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Posted (edited)

So far, I just can't quite get it where I want.  I think i need to step back, breathe a little bit and refocus.  I get too caught up in the weeds sometimes.    I figure if Thugs can use burnout then why can't a demons build with Hell on Earth?  And why couldn't i use it with Wild Bastion's absorb? There is nothing I really want to drop from /Nature it just has so many goodies that I like to use.  /Nature is addictive.  High resists and add in 803 Bonus HP absorb for all the pets from using PB+Resilient Incarnate and Wild Bastion.  I may have to sacrifice the Fighting Pool and go for lower overall S/L defense for the MM.   

 

If i drop the 3 Fighting Pool powers then I can get some goodies

  • Scorpion Shield
  • Power Boost
  • Maneuvers
  • Assault
  • Tactics
  • Hasten
  • Super Speed
  • BurnOut

 

Here is what i've come up with as a rough, rough draft. It has 1 slot that I haven't placed due to not really caring where to put it.   I don't really like it at all.  Not even 1 MM attack! No Assault, No tactics.  The slotting on Hell on Earth needs some work also. Provoke is fun and all, but it isn't a necessity, after using it for a while, it works well on pylons, but it seems to be just a gimmick in real play.  At least for me.

 

 

Spoiler

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Provoke Demon -Nature: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Nature Affinity
Power Pool: Leadership
Power Pool: Speed
Power Pool: Presence
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
------------
Level 1:    Summon Demonlings    
 (A) Expedient Reinforcement - Accuracy/Damage
 (3) Soulbound Allegiance - Accuracy/Recharge
 (3) Soulbound Allegiance - Damage
 (5) Soulbound Allegiance - Damage/Recharge
 (5) Soulbound Allegiance - Chance for Build Up
 (7) Expedient Reinforcement - Resist Bonus Aura for Pets


Level 1:    Corrosive Enzymes    
 (A) Accuracy IO


Level 2:    Regrowth    
 (A) Panacea - Heal/Endurance
 (7) Panacea - Endurance/Recharge
 (9) Panacea - Hea/Recharge
 (9) Panacea - Heal/Endurance/Recharge
 (11) Panacea - Heal


Level 4:    Wild Growth    
 (A) Unbreakable Guard - Resistance/Endurance
 (13) Unbreakable Guard - RechargeTime/Resistance
 (15) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (15) Unbreakable Guard - Endurance/RechargeTime
 (17) Steadfast Protection - Resistance/+Def 3%


Level 6:    Enchant Demon    
 (A) Endurance Reduction IO


Level 8:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (17) Reactive Defenses - Scaling Resist Damage
 (19) Luck of the Gambler - Defense
 (19) Luck of the Gambler - Defense/Endurance/Recharge


Level 10:    Hasten    
 (A) Recharge Reduction IO
 (21) Recharge Reduction IO


Level 12:    Summon Demons    
 (A) Superior Mark of Supremacy - Accuracy/Damage/Endurance
 (21) Superior Mark of Supremacy - Accuracy/Damage
 (23) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
 (23) Superior Mark of Supremacy - Accuracy/Endurance
 (25) Superior Mark of Supremacy - Damage/Endurance
 (25) Superior Mark of Supremacy - Damage


Level 14:    Super Speed    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 16:    Lifegiving Spores    
 (A) Panacea - +Hit Points/Endurance
 (27) Panacea - Endurance/Recharge
 (27) Panacea - Heal/Endurance
 (29) Panacea - Heal/Endurance/Recharge
 (29) Panacea - Heal


Level 18:    Hell on Earth    
 (A) Call to Arms - Defense Bonus Aura for Pets
 (31) Sovereign Right - Resistance Bonus
 (31) Edict of the Master - Defense Bonus
 (31) Overwhelming Force - Accuracy/Damage/Endurance
 (33) Overwhelming Force - Accuracy/Damage
 (33) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown


Level 20:    Burnout    
 (A) Recharge Reduction IO
 (33) Recharge Reduction IO


Level 22:    Wild Bastion    
 (A) Preventive Medicine - Chance for +Absorb
 (34) Preventive Medicine - Heal
 (34) Preventive Medicine - Heal/Endurance
 (34) Preventive Medicine - Endurance/RechargeTime
 (36) Preventive Medicine - Heal/RechargeTime
 (36) Preventive Medicine - Heal/RechargeTime/Endurance


Level 24:    Provoke    
 (A) Mocking Beratement - Taunt/Range
 (36) Mocking Beratement - Recharge
 (37) Mocking Beratement - Taunt/Recharge/Range
 (37) Mocking Beratement - Taunt/Recharge
 (37) Mocking Beratement - Accuracy/Recharge
 (39) Mocking Beratement - Taunt


Level 26:    Summon Demon Prince    
 (A) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
 (39) Superior Command of the Mastermind - Damage/Endurance/Recharge
 (39) Superior Command of the Mastermind - Accuracy/Damage
 (40) Superior Command of the Mastermind - Damage/Endurance
 (40) Superior Command of the Mastermind - Accuracy/Damage/Recharge
 (40) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura


Level 28:    Spore Cloud    
 (A) Dark Watcher's Despair - To Hit Debuff/Endurance
 (42) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance


Level 30:    Boxing    
 (A) Empty


Level 32:    Abyssal Empowerment    
 (A) Endurance Reduction IO


Level 35:    Entangling Aura    
 (A) Lockdown - Chance for +2 Mag Hold
 (42) Unbreakable Constraint - Chance for Smashing Damage
 (42) Unbreakable Constraint - Endurance/Hold
 (43) Unbreakable Constraint - Hold/Recharge
 (43) Unbreakable Constraint - Accuracy/Hold/Recharge
 (43) Unbreakable Constraint - Hold


Level 38:    Overgrowth    
 (A) Rectified Reticle - To Hit Buff/Recharge
 (45) Rectified Reticle - To Hit Buff
 (45) Recharge Reduction IO
 (45) Recharge Reduction IO


Level 41:    Scorpion Shield    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (46) Luck of the Gambler - Defense/Endurance
 (46) Luck of the Gambler - Defense


Level 44:    Tough    
 (A) Gladiator's Armor - TP Protection +3% Def (All)
 (46) Gladiator's Armor - End/Resist
 (48) Gladiator's Armor - Resistance/Rech/End


Level 47:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (48) Shield Wall - +Res (Teleportation), +5% Res (All)
 (48) Shield Wall - Defense/Endurance
 (50) Shield Wall - Defense/Endurance/Recharge
 (50) Shield Wall - Endurance/Recharge


Level 49:    Power Boost    
 (A) Recharge Reduction IO


Level 1:    Brawl    
 (A) Empty


Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 1:    Supremacy    
Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Run Speed IO


Level 2:    Health    
 (A) Numina's Convalesence - +Regeneration/+Recovery
 (11) Miracle - +Recovery


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Stamina    
 (A) Endurance Modification IO
 (13) Performance Shifter - Chance for +End


Level 0:    Freedom Phalanx Reserve    
Level 0:    Portal Jockey    
Level 0:    Task Force Commander    
Level 0:    The Atlas Medallion    
Level 0:    Ember Shield Owner    
Level 0:    Ember Shield    
Level 50:    Resilient Radial Paragon    
Level 50:    Barrier Core Epiphany    
Level 50:    Melee Radial Embodiment    
Level 50:    Reactive Radial Flawless Interface    
Level 50:    Void Radial Final Judgement    
------------

| Copy & Paste this data into Mids' Hero Designer to view the build |
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Edited by SmalltalkJava
Posted
7 minutes ago, SmalltalkJava said:

Provoke is fun and all, but it isn't a necessity

You can either Provoke, when you're not doing any damage yourself (resulting in a twice nothing is still nothing wash through the Threat formula) or you can take your own personal attacks and do damage with them as your opener that will draw aggro to you from the beginning.  The difference is No Damage/Not Perma versus Yes Damage/Repeatable.

IifneyR.gif

Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

Posted (edited)

Starting to get there.   I threw this together just a bit earlier.

 

image.thumb.png.4db0489b24d5c60667363d11e69a334d.png

 

Spoiler

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Crazy Nature Stuff: Level 50 Science Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Nature Affinity
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
------------
Level 1:    Summon Demonlings    
 (A) Superior Mark of Supremacy - Accuracy/Damage
 (3) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
 (3) Expedient Reinforcement - Accuracy/Damage
 (5) Expedient Reinforcement - Accuracy/Recharge
 (5) Expedient Reinforcement - Damage/Endurance
 (7) Expedient Reinforcement - Accuracy/Damage/Recharge


Level 1:    Corrosive Enzymes    
 (A) Accuracy IO


Level 2:    Regrowth    
 (A) Panacea - Heal/Endurance
 (7) Panacea - Endurance/Recharge
 (9) Panacea - Hea/Recharge
 (9) Panacea - Heal/Endurance/Recharge
 (11) Panacea - Heal


Level 4:    Wild Growth    
 (A) Steadfast Protection - Resistance/+Def 3%
 (13) Steadfast Protection - Knockback Protection
 (13) Steadfast Protection - Resistance/Endurance
 (15) Unbreakable Guard - +Max HP
 (15) Gladiator's Armor - TP Protection +3% Def (All)
 (17) Gladiator's Armor - Resistance


Level 6:    Enchant Demon    
 (A) Endurance Reduction IO


Level 8:    Corruption    
 (A) Apocalypse - Chance of Damage(Negative)
 (17) Apocalypse - Damage/Endurance
 (19) Apocalypse - Accuracy/Damage/Recharge
 (19) Apocalypse - Accuracy/Recharge
 (21) Apocalypse - Damage


Level 10:    Lash    
 (A) Force Feedback - Chance for +Recharge
 (21) Kinetic Combat - Damage/Endurance
 (23) Kinetic Combat - Damage/Recharge
 (23) Kinetic Combat - Damage/Endurance/Recharge
 (25) Kinetic Combat - Accuracy/Damage


Level 12:    Summon Demons    
 (A) Superior Mark of Supremacy - Accuracy/Damage/Endurance
 (25) Superior Mark of Supremacy - Damage
 (27) Call to Arms - Accuracy/Damage/Recharge
 (27) Call to Arms - Damage/Endurance
 (29) Call to Arms - Accuracy/Damage
 (29) Call to Arms - Defense Bonus Aura for Pets


Level 14:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (31) Red Fortune - Defense
 (31) Red Fortune - Defense/Endurance
 (31) Red Fortune - Defense/Recharge
 (33) Red Fortune - Endurance
 (33) Red Fortune - Defense/Endurance/Recharge


Level 16:    Lifegiving Spores    
 (A) Panacea - +Hit Points/Endurance
 (33) Panacea - Heal/Endurance
 (34) Panacea - Hea/Recharge
 (34) Panacea - Heal/Endurance/Recharge
 (34) Panacea - Heal
 (36) Performance Shifter - Chance for +End


Level 18:    Hell on Earth    
 (A) Soulbound Allegiance - Accuracy/Damage/Recharge
 (36) Soulbound Allegiance - Damage/Recharge
 (36) Soulbound Allegiance - Chance for Build Up
 (37) Sovereign Right - Resistance Bonus
 (37) Edict of the Master - Defense Bonus
 (37) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown


Level 20:    Wild Bastion    
 (A) Preventive Medicine - Heal
 (39) Preventive Medicine - Heal/Endurance
 (39) Preventive Medicine - Endurance/RechargeTime
 (39) Preventive Medicine - Heal/RechargeTime
 (40) Preventive Medicine - Heal/RechargeTime/Endurance
 (40) Preventive Medicine - Chance for +Absorb


Level 22:    Spore Cloud    
 (A) Dampened Spirits - To Hit Debuff
 (40) Dampened Spirits - To Hit Debuff/Endurance


Level 24:    Hasten    
 (A) Recharge Reduction IO
 (42) Recharge Reduction IO


Level 26:    Summon Demon Prince    
 (A) Superior Mark of Supremacy - Damage/Endurance
 (42) Superior Mark of Supremacy - Accuracy/Endurance
 (42) Superior Command of the Mastermind - Accuracy/Damage
 (43) Superior Command of the Mastermind - Accuracy/Damage/Recharge
 (43) Superior Command of the Mastermind - Damage/Endurance
 (43) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura


Level 28:    Super Speed    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 30:    Burnout    
 (A) Recharge Reduction IO
 (45) Recharge Reduction IO


Level 32:    Abyssal Empowerment    
 (A) Endurance Reduction IO


Level 35:    Entangling Aura    
 (A) Basilisk's Gaze - Endurance/Recharge/Hold
 (45) Basilisk's Gaze - Recharge/Hold
 (45) Basilisk's Gaze - Accuracy/Hold
 (46) Basilisk's Gaze - Chance for Recharge Slow
 (46) Lockdown - Chance for +2 Mag Hold


Level 38:    Overgrowth    
 (A) Recharge Reduction IO
 (46) Recharge Reduction IO


Level 41:    Scorpion Shield    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (48) Red Fortune - Defense/Endurance
 (48) Red Fortune - Defense
 (48) Red Fortune - Defense/Recharge
 (50) Red Fortune - Defense/Endurance/Recharge
 (50) Red Fortune - Endurance


Level 44:    Power Boost    
 (A) Recharge Reduction IO


Level 47:    Tactics    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
 (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance


Level 49:    Assault    
 (A) Endurance Reduction IO


Level 1:    Brawl    
 (A) Empty


Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Run Speed IO


Level 1:    Supremacy    
Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Run Speed IO


Level 2:    Health    
 (A) Miracle - +Recovery
 (11) Numina's Convalesence - +Regeneration/+Recovery


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Stamina    
 (A) Performance Shifter - EndMod


Level 50:    Resilient Radial Paragon    
Level 0:    Ember Shield Owner    
Level 0:    Ember Shield    
Level 50:    Barrier Core Epiphany    
Level 50:    Degenerative Core Flawless Interface    
Level 50:    Melee Core Embodiment    
------------

| Copy & Paste this data into Mids' Hero Designer to view the build |
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Edited by SmalltalkJava
Posted

This is what I got following your power choices, but I got rid of your attacks. 

You have room for 1 power. 

 

You're at 43 S/L defense.. You definitely can make 45%.. You still have many slots left and spore cloud. 

If you could increase range and aoe to close to 28% depending on the scenario or setup, you would be defense capped with spore cloud. 

But seeing S/L is a large component in many attacks I think you will be safe with the heals as well.

So its either Type defense kicking in or S/L component kicking in. 

So you have several situational safety nets here.

Defense cap is 1 in 13 hits coming in. 

You have a some really good heal choices.

I would consider provoke as you are very familiar with nature set if it works for you.  I just didn't like the animation of nature otherwise I would get it.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 49 Science Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Nature Affinity
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Summon Demonlings -- SvrRgh-Acc/Dmg(A), SvrRgh-Dmg/EndRdx(5), SvrRgh-Acc/EndRdx(5), SvrRgh-Acc/Dmg/EndRdx(7), SvrRgh-Acc(7), SvrRgh-PetResDam(9)
Level 1: Corrosive Enzymes -- Empty(A)
Level 2: Regrowth -- Empty(A)
Level 4: Wild Growth -- Empty(A)
Level 6: Enchant Demon -- Empty(A)
Level 8: Hasten -- Empty(A), Empty(9)
Level 10: Spore Cloud -- DscWrd-ToHitDeb(A), DscWrd-ToHitDeb/Rchg(11), DscWrd-ToHitDeb/Rchg/EndRdx(11), DarWtcDsp-ToHitDeb/EndRdx(34), DarWtcDsp-ToHitDeb(36), DarWtcDsp-Slow%(36)
Level 12: Summon Demons -- Empty(A), Empty(13), Empty(13), Empty(15), Empty(15), Empty(17)
Level 14: Super Speed -- Empty(A)
Level 16: Lifegiving Spores -- Empty(A), Empty(17), Empty(23), Empty(23), Empty(34), Empty(34)
Level 18: Hell on Earth -- Empty(A), Empty(19), Empty(19), Empty(21), Empty(21)
Level 20: Wild Bastion -- Empty(A)
Level 22: Burnout -- Empty(A)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25)
Level 26: Summon Demon Prince -- Empty(A), Empty(27), Empty(27), Empty(29), Empty(29), Empty(31)
Level 28: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(33), GssSynFr--ToHit/EndRdx(33), GssSynFr--Build%(33)
Level 30: Kick -- Empty(A)
Level 32: Abyssal Empowerment -- Empty(A)
Level 35: Entangling Aura -- Empty(A)
Level 38: Overgrowth -- Empty(A)
Level 41: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(42), RctArm-ResDam/EndRdx(42), RctArm-ResDam(42), RctArm-ResDam/EndRdx/Rchg(43), RctArm-ResDam/Rchg(43)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45)
Level 47: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)
Level 49: [Empty] 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A), Empty(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A), Empty(3)
------------

| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

Nothing to contribute to your build but I remember testing Burnout + Hell on Earth during live. It didn't work when double casting HoE on a single pet. It had to be cast on two different pets to get 10+10 hellfire spawn. 

  • Thanks 1
  • 2 weeks later
Posted

Here is what I'm leaning towards at the moment.  the new mids version has a bug with the resist shields for demons.  so it might be off a little bit on resists.

 

Spoiler

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Science Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Nature Affinity
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Summon Demonlings

  • (A) Sovereign Right - Resistance Bonus
  • (3) Sovereign Right - Accuracy/Damage
  • (3) Sovereign Right - Damage/Endurance
  • (5) Sovereign Right - Accuracy/Endurance
  • (5) Sovereign Right - Accuracy/Damage/Endurance
  • (7) Sovereign Right - Accuracy

Level 1: Corrosive Enzymes

  • (A) Accuracy IO

Level 2: Regrowth

  • (A) Panacea - Heal/Endurance

Level 4: Wild Growth

  • (A) Gladiator's Armor - Resistance
  • (9) Gladiator's Armor - Recharge/Resist
  • (11) Gladiator's Armor - Recharge/Endurance
  • (11) Gladiator's Armor - Resistance/Rech/End
  • (13) Gladiator's Armor - TP Protection +3% Def (All)
  • (13) Steadfast Protection - Knockback Protection

Level 6: Enchant Demon

  • (A) Endurance Reduction IO

Level 8: Lash

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (15) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (15) Hecatomb - Chance of Damage(Negative)
  • (17) Force Feedback - Chance for +Recharge

Level 10: Spore Cloud

  • (A) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (17) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (19) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (19) Dark Watcher's Despair - To Hit Debuff

Level 12: Summon Demons

  • (A) Superior Mark of Supremacy - Damage
  • (21) Superior Mark of Supremacy - Accuracy/Damage/Endurance
  • (21) Call to Arms - Accuracy/Damage
  • (23) Call to Arms - Defense Bonus Aura for Pets
  • (23) Call to Arms - Damage/Endurance
  • (25) Call to Arms - Accuracy/Damage/Recharge

Level 14: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (25) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Defense/Endurance
  • (27) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 16: Lifegiving Spores

  • (A) Panacea - +Hit Points/Endurance
  • (29) Panacea - Heal/Endurance
  • (29) Panacea - Endurance/Recharge
  • (31) Panacea - Hea/Recharge
  • (31) Panacea - Heal/Endurance/Recharge

Level 18: Hell on Earth

  • (A) Superior Mark of Supremacy - Accuracy/Damage
  • (31) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
  • (33) Superior Command of the Mastermind - Damage/Endurance/Recharge
  • (33) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
  • (33) Edict of the Master - Defense Bonus
  • (34) Expedient Reinforcement - Resist Bonus Aura for Pets

Level 20: Wild Bastion

  • (A) Panacea - Heal/Endurance
  • (34) Panacea - Endurance/Recharge
  • (34) Panacea - Hea/Recharge
  • (36) Panacea - Heal/Endurance/Recharge
  • (36) Panacea - Heal

Level 22: Super Speed

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 24: Hasten

  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO

Level 26: Summon Demon Prince

  • (A) Superior Mark of Supremacy - Accuracy/Endurance
  • (37) Superior Mark of Supremacy - Damage/Endurance
  • (37) Superior Command of the Mastermind - Accuracy/Damage
  • (37) Superior Command of the Mastermind - Damage/Endurance
  • (39) Superior Command of the Mastermind - Accuracy/Damage/Recharge
  • (39) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura

Level 28: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (42) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 30: Kick

  • (A) Kinetic Combat - Accuracy/Damage
  • (48) Kinetic Combat - Damage/Endurance
  • (50) Kinetic Combat - Damage/Endurance/Recharge
  • (50) Kinetic Combat - Knockdown Bonus

Level 32: Abyssal Empowerment

  • (A) Endurance Reduction IO

Level 35: Entangling Aura

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (42) Basilisk's Gaze - Recharge/Hold
  • (43) Basilisk's Gaze - Endurance/Recharge/Hold
  • (43) Lockdown - Chance for +2 Mag Hold

Level 38: Overgrowth

  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO

Level 41: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (45) Reactive Armor - Resistance/Recharge
  • (45) Reactive Armor - Resistance/Endurance
  • (45) Reactive Armor - Resistance
  • (46) Reactive Armor - Resistance/Endurance/Recharge

Level 44: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (46) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Defense/Endurance

Level 47: Scorpion Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance

Level 49: Burnout

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 1: Supremacy 


Level 2: Rest

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		|AB1|
		|-------------------------------------------------------------------|

 

  • (A) Empty
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (7) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (9) Performance Shifter - EndMod
Level 26: Demon Prince 

Level 12: Ember Demon 
Level 12: Hellfire Gargoyle 
Level 1: Cold Demonling 
Level 1: Fiery Demonling 
Level 1: Hellfire Demonling 
Level 4: Ninja Run 
------------

 

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