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WM/Rad What can I skip?


SlyGuyMcFly

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Pretty much what the title says. Started out a WM/Rad br00t and having a ton of fun with her, but I'm looking at the power sets and starting to wonder what, if anything, can be skipped to pick up epics and pool powers. Taunt and the t1 attack from WM are the only obvious ones to me. I know a lot of armor sets skip the t9 but Meltdown is only a soft crash so it's maybe worth it? If anyone has a build lying around that'd be aces, but really I'm just looking for some quick n' dirty pointers. Cheers!

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taunt and the T1 attack are pretty much it. Rad armor is one of the best armors in the game, but unlike some of the less powerful armors you pay for it in power picks. some people skip shatter because of the long animation and the near uselessness of 'everything in a line' melee aoe's, but it is still a good attack... just slightly less good than the rest (and way better than pools)

and Meltdown is about it for skipping radiation armor... and again, the combination is incredibly powerful, and meltdown itself is also extremely good comparatively for a T9... but post incarnates, I find myself seldom using it, it's rare enough that I get better use out of slotting another LOTG mule. awesome is awesome, but when you are already pushing resistance and defense caps, it just doesn't offer much that you don't already have in your set.

Prior to incarnates though, I wouldn't skip ANYTHING in Rad armor.... you want skippable powers? Pick suckier sets 🙂

 

The problem is that even Mace's tier 1, Bash, is a pretty darned good attack. they REALLY buffed the heck out of the set.

Edited by Frostweaver
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Thanks for the advice, Frostweaver! Epic pools might actually the most skippable part of the combo, I had another look at them in Mids and nothing really stands out in a big way. I mean, Mu is never going to be bad pick, but I'm already hella starved for slots so I think I'll just get a couple LotG mule picks like Afterburner and Hover.

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War Mace also has Crowd Control, which is a huge cone attack, definitely don't skip that one. I wouldn't skip anything in Rad Armor either. Meltdown you only use when you're really in trouble, which isn't too often. but it's good to have that extra layer of protection. This is speaking as a RadArmor/WM tanker. I'm assuming the Brute sets are identical.

Edited by KC4800
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Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

The Nuclear KLONK: Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Radiation Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Pulverize -- GldStr-Acc/Dmg:50(A), GldStr-Dam/Rech:50(48), GldStr-Dam/End/Rech:50(48), GldStr-Acc/End/Rech:50(50), GldStr-Acc/Dmg/End/Rech:50(50)
Level 1: Alpha Barrier -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(5), UnbGrd-Rchg/ResDam:50(7), UnbGrd-ResDam/EndRdx/Rchg:50(7), GldArm-3defTpProc:50(19)
Level 2: Jawbreaker -- SprBrtFur-Acc/Dmg:50(A), SprBrtFur-Dmg/Rchg:50(45), SprBrtFur-Acc/Dmg/Rchg:50(46), SprBrtFur-Dmg/EndRdx/Rchg:50(46), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(46), SprBrtFur-Rech/Fury:50(48)
Level 4: Gamma Boost -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(23), Pnc-Heal/Rchg:50(25), Pnc-Heal/EndRedux/Rchg:50(27), Pnc-Heal:50(27)
Level 6: Proton Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(9), UnbGrd-Rchg/ResDam:50(9), UnbGrd-ResDam/EndRdx/Rchg:50(11), StdPrt-ResDam/Def+:30(17)
Level 8: Clobber -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(43), SprBlsCol-Acc/Dmg/EndRdx:50(43), SprBlsCol-Acc/Dmg/Rchg:50(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(45)
Level 10: Fallout Shelter -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(11), UnbGrd-Rchg/ResDam:50(13), UnbGrd-ResDam/EndRdx/Rchg:50(13), UnbGrd-Max HP%:50(19)
Level 12: Kick -- FrcFdb-Rechg%:50(A)
Level 14: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(15), UnbGrd-Rchg/ResDam:50(15), UnbGrd-ResDam/EndRdx/Rchg:50(17)
Level 16: Radiation Therapy -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(42), FuroftheG-Dam/End/Rech:50(42), FuroftheG-Acc/End/Rech:50(42), FuroftheG-Acc/Dmg/End/Rech:50(43)
Level 18: Whirling Mace -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(39), FuroftheG-Dam/End/Rech:50(40), FuroftheG-Acc/End/Rech:50(40), FuroftheG-Acc/Dmg/End/Rech:50(40)
Level 20: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(21), ShlWal-ResDam/Re TP:50(21), Rct-ResDam%:50(23)
Level 22: Beta Decay -- AchHee-ResDeb%:20(A)
Level 24: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(25)
Level 26: Shatter -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(34), FuroftheG-Dam/End/Rech:50(34), FuroftheG-Acc/End/Rech:50(37), FuroftheG-Acc/Dmg/End/Rech:50(37)
Level 28: Particle Shielding -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(29), Pnc-Heal/Rchg:50(29), Pnc-Heal/EndRedux/Rchg:50(31), Pnc-Heal:50(31)
Level 30: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(31)
Level 32: Crowd Control -- SprUnrFur-Acc/Dmg:50(A), SprUnrFur-Dmg/Rchg:50(33), SprUnrFur-Acc/Dmg/Rchg:50(33), SprUnrFur-Dmg/EndRdx/Rchg:50(33), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(34), SprUnrFur-Rchg/+Regen/+End:50(39)
Level 35: Ground Zero -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(36), SprAvl-Acc/Dmg/EndRdx:50(36), SprAvl-Acc/Dmg/Rchg:50(36), SprAvl-Acc/Dmg/EndRdx/Rchg:50(37)
Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(39)
Level 41: Assault -- EndRdx-I:50(A), EndRdx-I:50(50)
Level 44: Super Jump -- WntGif-ResSlow:50(A)
Level 47: Superior Conditioning -- PrfShf-End%:50(A)
Level 49: Physical Perfection -- RgnTss-Regen+:30(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(3), Mrc-Rcvry+:40(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(5)
Level 50: Cardiac Core Paragon
------------

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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Backport from a DB/Rad in the Archives due to similar enhancement slottings.

 

Soft-caps to S/L/F/C/M defenses. 

 

Scaling 80%+ Resists to S/L/F damages

 

Scaling 70% Resists to E/T damages :: hard capped with [Meltdown]

 

Scaling ~55% Resists to C/N damages

 

Perma Particle Shielding] at 43s recharge on 60s timer generating ~39+hp/s regen.

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Brute - Mace - Rad - R1: Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Radiation Armor
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Pulverize -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Acc/Dmg/Rchg(9), SprBrtFur-Acc/Dmg/EndRdx/Rchg(15)
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-Max HP%(5), StdPrt-ResDam/Def+(5)
Level 2: Gamma Boost -- Pnc-Heal/+End(A)
Level 4: Proton Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam(7)
Level 6: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(13), Rct-ResDam%(15), Rct-Def/EndRdx(21)
Level 8: Bash -- SprBrtFur-Dmg/Rchg(A), SprBrtFur-Dmg/EndRdx/Rchg(9), SprBrtFur-Rech/Fury(11), Hct-Dam%(21)
Level 10: Fallout Shelter -- GldArm-3defTpProc(A), GldArm-End/Res(11)
Level 12: Taunt -- PrfZng-Dam%(A)
Level 14: Super Speed -- BlsoftheZ-Travel/EndRdx(A)
Level 16: Radiation Therapy -- Pnc-Heal(A), Pnc-Heal/EndRedux/Rchg(17), Pnc-Heal/Rchg(17), Pnc-EndRdx/Rchg(19), Pnc-Heal/EndRedux(19)
Level 18: Whirling Mace -- Arm-Dam%(A), Arm-Dmg/EndRdx(23), Arm-Acc/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Dmg/Rchg(40)
Level 20: Beta Decay -- SphIns-%ToHit(A), SphIns-Acc/EndRdx/Rchg(25), SphIns-ToHitDeb/EndRdx/Rchg(25), SphIns-Acc/ToHitDeb(31), SphIns-ToHitDeb(33), AchHee-ResDeb%(43)
Level 22: Combat Jumping -- LucoftheG-Rchg+(A), Ksm-ToHit+(23)
Level 24: Clobber -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Acc/Dmg/Rchg(40), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg(46)
Level 26: Shatter -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(27), SprUnrFur-Dmg/EndRdx/Rchg(27), SprUnrFur-Acc/Dmg/Rchg(33), SprUnrFur-Dmg/Rchg(33), SprUnrFur-Acc/Dmg(46)
Level 28: Particle Shielding -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(29), Prv-Heal/Rchg(29), Prv-EndRdx/Rchg(31), Prv-Heal/EndRdx(31), Prv-Heal(50)
Level 30: Build Up -- GssSynFr--Build%(A)
Level 32: Crowd Control -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-Acc/Dmg/Rchg(34), Obl-Dmg/Rchg(34), Obl-Acc/Rchg(37), Obl-Dmg(39)
Level 35: Ground Zero -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg(37)
Level 38: Kick -- FrcFdb-Rechg%(A)
Level 41: Soul Tentacles -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(42), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Dmg/EndRdx(43), SprFrzBls-Acc/Dmg(46)
Level 44: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(45), Ags-ResDam(45)
Level 47: Weave -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(48), ShlWal-Def/EndRdx(48), LucoftheG-Def/EndRdx(48)
Level 49: Meltdown -- Ags-ResDam/Rchg(A), Ags-EndRdx/Rchg(50), Ags-ResDam/EndRdx/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 50: Agility Radial Paragon 
Level 0: Born In Battle 
Level 0: High Pain Threshold 
Level 0: Invader 
Level 0: Marshal 
------------

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On 9/18/2019 at 2:05 AM, SlyGuyMcFly said:

Thanks for the advice, Frostweaver! Epic pools might actually the most skippable part of the combo, I had another look at them in Mids and nothing really stands out in a big way. I mean, Mu is never going to be bad pick, but I'm already hella starved for slots so I think I'll just get a couple LotG mule picks like Afterburner and Hover.

Not to put too fine a point on it, but some of my attacks are two slotted with a very rare damage +5 and a crap set accuracy/damage or accuracy/damage/end +5. They hit just as hard and as often as the 6 slotted attacks, while giving you slots to use elsewhere. You'd be amazed at how destructive the whole fighting pool can be simply two slotted while you let your other IO sets and hasten deal with accuracy and recharge.

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On 9/21/2019 at 4:25 PM, SlyGuyMcFly said:

Thanks a lot for the builds, both of you! Way, way out of what I can currently afford but they definitely give me substantial guidance on slotting and what sorts of bonuses to go for.


If you can, join ship raids whenever possible.
They're one of the most regularly lucrative activities available in the game.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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