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Posted
  On 10/17/2022 at 12:28 PM, Icono04 said:

You can spend the inf on a second build for your Widow. @KaizenSoze has a thread about making an extra-tanky Widow, which sounds pretty fun. And if you find yourself accumulating too much inf again later on, you can make a third build for a purely ranged Fortunata, or some other exotic subvariant of your main.

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Just search for Night Tank in VEAT forum for the super tanky Night Widow. It's not the funnest to play, but it can finish an AE 801.3 at 4x8. A mission that will kill a lot of tanks often.

 

 

  • 6 months later
Posted (edited)

I've been asked about this more recently, so here is the build I'm currently using:

 

  Reveal hidden contents

 

More defence, more offence.

 

Is it the most optimal? Maybe not. Is it a ton of fun? Yes.

 

Main changes are my constant fiddling around with the ranged attacks. I could probably free up a slot from TT:Leadership.

Have fun!

Edited by Gulbasaur
  • Like 1
Doctor Fortune  Soulwright Mother Blight Brightwarden Storm Lantern King Solar Corona Borealis
Blood Fortunado Dark/Dark Corruptor Rad/Rad Brute Gravity/Time Controller Storm/Water Defender Peacebringer Dark/Dark Tanker
The Good Missions Guide: A Heroic Levelling Journey through Story Arcs Blueside Guide Easy IO Cheat Sheet 
The Mean Missions Guide: A Villainous Levelling Journey through Story Arcs Redside Guide Fortunatas are the Bestunatas
Posted
  On 5/6/2023 at 2:10 PM, Gulbasaur said:

I've been asked about this more recently, so here is the build I'm currently using:

 

  Reveal hidden contents

 

More defence, more offence.

 

Is it the most optimal? Maybe not. Is it a ton of fun? Yes.

 

Main changes are my constant fiddling around with the ranged attacks. I could probably free up a slot from TT:Leadership.

Have fun!

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Gulb, you mind copy and pasting the build out for us mac people who can’t get Mids to work? So sorry dude.

  • Thumbs Up 1
Posted

May 2023 version

With the power availability level changes, the redraw changees and a few little tweaks. Again, this is what I am using - please roll your own and play with it. It's a springboard, not a limit.

 

Comments and Changes

The significant differences here are swapping out Psychic Scream for Dart Burst - the lack of redraw just makes it more appealing and if I'm totally honest the sound effect was beginning to annoy me.

 

Does more damage in general. Cuts it a little finer with defence.

 

A few more putples in general.

 

Feel free to swap out TK blast for Total Domination with something like the Unbreakable Constraint set.

 

  Reveal hidden contents
  • (A) Empty
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  • (A) Preventive Medicine - Chance for +Absorb
  • (50) Panacea - +Hit Points/Endurance
  • (50) Numina's Convalesence - +Regeneration/+Recovery
  • (A) Performance Shifter - Chance for +End
  • (50) Performance Shifter - EndMod

------------

 

Code in spoiler below.

 

  Reveal hidden contents

 

  • Like 2
  • Thanks 2
Doctor Fortune  Soulwright Mother Blight Brightwarden Storm Lantern King Solar Corona Borealis
Blood Fortunado Dark/Dark Corruptor Rad/Rad Brute Gravity/Time Controller Storm/Water Defender Peacebringer Dark/Dark Tanker
The Good Missions Guide: A Heroic Levelling Journey through Story Arcs Blueside Guide Easy IO Cheat Sheet 
The Mean Missions Guide: A Villainous Levelling Journey through Story Arcs Redside Guide Fortunatas are the Bestunatas
  • 11 months later
Posted
  On 4/16/2024 at 8:25 PM, Vargul said:

what about incarnates? wont show up in mids for some reason.

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I usually just stack up the damage ones, to be honest. Musculature etc. Really pick what you think looks good.

Doctor Fortune  Soulwright Mother Blight Brightwarden Storm Lantern King Solar Corona Borealis
Blood Fortunado Dark/Dark Corruptor Rad/Rad Brute Gravity/Time Controller Storm/Water Defender Peacebringer Dark/Dark Tanker
The Good Missions Guide: A Heroic Levelling Journey through Story Arcs Blueside Guide Easy IO Cheat Sheet 
The Mean Missions Guide: A Villainous Levelling Journey through Story Arcs Redside Guide Fortunatas are the Bestunatas
Posted
  On 4/16/2024 at 9:29 PM, Gulbasaur said:

I usually just stack up the damage ones, to be honest. Musculature etc. Really pick what you think looks good.

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can you please explain, why do you take provoke and teleport target? sorry if its stupid question, im kinda new and trying to figure out why use taunting if youre not plan lead tanking on mission for example

Posted
  On 4/17/2024 at 8:06 PM, Vargul said:

can you please explain, why do you take provoke and teleport target? sorry if its stupid question, im kinda new and trying to figure out why use taunting if youre not plan lead tanking on mission for example

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I take Provoke because I enjoy tanking and teleport target because it's handy for groups.

 

If you don't want them, pick something you do want. Everyone plays differently.

Doctor Fortune  Soulwright Mother Blight Brightwarden Storm Lantern King Solar Corona Borealis
Blood Fortunado Dark/Dark Corruptor Rad/Rad Brute Gravity/Time Controller Storm/Water Defender Peacebringer Dark/Dark Tanker
The Good Missions Guide: A Heroic Levelling Journey through Story Arcs Blueside Guide Easy IO Cheat Sheet 
The Mean Missions Guide: A Villainous Levelling Journey through Story Arcs Redside Guide Fortunatas are the Bestunatas
Posted
  On 4/18/2024 at 6:25 AM, Gulbasaur said:

I take Provoke because I enjoy tanking and teleport target because it's handy for groups.

 

If you don't want them, pick something you do want. Everyone plays differently.

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i understand, thanks!

  • 3 weeks later
Posted

I came back to this thread because I've started revisiting my multi-form Fortunata / Widow. I had not used a respec on them since before page 5, so they were overdue. I had been pleased with the performance, especially on the Fortunata. It had incredible defenses, even without a quite perma Mind Link. I took that half of the character into the control route, skipping the Widow Training and leveraging the Presence pool for more control + survivability. After page 5, when the late power choices could come earlier I don't find it as 'natural' to slot in the power pools as before.

 

I'll post the build eventually, I'm still experimenting with it. I also have to revisit the Widow half. The big changes to my build (aside from reordering when powers were picked) were:

 

Dropped: Subdue, Aim, Ball Lightning (Mu Patron)

Added: Fate Sealed, Psychic Tornado, Hasten

 

Changed some slotting: I am running with fewer set bonuses (taking positional defense hits) for some %damage. Fate Sealed doesn't have slots, and with one fewer attack I sprinkled the freed slots among other powers to improve some quality-of-life and boost some random bits of other powers I felt could use improvement.

 

I made another slight change in parallel with adding Fate Sealed to the build, relating to Dominate. As a single target Hold/Damage, it can take a lot of %damage pieces, but years of play have convinced me that it is better to either leverage Dominate as a single-target damage power (psychic meh) that also has a Hold, or as a single-target Hold that happens to do some damage. slotting it for mostly %damage feels to me like ignoring both of those aspects. Right now, I have it 3-slotted with Gladiator's Net (Acc/Hold, 4x, %Lethal) plus %damage from Unbreakable Constraint and Apocalypse. These are the %damage pieces that offer the highest proc rates and/or higher, not-psychic, damage.

 

I've not been a fan of Psychic Tornado, but previous use of Subdue was driven by available power choices and I had used it to hold ATO pieces. I moved those pieces to Psychic Scream, shuffling the previous franken-slotting of Psychic Scream into Psychic Tornado (better %damage chances, albeit not a cone). If this character was a hybrid, I would almost certainly be using Spin instead of Tornado.

 

I'd previously had three Mu Patron attacks (Mu Lightning, Static Discharge, Ball Lightning) primarily to get set bonuses and to do AoE in higher level content. I found these to be somewhat anemic, so I reconfigured Static Discharge to be a franken-slotted cone (it performs better now, IMO) and swapped the set on Mu Lightning.

 

Hasten was added to the build (quite late)... it doesn't help that much, but my reconfigured power choices meant that Aim was going to be super-late in the build and so I felt that the utility of being able to support teammates for end-game content (slightly more often) was better than a self-boost from Aim.

 

Choices!

  • Thumbs Up 2
  • 2 weeks later
Posted
  On 5/7/2023 at 8:35 AM, Gulbasaur said:

Comments and Changes

The significant differences here are swapping out Psychic Scream for Dart Burst - the lack of redraw just makes it more appealing and if I'm totally honest the sound effect was beginning to annoy me.

 

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I rather like this idea. I've been wedded to Psychic Scream for so long, but I also get annoyed by the sound.

  • Thumbs Up 1
Posted

I will get around to my Widow half soon, here is the (page 7) slotting for the Fortunata half of my character.

 

 

  Reveal hidden contents

 

This build has some compromises/changes I didn't have previously.

 

I was somewhat disappointed by the (solo) damage output in terms of both type and magnitude. I'm clumsy with attack chains, yet even I could see I had one more attack that was almost never fitting into the cycle... so two big changes:

  1. Powers that had some excellent set bonuses became %damage attacks
  2. I added Hasten to the build to help slightly with the long recharges... if I had one fewer long-cycling power I would have skipped it.

The net result is that Defensively, I think this is slightly inferior to what I had been running previously... but the solo clear times have gotten faster.

 

There was another subtle change I made to improve zone-crossing times.

 

If I decide I can live without Hasten, I will replace it with Evasive Maneuvers, move the Winter's Gift piece to the new power and have two more slots to play with.

 

  • Like 1
Posted

Hasten is a fairly easy slot-in so I can see the appeal.

 

I have to admit that I almost never take it on principle; it's too powerful as a power and I'll always pick interesting over blunt force upgrades.

 

There's also the endurance issue - I've cut it as fine as I can get it without being an endurance hog and Hasten passively makes you burn through more endurance. I do use it on some characters (my storm/water defender is an experiment in how much I can abuse recharge buffs), but it's too much of a dirty choice for my fort.

  • Like 1
Doctor Fortune  Soulwright Mother Blight Brightwarden Storm Lantern King Solar Corona Borealis
Blood Fortunado Dark/Dark Corruptor Rad/Rad Brute Gravity/Time Controller Storm/Water Defender Peacebringer Dark/Dark Tanker
The Good Missions Guide: A Heroic Levelling Journey through Story Arcs Blueside Guide Easy IO Cheat Sheet 
The Mean Missions Guide: A Villainous Levelling Journey through Story Arcs Redside Guide Fortunatas are the Bestunatas
Posted
  Quote

There's also the endurance issue

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Ageless is a crutch, but it's a damn good one.

FWIW this is my current Hybrid Fortuna/Widow build. Perma Mind Link and near-perma-Hasten-plus-Ageless is what keeps everything trucking. Swipe/Strike/Lunge/Gloom obviously, and both Confuses plus Dominate. No Scream or Tornado but still very respectable AoE lawnmowering potential because 2x Assaults plus double-stacked Followup gives crazy buffage to Spin + Dark Obliteration + the odd Psychic Wail... and despite being built selfishly it's still somehow buffing allied defence by ~23.6%.

Arachnos Fortunata (Hybrid - Confuse).mbd  

image.png.882d790181dc925a6f3b8f6918560b4f.png
(above values don't include Ageless; nor the up to +10% additional damage resistance from the Reactive Defence Global at low HP)

  • 8 months later
Posted
  On 5/15/2024 at 9:40 PM, Maelwys said:

(above values don't include Ageless; nor the up to +10% additional damage resistance from the Reactive Defence Global at low HP)

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But they somehow do include an extra 30% resistance to all but tox and psi.  It's coming from your Combat Training Defensive which is supposed to just be defense.  I don't know what that's about.

Posted
  On 2/3/2025 at 2:31 AM, Uncle Shags said:

But they somehow do include an extra 30% resistance to all but tox and psi.  It's coming from your Combat Training Defensive which is supposed to just be defense.  I don't know what that's about.

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That power provides scaling Damage Resist similar to how SR auto powers do.

  • Microphone 1
Posted

I love widows, my only two big gripes is how their resists are all over the place, and runners. Wish they had a tool for runners.

 

But everything else? The damage, the style, the nukes, the spinny, even the tush capes is *chiefs kiss* I even love their metallic cloth costume option.

Posted
  On 2/6/2025 at 7:43 PM, Neiska said:

I love widows, my only two big gripes is how their resists are all over the place, and runners. Wish they had a tool for runners.

 

But everything else? The damage, the style, the nukes, the spinny, even the tush capes is *chiefs kiss* I even love their metallic cloth costume option.

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They can have generally good resists, but you have to use set bonuses. And since they don't rely on too many pool powers it's possible to get Provoke.

  • Thumbs Up 1
Posted
  On 2/6/2025 at 7:43 PM, Neiska said:

I love widows, my only two big gripes is how their resists are all over the place, and runners. Wish they had a tool for runners.

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Have you investigated Placate? That power stops runners cold on my Bane.

  • Thumbs Up 2
Posted
  On 2/6/2025 at 10:35 PM, tidge said:

 

Have you investigated Placate? That power stops runners cold on my Bane.

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No I haven't, that was on my todo list before I moved onto other things. But provoke/placate were both on the list, as well as look at paetron pools for possible immobilize/hold abilities to browse too. I still have my widows, just haven't played them in awhile. But when I did i went for a "money is no object" build. Shes still one of my most expensive builds i think. Mostly just wanted to see what could be done and how far you can push it, just for funsies.

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