Jump to content

Recommended Posts

Posted

I really really like the electric control powerset. To me, it's just really fun to pacify a group of enemies with a group hold or sleep, then wade in with my conductive field and leech the will out of every enemy in the area. Thematically for this toon, it's paired with /Force Field to match her backstory, so that's how this unlikely combination of powersets got slapped together. Oh, and she's got a scepter (Mace Mastery), cause she's the Queen of Paragon.

 

Anyway, since I was crazy enough to take this toon all the way to level 50, I'm looking for suggestions on actually refining the powers and enhancements. Through Mid's Reborn I was able to get ranged defense up to 40%, but I have no idea what the softcap is. Melee defense I'm less concerned about since I tend to use Hover a lot and kite enemies/let my pets distract them in melee range.

 

Anyway, looking for suggestions if people see holes in my build/advice for Electric Control/advice for Force Field/advice for et cetera.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

The Queen I: Level 50 Technology Controller
Primary Power Set: Electric Control
Secondary Power Set: Force Field
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Tesla Cage -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprWiloft-Rchg/Dmg%(7)
Level 1: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 2: Chain Fences -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(9), SprOvrPrs-Rchg/Energy Font(11)
Level 4: Deflection Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(15), RedFrt-EndRdx/Rchg(15), RedFrt-Def/EndRdx/Rchg(17), RedFrt-Def(17), RedFrt-EndRdx(19)
Level 6: Jolting Chain -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(19), Dcm-Acc/EndRdx/Rchg(21), Dcm-Acc/Dmg/Rchg(21), Dcm-Build%(23), GldJvl-Dam%(23)
Level 8: Conductive Aura -- PrfShf-EndMod/Acc(A), Pnc-Heal/+End(13), Prv-Absorb%(25)
Level 10: Insulation Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(25), RedFrt-EndRdx/Rchg(27), RedFrt-Def/EndRdx/Rchg(27), RedFrt-Def(29), RedFrt-EndRdx(29)
Level 12: Static Field -- FrtHyp-Sleep/Rchg(A), FrtHyp-Acc/Rchg(31), FrtHyp-Acc/Sleep/Rchg(31), FrtHyp-Sleep/EndRdx(31), FrtHyp-Plct%(33)
Level 14: Hover -- LucoftheG-Def/Rchg+(A)
Level 16: Fly -- WntGif-ResSlow(A)
Level 18: Paralyzing Blast -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(33), SprEnt-End/Rchg(33), SprEnt-Acc/Hold/End(34), SprEnt-Acc/Hold/End/Rchg(34), SprEnt-Rchg/AbsorbProc(34)
Level 20: Dispersion Bubble -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(36), RedFrt-EndRdx/Rchg(36), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(37), RedFrt-EndRdx(37)
Level 22: Hasten -- RechRdx-I(A)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 26: Synaptic Overload -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(37), CrcPrs-Acc/Conf/Rchg(39), CrcPrs-Acc/Rchg(39), CrcPrs-Conf/EndRdx(39), CrcPrs-Conf%(40)
Level 28: Tactics -- GssSynFr--ToHit/Rchg/EndRdx(A), GssSynFr--ToHit/EndRdx(40), GssSynFr--ToHit(40)
Level 30: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 32: Gremlins -- ExpRnf-Acc/Dmg(A), ExpRnf-EndRdx/Dmg/Rchg(42), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-+Res(Pets)(42)
Level 35: Poisonous Ray -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Acc/Dmg/Rchg(43), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(45), AchHee-ResDeb%(45)
Level 38: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(45), LucoftheG-Def/Rchg+(46)
Level 41: Disruptor Blast -- Rgn-Dmg(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50)
Level 44: Summon Tarantula -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-Dmg/EndRdx(50), CaltoArm-+Def(Pets)(50)
Level 47: Force Bubble -- EndRdx-I(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(13)
Level 50: Musculature Core Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Preemptive Core Flawless Interface 
Level 50: Knives of Vengeance Core Superior Ally 
Level 50: Barrier Core Epiphany 
Level 50: Assault Core Embodiment 
------------
------------
Set Bonus Totals:

  • 20% DamageBuff(Smashing)
  • 20% DamageBuff(Lethal)
  • 20% DamageBuff(Fire)
  • 20% DamageBuff(Cold)
  • 20% DamageBuff(Energy)
  • 20% DamageBuff(Negative)
  • 20% DamageBuff(Toxic)
  • 20% DamageBuff(Psionic)
  • 5% Defense
  • 5% Defense(Fire)
  • 5% Defense(Cold)
  • 18.75% Defense(Energy)
  • 18.75% Defense(Negative)
  • 22.5% Defense(Ranged)
  • 2.5% Defense(AoE)
  • 2.25% Max End
  • 8% Enhancement(Held)
  • 8% Enhancement(Stunned)
  • 8.8% Enhancement(Terrorized)
  • 12% Enhancement(Confused)
  • 16% Enhancement(Immobilized)
  • 16% Enhancement(Sleep)
  • 111.3% Enhancement(RechargeTime)
  • 45% Enhancement(Accuracy)
  • 15% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 72.49 HP (7.13%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • MezResist(Confused) 72.5%
  • MezResist(Held) 72.5%
  • MezResist(Immobilized) 72.5%
  • MezResist(Sleep) 72.5%
  • MezResist(Stunned) 72.5%
  • MezResist(Terrorized) 72.5%
  • 20% (0.33 End/sec) Recovery
  • 10% (0.42 HP/sec) Regeneration
  • 50% ResEffect(SpeedFlying)
  • 50% ResEffect(RechargeTime)
  • 50% ResEffect(SpeedRunning)
  • 20.5% Resistance(Smashing)
  • 20.5% Resistance(Lethal)
  • 38.5% Resistance(Fire)
  • 38.5% Resistance(Cold)
  • 14.5% Resistance(Energy)
  • 14.5% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 15% SpeedRunning

 

Thanks all!

Behold my altitis

Webmistress Shelob - Crab Spider Soldier (50)

Bulldog Palmieri - AR/Devices Blaster (50)

Queen I - Elec/FF Controller (50)

Sir Bedrock - Fire/Stone Brute (50)

  • 2 months later
Posted

Just saw this thread for the first time today - one hour after taking my own Electric/FF controller to 50!

 

Gotta say I'm debating whether to cannabalise him for the IOs or try fixing him as he's been quite slow to play.  And as much as I love FF there's not a lot there that's of use to other players at higher levels.

 

Would be very interested in any reviews / critiques of the build initially posted.

Posted (edited)

Okay, I was supposed to come back to this in October.

Well.  I"M BACK!

Sorry!  Sorry!

As will come as a surprise to NOBODY, I'm submitting a very TANKY build.

 

 

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Electric Control
Secondary Power Set: Force Field
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Tesla Cage -- SprEnt-Acc/Hold:50(A), SprEnt-Hold/Rchg:50(5), SprEnt-End/Rchg:50(5), SprEnt-Acc/Hold/End:50(7), SprEnt-Acc/Hold/End/Rchg:50(7), SprEnt-Rchg/AbsorbProc:50(9)
Level 1: Personal Force Field -- LucoftheG-Rchg+:50(A), Rct-ResDam%:50(3), ShlWal-ResDam/Re TP:50(3)
Level 2: Chain Fences -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(11), SprOvrPrs-EndRdx/Rchg:50(11), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(13), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(13), SprOvrPrs-Rchg/Energy Font:50(15)
Level 4: Deflection Shield -- LucoftheG-Rchg+:50(A), Krm-ResKB:30(46)
Level 6: Jolting Chain -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(15), SprWntBit-Acc/Dmg/EndRdx:50(23), SprWntBit-Acc/Dmg/Rchg:50(25), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(31), SprWntBit-Rchg/SlowProc:50(34)
Level 8: Hover -- Rct-Def:50(A), Rct-Def/EndRdx:50(9)
Level 10: Insulation Shield -- LucoftheG-Rchg+:50(A), Krm-ResKB:30(46)
Level 12: Conductive Aura -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(43), Prv-EndRdx/Rchg:50(43), Prv-Heal/Rchg:50(43), Prv-Heal/Rchg/EndRdx:50(45), Prv-Absorb%:50(45)
Level 14: Kick -- Empty(A)
Level 16: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(17), UnbGrd-Rchg/ResDam:50(17), UnbGrd-ResDam/EndRdx/Rchg:50(19), StdPrt-ResDam/Def+:30(19), GldArm-3defTpProc:50(21)
Level 18: Paralyzing Blast -- UnbCns-Hold/Rchg:50(A), UnbCns-Acc/Hold/Rchg:50(40), UnbCns-Acc/Rchg:50(40), UnbCns-EndRdx/Hold:50(40), UnbCns-Dam%:50(42)
Level 20: Dispersion Bubble -- Rct-Def:50(A), Rct-Def/EndRdx:50(21), Rct-Def/EndRdx/Rchg:50(42)
Level 22: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(23), Rct-Def/EndRdx/Rchg:50(45)
Level 24: Combat Jumping -- Rct-Def:50(A), Rct-Def/EndRdx:50(25)
Level 26: Synaptic Overload -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(27), SprWiloft-EndRdx/Rchg:50(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(29), SprWiloft-Rchg/Dmg%:50(31)
Level 28: Repulsion Field -- FrcFdb-Dmg/KB:50(A), FrcFdb-Acc/KB:50(48), FrcFdb-Rchg/KB:50(48), FrcFdb-Rchg/EndRdx:50(48), FrcFdb-Dmg/EndRdx/KB:50(50), FrcFdb-Rechg%:50(50)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31)
Level 32: Gremlins -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(33), ExpRnf-Dmg/EndRdx:50(33), ExpRnf-Acc/Dmg/Rchg:50(33), ExpRnf-EndRdx/Dmg/Rchg:50(34), ExpRnf-+Res(Pets):50(34)
Level 35: Repulsion Bomb -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(36), SprFrzBls-Acc/Dmg/EndRdx:50(36), SprFrzBls-Acc/Dmg/Rchg:50(36), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(37), SprFrzBls-Rchg/ImmobProc:50(37)
Level 38: Force Bubble -- EndRdx-I:50(A), EndRdx-I:50(46)
Level 41: Scorpion Shield -- Rct-Def:50(A), Rct-Def/EndRdx:50(42), Rct-Def/EndRdx/Rchg:50(50)
Level 44: Fly -- BlsoftheZ-ResKB:50(A)
Level 47: Super Speed -- Clr-Stlth:50(A)
Level 49: Afterburner -- LucoftheG-Rchg+:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(37), Mrc-Rcvry+:40(39)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(39), EndMod-I:50(39)
Level 50: Cardiac Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Reactive Core Flawless Interface
Level 50: Storm Elemental Core Superior Ally
Level 50: Ageless Core Epiphany
Level 50: Melee Core Embodiment
------------

 

| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1524;673;1346;HEX;|
|78DA6593594F53511485CF6D6F2DA52045686929055AE6A952F5514364280E34C19|
|8F84A9A72C1260D25A526FA260E7FC0C4F00F94417D727E72FC0DBEF8A618401904|
|8CBCD5DDAE056DBC376DBE73D6D97B9D7DF73D277673B8E2D9E8FC80D25C43A9F8D|
|CDCC4507A269B49A75246C6168B4F27132AFFD8E5DF525C390C0A8FA48C4436934C|
|1C0AFE9298C11B5353E1683A933026A2492335A99CE3694989A692D3D7B39518E78|
|7C999E98AC26CCC88CFCAA4BC30B93A6B18930D23B3C944B8C4331617B7587C2E6B|
|646E79A5A61EF97F73293E399B7AA72B15D195FE9EFC001EFB487E02CB3E8367B5A|
|35C8B726B05CDB267052F83DFC55FA3BFE6455EB98FAC072BFC6403783C009E9344|
|2B72352BFDFB0E642AEBABE26BA3AF6D91794BA06719F4AE808D4FC0E053D0211FC|
|4AEC1D7BE853ACBB6C101D11DDCD3F1DF9E3F644F27F774AE21BE7B9DDC207F82BD|
|BFC84DF643F6AC44AEAACCC9A3ACA254A10A5BD53EA25C7FC8BFE08903B24E2B545|
|07B0AF335A9A41A6E7AF588A5A07544C951F202D875113C2F1635D8CF52C3B7AEE5|
|5B77ED82BAD4E4668C9B311EC6F432C6233175EC5E1D63BC8C5997BA7CEC90EF11B|
|4FAC7E422D8B0442E838D2BE0A078FA99EBBF8D9A4FCE9377C8BB60E41E791F0C49|
|4D01D614C81FEBBC2FB9213535D1B7691BF1CD3BE46F72170CEE91FBE0907886981|
|B7A8ED3D3F2827C49BE025B5F936FC061C96DE3496A0BA2963EF2A17CBC4EF6B993|
|3DEC620F23ECB353DEA90731AAE72BEA69112D4C2DEC80A63C4AF5F364F5F3C4E62|
|F126FA6FCF2A72D505472DDA6D57E93123129A74DCA1993326652C6F5A3FBAFB482|
|E2701DDDEADC66B9AC6AA5ABDB45C5A205D189D66B78ABF64BC20E5D6D99B2764AB|
|316D097F60764337A3E5023404CCE575B1C7F29D1AFB88BE38512FD6DA838FE073C|
|AD0CBD|
|-------------------------------------------------------------------|

 

Edited by Hyperstrike

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted (edited)

I propose the version below.

 

First and foremost, as a Force Field character, I highly recommend taking Power Boost. Power Boosted Deflection and Insulation Shield are the main reason to roll Force Field IMO. Power Boost also will increase the strength of your endurance drains. It will also provide you with 15 seconds of super powerful shielding--in this build, when Power Boost is active, you're soft capped to all positions and damage types.

 

For the incarnate slot, I'd pick something with Endurance Drain. I picked the side of the Muscular tree that provides 33% Endurance Mod. This is big because it lets us underslot for endurance drain in multiple electric powers. 

 

Remember that for most Controllers, the first 3 powers in the set are actually blasts more than they are controls. 

 

Jolting Chain should be slotted for procs.

 

Elec/Force Field is one of the very very few Controller builds that can get by with relatively low Recharge. Still, this has +77.5%,enough that Power Boost is up every 41 seconds.

 

 

image.thumb.png.509a8c6d8e9a36ba0ecd1796503f0690.png

 

 

Out of Power Boost:

 

image.png.7c1f39f6971e1b6a736a10d317a7664b.png

 

 

In Power Boost:

 

image.png.49139b6900c3a3e93ea2dcc09fe63dad.png

 

 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

The Queen I: Level 50 Technology Controller
Primary Power Set: Electric Control
Secondary Power Set: Force Field
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Primal Forces Mastery

Villain Profile:
Level 1: Tesla Cage -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Rchg/Hold(3), BslGaz-Acc/EndRdx/Rchg/Hold(5), UnbCns-Dam%(5), GhsWdwEmb-Dam%(7)
Level 1: Personal Force Field -- ShlWal-ResDam/Re TP(A)
Level 2: Chain Fences -- TraoftheH-Dam%(A), PstBls-Dam%(7), Rgn-Dmg(9)
Level 4: Deflection Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(13), LucoftheG-Def/EndRdx/Rchg(13), Rct-ResDam%(15), LucoftheG-Def/Rchg(15)
Level 6: Jolting Chain -- Apc-Dam%(A), GldJvl-Acc/Dmg(17), ExpStr-Dam%(17), FrcFdb-Rechg%(19), Dcm-Build%(19), GldJvl-Dam%(21)
Level 8: Conductive Aura -- EndMod-I(A)
Level 10: Insulation Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(21), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23), LucoftheG-Def/Rchg(25)
Level 12: Static Field -- FrtHyp-Plct%(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel/EndRdx(33), BlsoftheZ-ResKB(39), LucoftheG-Def(39)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 18: Paralyzing Blast -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprWiloft-EndRdx/Rchg(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprWiloft-Rchg/Dmg%(31)
Level 20: Dispersion Bubble -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31), LucoftheG-EndRdx/Rchg(33), LucoftheG-Def/EndRdx/Rchg(33)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-EndRdx/Rchg(36)
Level 24: Hover -- Ksm-ToHit+(A), DefBuff-I(39)
Level 26: Synaptic Overload -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(36), CrcPrs-Acc/Conf/Rchg(36), CrcPrs-Acc/Rchg(37), CrcPrs-Conf/EndRdx(37), CrcPrs-Conf%(37)
Level 28: Tactics -- GssSynFr--ToHit/EndRdx(A)
Level 30: Repulsion Field -- SuddAcc--KB/+KD(A)
Level 32: Gremlins -- ExpRnf-Acc/Dmg(A), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-+Res(Pets)(40), SlbAll-Build%(42), OvrFrc-Dam/KB(42)
Level 35: Power Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(42), Thn-Dmg/Rchg(43), Thn-Acc/Dmg/EndRdx(43), Thn-Dmg/EndRdx/Rchg(43), Thn-Acc/Dmg/Rchg(45)
Level 38: Conserve Power -- RechRdx-I(A), RechRdx-I(45)
Level 41: Energy Torrent -- FrcFdb-Rechg%(A), PstBls-Dam%(45), PstBls-Dmg/Rng(46), PstBls-Dmg/EndRdx(46), PstBls-Acc/Dmg(46), PstBls-Acc/Dmg/EndRdx(48)
Level 44: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(50), GldArm-3defTpProc(50), StdPrt-ResDam/Def+(50)
Level 47: Power Boost -- RechRdx-I(A)
Level 49: Force Bubble -- EndRdx-I(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(9)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(11)
Level 50: Ion Core Final Judgement 
Level 50: Preemptive Core Flawless Interface 
Level 50: Knives of Vengeance Core Superior Ally 
Level 50: Barrier Core Epiphany 
Level 50: Assault Core Embodiment 
Level 50: Musculature Radial Paragon 
------------
------------
Set Bonus Totals:

  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 7.56% Defense(Smashing)
  • 7.56% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 17.88% Defense(Energy)
  • 17.88% Defense(Negative)
  • 6% Defense(Psionic)
  • 9.13% Defense(Melee)
  • 22.25% Defense(Ranged)
  • 6% Defense(AoE)
  • 4% Enhancement(Stunned)
  • 4% Enhancement(Held)
  • 4.4% Enhancement(Terrorized)
  • 8% Enhancement(Confused)
  • 8% Enhancement(Sleep)
  • 2.5% Enhancement(Max EnduranceDiscount)
  • 77.5% Enhancement(RechargeTime)
  • -0.85 Enhancement(Knockback)
  • 8% Enhancement(Immobilized)
  • 67% Enhancement(Accuracy)
  • 13.5% SpeedFlying
  • 122.1 HP (12%) HitPoints
  • 13.5% JumpHeight
  • 13.5% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 35%
  • MezResist(Held) 35%
  • MezResist(Immobilized) 35%
  • MezResist(Sleep) 35%
  • MezResist(Stunned) 35%
  • MezResist(Terrorized) 35%
  • MezResist(Teleport) 100% (20% chance)
  • 13% (0.22 End/sec) Recovery
  • 50% (2.12 HP/sec) Regeneration
  • 33% Resistance(Smashing)
  • 20.25% Resistance(Fire)
  • 20.25% Resistance(Cold)
  • 21.75% Resistance(Energy)
  • 21.75% Resistance(Negative)
  • 18% Resistance(Toxic)
  • 18% Resistance(Psionic)
  • 33% Resistance(Lethal)
  • 13.5% SpeedRunning
| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1552;732;1464;HEX;|
|78DA6594CB4F135114C6EFD029D007D032E54D4B1FBC5B0B45971A222F8342C448D|
|CF8A84D196893A16DA62591A50BFE01372E7CA10B454DDC68D4FFC1C74A8D896E0C|
|BE13950026BA30F530E78369D226CDEF9EEF9E73EE77EF9D99E90B63CE07472E0E0|
|BC935AA25F2F9F8683653D0B39AA6EAF6593599CA64B5ECC2B24508E1984DA9FE13|
|4BAA9AF14F56511C3233778BA2E39A9A2CE8E9E4AED0569233B2343F1F9DC8EA493|
|53E9156B539E19CC952C9949AC8A5330B7623389953D5B9BA5D7D4ED5F3A974CE61|
|C4135A7A2155681DCFA593D1193DBD98D0E246B37C7C3A912FA8FA7233790AD37FD|
|D25F02B5AC5AB0A21BCB2A8780DBE61CA6FC149624C16958B92C183D25EAD10C72C|
|86F691FAB15CAC90AE705EE55361B07A88EB0F916CC19A9606CEB17B984E17A8306|
|BB7B86FAD9BE34FD4DF8A5A6B8CFBB9FA38C7B54CB1228BFA15620FF1AA30E889F0|
|FC67AAAD92D86F959F3D0D536CE37EB20D5E3C58BB119E1AE1A9191EBE501F07F6E|
|D38CD1E1AE9926BB8B7A5067DFCEF78AEFB3D887E41CAADE35CA92ECC3E9AC1AFD4|
|DB8DFDB96FB3EFD63BE01AB3FD2E788FE9BBCF3C4C3D15EE2B2BF0E0C39A3EECC15|
|F0F628F6EF2D2809A06D4045013404D00B921D4DAA8A609FE9BFE09E3D9E8F6B1FF|
|6FE4BF05FE5BCEF0BE4367C173CCCE38781E4C3015EADB86FB695B636D84622FCED|
|ABB2E1BDA775AA3036B746C705ECF16B8096E33FB46C10F7C46CF0841D406AFB1E7|
|BEEBCCFE1BE04DF01633B2CA7C4EB55DD87717EE2B026E3A85E8E5396BEF0AAF19C|
|173BFEF31F8087CC81C78C27C417DC3A80DFF659F037FC06D66EC373804EE5C009D|
|FB4B0AA338B328BC8C513C88331B0CB0D62E97BCABADAC794DADD85F3A5FA49F182|
|C536265CAFE32E5409932B5A3C0A1B0F1C9CCC87B5F0921C1B5CDB5F75528FEB0D3|
|3C6AA410CFFF3235493AC54F62F551C978C37F96E6F772FE4669FE255ED77E99D9E|
|221F05CF1789339DEEA34C7AB0A8DE1672D68EA538A39FE0FD867F0D2|
|-------------------------------------------------------------------|

 

 

Edited by oedipus_tex

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...