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Posted

I played in live but my memory is garbage so I forgot all my math during the break.

 

My tanker back in the day was a Willpower hyper-focused(at the cost of all other things) on regeneration so I never really gave much thought to Defense or Resistance because I could regen fast enough to eat all the damage(couldn't die but couldn't kill anything either.)

 

Now I've made a

Rad/Ice Brute(Defense)

&

Water/Rad Sentinel(Resistance)

 

I enjoy both very much and want to take them all the way in levels, gear, and PvP if possible.

However I don't know crap about Resistance and Defense, I've seen a lot of mention of "Soft/Hard cap" 

But honestly never bothered to learn what that means, lol.

 

Is there a guide that I should look at or does someone want to give me the quick and dirty? 

Posted (edited)

Torchbearer

Discount Heroes SG:

Frostbiter - Ice/Ice Blaster

Throneblade - Broadsword/Dark Armor Brute

Silver Mantra - Martial Arts/Electric Armor Scrapper

Posted (edited)

A softcap is when you can increase the value beyond a certain point, but it has no effect (defence softcap is 45%) You can go higher, but the only benefit is that there is a buffer if you are debuffed.

 

a hardcap means that the value stops at a certain point. Resist hardcap on a tank is 90%, it doesn’t go higher.

Edited by Lines

 

 

Posted

I have a somewhat different opinion to a lot of people. I prefer to just buy regular IOs until I have the inf for sets, then go for set bonuses that look useful. The main thing I look for in a set is resistance to stuff that's normally hard to get like psi resistance. Then I look for other things to round out my defences such as resist knockback or lethal. Then it's just a matter of things that are generally useful like recovery and regeneration bonuses or faster power activation. Some people absolutely love to delve into the nuts and bolts and will spend hours planning builds to get that extra half a percent advantage by frankenslotting unusual combinations, but that always seemed way too much work. By the time I hit incarnate levels i was soloing most things on +3/4 with sets filling in holes in my defences. Each power set in an archetype brings something different to the table, so its individual to you what you need. My alts might not be up in the top 1% of power, but they are awesome enough to hold their own whatever the game throws at me.

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