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SableShrike

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Everything posted by SableShrike

  1. Will do when I’m off work! Water Blast is kinda rough in that the best attacks are gated in the mid-20s. I built this for teaming at low levels, so took the first three attacks for an actual attack chain on Positron etc. My experience with Water is that mainly you’re just waiting for a buffed Geyser to recharge. Steam Spray is great, but it comes really late in the set. Similar with Water Jet; it’s a better Hydro Blast, but comes so late you won’t have a rotation on Positron. I also tend to prefer saving Tidal stacks for Water Burst AoE. Tide Pool is crazy good. Even on DFB it’ll trivialize the Vahzilok mobs. Forgot to mention this: Toroidal is natively set for Recharge right out of the box. It comes already perma, so I just autofire it and hang in the middle of the team. Helps decrease some of the micromanagement. Ideally you want to be aggressive with Marine. Defeating enemies in Tide Pool is what triggers the knockdowns and damage buff/debuff. You won’t see this effect if you’re just standing around spamming the heal.
  2. So Marine's pretty good with IOs, it turns out. You can get pretty sick Resists (75% S/L/Cold) going as well easily cap your AoE and Ranged. Benthica - Hero Defender Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Marine AffinitySecondary powerset: Water BlastPool powerset (#1): LeapingPool powerset (#2): LeadershipPool powerset (#3): FightingPool powerset (#4): ConcealmentEpic powerset: Leviathan Mastery ────────────────────────────── Powers taken: Level 1: Soothing Wave A: Golgi Exposure3: Golgi Exposure3: Golgi Exposure Level 1: Aqua Bolt A: Superior Defender's Bastion: Accuracy/Damage/Endurance/Recharge5: Superior Defender's Bastion: Damage/Recharge11: Superior Defender's Bastion: Accuracy/Damage11: Superior Defender's Bastion: Accuracy/Damage/Endurance13: Superior Defender's Bastion: Damage/Endurance/Recharge13: Superior Defender's Bastion: Recharge/Chance for Minor PBAoE Heal Level 2: Hydro Blast A: Superior Vigilant Assault: Accuracy/Damage/Endurance/RechargeTime5: Superior Vigilant Assault: Accuracy/Damage/Endurance29: Superior Vigilant Assault: Accuracy/Damage29: Superior Vigilant Assault: Damage/Endurance/RechargeTime36: Superior Vigilant Assault: Damage/RechargeTime37: Superior Vigilant Assault: RechargeTime/PBAoE +Absorb Level 4: Water Burst A: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime36: Superior Frozen Blast: Recharge/Chance for Immobilize42: Superior Frozen Blast: Accuracy/Damage/Recharge43: Superior Frozen Blast: Accuracy/Damage/Endurance43: Superior Frozen Blast: Accuracy/Damage43: Superior Frozen Blast: Damage/Endurance Level 6: Toroidal Bubble A: Gladiator's Armor: End/Resist7: Gladiator's Armor: Resistance7: Gladiator's Armor: TP Protection +3% Def (All)17: Steadfast Protection: Resistance/+Def 3%21: Steadfast Protection: Knockback Protection Level 8: Tide Pool A: Tempered Readiness: Endurance/Recharge/Slow9: Pacing of the Turtle: Endurance/Recharge/Slow9: Invention: Slow Level 10: Combat Jumping A: Kismet: Accuracy +6% Level 12: Brine A: Touch of the Nictus: Accuracy/Endurance/Recharge15: Touch of the Nictus: Accuracy/Endurance/Healing/Absorb15: Touch of the Nictus: Accuracy/Healing/Absorb17: Touch of the Nictus: Healing/Absorb/Recharge40: Touch of the Nictus: Healing/Absorb40: Invention: Recharge Reduction Level 14: Maneuvers A: Red Fortune: Defense/Endurance37: Red Fortune: Defense/Recharge37: Red Fortune: Endurance/Recharge39: Red Fortune: Defense/Endurance/Recharge39: Red Fortune: Defense42: Red Fortune: Endurance Level 16: Tidal Forces A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 18: Shifting Tides A: Invention: Endurance Reduction19: Invention: Endurance Reduction19: Invention: Damage Increase21: Invention: Damage Increase Level 20: Boxing (Empty) Level 22: Barrier Reef A: Red Fortune: Defense/Endurance23: Red Fortune: Defense/Recharge23: Red Fortune: Endurance/Recharge25: Red Fortune: Defense25: Red Fortune: Defense/Endurance/Recharge40: Red Fortune: Endurance Level 24: Tough A: Unbreakable Guard: +Max HP Level 26: Power of the Depths A: Panacea: Heal/Endurance27: Panacea: Endurance/Recharge27: Panacea: Heal/Recharge31: Panacea: Heal/Endurance/Recharge31: Panacea: Heal Level 28: Weave A: Red Fortune: Defense/Endurance33: Red Fortune: Defense/Recharge33: Red Fortune: Endurance/Recharge33: Red Fortune: Defense/Endurance/Recharge34: Red Fortune: Defense42: Red Fortune: Endurance Level 30: Geyser A: Ragnarok: Damage/Recharge/Accuracy31: Ragnarok: Recharge/Accuracy34: Ragnarok: Damage/Recharge34: Ragnarok: Damage/Endurance36: Ragnarok: Damage Level 32: Tactics A: Rectified Reticle: Increased Perception Level 35: Shark Skin A: Gladiator's Armor: End/Resist50: Gladiator's Armor: Resistance/Rech/End50: Gladiator's Armor: Resistance Level 38: Hibernate A: Doctored Wounds: Heal/Endurance/Recharge Level 41: Spirit Shark Jaws A: Unbreakable Constraint: Hold/Recharge/Accuracy46: Unbreakable Constraint: Recharge/Accuracy48: Unbreakable Constraint: Hold/Recharge48: Unbreakable Constraint: Hold/Endurance48: Unbreakable Constraint: Chance for Smashing Damage50: Apocalypse: Chance of Damage(Negative) Level 44: Summon Coralax A: Blood Mandate: Accuracy/Damage45: Blood Mandate: Damage/Endurance45: Blood Mandate: Accuracy/Endurance45: Blood Mandate: Accuracy/Damage/Endurance46: Blood Mandate: Accuracy46: Blood Mandate: Damage Level 47: Grant Invisibility A: Shield Wall: +Res (Teleportation), +5% Res (All) Level 49: Stealth A: Reactive Defenses: Scaling Resist Damage ────────────────────────────── Inherents: Level 1: Brawl A: Invention: Accuracy Level 1: Sprint A: Unbounded Leap: +Stealth Level 1: Vigilance Level 2: Rest A: Invention: Healing Level 1: Swift A: Invention: Run Speed Level 1: Health A: Miracle: +Recovery Level 1: Hurdle A: Invention: Jumping Level 1: Stamina A: Invention: Endurance Modification39: Invention: Endurance Modification Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3
  3. My tired brain thought there may be: thanks for pointing that out! I’ll favorite the page lest I forget again.
  4. I was getting pretty brutal stutter last week with my 4070 Super, and I started messing around. Turns out the refresh rate limiter in-game doesn’t like my GSync. If I don’t run the limiter at max FPS for my system, I get microstutters especially in the zones. Not so much in missions, oddly.
  5. My namesake Tanker is an SR/KM flyer. Few things I’ve learned in the 479 hours (as of last night) I have on him: Concentrated Strike is skippable. The animation I find goofy, it animates way too slow, and most times you whiff it as someone on the team has killed your target. The first three singletargets are almost mandatory to charge your Power Siphon before a Focused Burst or AoE Burst. Damage procs save the set. I have my ATOs in my lightest attacks, but all the bigger hits have maxed Damage, no Recharge, and three damage procs each. More bigger number better. I use Repulsing Torrent instead of Taunt. With maxed damage and a few damage procs, it’s significant AoE and flops the spawn. KM may be best on Tanks or Stalker, as it gets glorious AoE radius or Assassin Strike respectively. But as a Brute you wouldn’t be as reliant on Power Siphon: Rage is basically a better version. I’ve had Sable so long I don’t even have a Mids file for him (I can respec him from memory, talk about wasted brain space). But lemme see if I can recreate him to show ya some tricks. Warning: this is not cheap. He’s my flagship character and is fully dripped in purples and Boosters. Here's my Tank: Sable Shrike - Hero Tanker Build plan made with Mids' Reborn v3.7.5 rev. 20 ────────────────────────────── Primary powerset: Super ReflexesSecondary powerset: Kinetic MeleePool powerset (#1): FlightPool powerset (#2): FightingPool powerset (#3): MedicinePool powerset (#4): ExperimentationEpic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Focused Fighting A: Reactive Defenses: Defense/Endurance3: Reactive Defenses: Defense/Endurance/RechargeTime3: Reactive Defenses: Defense5: Reactive Defenses: Defense/RechargeTime5: Reactive Defenses: Endurance/RechargeTime7: Reactive Defenses: Scaling Resist Damage Level 1: Quick Strike A: Superior Might of the Tanker: Accuracy/Damage/Endurance/Recharge17: Superior Might of the Tanker: Accuracy/Damage/Recharge21: Superior Might of the Tanker: Accuracy/Damage23: Superior Might of the Tanker: Damage/Endurance/Recharge23: Superior Might of the Tanker: Damage/Recharge25: Superior Might of the Tanker: Recharge/Chance for +Res(All) Level 2: Body Blow A: Superior Gauntleted Fist: Accuracy/Damage/Endurance/RechargeTime7: Superior Gauntleted Fist: Accuracy/Damage/RechargeTime9: Superior Gauntleted Fist: Accuracy/Damage9: Superior Gauntleted Fist: Damage/Endurance/RechargeTime11: Superior Gauntleted Fist: Damage/RechargeTime17: Superior Gauntleted Fist: RechargeTime/+Absorb Level 4: Smashing Blow A: Invention: Accuracy25: Hecatomb: Damage/Endurance27: Hecatomb: Damage27: Hecatomb: Chance of Damage(Negative)29: Touch of Death: Chance of Damage(Negative)29: Perfect Zinger: Chance for Psi Damage Level 6: Practiced Brawler A: Invention: Recharge Reduction Level 8: Focused Senses A: Luck of the Gambler: Defense/Endurance31: Luck of the Gambler: Defense/Endurance/Recharge31: Luck of the Gambler: Defense31: Luck of the Gambler: Defense/Increased Global Recharge Speed33: Luck of the Gambler: Endurance/Recharge Level 10: Hover A: Microfilament Exposure11: Kismet: Accuracy +6% Level 12: Evasion A: Luck of the Gambler: Defense/Endurance13: Luck of the Gambler: Defense/Endurance/Recharge13: Luck of the Gambler: Defense15: Luck of the Gambler: Defense/Increased Global Recharge Speed15: Luck of the Gambler: Endurance/Recharge Level 14: Fly A: Winter's Gift: Slow Resistance (20%) Level 16: Repulsing Torrent A: Invention: Accuracy34: Centriole Exposure36: Centriole Exposure36: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown36: Perfect Zinger: Threat/Placate/Range37: Perfect Zinger: Chance for Psi Damage Level 18: Evasive Maneuvers A: Hypersonic: Flying19: Hypersonic: Endurance/Flying19: Hypersonic: Endurance21: Hypersonic: Flying / Increased Fly Protection Level 20: Power Siphon A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 22: Quickness A: Invention: Flight Speed Level 24: Burst A: Invention: Accuracy37: Armageddon: Damage/Endurance37: Armageddon: Damage39: Armageddon: Chance for Fire Damage39: Eradication: Chance for Energy Damage39: Perfect Zinger: Chance for Psi Damage Level 26: Dodge A: Luck of the Gambler: Defense/Increased Global Recharge Speed33: Luck of the Gambler: Defense33: Luck of the Gambler: Defense/Endurance34: Luck of the Gambler: Defense/Recharge34: Luck of the Gambler: Defense/Endurance/Recharge Level 28: Focused Burst A: Invention: Accuracy40: Apocalypse: Damage/Endurance40: Apocalypse: Damage40: Apocalypse: Chance of Damage(Negative)42: Explosive Strike: Chance for Smashing Damage42: Perfect Zinger: Chance for Psi Damage Level 30: Agile A: Luck of the Gambler: Defense/Increased Global Recharge Speed42: Luck of the Gambler: Defense43: Luck of the Gambler: Defense/Endurance43: Luck of the Gambler: Defense/Recharge43: Luck of the Gambler: Defense/Endurance/Recharge Level 32: Lucky A: Luck of the Gambler: Defense/Increased Global Recharge Speed45: Luck of the Gambler: Defense45: Luck of the Gambler: Defense/Endurance45: Luck of the Gambler: Defense/Recharge46: Luck of the Gambler: Defense/Endurance/Recharge Level 35: Focused Accuracy A: Rectified Reticle: Increased Perception Level 38: Elude A: Shield Wall: +Res (Teleportation), +5% Res (All) Level 41: Physical Perfection A: Power Transfer: Chance to Heal Self46: Performance Shifter: EndMod46: Performance Shifter: Chance for +End Level 44: Boxing (Empty) Level 47: Tough A: Steadfast Protection: Resistance/+Def 3%48: Gladiator's Armor: TP Protection +3% Def (All)48: Unbreakable Guard: +Max HP Level 49: Aid Other A: Preventive Medicine: Chance for +Absorb ────────────────────────────── Inherents: Level 1: Brawl A: Invention: Accuracy Level 1: Gauntlet Level 1: Sprint A: Unbounded Leap: +Stealth Level 2: Rest A: Invention: Healing Level 1: Swift A: Invention: Flight Speed Level 1: Health A: Miracle: +Recovery50: Numina's Convalesence: +Regeneration/+Recovery50: Panacea: +Hit Points/Endurance Level 1: Hurdle A: Invention: Jumping Level 1: Stamina A: Power Transfer: Chance to Heal Self48: Performance Shifter: EndMod50: Performance Shifter: Chance for +End Level 14: Afterburner
  6. I ask this, because I've done an upgrade to my rig a few months back. Initially I was hanging onto parts as backup, but my setup has been integrated and stable for months now. As such I'm looking to find a home for two perfectly serviceable PC parts. Rather than deal with the hassle and scams rife in the reselling sector, I figured I'd rather help out someone who could badly use an upgrade. I'd prefer to try and find a home for these here in the EU/UK (international shipping is a bitch). But state your case even if abroad; all will be considered! Let's try to help out the person with the most potato PC we can find with this. No, this is not a scam. Yes, I and the parts are real (happy to verify this, mods!). I've been running on CoH as Sable Shrike since 2004. You guys and gals have been one of the most constant communities in my life, and so I wanted to help out as I can now. Obviously you'd need a motherboard and power suppy capable of running these, but I've got these FREE to the most deserving home: Asus DUAL OC Edition RTX 3060 Ti 8gb Intel i5 12400F Tell us the specs of your early 90s office monstrosity! Let's find the jankest of jank we can, and we can try to help you out! (P.S. I'm not liable if your Dell Dimension 486 achieves orbital velocity if you try and plug these in.)
  7. Late to the party, but on a Defender you can perma the Patron pet with enough recharge. May not seem like much on some builds, but if you can cap the pet’s Defense? This turns it into a massive singletarget damage source. At level 50, the Coralax hits for over 100 with every attack. If you can keep it alive for the 4 minutes, that is a significant amount of DPS achieved.
  8. Hi, pretty sure there’s something wonky with how the new TK is targeting. It says it has a 20 foot radius for the attract/immob effect. On Beta it seems to be doing significantly smaller. It won’t pull a full spawn of minions together, and this is repeatable. Cyclone Axe on beta seems wonked as well, so maybe it’s the attraction mechanic?
  9. In regards to Levitate, it actively makes using Telekinesis WORSE. For mediocre Levitate AoE, you lose the Containment set up on the spawn. This makes your AoE damage powers far less effective than on any other Controller set (apart from Illusion). Difference is, Illusion has masses of pets to deal damage. Mind only has the caster. For testing, I dropped Levitate and added in Wall of Force for spammable AoE. Even this with the Telekinesis changes feels very slow.
  10. @ScarySai, I wonder if that same bug is affecting the Telekinesis changes? During testing, one thing I noticed is the 20 foot radius to attract mobs is nowhere near what it should be. Fire Cages would lock a full spawn, while my new Telekinesis constantly missed the edges.
  11. Been mucking with the new Telekinesis. It still feels underwhelming. It's not reliable Containment on a Controller, and the Recharge is too long to use it comfortably every spawn. This is with maxed out enhancements for recharge on it. Considering something like Plant gets Roots they can easily perma (and does damage) Telekinesis needs further work. Honestly, I'd be happier with it as a Targeted AoE; something that pulls targets to the location and Immobs them there. Doesn't need damage if it keeps the attraction mechanic; it'd still be unique. Then you can totally do away with the clunky 30 second timer and overly-long Recharge.
  12. Data file! Sorry, I'm a vet in "reality" and things have been apeshit this month at the hospital. Keep your cats out of roads, folks. Sable Shrike - Tanker (Super Reflexes - Kinetic Melee).mbd
  13. Version of the above that fits in Taunt at level 10. It meant pushing the passives a little later, but still exemps well. Hero Tanker Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Super ReflexesSecondary powerset: Kinetic MeleePool powerset (#1): FlightPool powerset (#2): FlightPool powerset (#3): FightingPool powerset (#4): ExperimentationEpic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Focused Fighting A: Reactive Defenses: Defense/Endurance3: Reactive Defenses: Defense/Endurance/RechargeTime3: Reactive Defenses: Defense5: Reactive Defenses: Defense/RechargeTime5: Reactive Defenses: Endurance/RechargeTime7: Reactive Defenses: Scaling Resist Damage Level 1: Quick Strike A: Superior Might of the Tanker: Accuracy/Damage/Endurance/Recharge7: Superior Might of the Tanker: Accuracy/Damage/Recharge13: Superior Might of the Tanker: Accuracy/Damage13: Superior Might of the Tanker: Damage/Endurance/Recharge15: Superior Might of the Tanker: Damage/Recharge15: Superior Might of the Tanker: Recharge/Chance for +Res(All) Level 2: Body Blow A: Superior Gauntleted Fist: Accuracy/Damage/Endurance/RechargeTime17: Superior Gauntleted Fist: Accuracy/Damage/RechargeTime17: Superior Gauntleted Fist: Accuracy/Damage19: Superior Gauntleted Fist: Damage/Endurance/RechargeTime19: Superior Gauntleted Fist: Damage/RechargeTime21: Superior Gauntleted Fist: RechargeTime/+Absorb Level 4: Smashing Blow A: Invention: Accuracy21: Hecatomb: Damage/Endurance23: Hecatomb: Damage23: Hecatomb: Chance of Damage(Negative)39: Touch of Death: Chance of Damage(Negative)40: Perfect Zinger: Chance for Psi Damage Level 6: Practiced Brawler A: Invention: Recharge Reduction Level 8: Focused Senses A: Luck of the Gambler: Defense/Endurance9: Luck of the Gambler: Defense/Endurance/Recharge9: Luck of the Gambler: Defense11: Luck of the Gambler: Defense/Increased Global Recharge Speed11: Luck of the Gambler: Endurance/Recharge Level 10: Taunt A: Mocking Beratement: Threat/Placate/Recharge/Range Level 12: Evasion A: Luck of the Gambler: Defense/Endurance40: Luck of the Gambler: Defense/Endurance/Recharge40: Luck of the Gambler: Defense42: Luck of the Gambler: Defense/Increased Global Recharge Speed43: Luck of the Gambler: Endurance/Recharge Level 14: Hover A: Soaring: Endurance/FlySpeed Level 16: Repulsing Torrent A: Invention: Accuracy43: Centriole Exposure43: Centriole Exposure45: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown45: Perfect Zinger: Threat/Placate/Range45: Perfect Zinger: Chance for Psi Damage Level 18: Fly A: Winter's Gift: Slow Resistance (20%) Level 20: Evasive Maneuvers A: Hypersonic: Flying48: Hypersonic: Endurance/Flying50: Hypersonic: Endurance50: Hypersonic: Flying / Increased Fly Protection Level 22: Quickness A: Invention: Flight Speed Level 24: Burst A: Invention: Accuracy25: Armageddon: Damage/Endurance25: Armageddon: Damage27: Armageddon: Chance for Fire Damage39: Eradication: Chance for Energy Damage39: Perfect Zinger: Chance for Psi Damage Level 26: Power Siphon A: Invention: Recharge Reduction27: Invention: Recharge Reduction Level 28: Focused Burst A: Invention: Accuracy29: Apocalypse: Damage/Endurance29: Apocalypse: Damage34: Apocalypse: Chance of Damage(Negative)37: Explosive Strike: Chance for Smashing Damage37: Perfect Zinger: Chance for Psi Damage Level 30: Dodge A: Luck of the Gambler: Defense/Increased Global Recharge Speed31: Luck of the Gambler: Defense31: Luck of the Gambler: Defense/Endurance31: Luck of the Gambler: Defense/Recharge33: Luck of the Gambler: Defense/Endurance/Recharge Level 32: Agile A: Luck of the Gambler: Defense/Increased Global Recharge Speed33: Luck of the Gambler: Defense33: Luck of the Gambler: Defense/Endurance34: Luck of the Gambler: Defense/Recharge34: Luck of the Gambler: Defense/Endurance/Recharge Level 35: Lucky A: Luck of the Gambler: Defense/Increased Global Recharge Speed36: Luck of the Gambler: Defense36: Luck of the Gambler: Defense/Endurance36: Luck of the Gambler: Defense/Recharge37: Luck of the Gambler: Defense/Endurance/Recharge Level 38: Focused Accuracy A: Rectified Reticle: Increased Perception Level 41: Physical Perfection A: Performance Shifter: EndMod42: Performance Shifter: Chance for +End42: Invention: Endurance Modification Level 44: Boxing (Empty) Level 47: Tough A: Steadfast Protection: Resistance/+Def 3%48: Unbreakable Guard: +Max HP48: Gladiator's Armor: TP Protection +3% Def (All) Level 49: Weave A: Shield Wall: +Res (Teleportation), +5% Res (All) ────────────────────────────── Inherents: Level 1: Brawl A: Invention: Accuracy Level 1: Gauntlet Level 1: Sprint A: Invention: Run Speed Level 2: Rest A: Invention: Healing Level 1: Swift A: Invention: Flight Speed Level 1: Health A: Panacea: +Hit Points/Endurance46: Numina's Convalesence: +Regeneration/+Recovery50: Miracle: +Recovery Level 1: Hurdle A: Invention: Jumping Level 1: Stamina A: Performance Shifter: EndMod46: Performance Shifter: Chance for +End46: Invention: Endurance Modification Level 18: Afterburner
  14. Forgot to mention; the reason for the Perfect Zinger damage procs is against hard targets that pop T9s. If you've ever fought a +4 Cyclops in its T9, most things barely scratch it. Psi will blow right past most of the T9s enemies use.
  15. Fair question! I DON'T actually run the toggle, but of FA or Conserve Power I didn't need Conserve. FA let me slap in the +perception as a mule, so why not? This should have 95% or better Accuracy without FA running. Can swap the IO out for an End Redux and use it if you wish, but it's not usually needed. There ARE a few edge cases where +perception stacking is a good thing; you get it from Focused Senses and Focused Accuracy, plus the unique IO. Versus Arachnos, multiple Night Widows can stack Smoke Grenades to hose you. If you're out of yellows, you're then stuck til it wears off. This prevents that.
  16. Bit of an addendum: Focused Bolt and Concentrated are pretty much interchangeable here. I dislike how slow Concentrated is, and Focused being ranged gives me another shot I can snap off while Hovering. On paper, Concentrated procs better and has better DPA. ... but it's SO. DAMN. SLOW. On teams I got sick of Concentrated not even being half-animated and the target's already dead.
  17. Here's the Tank build I'm currently using on Excel. If you MUST have Taunt for Hami raids, say, it's easy to swap out Spirit Ward (it's just a mule). This has maxed Fly and Hover speeds and can fight nonstop unless you're getting hosed by Sappers/Super Stunners. SR/Claws would be another good flying Tank option. Both /Claws and /KM give you two good ranged attacks. I'll usually lead a fight with Repulsing Torrent to flop the spawn, then Burst after I'm in the middle of em. Tanker's inherent buffs that puny Burst radius to a passable size, too. Smashing, Burst, Repulsing, and Focused I've intentionally kept Recharge off in order to maximize the procs firing. The damage added is significant if you do this. Repulsing is also maxed out for Range and has a little Taunt duration on it. This will hit an entire spawn with a little practice, flop them, and Taunt them for 17 seconds. Resists are: S/L 47%, F/C 35%, E/N 23%, P/T 23%. This is without any health lost. Obviously you'll hit cap at low health, but this makes it so you hit cap at higher health retained. Psi can still hurt, though. Fortunata Mistresses are targets of priority, say. Should note, I've built this so every attack has 95% or better Accuracy against +3s, which will be the most common levels you're fighting at 50. Sable Shrike - Hero Tanker Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Super Reflexes Secondary powerset: Kinetic Melee Pool powerset (#1): Flight Pool powerset (#2): Sorcery Pool powerset (#3): Fighting Pool powerset (#4): Concealment Epic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Focused Fighting A: Reactive Defenses: Defense 3: Reactive Defenses: Defense/Endurance 3: Reactive Defenses: Endurance/RechargeTime 5: Reactive Defenses: Defense/RechargeTime 5: Reactive Defenses: Defense/Endurance/RechargeTime 7: Reactive Defenses: Scaling Resist Damage Level 1: Quick Strike A: Superior Might of the Tanker: Accuracy/Damage/Endurance/Recharge 7: Superior Might of the Tanker: Accuracy/Damage/Recharge 9: Superior Might of the Tanker: Accuracy/Damage 9: Superior Might of the Tanker: Damage/Endurance/Recharge 11: Superior Might of the Tanker: Damage/Recharge 11: Superior Might of the Tanker: Recharge/Chance for +Res(All) Level 2: Body Blow A: Superior Gauntleted Fist: Accuracy/Damage/Endurance/RechargeTime 13: Superior Gauntleted Fist: Accuracy/Damage/RechargeTime 13: Superior Gauntleted Fist: Accuracy/Damage 15: Superior Gauntleted Fist: Damage/Endurance/RechargeTime 15: Superior Gauntleted Fist: Damage/RechargeTime 17: Superior Gauntleted Fist: RechargeTime/+Absorb Level 4: Smashing Blow A: Invention: Accuracy 17: Hecatomb: Damage/Endurance 19: Hecatomb: Damage 19: Hecatomb: Chance of Damage(Negative) 21: Touch of Death: Chance of Damage(Negative) 21: Perfect Zinger: Chance for Psi Damage Level 6: Practiced Brawler A: Invention: Recharge Reduction Level 8: Focused Senses A: Luck of the Gambler: Defense/Endurance 23: Luck of the Gambler: Defense/Endurance/Recharge 23: Luck of the Gambler: Defense 25: Luck of the Gambler: Defense/Increased Global Recharge Speed 25: Luck of the Gambler: Endurance/Recharge Level 10: Hover A: Soaring: Endurance/FlySpeed Level 12: Evasion A: Luck of the Gambler: Defense/Endurance 27: Luck of the Gambler: Defense/Endurance/Recharge 27: Luck of the Gambler: Defense 29: Luck of the Gambler: Defense/Increased Global Recharge Speed 29: Luck of the Gambler: Endurance/Recharge Level 14: Fly A: Winter's Gift: Slow Resistance (20%) Level 16: Repulsing Torrent A: Invention: Accuracy 31: Centriole Exposure 31: Centriole Exposure 31: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown 33: Perfect Zinger: Threat/Placate/Range 33: Perfect Zinger: Chance for Psi Damage Level 18: Evasive Maneuvers A: Hypersonic: Flying 33: Hypersonic: Endurance/Flying 34: Hypersonic: Endurance 34: Hypersonic: Flying / Increased Fly Protection Level 20: Power Siphon A: Invention: Recharge Reduction 50: Invention: Recharge Reduction Level 22: Quickness A: Invention: Flight Speed Level 24: Burst A: Invention: Accuracy 34: Armageddon: Damage/Endurance 36: Armageddon: Damage 36: Armageddon: Chance for Fire Damage 36: Eradication: Chance for Energy Damage 37: Perfect Zinger: Chance for Psi Damage Level 26: Dodge A: Luck of the Gambler: Defense/Increased Global Recharge Speed 37: Luck of the Gambler: Defense 37: Luck of the Gambler: Defense/Endurance 39: Luck of the Gambler: Defense/Recharge 39: Luck of the Gambler: Defense/Endurance/Recharge Level 28: Focused Burst A: Invention: Accuracy 39: Apocalypse: Damage/Endurance 40: Apocalypse: Damage 40: Apocalypse: Chance of Damage(Negative) 40: Explosive Strike: Chance for Smashing Damage 43: Perfect Zinger: Chance for Psi Damage Level 30: Agile A: Luck of the Gambler: Defense/Increased Global Recharge Speed 42: Luck of the Gambler: Defense 42: Luck of the Gambler: Defense/Endurance 42: Luck of the Gambler: Defense/Recharge 43: Luck of the Gambler: Defense/Endurance/Recharge Level 32: Lucky A: Luck of the Gambler: Defense/Increased Global Recharge Speed 43: Luck of the Gambler: Defense 45: Luck of the Gambler: Defense/Endurance 45: Luck of the Gambler: Defense/Recharge 45: Luck of the Gambler: Defense/Endurance/Recharge Level 35: Spirit Ward A: Preventive Medicine: Chance for +Absorb Level 38: Focused Accuracy A: Rectified Reticle: Increased Perception Level 41: Physical Perfection A: Performance Shifter: EndMod 46: Performance Shifter: Chance for +End 48: Invention: Endurance Modification Level 44: Boxing (Empty) Level 47: Tough A: Steadfast Protection: Resistance/+Def 3% 50: Gladiator's Armor: TP Protection +3% Def (All) 50: Unbreakable Guard: +Max HP Level 49: Weave A: Shield Wall: +Res (Teleportation), +5% Res (All) ────────────────────────────── Inherents: Level 1: Gauntlet Level 1: Brawl A: Invention: Accuracy Level 1: Sprint A: Invention: Run Speed Level 2: Rest A: Invention: Healing Level 1: Swift A: Invention: Flight Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Panacea: +Hit Points/Endurance 48: Numina's Convalesence: +Regeneration/+Recovery 48: Miracle: +Recovery Level 1: Stamina A: Performance Shifter: EndMod 46: Performance Shifter: Chance for +End 46: Invention: Endurance Modification Level 14: Afterburner ────────────────────────────── Accolades: Freedom Phalanx Reserve Portal Jockey Task Force Commander The Atlas Medallion ────────────────────────────── Incarnates: Musculature Core ParagonVoid Core Final JudgementSpectral Radial Flawless InterfaceTalons of Vengeance Radial Superior AllyRebirth Radial EpiphanyAssault Core Embodiment
  18. I main SR/ tanks, it’s my favorite tank set for the sheer freedom it brings. That seems odd, I know, cuz ya have to take all but Elude in SR to “build correctly”. Yet it’s super easy to slot Red Fortunes and Luck of the Gamblers to have sizable global recharge. This is the freedom I was talking about. A fat global recharge means you can ignore Recharge enhancements on your attacks, pick five you like, and proc the crap out of them. This takes a lot of “bad” sets and totally elevates them. My favorite is Kinetic Melee; with procced attacks it does heavy damage. Other nice thing about SR is it’s self-sufficient. No mob siphons means no need to be in melee. if you want a flying Tanker, SR is one of the best options.
  19. Thanks, for the replies, gang. Bummer to hear the +4 and purple patch hoses even the -Res procs.
  20. I've been trying to suss this out ingame, but my maths skills leave a bit to be desired. It SEEMS that I drop stuff faster with an additional damage proc vs. the Achilles in most fights. Just wondering if anyone's done the math for this already; does the -Res proc outshine a damage proc versus AVs and GMs? Am I also right in that Achilles' won't stack on teams, so if a teammate is using them I'd be better off with a damage proc?
  21. Was wondering if the Mids link is working for folks; it's been hit or miss for me since they got rid of the old forum exports. I've attached the actual file, do let me know if it doesn't load! I'm running Mids at the 3.5.5 branch for Page 6. Sable Shrike - Tanker (Willpower - Psionic Melee).mbd
  22. Was looking around for my old Psionic tanker thread, but it's buried somewhere. With the power re-ordering we got, I figured it a good time to dust it off again. Fair bit has changed with the recent server updates, and I wanted to build a fun "tanker's Tanker". This won't be clearing farm maps at breakneck speed, but it turned out exceedingly tough and has a lot of fun tricks you can pull. Edit: Have been running Ouro flashbacks to make sure this works at any level and have wound up moving some things around. Notably, I wanted all the Smashing damage I could get. It significantly helps you drop Council Meks. The below also has a better single-target chain, as well as getting you to all typed Defense softcaps except Toxic when Unleash Potential is on. I made sure to keep Taunt in at an early enough level for Positron 2 and beyond. I also dropped one damage proc from Wall of Force for the Overwhelming KB Unique. Caps your Wall's damage, and more reliably flops a big spawn. Did wind up dropping Fold Space and the Force Mastery Pool to do this; I love both power pools but between Wall of Force and Fold Space, I opted to keep Wall in for mitigation and AoE. [/img] View This Build In MRB
  23. Good points, guys. I’ve seen what you’re speaking of firsthand in-game. I’d say about 70% of content you can get by just fine with Torrent over Taunt, but for stuff like 4* Hard Modes or Hami tanking you’ll want the actual Taunt. I tend to live in the journey portion of the game, and so usually stop grinding on level 50 HMs et cetera. Fun aside about Teleport with this setup, I had an SR/KM with Teleport as an early version of this. More of a Sorcerer Supreme vibe. Fold Space is damn fun on a Tanker.
  24. It looks very "windy"! Electric and SR both helps KM a fair bit, as Power Siphon has long Recharge. @Sir Myshkin has an insane -Damage Shield/KM tanker on the forums here somewhere. There's a fair few pairings that would be great. KM/Energy Aura Brutes might be a lot of fun as well!
  25. "That sucka think I'm dead, but he don't know: I'm a human tornado!" - Dolemite The release of Storm Blast and all the stormy things got me itching to dust off a tanker concept I've had for a while, but not been 100% happy with. I focused on Resist with this one, capping at 90% Resist to everything but Negative and Toxic with a single Tanker ATO stack. Toxic has a bit of Resist (26%), and Negative is just shy of cap (83.6%). You will get hit, so much of the 32-50 levels are spent muling powers to shore up Resistance to damage and status effects. (I did cheat and take Barrier for my Destiny later on.) After Resists were where I wanted, my main focus was on working Flight in. This proved dual-purpose as the Hypersonic set can help up my Negative Resistance. It's a concept thing, but Hover Tanking is actually very handy in many situations. **coughKnivescough** The best bit of Kinetic Melee on a tank, and one I see many folks overlook, is Repulsing Torrent. Slotted as I have it, it'll strike a massive 51 foot cone, do reliable knockdown on the group, solid AoE damage, and here's the important bit: **Repulsing Torrent Taunts any targets hit for 20 seconds**. Kinetic Melee does not need to take Taunt, you have Repulsing Torrent. It's basically Taunt Plus. EDIT: Update based on two solid days of TFs and Mothership Raids: I've re-evaluated Focused Burst in terms of tanking; I found it more useful than I was expecting. It allows you to hold position and cork a stray Boss to draw aggro. The knockdown on it fires more often than Quick Strike's, as well. Theoretically, you should still be able to hit 4 or 5 Siphon stacks (I've done so in a good number of fights): Body > Smashing > Focused > Body > Smashing => buffed Burst. Other changes are I've moved Flight earlier, as Positron was painful without it. Lastly, this iteration hits the 100% Slow Resistance cap. Tanking +4s for a full team the other day saw Arachnos stacking Slows on me and causing problems. This should greatly alleviate that. Mids' Export is borked again for the forums, so I've attached some screenshots.
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