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SableShrike

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About SableShrike

  • Birthday 05/16/1981

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  1. Off with a flu, so I managed to dig up my old Beast/Cold. It's not even that expensive to build, from what I remember. Definitely far cheaper than Beast/Nature with all it's +Recharge sets. This has softcapped S/L once you've got Frozen Armor running. You can actually farm with it. Buttocules - Hero Mastermind Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Beast Mastery Secondary powerset: Cold Domination Pool powerset (#1): Flight Pool powerset (#2): Leadership Pool powerset (#3): Concealment Pool powerset (#4): Fighting Epic powerset: Ice Mastery ────────────────────────────── Powers taken: Level 1: Summon Wolves A: Nucleolus Exposure 3: Nucleolus Exposure 3: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown 5: Touch of Lady Grey: Chance for Negative Damage 5: Shield Breaker: Chance for Lethal Damage 7: Achilles' Heel: Chance for Res Debuff Level 1: Infrigidate A: Invention: Accuracy 21: Invention: Endurance Reduction 21: Touch of Lady Grey: Chance for Negative Damage 27: Shield Breaker: Chance for Lethal Damage 29: Ice Mistral's Torment: Chance for Cold Damage 29: Impeded Swiftness: Chance of Damage(Smashing) Level 2: Ice Shield A: Reactive Armor: Resistance 7: Reactive Armor: Resistance/Endurance 9: Reactive Armor: Resistance/Recharge 9: Reactive Armor: Resistance/Endurance/Recharge 11: Invention: Defense Buff 36: Invention: Defense Buff Level 4: Snow Storm A: Invention: Endurance Reduction 31: Invention: Endurance Reduction Level 6: Train Beasts A: Invention: Endurance Reduction Level 8: Hover A: Winter's Gift: Run Speed, Jump, Flight Speed, Range/Endurance 31: Winter's Gift: Run Speed, Jump, Flight Speed, Range 31: Winter's Gift: Slow Resistance (20%) 33: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 10: Glacial Shield A: Reactive Armor: Resistance 11: Reactive Armor: Resistance/Endurance 17: Reactive Armor: Resistance/Recharge 19: Reactive Armor: Resistance/Endurance/Recharge 19: Invention: Defense Buff 36: Invention: Defense Buff Level 12: Summon Lions A: Superior Command of the Mastermind: Accuracy/Damage/Endurance/Recharge 13: Superior Command of the Mastermind: Accuracy/Damage/Recharge 13: Superior Command of the Mastermind: Accuracy/Damage 15: Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura 15: Edict of the Master: Defense Bonus 17: Call to Arms: Defense Bonus Aura for Pets Level 14: Fly A: Blessing of the Zephyr: Knockback Reduction (4 points) Level 16: Evasive Maneuvers A: Hypersonic: Flying 33: Hypersonic: Endurance/Flying 34: Hypersonic: Endurance 34: Hypersonic: Flying / Increased Fly Protection 36: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 18: Fortify Pack A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 20: Arctic Fog A: Reactive Armor: Resistance/Endurance 37: Reactive Armor: Resistance/Endurance/Recharge 37: Reactive Armor: Resistance 37: Reactive Armor: Endurance 39: Invention: Defense Buff 39: Invention: Defense Buff Level 22: Summon Dire Wolf A: Superior Mark of Supremacy: Accuracy/Damage/Endurance 23: Superior Mark of Supremacy: Accuracy/Damage 23: Superior Mark of Supremacy: Damage 25: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen 25: Ice Mistral's Torment: Chance for Cold Damage 27: Impeded Swiftness: Chance of Damage(Smashing) Level 24: Benumb A: Invention: Accuracy 45: Invention: Recharge Reduction 45: Invention: Recharge Reduction 46: Invention: Endurance Reduction Level 26: Tame Beasts A: Invention: Endurance Reduction Level 28: Sleet A: Undermined Defenses: Recharge 42: Undermined Defenses: Defense Debuff/Recharge 42: Undermined Defenses: Recharge/Endurance 43: Undermined Defenses: Defense Debuff/Recharge/Endurance Level 30: Heat Loss A: Invention: Accuracy 43: Invention: Recharge Reduction 43: Invention: Recharge Reduction 45: Invention: Endurance Reduction Level 32: Maneuvers A: Reactive Defenses: Defense 39: Reactive Defenses: Defense/Endurance 40: Reactive Defenses: Endurance/RechargeTime 40: Reactive Defenses: Defense/RechargeTime 40: Reactive Defenses: Defense/Endurance/RechargeTime 42: Reactive Defenses: Scaling Resist Damage Level 35: Flash Freeze A: Call of the Sandman: Chance of Heal Self Level 38: Tactics A: Rectified Reticle: Increased Perception 50: Rectified Reticle: To Hit Buff Level 41: Frozen Armor A: Reactive Armor: Resistance/Endurance 46: Reactive Armor: Resistance/Endurance/Recharge 46: Reactive Armor: Resistance 48: Reactive Armor: Endurance 48: Invention: Defense Buff 48: Invention: Defense Buff Level 44: Vengeance A: Rectified Reticle: To Hit Buff 50: Rectified Reticle: To Hit Buff/Recharge Level 47: Grant Invisibility A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 49: Stealth A: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Brawl A: Invention: Accuracy Level 1: Sprint A: Unbounded Leap: +Stealth Level 1: Supremacy Level 2: Rest A: Invention: Healing Level 1: Swift A: Invention: Flight Speed Level 1: Health A: Miracle: +Recovery 33: Numina's Convalesence: +Regeneration/+Recovery 34: Panacea: +Hit Points/Endurance Level 1: Hurdle A: Invention: Jumping Level 1: 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  2. Another good thing to note is that you DON'T need to worry about T1 pets missing versus +4s, as Sleet takes care of that. I think my favorite slotting for Wolves wound up being: two 53 Nucleolus, Overwhelming Force KB to KD, Lady Grey's %, Shield Breaker %, and Achilles -Res. Max damage and the best procs for them, but still with a native 75% accuracy. The Wolves are so Endurance efficient they never run out. Dire Wolf was the only one I bothered slotting for Endurance Reduction a bit.
  3. I guess my point was Cold covers nearly every “problem” people have with Beasts. Their synergy is nearly 100%. A lot of folks don’t understand the damage output two damage procs and an Achilles will give to Howler Wolves. It more than doubles their damage output! And the three Wolves can keep Achilles -res on a hard target nearly 100% of the time. Even the Slow procs in Dire Wolf don’t come near the damage from Howler Wolves. My first IO buys are the Howler damage procs and Achilles, two Slow procs for Dire, and then the +Defense pet IOs. You can respec after unlocking Dire and have maxed out murder pets by 22. Sleet and Achilles -res both combine to ramp proc damage by 42.5%. It gets stupid. And as mentioned, you can build with Ice Mastery and Flight to easily have solid personal defenses. The teardown versus AVs is pretty nuts. With Degenerative Radial and Infrigidate/Benumb hard targets get woodchippered.
  4. Definitely won’t need Tough! All your Resist comes from perma-Eclipse once you have it.
  5. No prob! Orbiting Death is a signature power to some folks, but I don’t have it on Sable as I flit about with Hover to line up max target Gravitic Emanations. BUT! Orbiting is an absolutely massive 20 foot radius damage AoE, and in longer fights versus big mob numbers can easily turn out to be your most damaging power. It hammers everything near you for the entire fight. Easily hits the entire group. Just depends how you want to play I suppose! It kind of locks you into a more melee playstyle to use it most effectively.
  6. Beast/Cold is NOT bottom of the barrel, it’s a complete buzzsaw of murderous fangs. I have never run an easier MM to 50 and Incarnate content. Beast does dramatically improved damage with the two Slow damage procs in Dire and the two Defense Debuff procs in Wolves. Sleet is amazing; it and Snow Storm guarantee you can drop flyers into a big debuff slip patch. Hovering with softcapped S/L or Ranged Defense means only your pets are at risk in melee. And with the Ice shields, pet IOs, and Maneuvers you can cap their Defense too. They just rip crap apart while you float in safety slinging debuffs and shields. It’s a complete murder machine versus x8 spawns or soloing AVs. It’s literally my strongest MM I ever built. I stopped using it, it was so overwhelmingly strong. I wanted more of a challenge, and nothing could stop it!
  7. From what I saw on my Katana/Ninjitsu, your best “opener” is gonna be your strongest AoE in a full spawn, or versus a hard target your strongest singletarget attack. This is what makes Street/Ninjitsu so crazy. You can reliably crit with a boosted Crushing Uppercut for over 2,000 damage when your build is maxed out (two purple procs and Muscular Alpha). My biggest gripe with Katana/Ninjitsu was that Soaring Dragon was my best hard single attack. Golden Dragonfly is AoE, so it’s not as reliable to crit from Shinobi.
  8. Howdy! I don't always take Hasten on builds, but for Shades they rely so much on siphons, Extract, and Quasar it’s very hard to skip it. Perma-Hasten really changes how effective your Shade will be at 50. The big powers are: perma-Eclipse, Extract Essence, and Quasar. Stygian Circle and Gravitic Emanation are almost never skippable either. You can look at any of my builds on here for how I slot them. You can turn Gravitic into a perma-Stun shotgun, basically. The one shield I would recommend is Gravity Shield, as it will keep you safer during exemping low where you won’t have Eclipse. Attacks I like are Blast, Detonation, and Gravity Well. Those plus Gravitic and Quasar are all you need in a high recharge build.
  9. So 15% Golden, 30% Shinobi AoE, and 8% from the global ATO. So 53% chance to crit from stealth with Golden Dragonfly. Not bad, but I'd say against a single target it's almost always going to be better to use Soaring for a closer to 80% crit chance (and higher Hecatomb proc chance).
  10. So I rolled a Katana/Ninjitsu and have been messing around with Shinobi’s +crit. I immediately took Combat Jumping with a +stealth IO after it for “full” stealth. It isn’t guaranteed, but from what I’ve read crits from Shinobi are: +30% if AoE, and +65% single-target. So with the global +crit IO, that’d mean my Soaring Dragon is +73% or more to crit from Stealth. What I can’t seem to find is how much is the extra crit bonus for Golden Dragonfly? Pretty sure Soaring Dragon is still the better strike for leveraging the Shinobi crit. Conversely, The Lotus Drops from Shinobi is pretty great in a full mob spawn. Usually see 4-5 crits. P.S. I was messing about with Street Justice: Muscular Core, Assault Radial, Combo 3, the Build Up proc in Combat Readiness, and two purple damage procs you can clear 2000 damage with a Crushing Uppercut from Shinobi when it crits. Sheer brutality.
  11. It’d still be useful! For example on an Eng/Eng that you wanted to change most KB to KD BUT still keep Power Push as a “Get Back!” (tm Ludacris) power.
  12. I’d be okay with this, honestly. As it stands, some powersets are penalized when teaming as they sow chaos with KB. Sable is a perfect case for this: without Sudden Accelerations he would be flinging mobs all over the place with Gravitic Emanation and Quasar. Can I play him without those KB IOs? Sure, but he’s not nearly as effective or as fun (chain stunning, siphoning, and nuking entire groups without pissing off the Tanker). Khelds and Energy Blast toons have to pay the “tax” for this in the form of IOs. The already slot-starved Khelds are further hit by needing to do this to reach their potential. Given this would be totally optional at Null, I see zero reason ya couldn’t do this. I should mention that though he’s 50+3, I most enjoy playing Sable in lower content. Synapse, the Faultline and Striga arcs, etc. KD is notably more fun than KB in such cases. Scattering mobs can and does get you killed at lower levels. Especially with Quantum bosses.
  13. Yeah, I guess I should have pointed out that the "trash dracula" thing was written by some mouthbreather idiot. I agree with Mike and Jay completely in that this movie was far too intelligent and nuanced for your typical movie-goer to understand (with no context). This film will make your average Twilight fan puke blood. I personally loved the film, though I think I liked Eggers' "The Witch" a bit more. "The Witch" was just so goddamn evil and disturbing, yet gave none of the typical telegraphs before its horrific parts. It was relentless, and a big part of that was how elfin and sweet Anya appears to be. She did a masterful job in the roll, so much so I kinda was thinking Anya could maybe have done more in Depp's role. There's a theory that the crappy "look like boat" review was someone mistyping "Borat". Or maybe they were just on meth. If I had to pick my top three most disturbing horror movies: "The Exorcist", "The Witch", and "Midsommar" (I have a huge crush on Florence cuz of this movie, does that make me mentally ill?). All three of them let you sit in the vile, they don't cheap out with musical stings or camera tricks. They make you look at the horror headon. "Nosferatu" is a close fourth for me now. P.S. I feel like I'm writing a book, but if you like this kind of film and haven't yet, I would HIGHLY recommend "Midnight Mass" on Netflix.
  14. Interested in what folks thought of the film! The RLM guys have review up already. “Trash dracula look like boat”. @Snarky, I thought you killed it as Count Orlok, mate. 🦇
  15. Rebirth kinda did the whole Human=Form attacks thing. I've not played a Kheld there enough to know if it works well. The problem with it I can see is that as they are now the Forms have a complete attack chain out of the box. People won't like to give that up, even if in the longrun you'd "save" on slots, as you only have to slot your Human attacks (that would carry over into Forms). The single BIGGEST easy fix I can see is to give Cosmic Balance a Mag 2 or even Mag 3 Status PROTECTION (not Resistance). Kheldians are the only Archetype in the game with a dedicated armor secondary that have no constant Status Protection (outside of Dwarf or Light Form). But then Dwarf doesn't let you run your armor toggles while in it, soooo... Your entire secondary shuts off as soon as you get mezzed. It'd be such a minor change and would give a hell of a lot of QOL to both PBs pre-Light Form and Warshades of any level. And keeping the Mag low would mean Cosmic Balance still has a usage. Like I get where the original Devs were going with Khelds as they were built, but they've just never really been right since Day 1. This reminds me of how Ice Armor for Tankers launched; lest we forget they had the brilliant idea you should only be able to run one toggle armor at a time. And we all know how that turned out. Edit: Just had the thought that if they DID do the Human=Form attacks change, it would likely kill any changeling builds. There literally would be no "better" Form attacks to use the changeling exploit for.
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