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Odd numbers with Mids


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I've run into a puzzling situation.  I've a level 42 Elec/SD stalker that I've IO'd fully... looking at the build to date in Mid's it shows defense numbers roughly 6% LOWER than I'm getting in game.  I've been over the build and both are enhanced exactly the same... in fact the Mid's build is reflecting level 50 IO's while the game build runs the gamut from around level 30 to some attuned that are 42.

 

I'm obviously not complaining that I'm getting ~6% more defense in game than Mid's shows but I'm puzzled as to why.  The in game numbers hold up both in combat and outside of combat.

 

Here's the build as it currently is, I've flipped the IO's out of the powers I don't as yet have.  As I mentioned, in game I have across the board roughly 6% more defense than Mid's shows.

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Unseen Bolt: Level 50 Natural Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Havoc Punch -- OvrFrc-Acc/Dmg:50(A), OvrFrc-Acc/Dmg/End/Rech:50(40), OvrFrc-Acc/Dmg/End:50(40), OvrFrc-Dmg/End/Rech:50(42), KntCmb-Knock%:35(42)
Level 1: Hide -- LucoftheG-Rchg+:50(A)
Level 2: Deflection -- GifoftheA-Run+:40(A), GifoftheA-Def/EndRdx:40(3), GifoftheA-Def:40(3), GifoftheA-Def/EndRdx/Rchg:40(5), LucoftheG-Rchg+:50(39), LucoftheG-Def/EndRdx:50(43)
Level 4: Battle Agility -- LucoftheG-Rchg+:50(A), GifoftheA-Def:40(5), GifoftheA-Run+:40(7), GifoftheA-Def/EndRdx:40(7), GifoftheA-Def/EndRdx/Rchg:40(39), LucoftheG-Def/EndRdx:50(43)
Level 6: Assassin's Shock -- StlGl-Acc/Dmg:50(A), StlGl-Dmg/Rchg:50(9), StlGl-Acc/Dmg/Rchg:50(9), StlGl-Dmg/EndRdx/Rchg:50(11), StlGl-Acc/Dmg/EndRdx/Rchg:50(11), StlGl-Rchg/Hide%:50(13)
Level 8: Jacobs Ladder -- Obl-%Dam:50(A), Obl-Dmg:50(13), Obl-Acc/Rchg:50(15), Obl-Dmg/Rchg:50(15), Obl-Acc/Dmg/Rchg:50(17)
Level 10: Combat Jumping -- Ksm-ToHit+:30(A), LucoftheG-Rchg+:50(46)
Level 12: Mystic Flight -- WntGif-ResSlow:50(A)
Level 14: Boxing -- Empty(A)
Level 16: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(17)
Level 18: Chain Induction -- TchofDth-Acc/Dmg/EndRdx:40(A), TchofDth-Dam%:40(19), TchofDth-Dmg/Rchg:40(19), TchofDth-Dmg/EndRdx:40(21), TchofDth-Acc/Dmg:40(21), TchofDth-Dmg/EndRdx/Rchg:40(23)
Level 20: Tough -- GldArm-RechRes:50(A), UnbGrd-ResDam/EndRdx:30(23), UnbGrd-Max HP%:50(25), UnbGrd-ResDam/EndRdx/Rchg:50(42)
Level 22: Against All Odds -- EndRdx-I:50(A)
Level 24: Weave -- LucoftheG-Rchg+:50(A), GifoftheA-Run+:40(25), GifoftheA-Def:40(27), GifoftheA-Def/EndRdx:40(27), GifoftheA-Def/EndRdx/Rchg:40(39), LucoftheG-Def/EndRdx:50(43)
Level 26: Thunder Strike -- AssMar-Acc/Dmg/Rchg:50(A), AssMar-Dmg/EndRdx/Rchg:50(29), AssMar-Acc/Dmg:50(29), AssMar-Dmg/Rchg:50(31), AssMar-Acc/Dmg/EndRdx/Rchg:50(31), AssMar-Rchg/Rchg Build Up:50(31)
Level 28: True Grit -- StdPrt-ResDam/Def+:30(A)
Level 30: Build Up -- RechRdx-I:50(A), RechRdx-I:50(40)
Level 32: Lightning Rod -- Obl-Acc/Dmg/EndRdx/Rchg:50(A), Obl-Dmg:50(33), Obl-Acc/Rchg:50(33), Obl-Dmg/Rchg:50(33), Obl-Acc/Dmg/Rchg:50(34), Obl-%Dam:50(37)
Level 35: Shield Charge -- Obl-%Dam:50(A), Obl-Acc/Dmg/EndRdx/Rchg:50(36), Obl-Dmg/Rchg:50(36), Obl-Acc/Dmg/Rchg:50(36), Obl-Dmg:50(37), Obl-Acc/Rchg:50(37)
Level 38: One with the Shield -- RgnTss-Regen+:30(A), Prv-Absorb%:50(46)
Level 41: Char -- HO:Endo(A)
Level 44: Fire Blast -- Empty(A), Empty(45), Empty(45), Empty(45), Empty(46)
Level 47: Fire Ball -- Empty(A), Empty(48), Empty(48), Empty(48), Empty(50), Empty(50)
Level 49: Hasten -- Empty(A), Empty(50)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+:50(A), Mrc-Rcvry+:40(34)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(34)
Level 50: Spiritual Total Core Revamp 
------------
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Set Bonus Totals:

  • 20.5% DamageBuff(Smashing)
  • 20.5% DamageBuff(Lethal)
  • 20.5% DamageBuff(Fire)
  • 20.5% DamageBuff(Cold)
  • 20.5% DamageBuff(Energy)
  • 20.5% DamageBuff(Negative)
  • 20.5% DamageBuff(Toxic)
  • 20.5% DamageBuff(Psionic)
  • 11.13% Defense(Smashing)
  • 11.13% Defense(Lethal)
  • 4.88% Defense(Fire)
  • 4.88% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 15.5% Defense(Melee)
  • 3% Defense(Ranged)
  • 6.75% Defense(AoE)
  • 5.4% Max End
  • 2.5% Enhancement(Max EnduranceDiscount)
  • 43% Enhancement(Accuracy)
  • 70% Enhancement(RechargeTime)
  • 7.5% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 126.5 HP (10.51%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • MezResist(Confused) 43.75%
  • MezResist(Held) 43.75%
  • MezResist(Immobilized) 43.75%
  • MezResist(Sleep) 43.75%
  • MezResist(Stunned) 43.75%
  • MezResist(Terrorized) 43.75%
  • 8% (0.13 End/sec) Recovery
  • 42% (2.11 HP/sec) Regeneration
  • 20% ResEffect(SpeedFlying)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(SpeedRunning)
  • 15.75% Resistance(Smashing)
  • 15.75% Resistance(Lethal)
  • 6.75% Resistance(Fire)
  • 6.75% Resistance(Cold)
  • 3.75% Resistance(Energy)
  • 3.75% Resistance(Negative)
  • 30% SpeedRunning

Guardian Survivor, occasional tanker and player of most AT's.

Guides: Invulnerability Tankers, The first 20 levels.  Invulnerability Tankers Soft Cap defense

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Dang, I have the wrong IO slotted?  Duh.  I wonder where I've goofed with the other 3%.  I don't know of any temp powers active; while I do click the Secondary Mutation power I don't always get the same power and my defense numbers have held steady the last 3-4 levels.

 

Well, for now I'll not worry about it.  I did have Tough slotted differently in an earlier build and I guess I pulled the wrong IO out in the Mid's version.  Once I hit 50 I'll likely go back and shuffle things a bit and see if I can improve the build, although it's been pretty effective so far.  The dual TP nukes followed by Thunder Strike tends to melt everything but bosses, and they're up every other mob on a team.

Guardian Survivor, occasional tanker and player of most AT's.

Guides: Invulnerability Tankers, The first 20 levels.  Invulnerability Tankers Soft Cap defense

Spoiler

 

 

 

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Take a screenshot of your combat attributes and show the defense numbers. Might help troubleshoot 


PPM Information Guide               Survivability Tool                  Interface DoT Procs Guide

Time Manipulation Guide             Bopper Builds                      +HP/+Regen Proc Cheat Sheet

Super Pack Drop Percentages       Recharge Guide                   Base Empowerment: Temp Powers


Bopper's Tools & Formulas                         Mids' Reborn                       

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30 minutes ago, StrikerFox said:

Did you upgrade your Assassin's Mark and Stalker's Guile IO's in game? The superior versions give more defense. When you check your defense, is Hide suppressed? Is your Pine's/Mids' set to show defense numbers while attacked?

Not 50 yet so I haven't catalyzed them yet.  I tried turning Hide off both in Mid's and in game and I still show roughly 3.5% more def in game than in Mid's.  I'll grab a screenie when I get back in game.

Guardian Survivor, occasional tanker and player of most AT's.

Guides: Invulnerability Tankers, The first 20 levels.  Invulnerability Tankers Soft Cap defense

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Update your planner. After swapping out Gladiator's Armor, the defense stats are slightly higher on your build on Mids' Reborn, but that's because your ingame IOs are not 50.

 

Unless the discrepancy you're seeing is from Hide. Hide has higher defense when unsuppressed. Once you attack, Hide suppresses and defense becomes less. Your screenshot shows Hide twice. You lose -4.24% M/R and -42.45% AoE def when enemies see you.

 

defense discrepancy.png

Edited by StrikerFox
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That explains it, I hadn't realized a new version of Mid's had come out.  None of the other builds I've made have shown any discrepancy; I guess either something changed in game or some Stalker numbers were off in the old version. 

Guardian Survivor, occasional tanker and player of most AT's.

Guides: Invulnerability Tankers, The first 20 levels.  Invulnerability Tankers Soft Cap defense

Spoiler

 

 

 

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