and become the default storage for all such items from then on. Maximum capacity would get bumped up by a factor of 10, maybe 100. Items/inf could still be emailed to specific characters for storage if desired. Increase the maximum number of characters in a keybind/macro. or... Create an /alias command that would create new (local system specific) custom game commands making use of one or more existing commands. (It's basically just another format of making macros, except their executed as a powexec instead of clicking a button on the tray, and they're saved locally and available across all alts/accounts by default. Also would allow creating shorter commands for some things, like for instance /Leadership "powexectoggleon Tactical Training: Leadership$$powexectoggleon Tactical Training: Maneuvers$$powexectoggleon Tactical Training: Assault$$powexectoggleon Tactics$$powexectoggleon Maneuvers$$powexectoggleon Assault") Make /powexecauto <powername> ignore gray'd out powers like /powexecname <powername> does Add a /powexecauto variation for trays/slots and location powers -
I wish that instead of disallowing set bonuses/procs, they had just made escort NPCs ignore allied stealth. Two birds/one stone and all that, since often they lose track of you too easy even without it 😕
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I wouldn't want to outright eliminate Boxing or Kick, mostly because it would mess up too many existing builds. I wouldn't mind tough being made a tiny smidge less effective (and maybe drop it's end cost proportionally) and making kick hit quite a bit harder, then switching their positions in the list. That would give people the option to progress the defensive abilities without having to take an attack they may never use (I don't like "tax powers") while keeping the attacks relevant for those who want them. Also, I'd love to see kick get a few more animation options, like a side kick and a leg sweep/dragon tail.
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I love the idea. It may not be commonly needed in all situations, but there's some times (like when Terrify attacks are getting thrown around) it would be awesome.
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Defense - Resistance 6 piece set
Starhammer replied to crimsonrage's topic in Suggestions & Feedback
Make it a PURPLE set Usable in either defense or resistance powers, but obviously more useful in a power with both. Defense, Resistance, Defense/Resistance, Defense/Resistance/Endurance, Defense/Resistance/Endurance/Recharge, Endurance/Recharge/4 KB protection. 2 piece: +global endurance reduction 3 piece: +damage 4 piece: +accuracy 5 piece: +recharge 6 piece: +Psi/Tox resistance -
Seems like it would be an excellent Epic/Patron set. It's not like people don't already make Spider-Dude characters, this wouldn't cause many more... however a large portion of the community would find new ways to use them expressing absolutely different ideas.
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I would definitely like more shoulder pets. A shrunk down Rikti monkey would be appropriate, as would the buff pet fairies. Also, the shoulder pet I've wanted for a long time? The Predator's shoulder cannon 🙂
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What would you do if you were a DEV?! (Fun Ideas Talks)
Starhammer replied to SSR's topic in General Discussion
Sometimes a piece that looks bad in 80% of other places it can be used looks perfect in a different costume. There's also plenty of high quality pieces that look awful when mixed with certain other pieces, even if they too are high quality. That said, I would love to see a 3D artist make skins for the Freakshow that represent all that gear when it was shiny and new and stolen fresh form a storehouse rather than sitting in a junkyard or having years of DIY modifications. Mostly that boxy torso piece. We don't quite have any other chest piece that approximates it. -
I get what you're saying. For me at least, Help channels are always more about "how does this work?" than "Can someone come help me beat this boss/find this glowie?" But the thing is, the Global Help only being useful for technical questions (I mean, I suppose some people are equipped to log an alt on a different server too), but it does not preclude the use of standard /help/LFG/General for more localized assistance. Either way, as the OP mentioned, "Global Help" has now been created as a global channel, and it's just up to folks to find and join it if they choose to.
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Add an aura to Dodge that has a chance to proc Knockdown and a tiny amount of faceplant damage to represent stepping out of the way when your enemy is overbalanced and getting them to trip over their own feet 🙂
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While I would never turn my nose up at extra enh slots (frankly, I wish from 41-50 we could choose a new power OR 3 enh slots... I have different characters who could benefit from either), I think the Stat-enhancing Accolade that requires a certain Vet Level is the more stable approach to this.
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Rename/Rework Dual Blades: Dual Wield
Starhammer replied to Wravis's topic in Suggestions & Feedback
I really don't even care if the set or power names are changed. I just want the costume options. And as for "bleeding damage" a compound fracture or ruptured blood vessel can cover that just fine and both are reasonable expectations from getting hit with a baton, mace, or hammer.