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Starhammer

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Everything posted by Starhammer

  1. I love the Overwatch idea. For me, the idea of a Sentinel is a "watcher on the wall" a guard at post or on patrol, or to be fair, that old TV show. Giving them a bonus to perception, to hit, and to hit resistance feels thematically appropriate.
  2. Well, you see it that way. I have received criticism showing not everyone recognizes the same merit in my efforts. It's for those who don't understand that I point out the process and reasoning behind it. Where our viewpoints differ here is that I'm not going to assume their reasoning. For many people, moving the cursor and clicking on the power tray is perfectly sufficient as a way to play this game. For me it isn't. For them, there might be something unrelated to the game that is affecting what works and doesn't. If someone wants for something to be different, they aren't wrong for wanting it, no matter why they want it. We don't need to commit to making it happen, or agree with them. But the conversation is worth having... or if it isn't, it's on us to not take part in it rather than expect them discard views and desires not in line with our own.
  3. Just want to say how much I appreciate the turn this thread has taken. It's wonderful to see such thoughtful responses from members of development. @TemporalVileTerror, never let anyone convince you to stop asking us to be better. It may be because it's so often overly optimistic and unrealistic in this culture that we need that the most. I'll be the first to admit I'm often critical, all to often harshly so, of the developers. Maybe fortunately, I just don't post a lot of it, just bottling it up inside until it settles into the mesh of emotional substrate that makes up my general distrust of authority. But it's rarely anything personal, and more often an impatience derived from ignorance. Please keep up the great work that you do, even (especially) in spite of any dissatisfaction I may share. I'm a buffet of ideas. Take what you like and pass on the rest (just don't try to ruin something you don't like, it might be just what someone back in the line was looking for). FWIW, there's a lot of talk about "feeling powerful" which, I get, is part of superhero RP, and generally fits most other genres as well... However, for me at least, "feeling powerful" is really just a subsection of "feeling useful." Is what I can do contributing significantly to the efforts of those around me? For instance, sometimes my FF Defender feels like a benevolent god, shielding everyone from attacks, and other times, feels like a useless afterthought along for the ride as most enemies just punch through defenses. One of my favorite builds is a 2xLeadership VEAT, because even when they don't do amazing damage on their own, they make everyone better at almost everything. More important than being able to just tank multiple GMs or one shot enemies, while those are of course very useful, but specific ways of contributing, is anything that makes my presence and active/skilled/inspired participation make others feel like "Hey, this is more fun (or less frustrating) because that guy showed up and took part." Sure, that's a little vague and subjective, but there's a lot of that going on here, huh? Anyway, priorities for me in what development of this game entails are less about raw power, and more about the facilitation and accommodation of my creativity and contributions. That backend stuff @Number Six talks about is really important of course, and certainly nothing I would ever want to deprioritize, but it's not subject matter I can speak to with any reasonable competence either. So for me, what I want more of, is presentation options... costumes, animations, power effects, and the ability to customize them. Also Interface stuff that makes it easier to make my character do what I want them to do (Controls and Keybinds) and know what's going on with what I'm doing (Graphic interface) with the capacity to customize to accommodate physical impairments I and others may have to deal with (in my case, it's poor reflexes and attention focus issues from a mild stroke, others have other issues of course). I still have more to master of course, but I take great satisfaction in being able to use binds/macros to offset that I can't move the cursor around and click stuff with anywhere near the expediency of most gamers, and greater satisfaction in helping others to learn how to make their gaming experience better through binds/macros as well. I should cut this off before my rambling gets anymore off-topic. I love that Spiderbot for Arachnos, and melee Defenders are something I've wanted since I realized a lot of support powers work best when I'm in the middle of the action.
  4. I think the balance problems caused by making it an Inspiration require more work to offset than would be justifiable. In my opinion, a better overall way to get some of this effectiveness with less collateral damage to balance and coding efforts would be to add a significant (+100%?) +recharge to Rest. The powers that it's really important to have long cooldowns on generally already have immunity to +recharge, and it won't affect Rest itself because the cooldown doesn't start until it turns off.
  5. I enthusiastically support any and all additions to costume and power customization options! That said, I think the easiest implementation is the addition of "invisible" weapons. It's not perfect, but in the right combinations, it's pretty awesome. Not long before shutdown, devs were showing something that involved a dual pistols character firing, but had no pistol models in his hands (something they insisted previously just "couldn't" be done) and it actually looked amazing... and depending on which gloves are worn, still looks perfectly feasible... those chuncky vented IDF gauntlets would be perfect, if they'd let us have them. I'm not sure this would work as well with rifle powersets because of the firing poses, but it's a step in the right direction until someone is able/willing to dig in and add alternative animations.
  6. I enthusiastically support any and all additions to costuming options 😄
  7. Heh, I hit one button for most of my combos. Press the A button on the controller and it triggers a power and sets another power to auto. Release it and it triggers a 3rd power (or activates Combat jumping if it's not already on) and sets a different auto. To some people I may be autoing the game, to me, I'm making use of the keybind infrastructure to offset physical impairments resulting from a mild stroke. It's not always about finding a way to leave the game on and farm to 50 while you go to bed. Oh, also, if my Dark/Rad tank were to log in in the midst of enemies, they'd fall over and despawn to The Zig 😛 So, done that. -------------------------------- I'm not interested in implementing the OP's ideas for some of the reasons already mentioned. There are ways that, *for me* are easy enough to accomplish this. My toggles turn on as I jump (queue House of Pain earwig... you're welcome). But others may have found a shortcoming, and it may have nothing to do with how any of us insist others are *supposed* to play. Let the conversation happen. The initial negative responses to this suggestion just came across as snide and condescending. That makes me not want to take part in the conversation, or post my own ideas, knowing somebody's bound to come into the thread not only to disagree, but try and derail the whole concept. There are almost certainly people potentially much more useful to this community than me who have thinner skin, and should be made to feel welcome and valued, even - perhaps especially - when we don't like their ideas. The whole argument that making a change to code is enough reason to discourage an idea should be a non-starter, of course it will require changes to code. The idea that developer time is a limited resource and only so many changes can be made may be true, but using it as an argument to avoid changes that don't appeal directly to what we want smacks of selfishness. And "Strawman" dismissals have no place in these conversations, this isn't the debate team. If someone can't handle being disagreed with, maybe they shouldn't be posting, but at the same time, but if we can't disagree without trying to drive people out of the community by disagreeing with them in a way that is dismissive and harsh, maybe we shouldn't be here either.
  8. So first off, yeah, this will probably never happen, and maybe even shouldn't happen because if too many people did it it would ruin it... But for the sake of "what if?" ... I'd like a costume power that makes your character appear as whomever is viewing you. It would be awesome for some circumstances. Maybe a power effect variation of a stealth effect instead of fading, selectable in power customization for specific powers, so you could turn it on or off with a costume change and choose which powers it affects without affecting other stealth powers. I could see it being especially appropriate as a theme for Superior Invisibility or Hide, or really bizarre on Grant Invisibility.
  9. It'd be nice to see a new IO set for TP that includes an Instant Cast proc like one of the sniper sets. That might also be the route to add Mag to it.
  10. As much as targeting myself is handy for so many things, I have a preference for powexeclocation 0:5 because it keeps my character pointed in the same direction. whatever I'm summoning is just centered right in front of me. Sometimes self makes me turn around and lose view of what's going on.
  11. I asked about this as well. It was explained to me that this was tried while they were working on the running ones, and there was something wonky in the transition so they backed off and may revisit it at a later date... here's hoping. Frankly, I'd rather have access to the different fly animations through the costume interface. A clunky transition in the animation is no worse than clunky binds working sometimes and not when you need them to...
  12. One thing I would really like along these lines is if I could set a permission on my SG storage items to allow full access to my alts, regardless of whether they're in that SG. Don't get me wrong, being able to email stuff to my self is much better than having to dualbox to manually trade or something, but there's still room for improvement... "Life is good. But it could be better!"
  13. As long as we're dreaming, that would be a wonderful fix... give chest details a slider that makes them stick out a bit further (or maybe pulls them back in slightly, in the case of the "jewel").
  14. could settle for mez in general... at least then there's Incarnate powers that give everyone the means eventually
  15. It would be nice if Ouro had various service-menders on some of those floating islands. The platform is small, but there's a lot of unused space.
  16. So forgive me if I missed anything relevant, I just kinda skipped to the end when the thread derailed into boohooing, naysaying, and telling the OP to go away. In the lotto-dream style of thinking about "What If?" something I would love to see done, either on such a server, or as a means of bypassing the "need to get to 50" would be the conversion of all enemies in the entire game to dynamic level, like SK/GM code. Then, if you're level 1 and you really want to start out in Cim, you can do so (well after TUNNELing to Night Ward, then Midnighter's Club in Cap). You still get stronger as you level, so there's still a benefit to it, but you can play anything, anywhere in the process. From then on, there's no need to accommodate those on either end of the spectrum at the expense of those on the other end, and development can focus on adding more content, whether it be powers, costumes, zones, missions, whatever. I'm gonna go play the game now, whilst dodging wadded up paper and over-ripe fruit.
  17. So I just realized I desperately need the "Bind Wizard" and "Macromancer" badges. Since that kind of stuff is all client side, not sure there's a really appropriate way to "earn" them, but maybe some new exploration badges somewhere, or history markers? Possibly a mission reward or new defeat x reward? Either way, they'd go nicely with my Helper designation, as that's probably what I'm most adept at helping with.
  18. "Bind Wizard" I like that title. I need it as a badge. Maybe "Macromancer" as well.
  19. If the work were done to add a submenu for glowing textures, the added benefit would be the potential implementation of a whole slew of other textures. Not only could you switch between flat or metallic options, but glowing, lava, that cosmic starfield thing. And an added bonus? You know all those times your desired costume looks a bit off because some textures shade a color differently than others? Never have to deal with that again!
  20. I like that the option to talk is there, for those who want to "play" through some vs NPC RP. Not quite my thing, but it's definitely important for those it is. (I don't RP, because I lack the social agility to keep up, and type really slow too... but I enjoy being around those who do, because they create a dynamic environment, always more interesting than static NPCs) But yeah, I agree the best option might be to just put the numbers in a heading under combat attributes or something like that.
  21. Personally I'm not attached to trainers providing tailor services, but I think tailor services should be consistent and comprehensive wherever you get them... not "this tailor does some things, this other one does the rest." Of course my views on the matter are a bit more liberal. I'd like to be able to access tailor functions (including body alteration) from anywhere at any time, using a slash command in the same way we can /respec. Furthermore, I would remove all inf costs from making any alteration. Lets face it, they don't suck down enough to be an effective money sink anyway, all they do is make it inconvenient to tweek your costume(s) in the teens/twenties. The question at that point is "What do the actual ICON/Facemaker shops do?" Which is a good question, since they don't do much of anything anyway, being able to access their function at any trainer. Frankly I'd like to see some more missions or other content tied into them. But yeah, any tailor should have the function of every tailor.
  22. BTW, Solarverse, I really enjoy the Blaster SFX for the pistols. If you ever tinker with it some more, any chance you could try to include the Revolver temp power? Just for those folks than need a blaster, but aren't using a gun set... -------------------------- So, I figured I'd try making a mod... see if I can start figuring this stuff out, then I don't have to ask others to do it for me. Turns out I do not yet qualify as even an entry level Any Idiot. I feel like a monkey with a machinegun. I can pull the trigger, even change the change the magazine. But I have no idea how to load the bullets I want into it. Anybody have a step-by-step instruction set for folks like me? In this example, I wanted to go for something simple, like changing the Daft Punk mod to play a different piece of music in the DJ area. I got to the point of loading it as a mod to edit, and now I feel like I'm trying to read Greek.
  23. I expect if anything it would have to be done with a mod, unless they wanted to change the whole effect server side. Even if they did a Minimal FX option, it would only affect your own casts. As a client side mod it would cover every instance of the power's use. (and who knows, maybe a couple others... the way I now hear lightsaber sounds on battle axes 😛 )
  24. I honestly don't know. I just don't fight enough Longbow on a regular basis to remember that specific attack.
  25. Nice tool. Thanks for putting this together. Unfortunately, I doubt I could even begin making my own mods, but if someone would be interested, there's one that would help me greatly. Something to more or less disable or change the graphics effects on Disruption Arrow (I think that's the right one). I have seizures, and some photosensitivity issues, and that field of expanding concentric rings is disrupting me more than the enemies. Obviously I don't use it myself (though it would be nice to be comfortable doing so), but when we have an archer or two in a TF, I know I'm in for a rough time of it. Does that seem like a mod anybody would be interested in trying to make?
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