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SableShrike

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Everything posted by SableShrike

  1. Fair question. Often times the sacrifice to hit 45% is too high. It’s like Hot Fuzz, but Global Recharge is our Greater Good. ”THE GLOBAL RECHARGE.” Shades really need a certain level of global recharge with/without Hasten and Spiritual Core Paragon to do well. Siphons, Extracted Essences, and Quasar are the Holy Trinity of a Warshade’s power. You want perma Eclipse and Quasar down near 42-45 seconds recharge. Every other Human build I’ve tried (regardless of if you take other Forms) pales in comparison to the mayhem a high recharge build can kick out with the Holy Trinity. We’re talking a Mired Quasar every fight and three Essences raining death. The numbers get crazy. This locks you into using certain sets to maximize for said global recharge. Sometimes those sets also give great positional Defense, but often the better Defense sets give zero global recharge (like our Essence Transfer set). Everything you build for also has standard costs you need to account for. I find it pointless to add so many toggles I’m having to Rest after every fight. Aiming for 2.5ish End/Sec (with Accolades) while fully toggled is the minimum I go for in most builds. You will never be able to fight perpetually and do absurd things if your build has Endurance problems. So this means adding Weave and Maneuvers on a Shade has always seemed a waste to me. They burn a lot of End/Sec on a Kheld that is already toggle heavy. Being winded in a fight can and will get you killed. Combat Jumping is a MUCH better option, and I do add that in some builds. So yeah, it’s all a balancing act. You have a primary focus, global recharge, and everything else is secondary to that. I kind of do this in my head after almost 20 years spent in COH. I used to fire up the original planners even after Live closed just to theory-craft. Besides, how many times have you teamed and been way over 70% Defense from just team buffs? In such a scenario, you having 45% Defense natively is meaningless, but you being a walking cataclysm with the Holy Trinity up every fight never is. This wound up a rather long reply, sorry! My Mid’s is messed up, but I’ve settled on a Human/Dwarf for Sable that does everything. Solos great, but on big teams you’re a straight menace due to Dark Sustenance. If I can sort Mid’s out (it won’t update), I’ll try to post it. I actually didn’t bother with Defense this iteration; perma Eclipse still gives it incredible staying power.
  2. Thanks, Maelwys! Was beating my head against this past night.
  3. Been monkeying about with Starless Step to charge to my target. Is there a way to macro this so it charges in and then fires Eclipse if it's up? Currently using /bind button5 "powexec_location target Starless Step" for the bind. Can't seem to figure out the order of adding in Eclipse, if it's even possible.
  4. Here's an up to date version that I call The Frank Reynolds, AKA "I just wanna be pure." I stayed away from Defense this time and instead leaned into getting easy perma-Eclipse. I also tried to stick to the iconic Shade powers, meaning lots of Teleports. Sable Shrike - Hero Warshade Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Umbral Blast Secondary powerset: Umbral Aura Pool powerset (#1): Concealment Pool powerset (#2): Leadership Pool powerset (#3): Fighting Pool powerset (#4): Flight ────────────────────────────── Powers taken: Level 1: Shadow Bolt A: Thunderstrike: Accuracy/Damage/Endurance Level 1: Absorption A: Impervious Skin: Resistance/Endurance 3: Impervious Skin: Resistance/Recharge 5: Impervious Skin: Endurance/Recharge 5: Impervious Skin: Resistance/Endurance/Recharge 13: Impervious Skin: Status Resistance/Regeneration Level 2: Gravity Shield A: Impervious Skin: Resistance/Endurance 9: Impervious Skin: Resistance/Recharge 9: Impervious Skin: Endurance/Recharge 11: Impervious Skin: Resistance/Endurance/Recharge 11: Impervious Skin: Status Resistance/Regeneration Level 4: Orbiting Death A: Scirocco's Dervish: Accuracy/Damage/Endurance 7: Scirocco's Dervish: Accuracy/Damage 7: Scirocco's Dervish: Damage/Endurance 17: Scirocco's Dervish: Chance of Damage(Lethal) 19: Multi-Strike: Accuracy/Damage/Endurance Level 6: Shadow Blast A: Apocalypse: Damage/Recharge/Accuracy 21: Apocalypse: Recharge/Accuracy 23: Apocalypse: Damage/Recharge 23: Apocalypse: Damage/Endurance 25: Apocalypse: Chance of Damage(Negative) 25: Sudden Acceleration: Knockback to Knockdown Level 8: Starless Step A: Rectified Reticle: Increased Perception Level 10: Sunless Mire A: Superior Essence Transfer: Accuracy/Damage/Endurance/RechargeTime 15: Superior Essence Transfer: Accuracy/Damage/RechargeTime 15: Superior Essence Transfer: Accuracy/Damage 17: Superior Essence Transfer: Damage/Endurance/RechargeTime 36: Superior Essence Transfer: RechargeTime/Global Heal Level 12: Dark Detonation A: Superior Kheldian's Grace: Accuracy/Damage/Endurance/Recharge 27: Superior Kheldian's Grace: Accuracy/Damage/Recharge 27: Superior Kheldian's Grace: Accuracy/Damage 29: Superior Kheldian's Grace: Damage/Endurance/Recharge 29: Superior Kheldian's Grace: Recharge/Form Empowerment 43: Sudden Acceleration: Knockback to Knockdown Level 14: Shadow Cloak A: Red Fortune: Defense/Endurance 40: Red Fortune: Defense/Endurance/Recharge 40: Red Fortune: Defense 42: Red Fortune: Endurance 42: Red Fortune: Endurance/Recharge 42: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 16: Gravity Well A: Hecatomb: Damage/Recharge/Accuracy 37: Hecatomb: Recharge/Accuracy 39: Hecatomb: Damage/Recharge 39: Hecatomb: Damage/Endurance 39: Hecatomb: Chance of Damage(Negative) 40: Unbreakable Constraint: Chance for Smashing Damage Level 18: Penumbral Shield A: Impervious Skin: Resistance/Endurance 21: Impervious Skin: Resistance/Recharge 34: Impervious Skin: Endurance/Recharge 43: Impervious Skin: Resistance/Endurance/Recharge 43: Impervious Skin: Status Resistance/Regeneration Level 20: Gravitic Emanation A: Endoplasm Exposure 45: Endoplasm Exposure 45: Positron's Blast: Chance of Damage(Energy) 46: Bombardment: Chance for Fire Damage 46: Ice Mistral's Torment: Chance for Cold Damage 46: Sudden Acceleration: Knockback to Knockdown Level 22: Stygian Circle A: Preemptive Optimization: EndMod/Endurance/Recharge Level 24: Dark Extraction A: Expedient Reinforcement: Accuracy/Damage/Recharge 36: Expedient Reinforcement: Accuracy/Recharge 36: Expedient Reinforcement: Accuracy/Damage 37: Expedient Reinforcement: Endurance/Damage/Recharge 37: Overwhelming Force: Accuracy/Damage/Endurance/Recharge 50: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown Level 26: Quasar A: Armageddon: Damage/Recharge/Accuracy 48: Armageddon: Recharge/Accuracy 48: Armageddon: Damage/Recharge 48: Armageddon: Damage/Endurance 50: Armageddon: Chance for Fire Damage 50: Sudden Acceleration: Knockback to Knockdown Level 28: Inky Aspect A: Invention: Accuracy Level 30: Twilight Shield A: Impervious Skin: Resistance/Endurance 31: Impervious Skin: Resistance/Recharge 31: Impervious Skin: Endurance/Recharge 31: Impervious Skin: Resistance/Endurance/Recharge 34: Impervious Skin: Status Resistance/Regeneration Level 32: Eclipse A: Synapse's Shock: Damage/Recharge/Accuracy 33: Synapse's Shock: Damage/Accuracy/Endurance 33: Synapse's Shock: EndMod/Recharge 33: Synapse's Shock: Damage/Rechage 34: Synapse's Shock: EndMod 45: Preemptive Optimization: EndMod/Accuracy/Recharge Level 35: Shadow Slip A: Invention: Accuracy Level 38: Stygian Return A: Preventive Medicine: Chance for +Absorb Level 41: Grant Invisibility A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 44: Stealth A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 47: Infiltration A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 49: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Dark Sustenance Level 1: Brawl A: Invention: Accuracy Level 1: Sprint A: Unbounded Leap: +Stealth Level 2: Rest A: Invention: Healing Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Panacea: +Hit Points/Endurance 13: Miracle: +Recovery 19: Numina's Convalesence: +Regeneration/+Recovery Level 1: Stamina A: Synapse's Shock: EndMod/Increased Run Speed 3: Synapse's Shock: EndMod Level 1: Shadow Step A: Blessing of the Zephyr: Knockback Reduction (4 points) Level 10: Shadow Recall A: Winter's Gift: Slow Resistance (20%) |MBD;25279;1577;2104;BASE64;| |G75iERWcOhCtDnhq1Jk7MXpwUA1sWPmv605HpejZ8bztyB8P1q6MukAD+Sauqfw0sQx| |+0/bxBmjckqWrL3VYQMANhrE6wGdTq4py35d1lN4fI9quGaOhwQK8+/v/7q2dFW78Sl| |WTrWCRGAnZn9BK31YzJZ9apihKdaXbZnE4Pzis3Dw199EzDocdt+PwFje+v5/+pcd0r| |K+6I0aKGAJvrAq1IqVS9OlN0FqNVkb+aMLpYW0cf6SxW+6yl9pADWljY0kiP7D7WKMp| |S5yjb3nHY5SQ6g7tL7Btt9in99KDIycPtNlS2tJYJ5va1M92XrCaZw+Et8mJGkoFegc| |xQx6DbhG/zptmc2Iy4S8qm2sWy+g3wPcFt+sMVmLlrPYw7Sn60A5uT/Qh1yNMjExXSw| 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  5. I did a thing. My project for the holidays, if you will. This came about as a reaction to purple Quantum bosses hosing me at range before I could get an Eclipse off or stun them. Ranged Defense = Quantum shots miss. This works best if you're blasting "Turbo Killer" by Carpenter Brut. Key points: 32.5% Ranged (one small Luck hits the 45% cap) Perma Eclipse and Hasten Maxed Hover speed with Evasive Maneuvers (your Extracted Essences fly with you natively) Easy attack rotation: Shadow Blast, Dark Detonation, procced Gravitic Emanation, Gravity Well, and Quasar (Ebon Eye I only really use exemping or leveling; you'll be too busy siphoning, raising the dead, or lining up a Stun cone to miss it lategame. You could drop Detonation for Orbiting Death and then use Eye, but I found having Death locks you into melee too much. Half the fun is flitting about between Ranged and Melee. Also, the mitigation from Detonation’s knockdown is notable; you can juggle spawns with two your three AoE knockdowns.) ****Final update, promise. Hit 50 and have been running Trials. Shadow Slip wasn't getting much use, so I dropped it for Hasten again. Arcana time in Mids seems wrong for Ebon Eye now? It activates in 1.5 ingame, making it better DPA than Shadow Bolt by far. Plus Eye is natively accurate and procs better than Bolt.*** Lovage - Hero Warshade Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Umbral Blast Secondary powerset: Umbral Aura Pool powerset (#1): Flight Pool powerset (#2): Speed Pool powerset (#3): Leadership Pool powerset (#4): Concealment ────────────────────────────── Powers taken: Level 1: Ebon Eye A: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge 3: Ice Mistral's Torment: Accuracy/Damage/Endurance 7: Ice Mistral's Torment: Damage/Recharge 9: Ice Mistral's Torment: Damage/Slow 50: Ice Mistral's Torment: Chance for Cold Damage Level 1: Absorption A: Aegis: Psionic/Status Resistance Level 2: Gravity Shield A: Gladiator's Armor: End/Resist 3: Gladiator's Armor: Resistance 23: Gladiator's Armor: TP Protection +3% Def (All) 50: Steadfast Protection: Resistance/+Def 3% Level 4: Hover A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance 5: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range 5: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 6: Shadow Blast A: Apocalypse: Damage/Recharge/Accuracy 45: Apocalypse: Recharge/Accuracy 45: Apocalypse: Damage/Recharge 45: Apocalypse: Damage/Endurance 46: Apocalypse: Chance of Damage(Negative) 46: Sudden Acceleration: Knockback to Knockdown Level 8: Fly A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance 9: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range Level 10: Sunless Mire A: Superior Essence Transfer: Accuracy/Damage/Endurance/RechargeTime 11: Superior Essence Transfer: Accuracy/Damage/RechargeTime 40: Superior Essence Transfer: Accuracy/Damage 40: Superior Essence Transfer: Damage/Endurance/RechargeTime 42: Superior Essence Transfer: RechargeTime/Global Heal Level 12: Dark Detonation A: Superior Kheldian's Grace: Accuracy/Damage/Endurance/Recharge 13: Superior Kheldian's Grace: Accuracy/Damage/Recharge 13: Superior Kheldian's Grace: Accuracy/Damage 21: Superior Kheldian's Grace: Damage/Endurance/Recharge 37: Superior Kheldian's Grace: Recharge/Form Empowerment 37: Sudden Acceleration: Knockback to Knockdown Level 14: Shadow Cloak A: Red Fortune: Defense/Endurance 15: Red Fortune: Defense/Recharge 15: Red Fortune: Endurance/Recharge 17: Red Fortune: Defense/Endurance/Recharge 17: Red Fortune: Defense 19: Red Fortune: Endurance Level 16: Gravity Well A: Hecatomb: Damage/Recharge/Accuracy 37: Hecatomb: Recharge/Accuracy 39: Hecatomb: Damage/Recharge 39: Hecatomb: Damage/Endurance 39: Hecatomb: Chance of Damage(Negative) 40: Unbreakable Constraint: Chance for Smashing Damage Level 18: Evasive Maneuvers A: Hypersonic: Flying 19: Hypersonic: Endurance/Flying 21: Hypersonic: Endurance 48: Hypersonic: Flying / Increased Fly Protection Level 20: Gravitic Emanation A: Endoplasm Exposure 42: Endoplasm Exposure 42: Positron's Blast: Chance of Damage(Energy) 43: Bombardment: Chance for Fire Damage 43: Ice Mistral's Torment: Chance for Cold Damage 43: Sudden Acceleration: Knockback to Knockdown Level 22: Stygian Circle A: Preemptive Optimization: Accuracy/Recharge 23: Preemptive Optimization: EndMod/Endurance 25: Preemptive Optimization: EndMod/Recharge 25: Preemptive Optimization: EndMod/Accuracy/Endurance 27: Preemptive Optimization: EndMod/Accuracy/Recharge 50: Preemptive Optimization: EndMod/Endurance/Recharge Level 24: Dark Extraction A: Expedient Reinforcement: Accuracy/Damage/Recharge 27: Expedient Reinforcement: Accuracy/Recharge 29: Expedient Reinforcement: Accuracy/Damage 29: Expedient Reinforcement: Endurance/Damage/Recharge 31: Overwhelming Force: Accuracy/Damage/Endurance/Recharge 31: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown Level 26: Quasar A: Armageddon: Damage/Recharge/Accuracy 31: Armageddon: Recharge/Accuracy 34: Armageddon: Damage/Recharge 36: Armageddon: Damage/Endurance 36: Armageddon: Chance for Fire Damage 36: Sudden Acceleration: Knockback to Knockdown Level 28: Inky Aspect A: Invention: Accuracy Level 30: Hasten A: Invention: Recharge Reduction 48: Invention: Recharge Reduction Level 32: Eclipse A: Preemptive Optimization: Accuracy/Recharge 33: Preemptive Optimization: EndMod/Endurance 33: Preemptive Optimization: EndMod/Recharge 33: Preemptive Optimization: EndMod/Accuracy/Endurance 34: Preemptive Optimization: EndMod/Accuracy/Recharge 34: Preemptive Optimization: EndMod/Endurance/Recharge Level 35: Stygian Return A: Preventive Medicine: Chance for +Absorb Level 38: Penumbral Shield A: Unbreakable Guard: +Max HP Level 41: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 44: Stealth A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 47: Grant Invisibility A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 49: Infiltration A: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Dark Sustenance 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  6. Can try this! The magical threshold for Melee Defense I aim for is 32.5% or so. That lets you pop a single small Luck inspir and hit cap. This will be just under 32% in Dwarf, but over 37% in Human with Combat Jumping and Shadow Cloak running. The only "must-have" Incarnate power is your Alpha, Spiritual Core Paragon. That'll let you have Eclipse permanent. Rest you can pick whatever you want. Hell Fly - Hero Warshade Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Umbral Blast Secondary powerset: Umbral Aura Pool powerset (#1): Leaping Pool powerset (#2): Leadership Pool powerset (#3): Concealment Pool powerset (#4): Flight ────────────────────────────── Powers taken: Level 1: Shadow Bolt A: Superior Kheldian's Grace: Recharge/Form Empowerment Level 1: Absorption A: Unbreakable Guard: Resistance 23: Unbreakable Guard: Resistance/Endurance 25: Unbreakable Guard: RechargeTime/Resistance 48: Unbreakable Guard: +Max HP Level 2: Gravity Shield A: Unbreakable Guard: Resistance/Endurance 19: Unbreakable Guard: Resistance/Endurance/RechargeTime 27: Unbreakable Guard: Resistance 27: Unbreakable Guard: Endurance/RechargeTime Level 4: Orbiting Death A: Superior Avalanche: Accuracy/Damage/Endurance/Recharge 40: Superior Avalanche: Accuracy/Damage/Endurance 40: Superior Avalanche: Accuracy/Damage 42: Superior Avalanche: Damage/Endurance 42: Superior Avalanche: Recharge/Chance for Knockdown Level 6: Shadow Blast A: Apocalypse: Damage/Recharge/Accuracy 7: Apocalypse: Recharge/Accuracy 7: Apocalypse: Damage/Recharge 9: Apocalypse: Damage/Endurance 9: Apocalypse: Chance of Damage(Negative) Level 8: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 10: Sunless Mire A: Superior Kheldian's Grace: Accuracy/Damage/Endurance/Recharge 34: Superior Kheldian's Grace: Accuracy/Damage/Recharge 48: Superior Kheldian's Grace: Accuracy/Damage 50: Superior Kheldian's Grace: Damage/Endurance/Recharge 50: Superior Kheldian's Grace: Damage/Recharge Level 12: Penumbral Shield A: Unbreakable Guard: Resistance/Endurance 19: Unbreakable Guard: Resistance/Endurance/RechargeTime 29: Unbreakable Guard: Resistance 29: Unbreakable Guard: Endurance/RechargeTime Level 14: Shadow Cloak A: Invention: Endurance Reduction Level 16: Gravity Well A: Hecatomb: Damage/Recharge/Accuracy 42: Hecatomb: Recharge/Accuracy 43: Hecatomb: Damage/Recharge 43: Hecatomb: Damage/Endurance 43: Hecatomb: Chance of Damage(Negative) 45: Unbreakable Constraint: Chance for Smashing Damage Level 18: Twilight Shield A: Unbreakable Guard: Resistance/Endurance 23: Unbreakable Guard: Resistance/Endurance/RechargeTime 31: Unbreakable Guard: Resistance 31: Unbreakable Guard: Endurance/RechargeTime Level 20: Black Dwarf A: Unbreakable Guard: Resistance/Endurance 21: Unbreakable Guard: Resistance/Endurance/RechargeTime 21: Unbreakable Guard: Resistance 25: Unbreakable Guard: RechargeTime/Resistance Level 22: Stygian Circle A: Preemptive Optimization: EndMod/Endurance/Recharge Level 24: Gravitic Emanation A: Stupefy: Accuracy/Stun/Recharge 34: Stupefy: Accuracy/Endurance 34: Stupefy: Accuracy/Recharge 36: Stupefy: Endurance/Stun 37: Stupefy: Stun/Range 37: Sudden Acceleration: Knockback to Knockdown Level 26: Dark Extraction A: Expedient Reinforcement: Accuracy/Damage/Recharge 31: Expedient Reinforcement: Accuracy/Damage 33: Expedient Reinforcement: Accuracy/Recharge 33: Expedient Reinforcement: Endurance/Damage/Recharge 33: Soulbound Allegiance: Damage/Recharge/Accuracy Level 28: Quasar A: Armageddon: Damage/Recharge/Accuracy 37: Armageddon: Recharge/Accuracy 39: Armageddon: Damage/Recharge 39: Armageddon: Damage/Endurance 39: Armageddon: Chance for Fire Damage 40: Sudden Acceleration: Knockback to Knockdown Level 30: Inky Aspect A: Endoplasm Exposure Level 32: Eclipse A: Preemptive Optimization: Accuracy/Recharge 45: Preemptive Optimization: EndMod/Accuracy/Recharge 45: Gladiator's Armor: Resistance/Rech/End 46: Gladiator's Armor: Recharge/Resist 46: Gladiator's Armor: TP Protection +3% Def (All) 48: Steadfast Protection: Resistance/+Def 3% Level 35: Shadow Slip A: Invention: Accuracy 36: Invention: Recharge Reduction 36: Invention: Recharge Reduction Level 38: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 41: Tactics A: Rectified Reticle: Increased Perception Level 44: Vengeance A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 47: Stealth A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 49: Grant Invisibility A: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Dark Sustenance Level 1: Brawl A: Invention: Accuracy Level 1: Sprint A: Unbounded Leap: +Stealth Level 2: Rest A: Invention: Healing Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Miracle: +Recovery Level 1: Stamina A: Invention: Endurance Modification 46: Invention: Endurance Modification Level 1: Shadow Step A: Jaunt: Endurance/Range Level 10: Shadow Recall A: Blessing of the Zephyr: Knockback Reduction (4 points) Level 20: Black Dwarf Antagonize A: Mocking Beratement: Threat/Placate/Recharge/Range Level 20: Black Dwarf Drain A: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge A: Ice Mistral's Torment: Accuracy/Damage/Endurance A: Ice Mistral's Torment: Damage/Slow A: Ice Mistral's Torment: Endurance/Slow A: Ice Mistral's Torment: Chance for Cold Damage Level 20: Black Dwarf Mire A: Superior Essence Transfer: Accuracy/Damage/Endurance/RechargeTime A: Superior Essence Transfer: Accuracy/Damage/RechargeTime A: Superior Essence Transfer: Accuracy/Damage A: Superior Essence Transfer: Damage/Endurance/RechargeTime A: Superior Essence Transfer: Damage/RechargeTime 50: Superior Essence Transfer: RechargeTime/Global Heal Level 20: Black Dwarf Smite A: Crushing Impact: Accuracy/Damage A: Crushing Impact: Accuracy/Damage/Endurance A: Invention: Damage Increase Level 20: Black Dwarf Step A: Winter's Gift: Slow Resistance (20%) Level 20: Black Dwarf Strike A: Crushing Impact: Accuracy/Damage/Endurance A: Crushing Impact: Accuracy/Damage A: Invention: Damage Increase Data Chunk for the above. |MBD;26692;1569;2092;BASE64;| |G0NoERWcOgAtDuxm1icNcJgKYQ7L+G3y1ztc58XxvO3IHw+2roy6QAP5Kq2p/DSxTOH| 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  7. I do very similar @Warboss, though I Hover full-time to do it. Even fit a little Taunt duration in Repulsing with two Perfect Zinger IOs. Currently messing with Focused Burst back in the build instead of Concentrated. Playing to the set’s strengths, I maxed Range on it. Been using it like a turret, basically; the ranged (both 62ft maxed) and Taunt let you sweep up mobs without moving from the ball you’ve got. Bit of a happy coincidence, but with the recharge I have Body, Smashing, and Focused are a complete ST attack chain. Can run Body>Smashing>Focused>Body in perpetuity. Also procs my ATOs in Body and Smashing. But yeah: elephant in the room is that Kin really needs a damage/animation pass. 50% of the time you get maybe two Concentrated off, cuz the mob is down before you can fire a third. That’s how slow it is. Valkyrie’s blue spam killed me while locked in a Concentrated yesterday, too. Gonna put more time in using Focused instead of Concentrated, but it feels about the same clearing missions solo. and I don’t cry as much as with a 3 second windup only to watch Concentrated wiff thin air… P.S. I did find a way to get use out of Concentrated: run only at +2 to +4. On nuke spam teams less than that you might as well forget you have it. There’s no mobs alive to watch it wind up on. But hey, we’re Tanks. High level enemies are more fun to guard a team from anyways. P.P.S. Solarverse’s “Soul Mage” sound mod for Kinetic Melee is excellent.
  8. Sable’s got about 40% S/L, 29% F/C, and 16% all others. I got this by chasing other stuff primarily, and then burned the slots to get S/L up higher. Note that I’ve got cascade survival tools (three in Elude, but I’ve never used it): Absorb from the ATO and Preventive procs, and Rebirth +Regen option. I also rock three +Heal procs in auto powers, which are significant in patching up the few hits I take. With IOs and my huge burst heal with lingering regen from Rebirth, I have yet to find something I can’t tank. Can you die? Sure, if the stars align. But given the amount of support buffs on teams, remember my stats are base. They are much much higher on pretty much any team or League. This is the reason I leaned Sable into offense and global recharge. He’s already nigh invincible on even a basic PUG team. Might’s well lean into moar damage and increase his solo ability. Ran Number 6 at +4x8 last night just fine, but I got bored of the Hami AV fight and redid it as Elite Bosses to not waste hours of my time soloing them all.
  9. Wound up crunching attack utility numbers in actual play over the last few weeks. Mainly I was looking at DPA values for this: your two "worst" attacks are Quick Strike and Focused Burst when taking that into regard. Yes, not Concentrated! Procced, it actually hits like a truck for over 600 damage. Takes forever to wind up, but versus hard targets it's still better than any other attack in the set. Repulsing Torrent is the hidden gem in the set, but it takes skill to maximize its potential. You can't just blindly swing this against a lone target and expect returns. Positioning to tag the majority of the spawn massively increases the DPA of this power over Focused Burst. So much so that I've dropped Focused completely. Pretty happy with how this latest respec is running. Until they massively rework the set this is about as optimal as I've managed to get. Fit Taunt in right at 10, even. |MBD;25409;1624;2168;BASE64;| |G0BjIKyKx/lXLKSkJLigx4yXS5GuPZsam/af3XRYAI5SXz4N14+Jy2yydPW1DgtIV6f| |MUh69LKXQT+kz9txsqUlVr/s6N+W1f89gaW0zweABlMT3/O+y9s45lK1ZxeL0JpN/tb| |R/rSuq4hSlynvY1qRHy4SW/2kzA93izu1IvFshsTE0L8PfXRNoiugj2lE8vyL5O4V4u| |o9cV4OSkV/W4LG2BZJf0uD5zltvEuCHVNWAFU8I+FXo/WQozun7bhcGL6S07tcBgtvl| |eDKLPOF6EC2EUkrMiK3ETjmgNZ2w+qyVCL9V331VQLU3iEfIA7PWI4lj9fHAhjLjFyq| |bn0+SS0OIVG5aD6PGpngjW2/ynIICyymGkk4RmkpaH7DZdQnRLeMF4JwFe/D7SuvBJX| |2J2pRD8Ze67nbw9VJ0tjZZJOsYYoljzi/TvC6fBTW4h/MwiAwQ+Gg+WFz/3hLZwuu1r| |fD+Uj1wN3B4U7H7ni4e0w4ErH6pV7qaqePFOFdiq4K3wtRjAspmfqT0T6bjgHlfrK7P| |LWNbmBm8FQY1tl84D0uSBr563Q0ul2np9M/R5nv488EmNhZPWAsOdfozv+J/CJXrwqB| |Aar3y/2g+585ERhFz8Wrg1UEGiHm5Hchqj1XdslVx1uLImkUuzrbVcOBULtkpnLakv0| |y5HEszsPZ/IC80Z2vxpY4R/g1UBL50gH8H/wrjNOvKLchsan50oZsQnLLZCsg7GQ0+V| |0UsDhTZ3DrIAA40uA0wYnbZXfHkPMR224yuEXNPGzytFFW0Dk7W7NzwwLqBisC5AxWH| |78jEusIyBhi07jxokAa/FHGk2xDcJY1q9NUUs2zkejm/yhOixhWzMxbzc+WiFyCh0l0| |I3iY6Rw7rvp1XXwUCtTdxSp7IKomljZK1VQCuNCIcaZdDtM3l/WFkNSO43syADWJVdd| |md8eQUN3ETTti2EBmyFEKWQsiyEMosLMyczw+9tQRhQ7C9XnqKkkKSWKVAPqRxTc109| |fYI5H2EG4Ib4sEYYf0AtYJmRvIpw406dtpPzWb/ev1Hbfh23AbXv6XfR4BoUYJS3YKo| |OtkUBcccDRxnje636/Chn9h+1d7yKSYceYUyKac8QcWG6TSG9RnhheAtydtfK0DSz3t| |31DKp4MzUAZ5Y8WqoK93Hjuv+CEdiNuxzHyTBLcgmI3BAYFZhGc2hQhZeYEi3AZPTaq| |dfuKcVMlbf3+3SGVmSJWww5wIcUCu6smLKGiUjRkExJcFpUxtUZBPcuRgu0pmU3NJOL| |P/W/Pxhn+yiZiXhBrcNbgfMDkJWxteIDEnn+ltzEF5wu+D2wO3ho4uwDD+Pbi9WcmVH| |2iO4CsRZkUIlOpefK7lpv1ekl02ATQFnodFUDxkyqe4mlk8xZcH8UtPy9Zh60zsT5Tr| |czkcn8GrIWXA+ePDMFLYk3jY+xOw/LrilgWAKBrXMca+5IKNwb0HF4L8KMO/gHbBMBV| |QWdCNWpJQLgiuF4yHQQV9WES8ZuAQai+Lq/XQeKa+MBe/wRi/Z5JkbL+kKlUiEkoYuv| |MBmWehYHVwTcTZxxKds6qbNJPjASTZrAWVEQj90Zrpwwd+p4UL1d0CiANt64hRsYG2N| |mL5y+9yPlfJgtyfnOajAY+MsCum2fHOXfGKq8hAuj7zGkZJ/twre4tsiwKWYvCpoTI5| |xhD9QRbPIoO4n8XGHl938kv+Yq+DTgxeTrqPAm3HCBbrzl6ehKarJ8YtWSqxqiYpvDd| |ZiLlFrL811NiMsvkal8xu5I5zY9awnDSCr61a6FPW/wPNhy5dsFZgMpPknCL3XSJ0zh| |mKSPUHbIHmDxrM1kk9JcFdcs7DLtf5HuuYpxknm9mRFwhon7XatSZeNO9g6SlegRcUy| |tPCN+VUczGrlVevSdpTqkF+GOF9QcCLImo7FKU4faIEnvQflIr278kD+5oFn0zpY2d4| |0aEjEBpnyn1j9kzfuyqhJb+8P3LTLYSvoJqzpg2ewJwtTDpCUchayIwuritvpHtM6h3| |Fh+QPhHKmZfVbVDLn/cwVocfBOuxpihFRIWcsYKLxbNXqJfHqlrRhI/8vmpIeWbmweM| |s0P5Zcik97KVpzc6+OBZbly0LApcvJLgSKO/alU78tgR5bYvVP9UMAatXDJdbARPzrv| |NWQsw7r1BB8BcK4+ZNsvag==|
  10. The Live team really should have seperated the -Damage from Siphon and made it always on. You honestly never really notice it. As is, Claws is nearly identical to KM on most ATs and yet is numerically superior in almost every way. Ranged attack, ranged cone, yet more AoE, and a permanent damage buff in Follow Up. Not to mention most Claws attacks are lightyears faster to animate.
  11. I can't believe I missed this, as I lurk the Tanker forum most of all. My co-main (recent main is a Huntsman) is an SR/KM "light tank". I say "light tank" because in no way did I build it to tank 4* Hard Modes. Can it? Maybe with the right buffs, as it's pretty damn solid even with me tweaking it towards offense. Can drop one of the 35+ powers to fit in Taunt. SR is what let me do a lot of this, as it has crazy Global Recharge potential with Quickness and IOs. Which means proc potential. I've carefully kept all Recharge enhancements off most attacks, and it winds up spinning procs very reliably. With the slotting in Concentrated, the procs still fire with max probability. Yes, Concentrated is still too damn slow to activate. Yes, it needs animation shortening. Power Siphon sucks LESS with the Chance for BuildUp proc in it: it lets you fire a buffed Burst right away. But it still kinda sucks. And just to clarify, the -Damage that KM attacks have is ONLY active for the 20 seconds of Siphon. As far as unique secondary effects go, KM's are pretty terrible. 95% of the time you don't have the -Damage at all. But still! Flying Tanker. She wound up kinda like Genos or Mega Man. Flopping a spawn with maxed-Range Repulsing Torrent is quite fun. |MBD;23613;1443;1924;BASE64;| |GzxcAKwKeHMO5cToYFAN3FEqbwdabspHI/i0A1CaQ6mptpHyaBwI023d7kKOkBXMG/3| |J0tXXOiwgXZ1TPJ9SMozDX2qfVa/dJJ2rNtf0DF96tkkwaAB576VpGgpL0H2nQwtLaC| |SfMvzpmvOcMRbqXDCsc0DcYqhDlpB9YWGlYV8AWAGsjqFmx/2D1lKmCHtrNopF8KVCf| |N0GczYsGfljjUhua0HzTxqOr39/GigibW6IS5wK7nXOHcEW55X+5mKoIVWdwRlg3a7s| |dAOpwh1FtLClVDN24rWlhQYatkqCpz0D4S16v8th7lkIr9PwyOv8uumWbSenXPUXlc3| |HszTSe4hEPa0PUmNXvCJb3OY7CwpslxhKOploWtt6xK2um9WmFlxC2lk0d7S8MI9f1Y| |JT+ma9qUx2mA6/tUPnC63abSNIt7bEapblfaGNc8ujgm/yYQIGkUMJv2se2tm/uUTCz| |N7+J7xfbN/AGym+oQ2/rzsf004ErP6qV6qc4XIqrQe1m3/czCXfpWD9zIeqfTZrDyzu| |aIc3n4w8cXXwXhjUyMe0PiMJDTp7H2y43dBi+pPsbw70+iirnc8b1kKxzj71b34hVeb| |EIAG434YvRI97GcQYSm4pjmpfpWtAVyLbiYbmLq9rMUtONkXZv1tShfwHlyP9cojSiW| |UYdCFqH4NEuO1/YrDIJ8fkshcT/R36A2ICmST0N/iEu0JTgQZqROIs5IqSe0XxslKUc| |FycLLaau+lYSHHkrgMxQOYWugdUNzBkoa1+EZ5IeHY2cgvDhQaANLyqPMXXQxGTDNxk| |KxuQQmTghUI5UG35WhVnH9TIc7pBFvyiiKXcC21fHBaXprdlOkNbV2hF255p7ZbPXrW| |5Xw8uusRJVbkPDD+vkpxD7CAPLLjEM1ySFyRtc7Z9x5+Y+lY+JLhCW5fExb4gVic1fP| |cMw3o5b05xS2XBA2VHzAnsbAjsbAjtXFD5kGbEyCp++QYtNqwbkUxDMGAYa8dbjXuBp| |K/7T+QqaRDjKF0UicLb0xpzaQqJW16PSDk9m2DCMMkOECd5t68mXDX4kuFGDr0SMtbj| |jmO/YZ1+LnswRKNFoHYJMxYbVASYsqaUkPUjPsPjiF3rr+0I/cQOkcebJHumaPWW8HF| |U9wt2UNZCZWAT4T0HLWgLupU1eEUuwts+QpJ5FlYsaFGMeawjtj5cvDKFLUlv9nZrkv| |dqsHUB3WTPsG1U1LrJkLmQrD5BW5cTFSBVEG1DTY2bV2QlrWBAOQj5RK7pa4hRw5CeF| |SXJkoBqi/wmETXynSSNpmQnQPhbpl8ah2hxJQIrEViFwCoE1mDmYUD6VU2KQIINHY2o| |w3mnd9a3mfAoyXoCjEaGVetJwDa+aXmFjeQhuuVyEH+Ghub8E2Jrzqa4KUSc+oca6Fx| |+PSjG/dUEq0loCTBiZYaBLj1A2EH/GC0nWXjgMjIPvZgD0bHjGxMTPFB2xoHNIrBZBD| |aLIAdo1twFvYhLvQSiyAq+ipmIc2c2esku5+6lpKtUzI5DL0tdA5Kd0oZ9uk6BDnLXF| |QDKrEz+tWgAndaFLm4bEbddc0wJ+VDjhBx06FYtgXXS5CSOXY5Omyq6dTN/NRNU4IJF| |LEFBcWunWD/8+jrOqWShr8UTpyvw2DmL7K21XC6Rrq2ht5TyEC6PrPST5L2rYa/5zDw| |bdPQKR7U4xr5ZQ2Kpyx6vNO3fMEhwYDj27YZB8SL5ymSX5LRfsZ3Btph+MzLEv6qh9W| |lKLfg571tL7VNqhtiMCPNV958VelmnH9yosmOcnIb9kwdYg/2rPc/VepG9uNJskPq2i| |d9Qna8nlWdJcFeUYvfxmv5HutclxknudrMiYS04+npNKy4bd7AgUptX5+oVQwHwjO6D| |/n6zijOkh9f8i2uUzVTHTFsuSKHjfzClnrINI2raM5AQvboB|
  12. Been playing my Huntsman a LOT lately, and have just hit 50 on him. Starting the IO treadmill, but he’s already capped to Ranged. He’s a huge force multiplier, is my take. As you guys have mentioned, a Huntsman isn’t flashy (apart from chaingunning things like Second Chance Vs Magnum Force). If you’ve not seen the Red Letter Media video about Second Chance, give it a watch! I always “trim the fat” in my builds, so have settled on the full Soldier toggles, and then Maneuvers and Assault from Leadership. Guess my question is, is there any scenarios where I’d want Leadership Tactics as well? It seems overkill, but maybe I’m missing something.
  13. As a veteran Tanker (I use that term to mostly mean that I’m old), if a teammate dies during normal play it means I’m not doing my job. Sable my main does not have Taunt, per se, but uses a heavily slotted Repulsing Torrent. If someone dies on a full team with me, it’s cuz they messed around and found out. Rushers and Controllers who don’t know how to layer mez (thus dying from Immob aggro). A good Tanker herds his team as well as the mobs. You need to adjust your pace to fit the group.
  14. SableShrike

    MA/Will help

    Try this! I made an MA/WP build for Booster Girl that works in Spring Attack for another alpha strike/teleport. Playing MA on a Brute, you want BOTH Thunder Kick and Storm Kick. Storm is awesome DPS and ups your Defense, but Thunder being so fast lets you one-two mobs faster than a slower attack would. On a ramped up Brute this often two-shots Minions. Gives you a complete chain at lower levels, too. There's two ways to build for Defense. You either aim for 45% (or Incarnate cap), or you only try to get to 32.5% Defense. Aiming for 32.5% is much easier and then eating a small Luck inspiration will softcap you. Layered defenses are often better than a one-trick pony, so I built to have good values in all: Resist, Defense, Regen, +HP. (I should mention I hate Axe Kick's animation, so I take Crane instead. Axe kicks are one of the faster strikes in real martial arts, so adding the stupid flippy leg to it totally defeats the purpose of the kick. It's to break an opponent's clavicle in a rapid strike, not wave your leg around like a peacock spider. Crane flops bosses, too.) |MBD;23696;1514;2020;BASE64;| |G49cERWcHgCtjjcWhhULKSkJmmw08HN+anU4FmasHM/njvzxwV1ry6AFGsg3p6NxkYK| |8PzjeJUktWJGkxWV0MVm6+lqHBaQruMEwVhn4TJ39h3j2YgV8ATrFR37JtLXWdSrb+f| |/2/9svtZExMsrijNsIH+MG95xJgfmX4AWnQC6gCqyAjidydb5sdWfUv69ArkKui1wvE| |1dbG0PtOrfNN8grLkLSMT0Ui/SHCvFsgftudB35Y0FPLmyh+RWNX9nShRWKSPMafrFc| |oM+RP9RxUe2a7n9s1JDUbP22I3TPaO7vD8YqtphS0rRMXxUy5reony276NXPAmO2xD3| |V4Q4/n98N6aFmysEED60ftry5Xvr10Gnk1iVKxYCobD3tRErYdK8My2a0Xqg4bTspt+| |es02nNw4939wpZ1UOw1X4tdmvf7DRNgMWlia/+XHrOmSF1ZbM2qp3tMLWbkIX1Zt98M| |X8bZ+gI+BwvqvzdcRZZUtaspjexaZM7Znd28XQS/TZjqu/ZetH8ZNDrn81KzTKzGynX| |g8h5j84o1ZSCWS1fqto3Z/bL/psOiqmjoWR5KFC1nAOO204PGp2194GveIU1dPUe2ri| |ms6XNvq7ae9Hnc84HsSd6i0Kdo+UtP3HT++agaZe/zD754ud7Qq+YF8AA5Vswr4Ahyv| |cotyO0oYK0T/I+bFqzAXrH47QY0xjineL0kykhe3HgoBh/tXKxVluOEkz4M6WCe0YwF| |3XbgbhmJENlMgZXTzKjAAohGQkaRYj1PSd4rawZ1xoXSMf4GSyzgD+V7AMYQakafAMo| |ip8Kg2MiLzk9PTRVwDBQAUNCEVmJG/CZlP7U7hJF0bE2o0YyjENw3iCLMnbJQjVx36U| 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|+10Kgf7ytP6HHIQXPvO136Sa+ssjqhzwlpvA56Bd/aHA+phfnlIpDojmLVMuVQEhepx| |fH66X/Fzrc5n3Us+/Q1i+dFOq12uV6PPLS6dUjNdYeu/tmtd6pKQ6U9iTHon4fdu15B| |utNoRP7TW6BXDCNM2mIOYPy9LQmSuD435Oga6k4k8Z/9f3xyV4nTm0evkUs9A2WmHTH| |x4PpuLntY=| MAWP - Hero Brute Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Martial Arts Secondary powerset: Willpower Pool powerset (#1): Leaping Pool powerset (#2): Concealment Pool powerset (#3): Fighting Pool powerset (#4): Flight Epic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Thunder Kick A: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime 25: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime 25: Superior Unrelenting Fury: Accuracy/Damage 27: Superior Unrelenting Fury: Damage/Endurance/RechargeTime 27: Superior Unrelenting Fury: Damage/RechargeTime 29: Superior Unrelenting Fury: RechargeTime/+Regen/+End Level 1: High Pain Tolerance A: Invention: Healing 3: Invention: Healing 5: Reactive Armor: Resistance 19: Reactive Armor: Resistance/Endurance 19: Reactive Armor: Resistance/Recharge 29: Reactive Armor: Resistance/Endurance/Recharge Level 2: Storm Kick A: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge 13: Superior Brute's Fury: Accuracy/Damage/Recharge 15: Superior Brute's Fury: Accuracy/Damage 15: Superior Brute's Fury: Damage/Endurance/RechargeTime 23: Superior Brute's Fury: Damage/Recharge 23: Superior Brute's Fury: Recharge/Fury Bonus Level 4: Mind Over Body A: Reactive Armor: Resistance/Endurance 7: Reactive Armor: Resistance/Endurance/Recharge 33: Reactive Armor: Resistance 33: Reactive Armor: Endurance 34: Steadfast Protection: Resistance/+Def 3% 34: Gladiator's Armor: TP Protection +3% Def (All) Level 6: Fast Healing A: Invention: Healing 7: Invention: Healing Level 8: Crane Kick A: Hecatomb: Damage/Recharge/Accuracy 9: Hecatomb: Recharge/Accuracy 9: Hecatomb: Damage/Recharge 11: Hecatomb: Damage/Endurance 11: Hecatomb: Chance of Damage(Negative) 13: Sudden Acceleration: Knockback to Knockdown Level 10: Indomitable Will A: Luck of the Gambler: Defense/Endurance 46: Luck of the Gambler: Defense/Endurance/Recharge 48: Luck of the Gambler: Defense 48: Luck of the Gambler: Defense/Increased Global Recharge Speed 48: Luck of the Gambler: Endurance/Recharge Level 12: Warrior's Provocation A: Mocking Beratement: Threat/Placate 34: Mocking Beratement: Threat/Placate/Recharge 36: Mocking Beratement: Threat/Placate/Range 39: Mocking Beratement: Threat/Placate/Recharge/Range Level 14: Super Jump A: Launch: Jumping / Increased Jump Height Level 16: Rise to the Challenge A: Invention: Healing 17: Invention: Healing 17: Dark Watcher's Despair: To Hit Debuff 50: Dark Watcher's Despair: To Hit Debuff/Recharge 50: Dark Watcher's Despair: To Hit Debuff/Endurance 50: Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance Level 18: Focus Chi A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 20: Quick Recovery A: Invention: Endurance Modification 21: Power Transfer: EndMod 21: Power Transfer: Chance to Heal Self Level 22: Dragon's Tail A: Armageddon: Damage/Recharge/Accuracy 45: Armageddon: Recharge/Accuracy 45: Armageddon: Damage/Recharge 45: Armageddon: Damage/Endurance 46: Armageddon: Chance for Fire Damage 46: Force Feedback: Chance for +Recharge Level 24: Heightened Senses A: Luck of the Gambler: Defense/Endurance 42: Luck of the Gambler: Defense/Endurance/Recharge 43: Luck of the Gambler: Defense 43: Luck of the Gambler: Defense/Increased Global Recharge Speed 43: Luck of the Gambler: Endurance/Recharge Level 26: Eagles Claw A: Absolute Amazement: Stun/Recharge/Accuracy 37: Absolute Amazement: Recharge/Accuracy 39: Absolute Amazement: Stun/Recharge 39: Absolute Amazement: Stun/Endurance 40: Karyoplasm Exposure 40: Hecatomb: Damage Level 28: Combat Jumping A: Shield Wall: Defense 37: Shield Wall: Defense/Endurance 40: Shield Wall: Defense/Recharge 42: Shield Wall: +Res (Teleportation), +5% Res (All) 42: Reactive Defenses: Scaling Resist Damage Level 30: Spring Attack A: Superior Avalanche: Accuracy/Damage/Endurance/Recharge 31: Superior Avalanche: Accuracy/Damage/Recharge 33: Superior Avalanche: Accuracy/Damage/Endurance 36: Superior Avalanche: Accuracy/Damage 36: Superior Avalanche: Damage/Endurance 37: Superior Avalanche: Recharge/Chance for Knockdown Level 32: Strength of Will A: Unbreakable Guard: +Max HP Level 35: Superior Conditioning A: Power Transfer: Chance to Heal Self Level 38: Focused Accuracy A: Rectified Reticle: Increased Perception Level 41: Physical Perfection A: Power Transfer: Chance to Heal Self Level 44: Grant Invisibility A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 47: Stealth A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 49: Infiltration A: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Brawl A: Invention: Accuracy Level 1: Fury Level 1: Sprint A: Unbounded Leap: +Stealth Level 2: Rest A: Invention: Healing Level 1: Swift A: Invention: Run Speed Level 1: Health A: Panacea: +Hit Points/Endurance 31: Numina's Convalesence: +Regeneration/+Recovery 31: Miracle: +Recovery Level 1: Hurdle A: Invention: Jumping Level 1: Stamina A: Synapse's Shock: EndMod 3: Synapse's Shock: EndMod/Increased Run Speed 5: Power Transfer: Chance to Heal Self Level 14: Double Jump
  15. Endurance can be helped for any build by slotting Health asap! You want three special IOs for it: Miracle: +Recovery Numina’s: +Regen/+Recovery Panacea: +Heal/+Endurance This adds a considerable bit of Recovery to any build. I also try to get at least 30% End Reduction in each attack and toggle I use (roughly one SOs worth). Not slotting at least some Endurance Reduction in attacks eats massively more Endurance during protracted fights.
  16. Probly! I’m a veterinarian by trade. I use CoH as my destress time. It was either computers or hard drugs. My parents encouraged the computers. The above's Data Chunk: |MBD;24755;1570;2096;BASE64;| |G7JgAKwKbLrhMbsYKt7CQrnSJfkr9FCKdO2pOBXx4bENEEl2kp7rtIEFcNcps5RHL0u| |h9FP6hD9hlixdfa3DAtLVTC2teubr1JRp89eYPXJ1whgCFBC0f6uWKeJCggJQAO0yPR| |WCF0cxOuS8pxASd4Ah4hQBchnhNyFm+Pectsfp7s3Mnrme6ZieI5ehmSFsqH4G2UNQk| |JeMKZeWGRY5lQrxbB9cV4NJx/y2nZ5c14LMr2jweOetVwRUREQz+MULBfU55Y1OWrS3| |xVuDXTMke7bneYDY3drcfqAYd/pgtvBrimiBOqVoCeZnm096fecRzGgh7d0DSK9DOz6| |yLc6XrbndEUXO+8Oazc/H10nR/2u3jKU2C/Y9di14aZ1cg6vdY2uoNxxlmNX6xEPDtp| |G4fEoPKUZXtCXbLFpN6Dy6vVYLfmnfFJnrqkgZ+aioAy75MZ350g4jZom/rVH5xM9Tz| |N7W/qDv/Z77bMsWEUmkWqq6oiL0j+UjCvVbl6iR1vZbM/rDfineyPrNTcjPaOLR+cGk| |159kuuXf5NguFesm6urgZarsqgTt3fyoim/zMwXz/oBv+jl0NCg4dYRLIUzcx0p4p1Q| |FRkuovItWyKDrKj8adHEgEz+KdY4RnVv1Fu3B0M6X4i0/IJleF4c0J/yX2Qf5v54k1a| |3VGN/jdPqXdsP/BWFYxXUyNb5QULWcQx4kX6c7hZil4eIx3zGDDWym8TnHLLRforyB5| |Q0UEkHScQ9gDAMT7oXolKnadE95GRn31SOukK5zT72rwUvyiA3RZfe+QDGip3PMAxQR| |vWxgiHFDmGhSuj9p5QzXyPJRKeOV7r+sKB7pg5KjJCJhAWMYkfAr+AWoVH7d93o6pUa| |GDtgrFt5udsRtBPU7nxJ7cUg2DEVFTkGekdqP+n5clu/6yJgy3iM3s0AffT3WPKURRY| |wds2R4R88To0kSPAoiAqSLBrE2V6GsEbbBXQTvIZXnxbyzcu3EUOecR8FXt/4v5f/w5| |LXL/6DUlWWU/bcOR1LU7qNzcMDQvTbFeUNJv86H1H7RwOHGOIK1QBl0nixxBVHNh9TQ| |BRaC5WYmQemsxKy91tSmiWdAyc2tASMMGFBIBBxwBlp3Wnno29wg6wG/OpNUzQZsBLt| |67zAtgCJrOQX9E7uXl0sCIyQelwaKkzorVHp019RePd5E6EoNQUc+1WM/5nQPxZpT4V| |PixYsyUv0a9us0afenUfj33sSr6NC9FlcdfwPgPfZxR3N3Bl46HX6GeIJ7k57USdgUi| |Pq2plE1Oy9mPHfTx1ih40ajPfktQ7TN9TSazStDQmezECbVppollWRJJSlUcenywtiM| |yaB7rX1ljXU/lsimr7uqWw4fNcQRJ8FIXsjRDuq+mnr/uPkCD5zhjtwI7uVrhaMTQ03| |nSSMvlwRJpCjJpQHvbcpXNuKRS+BtRWRy4TKRmmG5gDFE+QNCj8yrZL5MpvaKbwZlnZ| |H8cHdkPDRlSWDN9uPlGZsEypHVDGBQrF9Gl1IxTnXFzHlqv6eX7nrvIkq7NXTNY5dj7| |0Z0T3eLA/kg8aAe4sClebktC+H5rnDsUnAZyOjYffeiN6ajuEReVSJ4vSLW2MuCqMXy| |McWC3CuhTa3olHI9nmZ8TebR7O0XqPGm3IJ6tddFwy0+lGHGwjTh2en7/tzaNIz+sHF| |Fh71ck+L2vU5Mf51nuCgShucNsBFsdyp8K5BM8IGiVem4lsR8Ej4FjCG1+XTkpf7vEt| |990u88KscYeyhjz844lLbJyQazkA1mP1ezTeZ1kDysBjLwNSH63obXy96wTgzo4WZIk| |9gN2x0/YwronuFeb8XNt0w8WX5pFAtoIsG6dZ12H6Y1kTmn6jRWXH3fCernLL3cy0hc| |okS1cOcMV2AhWLlcCIul/u8zOl/Hk+6V6H8F+/LQTNBl5TA6dyzlUNjna8Lq4BZMmuj| |W/iw5e79P1lE41eFoav5aDcPk68TtfePyCP2YuFx1fBHri+0ifSkzp4KVbMevKEtDjT| |zzsLmh9zAMzsolPlfWAwZ/lnJhKr7IahXOK1pn0pQ++gNfhHdKJuGNItkg5aMITz/8B| |z8oKMOUiQNmGr5sbg==|
  17. Will do when I’m off work! Water Blast is kinda rough in that the best attacks are gated in the mid-20s. I built this for teaming at low levels, so took the first three attacks for an actual attack chain on Positron etc. My experience with Water is that mainly you’re just waiting for a buffed Geyser to recharge. Steam Spray is great, but it comes really late in the set. Similar with Water Jet; it’s a better Hydro Blast, but comes so late you won’t have a rotation on Positron. I also tend to prefer saving Tidal stacks for Water Burst AoE. Tide Pool is crazy good. Even on DFB it’ll trivialize the Vahzilok mobs. Forgot to mention this: Toroidal is natively set for Recharge right out of the box. It comes already perma, so I just autofire it and hang in the middle of the team. Helps decrease some of the micromanagement. Ideally you want to be aggressive with Marine. Defeating enemies in Tide Pool is what triggers the knockdowns and damage buff/debuff. You won’t see this effect if you’re just standing around spamming the heal.
  18. So Marine's pretty good with IOs, it turns out. You can get pretty sick Resists (75% S/L/Cold) going as well easily cap your AoE and Ranged. Benthica - Hero Defender Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Marine AffinitySecondary powerset: Water BlastPool powerset (#1): LeapingPool powerset (#2): LeadershipPool powerset (#3): FightingPool powerset (#4): ConcealmentEpic powerset: Leviathan Mastery ────────────────────────────── Powers taken: Level 1: Soothing Wave A: Golgi Exposure3: Golgi Exposure3: Golgi Exposure Level 1: Aqua Bolt A: Superior Defender's Bastion: Accuracy/Damage/Endurance/Recharge5: Superior Defender's Bastion: Damage/Recharge11: Superior Defender's Bastion: Accuracy/Damage11: Superior Defender's Bastion: Accuracy/Damage/Endurance13: Superior Defender's Bastion: Damage/Endurance/Recharge13: Superior Defender's Bastion: Recharge/Chance for Minor PBAoE Heal Level 2: Hydro Blast A: Superior Vigilant Assault: Accuracy/Damage/Endurance/RechargeTime5: Superior Vigilant Assault: Accuracy/Damage/Endurance29: Superior Vigilant Assault: Accuracy/Damage29: Superior Vigilant Assault: Damage/Endurance/RechargeTime36: Superior Vigilant Assault: Damage/RechargeTime37: Superior Vigilant Assault: RechargeTime/PBAoE +Absorb Level 4: Water Burst A: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime36: Superior Frozen Blast: Recharge/Chance for Immobilize42: Superior Frozen Blast: Accuracy/Damage/Recharge43: Superior Frozen Blast: Accuracy/Damage/Endurance43: Superior Frozen Blast: Accuracy/Damage43: Superior Frozen Blast: Damage/Endurance Level 6: Toroidal Bubble A: Gladiator's Armor: End/Resist7: Gladiator's Armor: Resistance7: Gladiator's Armor: TP Protection +3% Def (All)17: Steadfast Protection: Resistance/+Def 3%21: Steadfast Protection: Knockback Protection Level 8: Tide Pool A: Tempered Readiness: Endurance/Recharge/Slow9: Pacing of the Turtle: Endurance/Recharge/Slow9: Invention: Slow Level 10: Combat Jumping A: Kismet: Accuracy +6% Level 12: Brine A: Touch of the Nictus: Accuracy/Endurance/Recharge15: Touch of the Nictus: Accuracy/Endurance/Healing/Absorb15: Touch of the Nictus: Accuracy/Healing/Absorb17: Touch of the Nictus: Healing/Absorb/Recharge40: Touch of the Nictus: Healing/Absorb40: Invention: Recharge Reduction Level 14: Maneuvers A: Red Fortune: Defense/Endurance37: Red Fortune: Defense/Recharge37: Red Fortune: Endurance/Recharge39: Red Fortune: Defense/Endurance/Recharge39: Red Fortune: Defense42: Red Fortune: Endurance Level 16: Tidal Forces A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 18: Shifting Tides A: Invention: Endurance Reduction19: Invention: Endurance Reduction19: Invention: Damage Increase21: Invention: Damage Increase Level 20: Boxing (Empty) Level 22: Barrier Reef A: Red Fortune: Defense/Endurance23: Red Fortune: Defense/Recharge23: Red Fortune: Endurance/Recharge25: Red Fortune: Defense25: Red Fortune: Defense/Endurance/Recharge40: Red Fortune: Endurance Level 24: Tough A: Unbreakable Guard: +Max HP Level 26: Power of the Depths A: Panacea: Heal/Endurance27: Panacea: Endurance/Recharge27: Panacea: Heal/Recharge31: Panacea: Heal/Endurance/Recharge31: Panacea: Heal Level 28: Weave A: Red Fortune: Defense/Endurance33: Red Fortune: Defense/Recharge33: Red Fortune: Endurance/Recharge33: Red Fortune: Defense/Endurance/Recharge34: Red Fortune: Defense42: Red Fortune: Endurance Level 30: Geyser A: Ragnarok: Damage/Recharge/Accuracy31: Ragnarok: Recharge/Accuracy34: Ragnarok: Damage/Recharge34: Ragnarok: Damage/Endurance36: Ragnarok: Damage Level 32: Tactics A: Rectified Reticle: Increased Perception Level 35: Shark Skin A: Gladiator's Armor: End/Resist50: Gladiator's Armor: Resistance/Rech/End50: Gladiator's Armor: Resistance Level 38: Hibernate A: Doctored Wounds: Heal/Endurance/Recharge Level 41: Spirit Shark Jaws A: Unbreakable Constraint: Hold/Recharge/Accuracy46: Unbreakable Constraint: Recharge/Accuracy48: Unbreakable Constraint: Hold/Recharge48: Unbreakable Constraint: Hold/Endurance48: Unbreakable Constraint: Chance for Smashing Damage50: Apocalypse: Chance of Damage(Negative) Level 44: Summon Coralax A: Blood Mandate: Accuracy/Damage45: Blood Mandate: Damage/Endurance45: Blood Mandate: Accuracy/Endurance45: Blood Mandate: Accuracy/Damage/Endurance46: Blood Mandate: Accuracy46: Blood Mandate: Damage Level 47: Grant Invisibility A: Shield Wall: +Res (Teleportation), +5% Res (All) Level 49: Stealth A: Reactive Defenses: Scaling Resist Damage ────────────────────────────── Inherents: Level 1: Brawl A: Invention: Accuracy Level 1: Sprint A: Unbounded Leap: +Stealth Level 1: Vigilance Level 2: Rest A: Invention: Healing Level 1: Swift A: Invention: Run Speed Level 1: Health A: Miracle: +Recovery Level 1: Hurdle A: Invention: Jumping Level 1: Stamina A: Invention: Endurance Modification39: Invention: Endurance Modification Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3
  19. My tired brain thought there may be: thanks for pointing that out! I’ll favorite the page lest I forget again.
  20. I was getting pretty brutal stutter last week with my 4070 Super, and I started messing around. Turns out the refresh rate limiter in-game doesn’t like my GSync. If I don’t run the limiter at max FPS for my system, I get microstutters especially in the zones. Not so much in missions, oddly.
  21. My namesake Tanker is an SR/KM flyer. Few things I’ve learned in the 479 hours (as of last night) I have on him: Concentrated Strike is skippable. The animation I find goofy, it animates way too slow, and most times you whiff it as someone on the team has killed your target. The first three singletargets are almost mandatory to charge your Power Siphon before a Focused Burst or AoE Burst. Damage procs save the set. I have my ATOs in my lightest attacks, but all the bigger hits have maxed Damage, no Recharge, and three damage procs each. More bigger number better. I use Repulsing Torrent instead of Taunt. With maxed damage and a few damage procs, it’s significant AoE and flops the spawn. KM may be best on Tanks or Stalker, as it gets glorious AoE radius or Assassin Strike respectively. But as a Brute you wouldn’t be as reliant on Power Siphon: Rage is basically a better version. I’ve had Sable so long I don’t even have a Mids file for him (I can respec him from memory, talk about wasted brain space). But lemme see if I can recreate him to show ya some tricks. Warning: this is not cheap. He’s my flagship character and is fully dripped in purples and Boosters. Here's my Tank: Sable Shrike - Hero Tanker Build plan made with Mids' Reborn v3.7.5 rev. 20 ────────────────────────────── Primary powerset: Super ReflexesSecondary powerset: Kinetic MeleePool powerset (#1): FlightPool powerset (#2): FightingPool powerset (#3): MedicinePool powerset (#4): ExperimentationEpic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Focused Fighting A: Reactive Defenses: Defense/Endurance3: Reactive Defenses: Defense/Endurance/RechargeTime3: Reactive Defenses: Defense5: Reactive Defenses: Defense/RechargeTime5: Reactive Defenses: Endurance/RechargeTime7: Reactive Defenses: Scaling Resist Damage Level 1: Quick Strike A: Superior Might of the Tanker: Accuracy/Damage/Endurance/Recharge17: Superior Might of the Tanker: Accuracy/Damage/Recharge21: Superior Might of the Tanker: Accuracy/Damage23: Superior Might of the Tanker: Damage/Endurance/Recharge23: Superior Might of the Tanker: Damage/Recharge25: Superior Might of the Tanker: Recharge/Chance for +Res(All) Level 2: Body Blow A: Superior Gauntleted Fist: Accuracy/Damage/Endurance/RechargeTime7: Superior Gauntleted Fist: Accuracy/Damage/RechargeTime9: Superior Gauntleted Fist: Accuracy/Damage9: Superior Gauntleted Fist: Damage/Endurance/RechargeTime11: Superior Gauntleted Fist: Damage/RechargeTime17: Superior Gauntleted Fist: RechargeTime/+Absorb Level 4: Smashing Blow A: Invention: Accuracy25: Hecatomb: Damage/Endurance27: Hecatomb: Damage27: Hecatomb: Chance of Damage(Negative)29: Touch of Death: Chance of Damage(Negative)29: Perfect Zinger: Chance for Psi Damage Level 6: Practiced Brawler A: Invention: Recharge Reduction Level 8: Focused Senses A: Luck of the Gambler: Defense/Endurance31: Luck of the Gambler: Defense/Endurance/Recharge31: Luck of the Gambler: Defense31: Luck of the Gambler: Defense/Increased Global Recharge Speed33: Luck of the Gambler: Endurance/Recharge Level 10: Hover A: Microfilament Exposure11: Kismet: Accuracy +6% Level 12: Evasion A: Luck of the Gambler: Defense/Endurance13: Luck of the Gambler: Defense/Endurance/Recharge13: Luck of the Gambler: Defense15: Luck of the Gambler: Defense/Increased Global Recharge Speed15: Luck of the Gambler: Endurance/Recharge Level 14: Fly A: Winter's Gift: Slow Resistance (20%) Level 16: Repulsing Torrent A: Invention: Accuracy34: Centriole Exposure36: Centriole Exposure36: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown36: Perfect Zinger: Threat/Placate/Range37: Perfect Zinger: Chance for Psi Damage Level 18: Evasive Maneuvers A: Hypersonic: Flying19: Hypersonic: Endurance/Flying19: Hypersonic: Endurance21: Hypersonic: Flying / Increased Fly Protection Level 20: Power Siphon A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 22: Quickness A: Invention: Flight Speed Level 24: Burst A: Invention: Accuracy37: Armageddon: Damage/Endurance37: Armageddon: Damage39: Armageddon: Chance for Fire Damage39: Eradication: Chance for Energy Damage39: Perfect Zinger: Chance for Psi Damage Level 26: Dodge A: Luck of the Gambler: Defense/Increased Global Recharge Speed33: Luck of the Gambler: Defense33: Luck of the Gambler: Defense/Endurance34: Luck of the Gambler: Defense/Recharge34: Luck of the Gambler: Defense/Endurance/Recharge Level 28: Focused Burst A: Invention: Accuracy40: Apocalypse: Damage/Endurance40: Apocalypse: Damage40: Apocalypse: Chance of Damage(Negative)42: Explosive Strike: Chance for Smashing Damage42: Perfect Zinger: Chance for Psi Damage Level 30: Agile A: Luck of the Gambler: Defense/Increased Global Recharge Speed42: Luck of the Gambler: Defense43: Luck of the Gambler: Defense/Endurance43: Luck of the Gambler: Defense/Recharge43: Luck of the Gambler: Defense/Endurance/Recharge Level 32: Lucky A: Luck of the Gambler: Defense/Increased Global Recharge Speed45: Luck of the Gambler: Defense45: Luck of the Gambler: Defense/Endurance45: Luck of the Gambler: Defense/Recharge46: Luck of the Gambler: Defense/Endurance/Recharge Level 35: Focused Accuracy A: Rectified Reticle: Increased Perception Level 38: Elude A: Shield Wall: +Res (Teleportation), +5% Res (All) Level 41: Physical Perfection A: Power Transfer: Chance to Heal Self46: Performance Shifter: EndMod46: Performance Shifter: Chance for +End Level 44: Boxing (Empty) Level 47: Tough A: Steadfast Protection: Resistance/+Def 3%48: Gladiator's Armor: TP Protection +3% Def (All)48: Unbreakable Guard: +Max HP Level 49: Aid Other A: Preventive Medicine: Chance for +Absorb ────────────────────────────── Inherents: Level 1: Brawl A: Invention: Accuracy Level 1: Gauntlet Level 1: Sprint A: Unbounded Leap: +Stealth Level 2: Rest A: Invention: Healing Level 1: Swift A: Invention: Flight Speed Level 1: Health A: Miracle: +Recovery50: Numina's Convalesence: +Regeneration/+Recovery50: Panacea: +Hit Points/Endurance Level 1: Hurdle A: Invention: Jumping Level 1: Stamina A: Power Transfer: Chance to Heal Self48: Performance Shifter: EndMod50: Performance Shifter: Chance for +End Level 14: Afterburner
  22. I ask this, because I've done an upgrade to my rig a few months back. Initially I was hanging onto parts as backup, but my setup has been integrated and stable for months now. As such I'm looking to find a home for two perfectly serviceable PC parts. Rather than deal with the hassle and scams rife in the reselling sector, I figured I'd rather help out someone who could badly use an upgrade. I'd prefer to try and find a home for these here in the EU/UK (international shipping is a bitch). But state your case even if abroad; all will be considered! Let's try to help out the person with the most potato PC we can find with this. No, this is not a scam. Yes, I and the parts are real (happy to verify this, mods!). I've been running on CoH as Sable Shrike since 2004. You guys and gals have been one of the most constant communities in my life, and so I wanted to help out as I can now. Obviously you'd need a motherboard and power suppy capable of running these, but I've got these FREE to the most deserving home: Asus DUAL OC Edition RTX 3060 Ti 8gb Intel i5 12400F Tell us the specs of your early 90s office monstrosity! Let's find the jankest of jank we can, and we can try to help you out! (P.S. I'm not liable if your Dell Dimension 486 achieves orbital velocity if you try and plug these in.)
  23. Late to the party, but on a Defender you can perma the Patron pet with enough recharge. May not seem like much on some builds, but if you can cap the pet’s Defense? This turns it into a massive singletarget damage source. At level 50, the Coralax hits for over 100 with every attack. If you can keep it alive for the 4 minutes, that is a significant amount of DPS achieved.
  24. Hi, pretty sure there’s something wonky with how the new TK is targeting. It says it has a 20 foot radius for the attract/immob effect. On Beta it seems to be doing significantly smaller. It won’t pull a full spawn of minions together, and this is repeatable. Cyclone Axe on beta seems wonked as well, so maybe it’s the attraction mechanic?
  25. In regards to Levitate, it actively makes using Telekinesis WORSE. For mediocre Levitate AoE, you lose the Containment set up on the spawn. This makes your AoE damage powers far less effective than on any other Controller set (apart from Illusion). Difference is, Illusion has masses of pets to deal damage. Mind only has the caster. For testing, I dropped Levitate and added in Wall of Force for spammable AoE. Even this with the Telekinesis changes feels very slow.
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