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Savage/Invuln - first build design, wondering if I made any glaring errors


Midnight Blue Mage

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Hello :]

 

Since returning to the game, I've just been winging it and/or keeping Notepad docs for build plans, but I finally built a build in Mids based on research and my own experience, and I'm just curious to know if I've made any obvious (or not-so-obvious) mistakes. The main focus is +Recharge (personal preference cuz I'd like to be Savage Leaping everywhere as often as possible, though perhaps that isn't the most efficient way to go...), and I assume I'll be swapping in Avalanche at some point 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.6
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Missing Cat: Level 50 Magic Stalker
Primary Power Set: Savage Melee
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Force of Will
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Maiming Slash -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(3), CrsImp-Dmg/Rchg(3), CrsImp-Acc/Dmg/Rchg(5), CrsImp-Acc/Dmg/EndRdx(5), CrsImp-Dmg/EndRdx/Rchg(7)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(43), Rct-ResDam%(43), Ksm-ToHit+(45)
Level 2: Savage Strike -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(7), SprAssMar-Acc/Dmg/Rchg(9), SprAssMar-Dmg/EndRdx/Rchg(9), SprAssMar-Acc/Dmg/EndRdx/Rchg(11), SprAssMar-Rchg/Rchg Build Up(11)
Level 4: Resist Physical Damage -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(21), ImpSki-Status(37), ImpSki-EndRdx/Rchg(37), ImpSki-ResDam/EndRdx/Rchg(37), StdPrt-ResDam/Def+(40)
Level 6: Assassin's Frenzy -- SprStlGl-Acc/Dmg(A), StlGl-Dmg/Rchg(13), StlGl-Acc/Dmg/Rchg(13), StlGl-Dmg/EndRdx/Rchg(15), StlGl-Acc/Dmg/EndRdx/Rchg(15), StlGl-Rchg/Hide%(17)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(42)
Level 12: Dull Pain -- Prv-Absorb%(A), Prv-Heal(21), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36)
Level 14: Super Jump -- UnbLea-Stlth(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 20: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(43)
Level 22: Rending Flurry -- Obl-Dmg(A), Obl-Acc/Rchg(23), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(25), Obl-%Dam(27)
Level 24: Environmental Resistance -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Rchg/ResDam(48)
Level 26: Hemorrhage -- Hct-Dmg(A), Hct-Dmg/Rchg(27), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(29), Hct-Dmg/EndRdx(31), Hct-Dam%(31)
Level 28: Reinforced -- LucoftheG-Def/Rchg+(A), AdjTrg-ToHit(46), AdjTrg-ToHit/Rchg(48), AdjTrg-ToHit/EndRdx/Rchg(50), AdjTrg-ToHit/EndRdx(50), AdjTrg-EndRdx/Rchg(50)
Level 30: Boxing -- RzzDzz-Immob%(A)
Level 32: Savage Leap -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), Arm-Dam%(34)
Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)
Level 38: Focused Accuracy -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(39), GssSynFr--Rchg/EndRdx(39), GssSynFr--ToHit/EndRdx(40)
Level 41: Physical Perfection -- PrfShf-End%(A)
Level 44: Tough -- GldArm-3defTpProc(A), Ags-Psi/Status(45)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48)
Level 49: Weaken Resolve -- AchHee-ResDeb%(A)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(19)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19)
Level 1: Blood Frenzy 
------------

 

Thanks for taking a look!

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  • 5 weeks later

Some changes/observations:

 

- in Focused Accuracy: swapped Gaussian's x5 for Adjusted Targeting x5

- Weaken Resolve is a little difficult to assess; I like it in concept, and it _seems_ like it's doing something, though the major downside is that the animation is slightly long and you have to interrupt your attack chain in order to fire it off. I'm not totally put off, but I'm not totally sold either; more testing is required.

- Savage Strike feels somewhat unnecessary at the end-game; it is great for slotting/bonuses, but I find myself rarely clicking that power, even when heavily exemplared. This might be a natural occurrence though...

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when you toggle on focused acc you have close to 30% tohit buff and 90% global acc. plus your lowest acc slotting in an attack is like 60%. in all that is a lot more than is needed. 

 

You only need about 20% tohit bonus and 45% acc (global or slotted doesnt matter) to hit +3s at 95% rate. 

 

 

 

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16 hours ago, Midnight Blue Mage said:

@Frosticus Oh wow; if that's the case, it sounds like I've overshot it a bit 😅 Thank you for the observation!

 

When I check in Mids, I see a 21.8% ToHit Bonus in the "Totals" window, but is there perhaps something I'm not accounting for? Or is this maybe not accounting for all Powers being active?

In Mids, go to Options->Configuration to the Exemp & Base Values tab.  Set the "Base ToHit" to either 39% (+4) or 48% (+3), and then you can just look at the "Accuracy" field on each attack to see what your final chance to hit is.  I, personally, can't stand to be at less the 95% against +4s, but that is a personal preference issue.

 

Having over target can be nice for to-hit debuffs that land on you.  Or, Focused Accuracy's to-hit debuff protection is pretty glorious, too.

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8 hours ago, Caulderone said:

In Mids, go to Options->Configuration to the Exemp & Base Values tab.  Set the "Base ToHit" to either 39% (+4) or 48% (+3), and then you can just look at the "Accuracy" field on each attack to see what your final chance to hit is.  I, personally, can't stand to be at less the 95% against +4s, but that is a personal preference issue.

 

Having over target can be nice for to-hit debuffs that land on you.  Or, Focused Accuracy's to-hit debuff protection is pretty glorious, too.

Thanks for the info! I'm new to total optimization, so I really appreciate this input (and thank you as well for the clarification, @Frosticus :] )

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Here's my stab...(heh heh) at reworking your build.
Mainly built along the lines of my basic Invuln framework.

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Savage Melee
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Maiming Slash -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(3), Mk'Bit-Dmg/Rchg:50(3), Mk'Bit-Acc/EndRdx/Rchg:50(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(5), Mk'Bit-Dam%:50(7)
Level 1: Hide -- LucoftheG-Rchg+:50(A), ShlWal-ResDam/Re TP:50(7), Rct-ResDam%:50(9), Ksm-ToHit+:30(9)
Level 2: Savage Strike -- OvrFrc-Acc/Dmg:50(A), OvrFrc-End/Rech:50(11), OvrFrc-Acc/Dmg/End:50(11), OvrFrc-Dmg/End/Rech:50(13), OvrFrc-Acc/Dmg/End/Rech:50(13), OvrFrc-Dam/KB:50(15)
Level 4: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(19), RctArm-ResDam/Rchg:40(19), RctArm-ResDam/EndRdx/Rchg:40(21), GldArm-3defTpProc:50(21), StdPrt-ResDam/Def+:30(23)
Level 6: Assassin's Frenzy -- SprStlGl-Acc/Dmg:50(A), SprStlGl-Dmg/Rchg:50(23), SprStlGl-Acc/Dmg/Rchg:50(25), SprStlGl-Dmg/EndRdx/Rchg:50(25), SprStlGl-Acc/Dmg/EndRdx/Rchg:50(27), SprStlGl-Rchg/Hide%:50(27)
Level 8: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(29), UnbGrd-Rchg/ResDam:50(29), UnbGrd-ResDam/EndRdx/Rchg:50(31)
Level 10: Build Up -- RechRdx-I:50(A)
Level 12: Dull Pain -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(31), Pnc-Heal/Rchg:50(31), Pnc-Heal/EndRedux/Rchg:50(33), Pnc-Heal:50(33)
Level 14: Kick -- FrcFdb-Rechg%:50(A)
Level 16: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(33), UnbGrd-Rchg/ResDam:50(34), UnbGrd-ResDam/EndRdx/Rchg:50(34)
Level 18: Rending Flurry -- SprCrtStr-Acc/Dmg:50(A), SprCrtStr-Dmg/Rchg:50(34), SprCrtStr-Acc/Dmg/Rchg:50(36), SprCrtStr-Dmg/EndRdx/Rchg:50(36), SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(36), SprCrtStr-Rchg/+50% Crit:50(37)
Level 20: Environmental Resistance -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(37), RctArm-ResDam/Rchg:40(37), RctArm-ResDam/EndRdx/Rchg:40(39)
Level 22: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(39), UnbGrd-Rchg/ResDam:50(39), UnbGrd-ResDam/EndRdx/Rchg:50(40)
Level 24: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(40)
Level 26: Hemorrhage -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(40), SprBlsCol-Acc/Dmg/EndRdx:50(42), SprBlsCol-Acc/Dmg/Rchg:50(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(42), SprBlsCol-Rchg/HoldProc:50(43)
Level 28: Reinforced -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(43)
Level 30: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(43)
Level 32: Savage Leap -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(45), SprAvl-Acc/Dmg/EndRdx:50(45), SprAvl-Acc/Dmg/Rchg:50(45), SprAvl-Acc/Dmg/EndRdx/Rchg:50(46), SprAvl-Rchg/KDProc:50(46)
Level 35: Tough Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(46)
Level 38: Maneuvers -- Rct-Def:50(A), Rct-Def/EndRdx:50(48)
Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48)
Level 44: Superior Conditioning -- PrfShf-End%:50(A)
Level 47: Laser Beam Eyes -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(48), SprWntBit-Acc/Dmg/EndRdx:50(50), SprWntBit-Acc/Dmg/Rchg:50(50), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(50)
Level 49: Physical Perfection -- RgnTss-Regen+:30(A)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17)
Level 1: Blood Frenzy
Level 50: Cardiac Core Paragon
------------

 

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  • Like 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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@Hyperstrike Thanks for the stab 😄 I am actually really glad you included Laser Beam Eyes; I was on the fence about it (between that and trying out Weaken Resolve), but I am happy to try it out. I appreciate you putting in the time, lots of great advice in this build

 

@Haijinx Damn, is it really that bad? I originally had Superior Conditioning in the first iteration but it seemed sorta superfluous in the end-game

 

@Frosticus Noted, and I saw your other post in the SM thread as well; thanks for the tip, it looks both effective and super fun!

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A lot of folks hate focused accuracy and would rather just carry yellow inspirations.

 

I love it.  The to-hit debuff protection is glorious.  I would rather reserve my inspiration slots for other things.  Personal preference. 

 

You do need to make sure you account for the endurance cost, though.  I typically 3 slot it with 3 Adjusted Targeting (all 3 with EndRedux) which also nets me a damage bonus and E/N resists.

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  • 2 weeks later
On 12/13/2019 at 4:34 PM, Haijinx said:

Superior conditioning is awesome.  Not many powers let you raise total End.  Plus performance shifter.



You can NEVER have too much Endurance.

If my penchant for efficiency (aka Min-Maxing) wasn't so overpowering, I'd always build like this:
 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance -- TtnCtn-ResDam/EndRdx:50(A)
Level 1: Jab -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(3), Hct-Acc/Rchg:50(3), Hct-Dmg/EndRdx:50(5), Hct-Dam%:50(5)
Level 2: Mind Over Body -- TtnCtn-ResDam/EndRdx:50(A)
Level 4: Fast Healing -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(13), Prv-EndRdx/Rchg:50(15), Prv-Heal/Rchg:50(15), Prv-Heal/Rchg/EndRdx:50(17), Prv-Absorb%:50(17)
Level 6: Indomitable Will -- LucoftheG-Rchg+:50(A)
Level 8: Rise to the Challenge -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(19), Pnc-Heal/Rchg:50(19), Pnc-Heal/EndRedux/Rchg:50(21), Pnc-Heal:50(21)
Level 10: Kick -- FrcFdb-Rechg%:50(A)
Level 12: Quick Recovery -- PrfShf-EndMod/Acc:50(A), PrfShf-EndMod:50(23), PrfShf-EndMod/Rchg:50(23), PrfShf-EndMod/Acc/Rchg:50(25), PrfShf-Acc/Rchg:50(25), PrfShf-End%:50(27)
Level 14: Tough -- TtnCtn-ResDam/EndRdx:50(A)
Level 16: Weave -- LucoftheG-Rchg+:50(A)
Level 18: Heightened Senses -- LucoftheG-Rchg+:50(A)
Level 20: Combat Jumping -- LucoftheG-Rchg+:50(A)
Level 22: Hand Clap -- AbsAmz-Stun/Rchg:50(A), AbsAmz-Acc/Stun/Rchg:50(27), AbsAmz-Acc/Rchg:50(29), AbsAmz-EndRdx/Stun:50(29), AbsAmz-ToHitDeb%:50(31), FrcFdb-Rechg%:50(50)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(31)
Level 26: Resurgence -- PrfShf-EndMod:50(A), PrfShf-EndMod/Rchg:50(33), PrfShf-EndMod/Acc/Rchg:50(33), PrfShf-Acc/Rchg:50(33), PrfShf-EndMod/Acc:50(34), PrfShf-End%:50(34)
Level 28: Haymaker -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(34), SprMghoft-Acc/Dmg/Rchg:50(36), SprMghoft-Dmg/EndRdx/Rchg:50(36), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(36), SprMghoft-Rchg/Res%:50(37)
Level 30: Rage -- AdjTrg-ToHit:50(A), AdjTrg-ToHit/Rchg:50(37), AdjTrg-ToHit/EndRdx/Rchg:50(37), AdjTrg-EndRdx/Rchg:50(39), AdjTrg-Rchg:50(39), GssSynFr--Build%:50(39)
Level 32: Strength of Will -- TtnCtn-ResDam/EndRdx:50(A)
Level 35: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(40), RechRdx-I:50(40)
Level 38: Hurl -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(40), Apc-Acc/Rchg:50(42), Apc-Dmg/EndRdx:50(42), Apc-Dam%:50(42)
Level 41: Physical Perfection -- PrfShf-EndMod:50(A), PrfShf-EndMod/Rchg:50(43), PrfShf-EndMod/Acc/Rchg:50(43), PrfShf-Acc/Rchg:50(43), PrfShf-EndMod/Acc:50(45), PrfShf-End%:50(45)
Level 44: Foot Stomp -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(45), Arm-Acc/Rchg:50(46), Arm-Dmg/EndRdx:50(46), Arm-Dam%:50(46)
Level 47: Taunt -- MckBrt-Taunt:50(A), MckBrt-Taunt/Rchg:50(48), MckBrt-Taunt/Rchg/Rng:50(48), MckBrt-Acc/Rchg:50(48), MckBrt-Taunt/Rng:50(50), MckBrt-Rchg:50(50)
Level 49: Maneuvers -- LucoftheG-Rchg+:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(7), Mrc-Rcvry+:40(7)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(9), PrfShf-EndMod/Rchg:50(9), PrfShf-EndMod/Acc/Rchg:50(11), PrfShf-Acc/Rchg:50(11), PrfShf-EndMod/Acc:50(13)
Level 50: Agility Core Paragon
Level 50: Ageless Core Epiphany
Level 50: Support Core Embodiment
------------

 

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|-------------------------------------------------------------------|


 

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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Just for general principles I never get Focused Accuracy because it's almost never very useful and it's one of the worst endurance pigs in the game.  For the rare occasion where it might be useful I'd just carry a yellow inspiration to handle it.  The endurance it sucks down just isn't worth the benefit it gives, particularly in the current game of IO set bonuses.  One Karma +accuracy (it's actually +to hit) IO gives you a lot of the benefit at no extra endurance cost.

Guardian Survivor, occasional tanker and player of most AT's.

Guides: Invulnerability Tankers, The first 20 levels.  Invulnerability Tankers Soft Cap defense

Spoiler

 

 

 

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  • 3 weeks later
On 12/11/2019 at 1:25 AM, Hyperstrike said:

Here's my stab...(heh heh) at reworking your build.
Mainly built along the lines of my basic Invuln framework.

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Savage Melee
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Maiming Slash -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(3), Mk'Bit-Dmg/Rchg:50(3), Mk'Bit-Acc/EndRdx/Rchg:50(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(5), Mk'Bit-Dam%:50(7)
Level 1: Hide -- LucoftheG-Rchg+:50(A), ShlWal-ResDam/Re TP:50(7), Rct-ResDam%:50(9), Ksm-ToHit+:30(9)
Level 2: Savage Strike -- OvrFrc-Acc/Dmg:50(A), OvrFrc-End/Rech:50(11), OvrFrc-Acc/Dmg/End:50(11), OvrFrc-Dmg/End/Rech:50(13), OvrFrc-Acc/Dmg/End/Rech:50(13), OvrFrc-Dam/KB:50(15)
Level 4: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(19), RctArm-ResDam/Rchg:40(19), RctArm-ResDam/EndRdx/Rchg:40(21), GldArm-3defTpProc:50(21), StdPrt-ResDam/Def+:30(23)
Level 6: Assassin's Frenzy -- SprStlGl-Acc/Dmg:50(A), SprStlGl-Dmg/Rchg:50(23), SprStlGl-Acc/Dmg/Rchg:50(25), SprStlGl-Dmg/EndRdx/Rchg:50(25), SprStlGl-Acc/Dmg/EndRdx/Rchg:50(27), SprStlGl-Rchg/Hide%:50(27)
Level 8: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(29), UnbGrd-Rchg/ResDam:50(29), UnbGrd-ResDam/EndRdx/Rchg:50(31)
Level 10: Build Up -- RechRdx-I:50(A)
Level 12: Dull Pain -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(31), Pnc-Heal/Rchg:50(31), Pnc-Heal/EndRedux/Rchg:50(33), Pnc-Heal:50(33)
Level 14: Kick -- FrcFdb-Rechg%:50(A)
Level 16: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(33), UnbGrd-Rchg/ResDam:50(34), UnbGrd-ResDam/EndRdx/Rchg:50(34)
Level 18: Rending Flurry -- SprCrtStr-Acc/Dmg:50(A), SprCrtStr-Dmg/Rchg:50(34), SprCrtStr-Acc/Dmg/Rchg:50(36), SprCrtStr-Dmg/EndRdx/Rchg:50(36), SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(36), SprCrtStr-Rchg/+50% Crit:50(37)
Level 20: Environmental Resistance -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(37), RctArm-ResDam/Rchg:40(37), RctArm-ResDam/EndRdx/Rchg:40(39)
Level 22: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(39), UnbGrd-Rchg/ResDam:50(39), UnbGrd-ResDam/EndRdx/Rchg:50(40)
Level 24: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(40)
Level 26: Hemorrhage -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(40), SprBlsCol-Acc/Dmg/EndRdx:50(42), SprBlsCol-Acc/Dmg/Rchg:50(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(42), SprBlsCol-Rchg/HoldProc:50(43)
Level 28: Reinforced -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(43)
Level 30: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(43)
Level 32: Savage Leap -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(45), SprAvl-Acc/Dmg/EndRdx:50(45), SprAvl-Acc/Dmg/Rchg:50(45), SprAvl-Acc/Dmg/EndRdx/Rchg:50(46), SprAvl-Rchg/KDProc:50(46)
Level 35: Tough Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(46)
Level 38: Maneuvers -- Rct-Def:50(A), Rct-Def/EndRdx:50(48)
Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48)
Level 44: Superior Conditioning -- PrfShf-End%:50(A)
Level 47: Laser Beam Eyes -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(48), SprWntBit-Acc/Dmg/EndRdx:50(50), SprWntBit-Acc/Dmg/Rchg:50(50), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(50)
Level 49: Physical Perfection -- RgnTss-Regen+:30(A)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17)
Level 1: Blood Frenzy
Level 50: Cardiac Core Paragon
------------

 

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|-------------------------------------------------------------------|

Hey, quick note. I was looking over some builds to see what I might run for my Savage, and I liked yours a lot. But I gotta ask, it looks like you were attempting to use "Superior Critical Strikes" for Rending Flurry, but that is a scrapper only set. What would you run instead? Leaning towards Obliteration, but also thinking like a Mocking Beratement to keep that extra cooldown, maybe Touch of Lady Grey for more damage.

Thanks!

Edited by Decimae
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