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Starhammer

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Everything posted by Starhammer

  1. I think the balance problems caused by making it an Inspiration require more work to offset than would be justifiable. In my opinion, a better overall way to get some of this effectiveness with less collateral damage to balance and coding efforts would be to add a significant (+100%?) +recharge to Rest. The powers that it's really important to have long cooldowns on generally already have immunity to +recharge, and it won't affect Rest itself because the cooldown doesn't start until it turns off.
  2. I enthusiastically support any and all additions to costume and power customization options! That said, I think the easiest implementation is the addition of "invisible" weapons. It's not perfect, but in the right combinations, it's pretty awesome. Not long before shutdown, devs were showing something that involved a dual pistols character firing, but had no pistol models in his hands (something they insisted previously just "couldn't" be done) and it actually looked amazing... and depending on which gloves are worn, still looks perfectly feasible... those chuncky vented IDF gauntlets would be perfect, if they'd let us have them. I'm not sure this would work as well with rifle powersets because of the firing poses, but it's a step in the right direction until someone is able/willing to dig in and add alternative animations.
  3. I enthusiastically support any and all additions to costuming options 😄
  4. Heh, I hit one button for most of my combos. Press the A button on the controller and it triggers a power and sets another power to auto. Release it and it triggers a 3rd power (or activates Combat jumping if it's not already on) and sets a different auto. To some people I may be autoing the game, to me, I'm making use of the keybind infrastructure to offset physical impairments resulting from a mild stroke. It's not always about finding a way to leave the game on and farm to 50 while you go to bed. Oh, also, if my Dark/Rad tank were to log in in the midst of enemies, they'd fall over and despawn to The Zig 😛 So, done that. -------------------------------- I'm not interested in implementing the OP's ideas for some of the reasons already mentioned. There are ways that, *for me* are easy enough to accomplish this. My toggles turn on as I jump (queue House of Pain earwig... you're welcome). But others may have found a shortcoming, and it may have nothing to do with how any of us insist others are *supposed* to play. Let the conversation happen. The initial negative responses to this suggestion just came across as snide and condescending. That makes me not want to take part in the conversation, or post my own ideas, knowing somebody's bound to come into the thread not only to disagree, but try and derail the whole concept. There are almost certainly people potentially much more useful to this community than me who have thinner skin, and should be made to feel welcome and valued, even - perhaps especially - when we don't like their ideas. The whole argument that making a change to code is enough reason to discourage an idea should be a non-starter, of course it will require changes to code. The idea that developer time is a limited resource and only so many changes can be made may be true, but using it as an argument to avoid changes that don't appeal directly to what we want smacks of selfishness. And "Strawman" dismissals have no place in these conversations, this isn't the debate team. If someone can't handle being disagreed with, maybe they shouldn't be posting, but at the same time, but if we can't disagree without trying to drive people out of the community by disagreeing with them in a way that is dismissive and harsh, maybe we shouldn't be here either.
  5. So first off, yeah, this will probably never happen, and maybe even shouldn't happen because if too many people did it it would ruin it... But for the sake of "what if?" ... I'd like a costume power that makes your character appear as whomever is viewing you. It would be awesome for some circumstances. Maybe a power effect variation of a stealth effect instead of fading, selectable in power customization for specific powers, so you could turn it on or off with a costume change and choose which powers it affects without affecting other stealth powers. I could see it being especially appropriate as a theme for Superior Invisibility or Hide, or really bizarre on Grant Invisibility.
  6. It'd be nice to see a new IO set for TP that includes an Instant Cast proc like one of the sniper sets. That might also be the route to add Mag to it.
  7. As much as targeting myself is handy for so many things, I have a preference for powexeclocation 0:5 because it keeps my character pointed in the same direction. whatever I'm summoning is just centered right in front of me. Sometimes self makes me turn around and lose view of what's going on.
  8. I asked about this as well. It was explained to me that this was tried while they were working on the running ones, and there was something wonky in the transition so they backed off and may revisit it at a later date... here's hoping. Frankly, I'd rather have access to the different fly animations through the costume interface. A clunky transition in the animation is no worse than clunky binds working sometimes and not when you need them to...
  9. One thing I would really like along these lines is if I could set a permission on my SG storage items to allow full access to my alts, regardless of whether they're in that SG. Don't get me wrong, being able to email stuff to my self is much better than having to dualbox to manually trade or something, but there's still room for improvement... "Life is good. But it could be better!"
  10. As long as we're dreaming, that would be a wonderful fix... give chest details a slider that makes them stick out a bit further (or maybe pulls them back in slightly, in the case of the "jewel").
  11. could settle for mez in general... at least then there's Incarnate powers that give everyone the means eventually
  12. It would be nice if Ouro had various service-menders on some of those floating islands. The platform is small, but there's a lot of unused space.
  13. So forgive me if I missed anything relevant, I just kinda skipped to the end when the thread derailed into boohooing, naysaying, and telling the OP to go away. In the lotto-dream style of thinking about "What If?" something I would love to see done, either on such a server, or as a means of bypassing the "need to get to 50" would be the conversion of all enemies in the entire game to dynamic level, like SK/GM code. Then, if you're level 1 and you really want to start out in Cim, you can do so (well after TUNNELing to Night Ward, then Midnighter's Club in Cap). You still get stronger as you level, so there's still a benefit to it, but you can play anything, anywhere in the process. From then on, there's no need to accommodate those on either end of the spectrum at the expense of those on the other end, and development can focus on adding more content, whether it be powers, costumes, zones, missions, whatever. I'm gonna go play the game now, whilst dodging wadded up paper and over-ripe fruit.
  14. So I just realized I desperately need the "Bind Wizard" and "Macromancer" badges. Since that kind of stuff is all client side, not sure there's a really appropriate way to "earn" them, but maybe some new exploration badges somewhere, or history markers? Possibly a mission reward or new defeat x reward? Either way, they'd go nicely with my Helper designation, as that's probably what I'm most adept at helping with.
  15. "Bind Wizard" I like that title. I need it as a badge. Maybe "Macromancer" as well.
  16. If the work were done to add a submenu for glowing textures, the added benefit would be the potential implementation of a whole slew of other textures. Not only could you switch between flat or metallic options, but glowing, lava, that cosmic starfield thing. And an added bonus? You know all those times your desired costume looks a bit off because some textures shade a color differently than others? Never have to deal with that again!
  17. I like that the option to talk is there, for those who want to "play" through some vs NPC RP. Not quite my thing, but it's definitely important for those it is. (I don't RP, because I lack the social agility to keep up, and type really slow too... but I enjoy being around those who do, because they create a dynamic environment, always more interesting than static NPCs) But yeah, I agree the best option might be to just put the numbers in a heading under combat attributes or something like that.
  18. Personally I'm not attached to trainers providing tailor services, but I think tailor services should be consistent and comprehensive wherever you get them... not "this tailor does some things, this other one does the rest." Of course my views on the matter are a bit more liberal. I'd like to be able to access tailor functions (including body alteration) from anywhere at any time, using a slash command in the same way we can /respec. Furthermore, I would remove all inf costs from making any alteration. Lets face it, they don't suck down enough to be an effective money sink anyway, all they do is make it inconvenient to tweek your costume(s) in the teens/twenties. The question at that point is "What do the actual ICON/Facemaker shops do?" Which is a good question, since they don't do much of anything anyway, being able to access their function at any trainer. Frankly I'd like to see some more missions or other content tied into them. But yeah, any tailor should have the function of every tailor.
  19. BTW, Solarverse, I really enjoy the Blaster SFX for the pistols. If you ever tinker with it some more, any chance you could try to include the Revolver temp power? Just for those folks than need a blaster, but aren't using a gun set... -------------------------- So, I figured I'd try making a mod... see if I can start figuring this stuff out, then I don't have to ask others to do it for me. Turns out I do not yet qualify as even an entry level Any Idiot. I feel like a monkey with a machinegun. I can pull the trigger, even change the change the magazine. But I have no idea how to load the bullets I want into it. Anybody have a step-by-step instruction set for folks like me? In this example, I wanted to go for something simple, like changing the Daft Punk mod to play a different piece of music in the DJ area. I got to the point of loading it as a mod to edit, and now I feel like I'm trying to read Greek.
  20. I expect if anything it would have to be done with a mod, unless they wanted to change the whole effect server side. Even if they did a Minimal FX option, it would only affect your own casts. As a client side mod it would cover every instance of the power's use. (and who knows, maybe a couple others... the way I now hear lightsaber sounds on battle axes 😛 )
  21. I honestly don't know. I just don't fight enough Longbow on a regular basis to remember that specific attack.
  22. Nice tool. Thanks for putting this together. Unfortunately, I doubt I could even begin making my own mods, but if someone would be interested, there's one that would help me greatly. Something to more or less disable or change the graphics effects on Disruption Arrow (I think that's the right one). I have seizures, and some photosensitivity issues, and that field of expanding concentric rings is disrupting me more than the enemies. Obviously I don't use it myself (though it would be nice to be comfortable doing so), but when we have an archer or two in a TF, I know I'm in for a rough time of it. Does that seem like a mod anybody would be interested in trying to make?
  23. So how about a new Prestige power for the P2W vendor, a personal teleport with maybe a 40 foot range and 3 minute cooldown (immune to recharge reduction). Whole point is for those messed up times when /stuck doesn't quite work, like when you can move freely in a room but an NPC is blocking the door and won't leave or follow you in enough to get out of the way.
  24. Honestly I kinda wish we could just get at least one "permafrost" zone. (something with functional missions and badguys, not just winter village or ski slopes... though I do love those. Maybe an Echo of Atlas in Winter?
  25. For all the speculation about whether it's supported by lore, I just want to know what about the mechanics of the game justified doing the work to make this change. It sems like more effort than could be justified by lore alone, considering all the other inconsistencies.
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