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Time/Fire - Def or Cor


scarhead

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I posted awhile ago about creating a steamroll all buff/debuff team. My mates and I made our toons and have done some work with it, but it has been tough sledding for me. I made a son/son def and I'm not really happy with him.

 

Recently I was browsing the Cor forum and saw this build for a Fire/Time Cor that looked really intriguing. DPS Support Tank 

Then I got to thinking, what would changing this to a defender look like? I put it together and it looks like better buffs, as I expected, but the damage looked to be pretty close. I know it's not accounting for scourge, so my question is, what would be the pros and cons of using this build on def vice cor?

 

Thanks.

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Def or Cor: Level 50 Magic Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Fire Blast
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Dark Mastery

Villain Profile:
------------
Level 1:    Time Crawl            TmpRdn-Acc/EndRdx(A)
Level 1:    Flares                Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(5), Apc-Dmg/EndRdx(5)
Level 2:    Temporal Mending        Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(7), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(9), Prv-Absorb%(11)
Level 4:    Fire Ball            SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(11), SprDfnBst-Dmg/EndRdx/Rchg(13), SprDfnBst-Acc/Dmg/EndRdx(13), SprDfnBst-Acc/Dmg/EndRdx/Rchg(15), SprDfnBst-Rchg/Heal%(15)
Level 6:    Time's Juncture            DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(17), DarWtcDsp-Rchg/EndRdx(17), DarWtcDsp-ToHitDeb/EndRdx(19)
Level 8:    Spirit Ward            Heal-I(A)
Level 10:    Hasten                RechRdx-I(A)
Level 12:    Rain of Fire            Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(19), Rgn-Acc/Rchg(21), Rgn-Dmg/EndRdx(21), Rgn-Knock%(23)
Level 14:    Super Speed            BlsoftheZ-ResKB(A)
Level 16:    Maneuvers            LucoftheG-Rchg+(A), Rct-ResDam%(23), Rct-Def/EndRdx(25)
Level 18:    Farsight            LucoftheG-Rchg+(A), HO:Membr(25), HO:Membr(27), ShlWal-ResDam/Re TP(27)
Level 20:    Aim                GssSynFr--Build%(A)
Level 22:    Mystic Flight            BlsoftheZ-ResKB(A)
Level 24:    Temporal Selection        Heal-I(A)
Level 26:    Slowed Response            AchHee-ResDeb%(A)
Level 28:    Blaze                SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(29), SprVglAss-Dmg/EndRdx/Rchg(29), SprVglAss-Acc/Dmg/EndRdx(31), SprVglAss-Acc/Dmg/EndRdx/Rchg(31), SprVglAss-Rchg/+Absorb(31)
Level 30:    Rune of Protection        StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(33), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Rchg/ResDam(33), UnbGrd-EndRdx/Rchg(34)
Level 32:    Chrono Shift            NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(34), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(36), NmnCnv-Heal(36), NmnCnv-Regen/Rcvry+(36)
Level 35:    Blazing Bolt            StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(37), StnoftheM-Dmg/ActRdx/Rchg(37), StnoftheM-Dmg/EndRdx/Rchg(37), StnoftheM-Dam%(39), Apc-Dam%(39)
Level 38:    Inferno                Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(42)
Level 41:    Dark Consumption        Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43)
Level 44:    Dark Embrace            GldArm-3defTpProc(A), Ags-Psi/Status(45), Ags-ResDam/EndRdx(45), Ags-ResDam/Rchg(45), Ags-ResDam/EndRdx/Rchg(46), Ags-ResDam(46)
Level 47:    Soul Drain            Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(48), Arm-Acc/Rchg(48), Arm-Dmg/EndRdx(48), Arm-Dam%(50), FuroftheG-ResDeb%(50)
Level 49:    Combat Jumping            LucoftheG-Rchg+(A)
Level 1:    Brawl                Empty(A)
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        UnbLea-Stlth(A)
Level 1:    Sprint                Qck-EndRdx/RunSpd(A)
Level 1:    Vigilance    
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Run-I(A)
Level 2:    Health                Mrc-Rcvry+(A), Pnc-Heal/+End(46)
Level 2:    Hurdle                Jump-I(A)
Level 2:    Stamina                PrfShf-End%(A), PrfShf-EndMod(50)
Level 50:    Agility Core Paragon    
Level 50:    Clarion Radial Epiphany    
Level 50:    Reactive Radial Flawless Interface    
Level 50:    Void Radial Final Judgement    
Level 50:    Banished Pantheon Core Superior Ally    
Level 50:    Support Core Embodiment    
------------

| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|

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I happen to have made my first (non farming) character on Homecoming as a Time/Fire defender, because I dearly loved my fire/time corr from live and wanted to see how the inverse played.

 

Honestly, for "feel" (I haven't analyzed a session with Hero stats) the main difference is, as you suspected, Scourge, at least against big targets (meaning AVs/GMs).  They both were/are safe and lethal in general play even as you ratchet up the difficulty and size.

 

That reminds me, because this was my first character, I used a "bargain" build (meaning Posis instead of Ragnarok, that kind of thing).  I need to finally get around to a "premium" build then I can better make an apples-apples comparison (that Corr on live was "premium")

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When it comes to soul drain or fulcrum shift or other multi hit dmg buffs you cannot trust mids damage numbers. In the end fire/time corr will be better overall with considerable  investment. The buffs on a defender will be higher, but often the buffs from power boost/radial clarion+farsight are so significant you don't need anymore as a corr for almost all teams. The damage between a corruptor and defender when buffed with soul drain and any other dmg buffs is very significant and it is due to the higher base damage instead of scourge. 

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Corr would be an easy pick for me. I even stumbled upon the idea after thinking how good it could be. Unfortunately Fire is simply better on a corr.

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Waterpark: Water/temp Blaster. 5. Project Next: Ice/stone Brute. 6. Mighty Matt: Rad/bio Brute. 7. Without Pause: Claws/wp Brute. 8. Emma Strange: Ill/dark. 9. Nothing But Flowers: Plant/storm Controller. 10. Obsidian Smoke: Fire/dark Corr. 

 

"Downtime is for mortals."

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  • 2 weeks later

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