Jaack Posted November 10, 2019 Share Posted November 10, 2019 I was playing through Chance McKnight's arc and leveled up to 16 when I finished the main part of the story arc and got the bonus exp. Of course that meant I outleveled the finale/alignment mission which is technically a sepearte arc. I got sent off to Neutropolis without getting to play the last mission. I had soloed all the way to that point. I hadn't used double xp at all and I hadn't grinded. I only ran the responsibility arcs. I did have a decent amount of patrol experience because I wasn't playing that character every day. I assume the alignment missions in praetoria are considered separate arcs so the alignment stuff works right and so you can access them easily through ouro. But I don't see why these couldn't have their level bracket be a couple levels higher, so you can't outlevel them accidentally. So that last arc would have a range of 10-17 instead of 8-15. 1 Link to comment Share on other sites More sharing options...
Vanden Posted November 10, 2019 Share Posted November 10, 2019 Yeah, what harm would there be in making every 1-20 story arc in Praetoria scale up to, say, 25? A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool Link to comment Share on other sites More sharing options...
Itikar Posted November 10, 2019 Share Posted November 10, 2019 I didn't know there was such issue, but yeah, seems a pretty logical idea. Link to comment Share on other sites More sharing options...
MetaVileTerror Posted November 10, 2019 Share Posted November 10, 2019 Given that just about the only selling point for Yellowside is the story, yeah: The gameplay should facilitate access to that story. -Having- to shut off your Experience Gain should not be "just the way things are." Link to comment Share on other sites More sharing options...
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