Void Posted October 30, 2019 Posted October 30, 2019 Pretty self explanatory. Would it be possible for PvP zone beacons to be added for the bases? I know it's only a mild inconvenience at most to get to the PvP zones but it would still be a nice QoL addition. 2
Erydanus Posted October 30, 2019 Posted October 30, 2019 I actually thought they used to exist. I had to go look it up to make sure that it didn't. The only thing that might be a little tricky is where the beacons should land you in the zones. My first thought was the beacons should go to the faction bases where you normally zone in, with different beacons for heroes and villains existing. BUT, we can have both in the same supergroup and items aren't limited anyway. Which means if a hero used a pvp zone "villain" beacon they'd be landing behind enemy lines, sorta, unless it could be alignment locked (which might be a huge amount of hassle). So alternately if there was just 1 beacon for the zone and it dumped you somewhere in the middle of the zone it could still be a spot people had under surveillance and ganked people using them. So, I think this might end up being really complicated to do. But what about secondary beacons for the zones that have the PVP entrances/helicopters, and the beacons land you top of them? See me on Excelsior as Eridanus - Whisperkill - Kid Physics - Ranger Wilde - The Hometown Scrapper - Firewatch - and more!
MetaVileTerror Posted October 30, 2019 Posted October 30, 2019 Beacons can already be "choosy" based on which zone they send a player to. While it's not the same thing, they might be able to "hijack" that choosiness to send users to the appropriate base. Otherwise, I believe that exit spawn locations can be multiple and random, with Ouroboros-to-Atlas as an example. That might be a good fix if the former implementation isn't feasible.
Void Posted October 30, 2019 Author Posted October 30, 2019 4 hours ago, Erydanus said: I actually thought they used to exist. I had to go look it up to make sure that it didn't. The only thing that might be a little tricky is where the beacons should land you in the zones. My first thought was the beacons should go to the faction bases where you normally zone in, with different beacons for heroes and villains existing. BUT, we can have both in the same supergroup and items aren't limited anyway. Which means if a hero used a pvp zone "villain" beacon they'd be landing behind enemy lines, sorta, unless it could be alignment locked (which might be a huge amount of hassle). So alternately if there was just 1 beacon for the zone and it dumped you somewhere in the middle of the zone it could still be a spot people had under surveillance and ganked people using them. So, I think this might end up being really complicated to do. But what about secondary beacons for the zones that have the PVP entrances/helicopters, and the beacons land you top of them? Upon spawning into a PvP zone, you are unaffectable by other players for a certain time. So even if they were camping you would have enough time to put distance between them and yourself.
Soulstinger Posted October 31, 2019 Posted October 31, 2019 I highly doubt there is a significant enough pvp presence even now to have 'spawn camping' be enough of an issue to prevent adding pvp-zone beacons to bases.
Lost Ninja Posted October 31, 2019 Posted October 31, 2019 And while we're at it beacons for the Shadow Shards, Praetorian and Cimeroa. 1
ShardWarrior Posted October 31, 2019 Posted October 31, 2019 I would love it if there were beacons to the PvP zones. I would think it would be possible to put the spawn points in the safe zones.
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