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Everything posted by Starhammer
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Focused Feedback: Arsenal Control
Starhammer replied to The Curator's topic in [Open Beta] Focused Feedback
So a couple thoughts on the most recent iteration... I still don't like Tranquilizer. Thematically, this set desperately needs a net attack, and this is the easiest place to put that. Tier 3 is ok for the Sleep grenade, but frankly the pseudopet reapplying sleep was one of the more interesting aspects to this power before, now it's just (yawn) another sleep attack. The Tri-Cannon gun drone... I like the armor "wings" on the side. Those should definitely stay. I'm not opposed to the addition of the third set of barrels, but it's visually disconcerting to have two rotating one direction and the other rotating differently. It was fine when there were just two cannons to have them counter-rotating. It looked good and even made a certain sense for offsetting each other's momentum to maintain stability on a hovering device... but with the third cannon, it just makes the upper starboard cannon look wrong. Can we either get them all rotating the same direction, or take this a step further and turn it into a Quad-Cannon? EDIT: As an unrelated side note: If you could align one of those rotating cannons into the end of a D.U.S.T. canon, then add that for AR/BR costume weapons, that would be awesome. -
Focused Feedback: Badges & Emotes
Starhammer replied to The Curator's topic in [Open Beta] Focused Feedback
So, all things considered, this is just a minor gripe... but the art for the Face Turn badge is a little too good. I know, that seems like a weird thing to say, but it doesn't feel like it matches the art style of the rest of the game. By itself, not a big deal at all, but I'm concerned if we add too much that is high resolution or even near-photo-realistic, it may create a schism in the appearance of the game. I only mention it as an example, and to keep in mind maintaining style integrity as development moves forward. It's obviously not feasible to update everything, so please be careful not to update some things that may relegate other things to "old" or "left behind." -
I know the mechanic for Sally is getting changed to only require getting her once... but I really wish we had a more cooperative mechanic altogether, like for instance, awarding credit to anyone in the vicinity when she's hit (What's max draw distance?) I just swatted her, and I saw someone else approaching just as the auto-attack was activating. No time to add to team. I feel terrible about not sharing credit, especially for something for which there's no benefit to not sharing.
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Focused Feedback: Arsenal Control
Starhammer replied to The Curator's topic in [Open Beta] Focused Feedback
Spent all day yesterday tinkering/playing/respeccing/playing some more with an Arse/Arse and I did eventually find a build that's enjoyable, at least at endgame, fully spec'd. Still some problems though. The AOE sleep is... ok.It's not great, and not terrible. A Chance to Heal proc ended up going in it, worked pretty well for making up for a lack of personal healing otherwise. I hate Tranquilizer. It's damage is subpar and it's mez is undependable at the very best. I would gladly trade this for even a non-damage ST web grenade (Though a damaging ST Net immob would actually be worth getting excited about). Cryo Freeze ray functions well enough, but I despise the long lasting afterglow. Please find any way to get rid of that (Besides nuking all the fx on screen with noparticles 1). I'd pay actual cash money to see my earlier mentioned idea of having the option to choose from significantly different hold effects get implemented. That could make all the difference in how well this control set may suit numerous different character concepts. Liquid Nitrogen is cool (NPI), and in a pinch makes a viable replacement for an AOE Immob, but yeah, it needs to accept more enhancement options as mentioned above. I like the Cloaking Device. If I want stealth, it's nice to not have to dip into a pool for it. It also makes a good container for many Def procs, since there's no way to make such low combat +Def much better. I wouldn't mind the end cost going down a bit, or getting something else added to it, like maybe a perception buff. Flash Bang is ok. I use it quite a bit, but I agree it would be nice for the effects to be toned down. The -def/-tohit is good, but it feels like it really should have a significant -perception component as well. I know that's redundant with the canister attack, but there's nothing wrong with a little redundancy, and it gives multiple routes to this effect if someone only wants to use one or the other. I'd also like to see it do a little damage.... not a lot, but just enough to allow an Overwhelming Force KB proc. I like the Gun Drone. It's my buddy. I wish we could customize the paint job on these guys. Not just colors, but maybe camo patterns or add a chest symbol to both sides, or something like that... down the line of course. The set really needs a net gun 😛 -
We should get the new currency for arguing with GMs... Also, where's the GM mini-Crum-pet? In all seriousness, I like the mechanic for this particular new currency and it's drops. On it's own, I don't see it being problematic, especially since we can easily convert it into something we can just sell on the AH (I expect that price is gonna drop as fast as it did after Halloween 2022 though). That said, I believe Blackbird71's point is still relevant, and this can become a slippery slope where we eventually just get a new currency in every major update and it becomes some new plane of Inventory Management Hell. I'd just ask that be kept in mind as "undesirable" by many of us. I'd like to see new uses for old currencies be introduced from time to time, something to help us bleed off hordes of threads or whatever, besides just converting to super-insps and /ah.
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Focused Feedback: Aether Rewards
Starhammer replied to The Curator's topic in [Open Beta] Focused Feedback
Obviously there's no way it could be relevant in time for this patch, but is there any potential that the code could be altered such that instead of failing to activate the power, it could activate the power without an animation? I'd really love to eventually don a Snake or Cobra costume, even if it means I can't [Kick] someone... -
Focused Feedback: Arsenal Control
Starhammer replied to The Curator's topic in [Open Beta] Focused Feedback
Thematically (yeah, I know, that's generally much more important to me than the invisible math), I love this. It makes a lot of sense that the enemy would only attack blindly at what they can't see when something hits them. Two things though... even though it would lessen the effectiveness of the power, could enough of a +Perception protect from the confusion? again, with why they're "confused" it would make sense that those with special/enhanced senses are immune to this. Also, I worry that the complexity, as much as I appreciate it, might put off many prospective users. I don't have any idea for a fix, it's just a concern. -
Focused Feedback: Arsenal Control
Starhammer replied to The Curator's topic in [Open Beta] Focused Feedback
The set needs a net gun, thematically. I don't care if it's single target or aoe, immobilize or hold. It just needs one. -
Focused Feedback: Arsenal Control
Starhammer replied to The Curator's topic in [Open Beta] Focused Feedback
Because of the control set nature, I really wish we got the M32 (or similar) grenade launcher as a weapon option in costuming. Yes, I know the default "all in one" assault rifle thing has that as part of it, but there's an NPC weapon model that's pretty close to the M32 that would be especially fitting. The shoulder fired rocket launchers Crey and Council (among others) use would also be extremely welcome (for Munitions Mastery too... LRM) -
Focused Feedback: Customization Options
Starhammer replied to The Curator's topic in [Open Beta] Focused Feedback
Anyone able to post an image on the Canister Gun and Malta Launcher? I have no idea which alt might have these unlocked, and Google doesn't seem helpful in finding images for this specific context... Also, is the "Shotgun" option mentioned the same as used for the temp power [Shotgun]? Man, I wish that was available for Assault Rifle and Arachnos Soldier... -
Focused Feedback: Costumes
Starhammer replied to The Curator's topic in [Open Beta] Focused Feedback
uh yeah... preventing combinations is the total antithesis of my desires in costuming 😞 -
So it's not a huge deal, but the Lusca mini pet is disappointing. Coming out of an airborne globe of water just doesn't feel right. I would have vastly preferred if it was a ground based puddle 😞 I can understand the choice, since the puddle is nonsensical if summoned by a flying character, but it just doesn't look right... it's like the globe of water just highlights that there's part of the body there's no art for, rather than hiding it. Maybe literally splitting the difference would work better? A lower hemisphere of water, flat water fx on top, with Lusca rising from it, but set at a hover height low enough that if we're at ground level, all but the upper plane is hidden... then if we elevate, it floats upward and has the bottom half of the globe to maintain the illusion that Lusca isn't rising from nothing but a flat plane. Ok, so aside from the Lusca thing, it would be lovely if we could set these pets to start fighting each other if another is nearby. No combat mechanics, just shooting and brawling with each other.
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Focused Feedback: Arsenal Control
Starhammer replied to The Curator's topic in [Open Beta] Focused Feedback
Like many others, my thoughts largely echo what Dispari posted. I'm not really fond of sleep, but a single gas grenade AOE would be fine for when you want to bypass a group or something. Combining sleep gas with a smoke grenade might be interesting. I'm not a massive fan of Immobilize either, but it definitely has it's uses, especially if you need to keep a bunch of folks in another AOE. And thematically, this set really needs a big ol' anti-dinosaur net gun. The one from Trick Arrow would fit well. I don't really like the Cryo Freeze Ray thematically. I don't hate it, but I'd rather see bolas or a glue grenade. It'd be really wonderful if we could choose from a few very different effects for the hold... small net grenade, glue grenade, fire patch, force field, ice block... just pick whatever element/effect suits our character concept best, without impairing the options for other players to go with their own preference... like Swap Ammo, except we can only change it out in the armory (costume creator). That would also be a nice experiment to set precedent for further power customization to many other powers in the future. -
Bugs pulled from Focused Feedback Threads
Starhammer replied to The Wildheart's topic in [Open Beta] Bug Reports
So I love having skulls (and other stuff) available inside the think tank head. The only real shortcoming is when you scale Physique and Chest (most egregiously on Huge bodies), it can drastically alter the size of the tank and base. The tank size is mostly ok, but it does get a bit tight around the skull on minimum physique. Worse though is if Physique and Chest are maxed out on Huge (and to a lesser extent on Male, and much lesser extent on Female), the upper "base" of the tank clips upward into the lower jaw, potentially completely engulfing it. I don't know how difficult it might be to do, but if there's any way to make the mounting height of the skull (or eyeball, or whatever) scale slightly along with those sliders so as to prevent the jaw being engulfed, that would be wonderful. Speaking of the jaw on the Skulls... having the skull affected by head sliders would be really nice. That's a very wide jaw. *************************************** In regard to the Rusted Clockwork pieces, I love them. That added bit of texture really helps them blend with various other pieces that don't have that crisp, shiny look. I'd love to see this rustification extend to other pieces, like Tech Knight and Cyborg. ****************************************** The new Plague Doctor Hat and Modern Beret helmet are neat. I hope this is a first step towards having Hair/No Hair options on other hats/helmets (Or dare I dream, more hair options, like mullets, corn rows, & pony tails sticking out of the back of hats/helmets). That said, there's an obvious issue with the Beret. The helmet details not designed specifically for it clip/mesh terribly. And you know what? I'm absolutely fine with that. Even if we never find a mix of parts that makes them look good together, there's nothing forcing us to use them together. And here's why that matters to me... Many times in the past, the excuse to not unlock various NPC costume parts has been given as "They don't clip properly with some options" or "They don't live up to what other new parts should look like" (I still don't see how that applies to IDF gauntlets like those worn by Grant Creston in 1st Ward and a lot of generic IDF forces). If this is now an acceptable standard, can we please revisit a lot of existing pieces (Crey & Sky Raiders have a lot of desirable parts too, all of which should fit fine, unlike Arachnos boots and such) that are withheld from us? -
Focused Feedback: Aether Rewards
Starhammer replied to The Curator's topic in [Open Beta] Focused Feedback
Having the picture is a great improvement, especially for some similar costumes. That said, I'd still love to see a "Preview" option next to "Buy" that gives you a version with a 1 minute duration or so. That would be especially useful for the higher tier (more expensive) options that may merely alter an effect. Obviously we can still workaround by looking at the effect on Beta, which is worth it before dropping 250 PAs (or more) on what may or may not be as desirable an effect as we hope... but a lot of folks aren't sufficiently familiar with using Beta, and it is a few more steps than would be optimal. -
I would quickly find this mandatory in most builds that don't have their own status protection. I think I would drop the Hold protection, as that can already be found in Acrobatics. Whether or not it's kept, I think, based on the theme of reasoning your way out of things better, resistance might be more appropriate than protection anyway. Also a nice container for +Perception and Build Up procs.
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New Symphony Control Mod Now Available
Starhammer replied to Solarverse's topic in Tools, Utilities & Downloads
That's pretty epic in controlled circumstances... but how well does it sound when spamming attacks in a ToT? especially with potentially many others using the same powers? -
Never tried it with O-portal, but with all other powexeclocation summoning, you should be able to use 0:12 for the same effect as forward:12 but with fewer characters (which may be relevant if combined with other commands in a long bind/macro)
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I'd love to see a dual holster Goldbricker belt. The dual police belt is nice, but the Goldbricker holster allows for the implication of a wider variety of handguns... (Also, the police version isn't available with jackets). I know that *any* graphics work is more than what most people want to do, but I can't imagine this would require more effort than the police belt did... so hopefully it's a viable request.
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I will give it a try, but I think I'm going to wait on messing with anything until after Halloween. Don't want to risk downtime during "ToT till my eyes bleed" season 🙂
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I wish I knew what I was doing wrong. I even reinstalled the game from scratch. Can't get this to work. 😞 Fortunately I was able to paste the old Data folder back in and at least get the outdated mods working again.
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Heh, I wish I could move some things into this for long term storage of stuff I might want available to other characters across the account without cluttering standard email.
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It would be nice to have the neck chain from shoulder options also available in head detail 2, and wouldn't require new art. Similarly, some of the cape brooches could be repurposed as jewelry. FWIW, my goto for anyone I think needs a wristwatch is the barbarian iron band on just right or left glove.
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I do that already. It's just a hassle to wait around for the timer if I just needed a short jump, and I'm not going to add in a secondary bind just to use a temp situationally.