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SS/Invul build request


Snarky

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On 5/26/2021 at 7:17 AM, Snarky said:

I took Hurl because that was the way Hyperstrike built it.  Rarely used.  This is due to the amount of recharge in the build.  Not needed much.  I will say it is one of the more powerful ranged attacks available to a melee.  knock and -fly?  oh that works!  But the slow animation.  Yeah, its a niche power.


And swapping out for another ranged attack, like the Soul Epic/Gloom works just as good!
The build is basically a demonstrator.  There's still room for personalized tweaking.

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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17 hours ago, Snarky said:

Taunt is a great power.  Glad you could squeeze it on.  It is one of the most effective mob control powers in the game.

 

Pre-inherent Fitness, back when you needed two powers to get a true travel power there were a lot of Brutes that struggled to squeeze taunt onto a build.

 

We (and I was in the majority) decided to instead not take taunt.  We developed a strategy of cannonballing into the new spawn and letting our taunt auras do the work while attacking.

 

Once you have gotten in the habit of building and playing this way it is natural to come to the realization that taunt, while powerful, is a luxury not a necessity.


If we were talking about an actual TANK, yes, we'd draw and quarter you as a heretic.  With dental implements...

But on a Scrapper/Brute?  Taunt's a TOTALLY optional thing.

I don't usually max it out and just drop the Zinger Psi proc in there.
Mainly because it just jiggles my giggles to imagine someone SO insulting and annoying that poor, sensitive widdle villains start BLEEDING AT THE EYES AND EARS!

Or, if you cherry-tap them with it?  SCANNERS!


 

Spoiler


2011430638_BzsZln91.gif.4491b774869c8ac311463d0c38216de0.gif

 

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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  • 4 weeks later
On 5/26/2021 at 7:17 AM, Snarky said:

I took Hurl because that was the way Hyperstrike built it.  Rarely used.  This is due to the amount of recharge in the build.  Not needed much.  I will say it is one of the more powerful ranged attacks available to a melee.  knock and -fly?  oh that works!  But the slow animation.  Yeah, its a niche power.


Yep.  I basically toss in Hurl to make the base build more Epic-Agnostic.
You can sub in other things for ranged attacks and the set bonuses that ride with them.
Hyper sports LBE.

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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  • 2 weeks later

So I tried the opposite of Snarky, as far as spend goes.  Dusted off an idled SS/Inv brute on Excelsior.  I respec'd (at 47 so obviously no incarnate powers) and finally went to IOs and a few sets (played almost all of Live with SOs).  You'll notice that I don't even have the the ATOs and still have a bunch of standard IOs.  With judicious use of yellow sets (Multi Strike, Serendipity, Doctored Wounds, Titanium Coating, Crushing Impact and Focused Smite), it still has some survivable numbers.  Many of those can even be bought with merits, or for less than 500K in the auction house.  Total, I have only spent about 100 Mil (did not use merits for anything other than recipes for building enh and the converter roulette - AH sell game for infl).  I can easily S/L farm at +2/8 and even hold up extremely well, on lvl 50 PI groups.  Feedback appreciated:

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

BALLBRKR v2.0: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Jab -- FcsSmt-Acc/Dmg(A), FcsSmt-Dmg/EndRdx(3), FcsSmt-Acc/EndRdx/Rchg(5), FcsSmt-Dmg/Rchg(7)
Level 1: Resist Physical Damage -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(3), ImpArm-ResPsi(7)
Level 2: Punch -- CrsImp-Acc/Dmg/EndRdx(A), CrsImp-Acc/Dmg/Rchg(5), CrsImp-Dmg/EndRdx/Rchg(15), CrsImp-Dmg/EndRdx(17)
Level 4: Temp Invulnerability -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx/Rchg(9), TtnCtn-EndRdx/Rchg(17), TtnCtn-ResDam/Rchg(19), TtnCtn-ResDam/EndRdx(48)
Level 6: Haymaker -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Acc/EndRdx/Rchg(19), Mk'Bit-Dmg/Rchg(21), Mk'Bit-Dmg/EndRdx(21), Mk'Bit-Acc/Dmg(46)
Level 8: Dull Pain -- DctWnd-Rchg(A), DctWnd-Heal(13), DctWnd-Heal/EndRdx/Rchg(23), DctWnd-Heal/Rchg(23), DctWnd-EndRdx/Rchg(25), DctWnd-Heal/EndRdx(43)
Level 10: Knockout Blow -- TchofDth-Dam%(A), TchofDth-Dmg/EndRdx/Rchg(13), TchofDth-Acc/Dmg/EndRdx(25), TchofDth-Dmg/Rchg(27), TchofDth-Dmg/EndRdx(27), TchofDth-Acc/Dmg(29)
Level 12: Resist Elements -- ResDam-I(A), ResDam-I(29), ResDam-I(31)
Level 14: Super Jump -- BlsoftheZ-ResKB(A), WntGif-ResSlow(15)
Level 16: Unyielding -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam(31), UnbGrd-Rchg/ResDam(33), UnbGrd-EndRdx/Rchg(45), UnbGrd-Max HP%(50)
Level 18: Rage -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg/EndRdx(33)
Level 20: Resist Energies -- ResDam-I(A), ResDam-I(33), ResDam-I(34)
Level 22: Combat Jumping -- EndRdx-I(A), DefBuff-I(34), Jump-I(34)
Level 24: Kick -- FrcFdb-Rechg%(A)
Level 26: Tough -- EndRdx-I(A), ResDam-I(36), ResDam-I(48)
Level 28: Invincibility -- Srn-EndRdx(A), Srn-Def(36), Srn-Def/EndRdx/Rchg(36), Srn-EndRdx/Rchg(37), Srn-Def/Rchg(37), Srn-Def/EndRdx(37)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx/Rchg(50), LucoftheG-Def/EndRdx(50)
Level 32: Foot Stomp -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg/EndRdx(39), ScrDrv-Acc/Rchg(39), ScrDrv-Dmg/Rchg(40), ScrDrv-Dmg/EndRdx(40), ScrDrv-Acc/Dmg(40)
Level 35: Tough Hide -- DefBuff-I(A), DefBuff-I(43), DefBuff-I(43)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 41: Cross Punch -- Mlt-Dmg/EndRdx/Rchg(A), Mlt-Acc/Dmg/EndRdx(45), Mlt-Acc/EndRdx(45), Mlt-Dmg/Rchg(46), Mlt-Dmg/EndRdx(46), Mlt-Acc/Dmg(48)
Level 44: Assault -- EndRdx-I(A)
Level 47: Superior Conditioning -- EndMod-I(A)
Level 49: [Empty] -- Empty(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
Level 2: Rest -- IntRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Prv-Absorb%(9), Mrc-Rcvry+(42)
Level 2: Stamina -- PrfShf-End%(A), EndMod-I(11), EndMod-I(42)
------------

 

image.thumb.png.7907ca58795044afa13632bfab43c36f.png

Edited by PLVRIZR
added paste

Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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I totally understand...wait until you see what I have in store for 50+.  Should be close to your indestructible build. 😁

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Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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  • 5 months later
On 11/1/2019 at 2:53 AM, Hyperstrike said:

No problem.

A bit of judicious tweaking could PROBABLY eake out a bit more in the way of Defense and Resist.
But as a base build, it's fairly badass.

If you're worried about the slightly low E/N Defense, pair it up with Diamagnetic in Interface to floor out the chance ToHit.

 

I'm enjoying this build very much (currently at L15) but I like to plan ahead.  What is the best selection for each Incarnate slot?

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The answer is "depends".

For my money.

Agility in Alpha

Ion Core for Judgement.  Largest AoE attack in the game.  (enemies HATE that kinda action)

Diamagnetic to floor ToHit chances

If soloing, Rebirth Radial for the increased Regen or Ageless for the +Rech.
If teaming, Barrier Radial, overcomes Defense debuffs and can Rez allies.

Longbow Lore for Debuffage

If you're just going for *WHAM!* "That tickled" levels of toughness, Melee Core.
If you're looking for more damage, Assault.  I'm honestly not sure which'd be a better option.  Core or Radial.  Haven't done the math of +Dmg vs Doublehit.

 

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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I am glad Hyperstrike answered first.  Seriously, Hyperstrike knows the facts.

 

On mine I run

Alpha: Agility Core Paragon

Judgement: Mighty Radial Final Judgement (Theme)

Interface: Reactive Core Flawless (Degen works great against giant health sacks, but remember any league can only stack 5 Interface on a target)

Lore: Polar Lights, just to be as unobtrusive as possible.  For real damage Banished Pantheon

Destiny: Barrier Core Epiphany  I solo.  A lot.

Hybrid. Melee Radial Embodiment on the theory for 90% game Defense is more valuable than resists.  

 

again, I choose these by "feel"  Although honestlyt the character runs great.  Although with the new Dr Aeon and 801 (neither of which do I run at serious max settings) I may have to look at tightening all the slack up lol.  Looks back to Hyperstrike... what do I do again?

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I've never really been a fan of Hurl so I played around with the build a bit.

 

First, I replaced Hurl with Cross Punch and put the Armageddon Set in it.

 

Secondly, I rearranged some things.

 

Here's the build:

 

This Villain build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Lady Amethyst: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Punch -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(3), OvrFrc-Acc/Dmg/End/Rech(11), OvrFrc-Dmg/End/Rech(25), OvrFrc-End/Rech(43), SprBrtFur-Rech/Fury%(46)
Level 1: Resist Physical Damage -- StdPrt-ResDam/Def+(A), RctArm-ResDam(3), RctArm-ResDam/EndRdx(13), RctArm-ResDam/EndRdx/Rchg(27), RctArm-ResDam/Rchg(43), GldArm-3defTpProc(48)
Level 2: Temp Invulnerability -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(15), UnbGrd-ResDam/EndRdx/Rchg(29)
Level 4: Haymaker -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(5), SprUnrFur-Acc/Dmg/Rchg(17), SprUnrFur-Dmg/EndRdx/Rchg(34), SprUnrFur-Dmg/Rchg(45), SprUnrFur-Rchg/+Regen/+End(48)
Level 6: Dull Pain -- NmnCnv-Heal/Rchg(A), Prv-Absorb%(7)
Level 8: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(19), SprBlsCol-Dmg/EndRdx(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(48)
Level 10: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(11), RctArm-ResDam/EndRdx/Rchg(21), RctArm-ResDam/Rchg(34)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Combat Jumping -- ShlWal-Def(A), ShlWal-Def/EndRdx(15), ShlWal-Def/EndRdx/Rchg(23), ShlWal-Def/Rchg(36)
Level 16: Unyielding -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(23), UnbGrd-Max HP%(37)
Level 18: Rage -- RechRdx-I(A), RechRdx-I(19)
Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(21), RctArm-ResDam/EndRdx/Rchg(25), RctArm-ResDam/Rchg(37)
Level 22: Super Jump -- WntGif-ResSlow(A)
Level 24: Kick -- SuddAcc--KB/+KD(A)
Level 26: Tough -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(37)
Level 28: Invincibility -- ShlWal-Def(A), ShlWal-Def/EndRdx(29), ShlWal-Def/Rchg(31), ShlWal-Def/EndRdx/Rchg(39)
Level 30: Weave -- Ksm-ToHit+(A), Rct-ResDam%(31), ShlWal-Def(33), ShlWal-Def/EndRdx(40), ShlWal-Def/Rchg(45), ShlWal-Def/EndRdx/Rchg(50)
Level 32: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Dmg/EndRdx(46), SprAvl-Rchg/KDProc(50)
Level 35: Tough Hide -- ShlWal-Def(A), ShlWal-Def/EndRdx(36), ShlWal-Def/EndRdx/Rchg(36), ShlWal-ResDam/Re TP(40)
Level 38: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(39), ShlWal-Def/EndRdx/Rchg(39), ShlWal-Def/Rchg(42)
Level 41: Cross Punch -- Arm-Acc/Dmg/Rchg(A), Arm-Acc/Rchg(42), Arm-Dmg(42), Arm-Dmg/EndRdx(43), Arm-Dmg/Rchg(46), Arm-Dam%(50)
Level 44: Superior Conditioning -- PrfShf-End%(A)
Level 47: Assault -- RechRdx-I(A)
Level 49: Physical Perfection -- RgnTss-Regen+(A)
Level 1: Fury
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(7), Pnc-Heal/+End(9)
Level 1: Stamina -- PrfShf-End%(A)
Level 22: Double Jump
Level 50: Agility Core Paragon
Level 50: Mighty Radial Final Judgement
Level 50: Diamagnetic Radial Flawless Interface
Level 50: Barrier Core Epiphany
Level 50: Melee Radial Embodiment
------------

 

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I'm undecided on the Lore Slot right now, but I'll figure it out.  🤷‍♂️

 

Any suggestions or critiques?

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  • 1 year later
On 1/5/2022 at 6:42 PM, Retroman said:

Any critiques on the build?  Did I miss something obvious?  🤷‍♂️


The choices to stay away from the Winter sets do compromise your mitigations a bit...

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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