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179 ExcellentAbout SableShrike
- Birthday 05/16/1981
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The Adaptive Recharge is really good for either AT, for sure. Also, if you don't want to mess with the LeviKinesis combo, you can just get the Force of Will pool for Wall of Force like I did. Terrify and Wall of Force are pretty hefty AoE damage for a Controller to have. With Containment, which Mind can finally do easily now, you can smack a group for about 110 dpa with Wall of Force at level 50. Terrify is about 130 dpa with Containment. Bonus points for Wall of Force, cuz you can get it at level 14. The Ancillary and Patron powers don't come online until far later. I like the Artillery set in Wall, as it extends it enough to hit your Telekinesis-herded mobs. For the hell of it, here's my current Mind/Sonic Seer build. Lovage - Hero Controller Build plan made with Mids Reborn v3.7.14 rev. 3 ────────────────────────────── Primary powerset: Mind ControlSecondary powerset: Sonic ResonancePool powerset (#1): FlightPool powerset (#2): Force of WillPool powerset (#3): LeadershipPool powerset (#4): FightingEpic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Mesmerize A: Apocalypse: Damage/Recharge/Accuracy3: Apocalypse: Recharge/Accuracy3: Apocalypse: Damage/Recharge5: Apocalypse: Damage/Endurance5: Apocalypse: Chance of Damage(Negative)7: Call of the Sandman: Chance of Heal Self Level 1: Sonic Barrier A: Reactive Armor: Resistance/Endurance13: Reactive Armor: Resistance/Endurance/Recharge13: Reactive Armor: Resistance15: Reactive Armor: Resistance/Recharge Level 2: Dominate A: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold7: Basilisk's Gaze: Accuracy/Hold9: Basilisk's Gaze: Recharge/Hold9: Basilisk's Gaze: Endurance/Recharge/Hold11: Peroxisome Exposure11: Apocalypse: Damage Level 4: Sonic Haven A: Reactive Armor: Resistance/Endurance15: Reactive Armor: Resistance/Endurance/Recharge17: Reactive Armor: Resistance17: Reactive Armor: Resistance/Recharge Level 6: Hover A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance19: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range19: Luck of the Gambler: Defense/Increased Global Recharge Speed34: Kismet: Accuracy +6% Level 8: Mass Hypnosis A: Superior Overpowering Presence: Accuracy/Control Duration/Endurance/RechargeTime21: Superior Overpowering Presence: Accuracy/Control Duration/Endurance21: Superior Overpowering Presence: Accuracy/Control Duration23: Superior Overpowering Presence: Control Duration/RechargeTime23: Superior Overpowering Presence: Endurance/RechargeTime25: Superior Overpowering Presence: RechargeTime/Energy Font Level 10: Project Will A: Invention: Accuracy Level 12: Mighty Leap A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range25: Blessing of the Zephyr: Knockback Reduction (4 points) Level 14: Wall of Force A: Artillery: Accuracy/Recharge/Range27: Artillery: Accuracy/Damage/Recharge27: Artillery: Accuracy/Damage29: Artillery: Damage/Endurance29: Artillery: Damage/Recharge31: Artillery: Endurance/Recharge/Range Level 16: Fly A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range31: Blessing of the Zephyr: Knockback Reduction (4 points) Level 18: Total Domination A: Unbreakable Constraint: Hold/Recharge/Accuracy31: Unbreakable Constraint: Recharge/Accuracy33: Unbreakable Constraint: Hold/Recharge33: Unbreakable Constraint: Hold/Endurance33: Unbreakable Constraint: Chance for Smashing Damage Level 20: Sonic Dispersion A: Reactive Armor: Resistance/Endurance34: Reactive Armor: Resistance/Endurance/Recharge34: Reactive Armor: Resistance36: Reactive Armor: Endurance36: Steadfast Protection: Resistance/+Def 3%36: Gladiator's Armor: TP Protection +3% Def (All) Level 22: Terrify A: Ragnarok: Damage/Recharge/Accuracy37: Ragnarok: Recharge/Accuracy37: Ragnarok: Damage/Recharge37: Ragnarok: Damage/Endurance39: Ragnarok: Chance for Knockdown39: Invention: Endurance Reduction Level 24: Evasive Maneuvers A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance39: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range43: Hypersonic: Endurance43: Hypersonic: Endurance/Flying43: Hypersonic: Flying / Increased Fly Protection45: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 26: Mass Confusion A: Superior Will of the Controller: Accuracy/Control Duration/Endurance/Recharge40: Superior Will of the Controller: Accuracy/Control Duration/Endurance40: Superior Will of the Controller: Accuracy/Control Duration40: Superior Will of the Controller: Control Duration/Recharge42: Superior Will of the Controller: Endurance/Recharge42: Superior Will of the Controller: Recharge/Chance for Psionic Damage Level 28: Disruption Field A: Invention: Endurance Reduction42: Invention: Endurance Reduction Level 30: Liquefy A: Artillery: Accuracy/Recharge/Range45: Artillery: Accuracy/Damage/Recharge45: Artillery: Accuracy/Damage46: Artillery: Damage/Endurance46: Artillery: Damage/Recharge46: Artillery: Endurance/Recharge/Range Level 32: Unleash Potential A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 35: Conserve Power A: Invention: Recharge Reduction Level 38: Temp Invulnerability A: Reactive Armor: Resistance/Endurance48: Reactive Armor: Resistance/Endurance/Recharge48: Reactive Armor: Resistance48: Reactive Armor: Resistance/Recharge Level 41: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 44: Power Boost A: Invention: Recharge Reduction50: Invention: Recharge Reduction Level 47: Tactics A: Rectified Reticle: Increased Perception Level 49: Vengeance A: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Brawl A: Invention: Accuracy Level 1: Containment Level 1: Sprint A: Invention: Run Speed Level 2: Rest A: Invention: Healing Level 1: Swift A: Invention: Flight Speed Level 1: Health A: Miracle: +Recovery50: Numina's Convalesence: +Regeneration/+Recovery Level 1: Hurdle A: Invention: Jumping Level 1: Stamina A: Invention: Endurance Modification50: Invention: Endurance Modification Level 12: Takeoff Level 16: Afterburner
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A controversial topic: is it time to make all items free?
SableShrike replied to Yomo Kimyata's topic in The Market
The economy in this game is an afterthought, though. It was not designed with or launched with it! The Market and IOs were tacked on after the fact and drastically changed the game’s landscape. (I would argue the IOs are solely responsible for power-creep problems, but that’s another story). And while I don’t know what might be a good replacement, I hesitate to say getting rid of the Market is a “dumbing down”. It’s more I find a lot of it to be fiddling with stacks and menus when I’d rather be playing. Can we not see a future where old systems aren’t holding the game back? Fiddly does not equate to better, which is why I stopped playing Stellaris. After a while I felt it was just wasting my finite time. -
A controversial topic: is it time to make all items free?
SableShrike replied to Yomo Kimyata's topic in The Market
I’m gonna vote “Yes” on this. I’m pretty sure Merits could be adjusted or something to replace most market things (as I’ve seen done on other servers). The reason I vote “Yes” is for one reason only: New players. The market and inventions represent a significant time sink that most newer players do not understand or know how to leverage. You can say that this is for hardcore players, but if you’re gating power increases behind something only 5-10% of folks know how to really use… Well that’s just bad design. Many of us are older. How much time do you want to spend sitting in front of auction menus? Wouldn’t you rather be playing the game? This game as a Live Service grind is dead; I say we let the vestiges of that time die with the Live Service model. -
Something a lot of newer folks don’t seem to know: You can autofire a single power on your tray by Ctrl+Leftclick on it. This puts a green circle around it, and it will autofire every time it’s recharged. Doing this with Clarion Core means you have permanent mez protection (it lasts for 120 seconds and recharges in 120).
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So Mind finally feels like a real Controller now. Terrify significantly ramps their damage with it triggering Containment. The standout for me has been Deep Sleep though. Mesmerize can oneshot Deep Sleep and detoggle most bosses, similar to before but with added safety as you layer Holds or Confuse on them. Mass Hypnosis is really really good now, as it will completely negate the alpha strike. Leading with it means most Minions and Lts. are defeated by your team before Deep Sleep breaks. It did significant work for us in Positron yesterday, Mass Hyp is also great in that the Deep Sleep is not broken by Telekinesis now. My opening salvo is usually to Deep Sleep the group, herd them with Telekinesis, then flop them with Levitate and Terrify. I honestly don’t think there’s a single bad power choice in Mind Control now!
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Don’t sleep on Sleep or Fear powers now. They both have been changed to now trigger Containment. With this patch it just got a lot easier for Ice and Mind to get Containment. And your Jack Frost will sometimes be doing Containment damage too.
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Anyone else having issues with Extract Essence?
SableShrike replied to Col. Kernel's topic in Peacebringer & Warshade
Yep. The body has to physically be there for the entire power animation. This is why you should only use it on a “new” corpse. -
Just had a wild thought: How would you guys feel about changing the KB effect on Warshades to the Pull effect we see on Singularity or Whirlpool? It makes WAY more sense when you look at what gravity and supermassive black holes actually do. They drag crap in and crush it beyond our time line.
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Power set pairings that are optimal on a Scrapper?
SableShrike replied to BuiltDifferent5's topic in Scrapper
The real secret sauce has been my Street Justice/Ninjitsu build. With Combat Readiness, Shinobi, and Crushing Uppercut (with two purple procs), you are critting for a bit under 2,240 damage in one swing. (I remembered this wrong.) Yeetus Deletus -
After extensive teaming with my Ice/Ice this week, I’ve come to find that my biggest holes are: Psi and Toxic. +4 Council are no problem, but +4 Arachnos can often kill me. So! My final build morphed to account for this. It’ll cost a fortune, but my final build has capped Resists to Fire, Cold, Toxic, and Psi. This is with two stacks of the SMotT in Icicles. I did this with two Imperviums, the Aegis, three full Luck of the Gambler sets, and then four Purple sets. Plus the +Res uniques of course. S/L and E/N Defense are capped, so I didn’t worry as much there. S/L Resist I got to about 58% and E/N is at 33%. Should be a monster with perma Hoarfrost capping my MaxHP (3534 HP). P.S. If you use Ice Melee, Call of the Sandman healing proc in Frozen Aura is obscene. 250+ Heal nearly every time you hit a full spawn with Frozen.
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I was thinkin Melee or Clarion for similar reasons, yeah. Pretty sure Psi can even ignore Ranged in some instances!
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I don't run Tactics, man! It's just a mule that lets me see ghosts. Anything in Venomous gets debuffed to hell; Tactics is never on. Gotta hard disagree on the Red Fortunes. The other sets would cut my Ranged Defense by 5%, which is notable. Same reason I went with Lockdown; it ups both AoE and Ranged. Poison's biggest weakness has been mez, much of which is Ranged. Getting hit more means getting mezzed more. Per above you've got 45% Ranged and AoE; it cuts mez problems dramatically. Soft mez protection, if you will; they can't mez if they don't hit. I've played squishies without mez protection and Resist builds; it's not even close. Defense wins hands down for Poison, as if you get mezzed Venomous Gas shuts off. And Poison DOES get use out of Power Build Up! It adds about 8 seconds duration to the Hold from Poison Trap. Gives you a 23 second AoE Hold on a far shorter recharge than any Controller can hope for. I've gotten in the habit of PBU, Poison Trap, Hail of Bullets. Anything that survives is easy to hammer with your debuffs or Suppressing to stack Holds. I'll definitely try your Piercing Rounds suggestion out. I mainly took Executioner's due to the faster animation time.
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So I made something stupid. I've always liked Poison, but struggled to get it to FEEL right across various ATs. Had the concept for a Poison/DP and came up with this. It wound up far, far tougher than I was expecting. It has full-time softcap Ranged and AoE, and 32.9% Melee Defense. With your maxed Venomous Gas, this makes even +3s whiff in melee as you bust a cap on their ass. Note that this is WITHOUT using Envenom/Weaken, this is just on all the time. Why Dual Pistols? Two huge synergies: Suppressive Fire with Chemical Ammo combos with Poison Trap to lock Bosses, and Chemical Ammo stacks even more -Damage on top of Poison's already crazy high -Damage. You can just neuter the boss or even AV and shoot it in the face. Been mucking about with dropping Defense levels some to fit in procs, but honestly I like the sheer stupidity I can get up to with this level of survival. On teams you can wade into Melee and dramatically increase kill times. Toggles: I only run Combat Jumping, Maneuvers, Weave, Temp Invuln, and Venomous Gas. This is built to let you solo non-stop without relying on Vigilance to shore up Endurance. Krait - Hero Defender Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Poison Secondary powerset: Dual Pistols Pool powerset (#1): Leaping Pool powerset (#2): Leadership Pool powerset (#3): Fighting Pool powerset (#4): Concealment Epic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Envenom A: Shield Breaker: Accuracy/Endurance/Recharge 7: Shield Breaker: Accuracy/Recharge 9: Shield Breaker: Accuracy/Defense Debuff 9: Shield Breaker: Defense Debuff/Endurance/Recharge 15: Shield Breaker: Defense Debuff 17: Shield Breaker: Chance for Lethal Damage Level 1: Pistols A: Superior Defender's Bastion: Accuracy/Damage/Endurance/Recharge 17: Superior Defender's Bastion: Accuracy/Damage/Endurance 42: Superior Defender's Bastion: Accuracy/Damage 43: Superior Defender's Bastion: Damage/Endurance/Recharge 43: Superior Defender's Bastion: Damage/Recharge 43: Superior Defender's Bastion: Recharge/Chance for Minor PBAoE Heal Level 2: Weaken A: Cloud Senses: Accuracy/Endurance/Recharge 3: Cloud Senses: Accuracy/Recharge 3: Cloud Senses: Accuracy/ToHitDebuff 5: Cloud Senses: ToHit Debuff/Endurance/Recharge 5: Cloud Senses: ToHit Debuff 7: Cloud Senses: Chance for Negative Energy Damage Level 4: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 6: Maneuvers A: Red Fortune: Defense/Endurance 11: Red Fortune: Defense/Endurance/Recharge 11: Red Fortune: Defense 13: Red Fortune: Defense/Recharge 13: Red Fortune: Endurance 15: Red Fortune: Endurance/Recharge Level 8: Elixir of Life A: Invention: Endurance Reduction Level 10: Boxing (Empty) Level 12: Swap Ammo Level 14: Tough A: Unbreakable Guard: +Max HP Level 16: Bullet Rain A: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime 45: Superior Frozen Blast: Accuracy/Damage/Recharge 45: Superior Frozen Blast: Accuracy/Damage/Endurance 45: Superior Frozen Blast: Accuracy/Damage 46: Superior Frozen Blast: Damage/Endurance 46: Superior Frozen Blast: Recharge/Chance for Immobilize Level 18: Weave A: Red Fortune: Defense/Endurance 19: Red Fortune: Defense/Endurance/Recharge 19: Red Fortune: Defense 40: Red Fortune: Defense/Recharge 42: Red Fortune: Endurance 42: Red Fortune: Endurance/Recharge Level 20: Suppressive Fire A: Superior Vigilant Assault: Accuracy/Damage/Endurance/RechargeTime 21: Superior Vigilant Assault: Accuracy/Damage/Endurance 21: Superior Vigilant Assault: Accuracy/Damage 23: Superior Vigilant Assault: Damage/Endurance/RechargeTime 23: Superior Vigilant Assault: Damage/RechargeTime 36: Superior Vigilant Assault: RechargeTime/PBAoE +Absorb Level 22: Poison Trap A: Lockdown: Accuracy/Endurance/Recharge/Hold 29: Lockdown: Accuracy/Recharge 29: Lockdown: Accuracy/Hold 31: Lockdown: Endurance/Recharge/Hold 31: Lockdown: Recharge/Hold 31: Lockdown: Chance for +2 Mag Hold Level 24: Executioner's Shot A: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime 25: Superior Winter's Bite: Accuracy/Damage/Recharge 25: Superior Winter's Bite: Accuracy/Damage/Endurance 34: Superior Winter's Bite: Accuracy/Damage 36: Superior Winter's Bite: Damage/RechargeTime 36: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge Level 26: Venomous Gas A: Enzyme Exposure 27: Enzyme Exposure 27: Enzyme Exposure Level 28: Tactics A: Rectified Reticle: Increased Perception Level 30: Hail of Bullets A: Superior Avalanche: Accuracy/Damage/Endurance/Recharge 33: Superior Avalanche: Accuracy/Damage/Recharge 33: Superior Avalanche: Accuracy/Damage/Endurance 33: Superior Avalanche: Damage/Endurance 34: Superior Avalanche: Recharge/Chance for Knockdown 34: Armageddon: Chance for Fire Damage Level 32: Vengeance A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 35: Power Build Up A: Gaussian's Synchronized Fire-Control: To Hit Buff 37: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge 37: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance 37: Gaussian's Synchronized Fire-Control: Recharge/Endurance 40: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance 40: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 38: Temp Invulnerability A: Gladiator's Armor: End/Resist 39: Gladiator's Armor: Resistance 39: Gladiator's Armor: TP Protection +3% Def (All) 39: Steadfast Protection: Resistance/+Def 3% 48: Steadfast Protection: Knockback Protection Level 41: Force of Nature A: Steadfast Protection: Knockback Protection Level 44: Grant Invisibility A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 47: Stealth A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 49: Infiltration A: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Vigilance Level 1: Brawl A: Invention: Accuracy Level 1: Sprint A: Invention: Run Speed Level 2: Rest A: Invention: Healing Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Miracle: +Recovery 48: Numina's Convalesence: +Regeneration/+Recovery 50: Panacea: +Hit Points/Endurance Level 1: Stamina A: Synapse's Shock: EndMod 46: Synapse's Shock: EndMod/Increased Run Speed 48: Performance Shifter: EndMod 50: Performance Shifter: Chance for +End 50: Power Transfer: Chance to Heal Self Level 12: Chemical Ammunition Level 12: Cryo Ammunition Level 12: Incendiary Ammunition |MBD;24620;1541;2056;BASE64;| |GytgICwLbNNhWP/EQTdsKK/0knz4SYhSpGtPy8mUR+NAmCT5bzu2Xa/PhjIkS1df67C| |AdHXKLOXRy9IC/ZQ+Y8/NnIpNu8elwxgUqQ4G+WzulLRfeFUtnXb3+b2MHZagM8GcWV| |iILwpsqf39/5Y/DwqExWiMn3HgLDs78+jNlZZWVJ1PaUWmCFNKd3GeaDmj9r60ZVUOK| |ljc/y5e/ggHhKxmU6H1l1igbJZCkJOG2RUpm6KvLz7YlwKHxbrb0uk8lyDyFwq83nnr| |ZQLskNobeEUHgn2X9TzVFOel+24XBiuknOPvAzRuV+niK2F1oYkl/DNFNMGH0tGC/Vn| |nLsSbnid6CxPf2fCZHLU0+iNwHY8nIshVB9Uqfl68CgP/v1edPuQo3RNaWX0yqtMS0x| |Seq/RC56+su2z7T99imVrRniyyaDNvIJIF5+OxzatIlWh3qfhY8LBT0VOwRTZthwX7y| 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Beasts from the north! Making the best of Beast/ with /Cold
SableShrike replied to Onlyasandwich's topic in Mastermind
That's why they're slotted as they are above, ya. Like you can put the Explosive Strike % damage in Wolves but only one of their attacks can proc it. Pretty much every Wolf attack can proc Grey, Shieldbreaker, and Heel. They proc them a LOT; it's a massive DPS increase for them. And I was seeing good returns in Dire Wolf with the two Slow % damage procs; they affect his ranged and AoE blasts as well as one of his bite attacks. Defense Debuffs aren't great in Dire Wolf as they don't affect any of those same blasts or AoE. Lions are the underachievers of the family, but this means they're a good spot to throw ATOs for +recharge and/or the pet aura IOs.- 21 replies
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- beast mastery
- cold domination
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Beasts from the north! Making the best of Beast/ with /Cold
SableShrike replied to Onlyasandwich's topic in Mastermind
Off with a flu, so I managed to dig up my old Beast/Cold. It's not even that expensive to build, from what I remember. Definitely far cheaper than Beast/Nature with all it's +Recharge sets. This has softcapped S/L once you've got Frozen Armor running. You can actually farm with it. Buttocules - Hero Mastermind Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Beast Mastery Secondary powerset: Cold Domination Pool powerset (#1): Flight Pool powerset (#2): Leadership Pool powerset (#3): Concealment Pool powerset (#4): Fighting Epic powerset: Ice Mastery ────────────────────────────── Powers taken: Level 1: Summon Wolves A: Nucleolus Exposure 3: Nucleolus Exposure 3: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown 5: Touch of Lady Grey: Chance for Negative Damage 5: Shield Breaker: Chance for Lethal Damage 7: Achilles' Heel: Chance for Res Debuff Level 1: Infrigidate A: Invention: Accuracy 21: Invention: Endurance Reduction 21: Touch of Lady Grey: Chance for Negative Damage 27: Shield Breaker: Chance for Lethal Damage 29: Ice Mistral's Torment: Chance for Cold Damage 29: Impeded Swiftness: Chance of Damage(Smashing) Level 2: Ice Shield A: Reactive Armor: Resistance 7: Reactive Armor: Resistance/Endurance 9: Reactive Armor: Resistance/Recharge 9: Reactive Armor: Resistance/Endurance/Recharge 11: Invention: Defense Buff 36: Invention: Defense Buff Level 4: Snow Storm A: Invention: Endurance Reduction 31: Invention: Endurance Reduction Level 6: Train Beasts A: Invention: Endurance Reduction Level 8: Hover A: Winter's Gift: Run Speed, Jump, Flight Speed, Range/Endurance 31: Winter's Gift: Run Speed, Jump, Flight Speed, Range 31: Winter's Gift: Slow Resistance (20%) 33: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 10: Glacial Shield A: Reactive Armor: Resistance 11: Reactive Armor: Resistance/Endurance 17: Reactive Armor: Resistance/Recharge 19: Reactive Armor: Resistance/Endurance/Recharge 19: Invention: Defense Buff 36: Invention: Defense Buff Level 12: Summon Lions A: Superior Command of the Mastermind: Accuracy/Damage/Endurance/Recharge 13: Superior Command of the Mastermind: Accuracy/Damage/Recharge 13: Superior Command of the Mastermind: Accuracy/Damage 15: Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura 15: Edict of the Master: Defense Bonus 17: Call to Arms: Defense Bonus Aura for Pets Level 14: Fly A: Blessing of the Zephyr: Knockback Reduction (4 points) Level 16: Evasive Maneuvers A: Hypersonic: Flying 33: Hypersonic: Endurance/Flying 34: Hypersonic: Endurance 34: Hypersonic: Flying / Increased Fly Protection 36: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 18: Fortify Pack A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 20: Arctic Fog A: Reactive Armor: Resistance/Endurance 37: Reactive Armor: Resistance/Endurance/Recharge 37: Reactive Armor: Resistance 37: Reactive Armor: Endurance 39: Invention: Defense Buff 39: Invention: Defense Buff Level 22: Summon Dire Wolf A: Superior Mark of Supremacy: Accuracy/Damage/Endurance 23: Superior Mark of Supremacy: Accuracy/Damage 23: Superior Mark of Supremacy: Damage 25: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen 25: Ice Mistral's Torment: Chance for Cold Damage 27: Impeded Swiftness: Chance of Damage(Smashing) Level 24: Benumb A: Invention: Accuracy 45: Invention: Recharge Reduction 45: Invention: Recharge Reduction 46: Invention: Endurance Reduction Level 26: Tame Beasts A: Invention: Endurance Reduction Level 28: Sleet A: Undermined Defenses: Recharge 42: Undermined Defenses: Defense Debuff/Recharge 42: Undermined Defenses: Recharge/Endurance 43: Undermined Defenses: Defense Debuff/Recharge/Endurance Level 30: Heat Loss A: Invention: Accuracy 43: Invention: Recharge Reduction 43: Invention: Recharge Reduction 45: Invention: Endurance Reduction Level 32: Maneuvers A: Reactive Defenses: Defense 39: Reactive Defenses: Defense/Endurance 40: Reactive Defenses: Endurance/RechargeTime 40: Reactive Defenses: Defense/RechargeTime 40: Reactive Defenses: Defense/Endurance/RechargeTime 42: Reactive Defenses: Scaling Resist Damage Level 35: Flash Freeze A: Call of the Sandman: Chance of Heal Self Level 38: Tactics A: Rectified Reticle: Increased Perception 50: Rectified Reticle: To Hit Buff Level 41: Frozen Armor A: Reactive Armor: Resistance/Endurance 46: Reactive Armor: Resistance/Endurance/Recharge 46: Reactive Armor: Resistance 48: Reactive Armor: Endurance 48: Invention: Defense Buff 48: Invention: Defense Buff Level 44: Vengeance A: Rectified Reticle: To Hit Buff 50: Rectified Reticle: To Hit Buff/Recharge Level 47: Grant Invisibility A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 49: Stealth A: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Brawl A: Invention: Accuracy Level 1: Sprint A: Unbounded Leap: +Stealth Level 1: Supremacy Level 2: Rest A: Invention: Healing Level 1: Swift A: Invention: Flight Speed Level 1: Health A: Miracle: +Recovery 33: Numina's Convalesence: +Regeneration/+Recovery 34: Panacea: +Hit Points/Endurance Level 1: Hurdle A: Invention: Jumping Level 1: Stamina A: Performance Shifter: EndMod 50: Performance Shifter: Chance for +End Level 1: Pack Mentality Level 14: Afterburner |MBD;23871;1474;1968;BASE64;| |Gz5dQKwKeHNwlTRgZgY9tOeKfFyL7HXVVFXZe8Dx2E5MI7VoaihIPPeSpauvdVhAuup| |0Ko9+FtqWAUpf+Atz02n/VT1/j46m3HbveuQHk8SSMZFx8m//3+W3lX+FW4QD49bSEv| |mNxaHnZRJqae9vGEIp1a2kNaGqtXgOUpBQ79s+DhyudIswEhPZ8pC82JxJQ1aBcs10T| |GhF9CuFeLQfzrOIpX193+YsTiuFxs8o4nH61CEIGlI2neYktwHfs3cjT5xbzpk7CxJS| |pSx5LhG3xxbPDYVPIprrqaXwpkTqrCm7tlLQz2YPeoa5BmOWIu2NFV/RYXG7jOuDjpv| |jzbLBRJK7/GWu4hXA5uhrjOmVxrYBn/FaepvFvLatstGWIubQyFaXf9Sp06rbJvcy41| |65aYeVx7IB70VjbqbV8tRWFaEHhD/wUj+NzvMKWn3rTCw7Dm2SnesiszO0Tt4Bv2k3V| |zH8unh0Sv6bSwyRzJa7YraLTcDDEd9MGjbv+uKVHwx6/rWZ6/9iL/LR10PVyRdvxHXn| |4Y+v9YEGhGX9geWft8W/o/1zvLYM7dPhKWs4KIHZaPh62S73yXWVn0XUDMGx+lxEI96| |cYdtlvePW2bAHfsq1bXqe7Dps8F1mn7RuwQj3QObl7KAqDgG18HBYdSJc1hyO4RUiIA| |bRWVH1UMiWhpVJ5SZRTgeDa5o0rNmH0joon8fP0PdDIhT3aLQc6uFyYZAGnfRjcHuey| |RXKj5/btXwL3bVL8oKUcIbm+UTxyMsvl+aH3uPBprLd0vt8bwQZOy6105pRlCdbTjJX| 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- beast mastery
- cold domination
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