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Energy/Atomic end-game advice for my insanely fun blaster


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Posted
I'm looking for build help to max out damage and get a bit more defence/resist in my knock 'em down blaster, which is insanely fun to play. My current live build as follows. Note, it's geared for recharge, which has me popping Nova every fight.  I'd like to 
  • keep as much recharge as possible
  • maximise my damage
  • increase my defence and resists
 
The Sudden Acceleration tax sucks, but is worth it to be constantly putting baddies on their ass, and I'm not inflicting KB on team mates.
 
I'm not wedded to Flame Mastery epic (though I do *love* Bonfire). Money is not really an issue. I'm happy to plug away at getting purples and ATO's one at a time.
 
Build advice greatly appreciated!
 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Atomic Bitchwax 2,0: Level 50 Natural Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Atomic Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Power Blast -- SuddAcc-KB/Rech(A), SuddAcc-KB/Dmg/Rech(11), SuddAcc-KB/Dmg/End(39), SuddAcc-KB/Acc/Dmg(50), SuddAcc-KB/Acc(50), SuddAcc--KB/+KD(50)
Level 1: Electron Shackles -- Immob(A)
Level 2: Energy Torrent -- FrcFdb-Rechg%(A), SuddAcc-KB/Rech(3), SuddAcc-KB/Dmg/Rech(45), SuddAcc-KB/Dmg/End(45), SuddAcc-KB/Acc/Dmg(46), SuddAcc--KB/+KD(46)
Level 4: Negatron Slam -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(7)
Level 6: Power Burst -- SuddAcc-KB/Rech(A), SuddAcc-KB/Dmg/Rech(7), SuddAcc-KB/Dmg/End(11), SuddAcc-KB/Acc/Dmg(34), SuddAcc-KB/Acc(37), SuddAcc--KB/+KD(37)
Level 8: Combat Jumping -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(9), Ksm-ToHit+(9)
Level 10: Super Jump -- BlsoftheZ-ResKB(A)
Level 12: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(13), StnoftheM-Acc/ActRdx/Rng(13), StnoftheM-Dmg/ActRdx/Rchg(15), StnoftheM-Dmg/EndRdx/Rchg(15)
Level 14: Ionize -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(19), GssSynFr--ToHit/Rchg/EndRdx(19), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/EndRdx(31), GssSynFr--Build%(31)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Super Speed -- Clr-Stlth(A)
Level 20: Beta Decay -- DefDeb-I(A), DefDeb-I(21), DefDeb-I(21), ToHitDeb-I(27), ToHitDeb-I(29), ToHitDeb-I(29)
Level 22: Metabolic Acceleration -- EndMod-I(A), EndMod-I(23), EndMod-I(23), Heal-I(25), Heal-I(25), Heal-I(27)
Level 24: Aim -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx/Rchg(46)
Level 26: Explosive Blast -- SuddAcc-KB/Rech(A), SuddAcc-KB/Dmg/Rech(40), SuddAcc-KB/Dmg/End(43), SuddAcc-KB/Acc/Dmg(43), SuddAcc-KB/Acc(43), SuddAcc--KB/+KD(45)
Level 28: Atom Smasher -- Empty(A)
Level 30: Kick -- Empty(A)
Level 32: Nova -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), SuddAcc--KB/+KD(34)
Level 35: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(36), StdPrt-ResKB(36), GldArm-3defTpProc(36), ImpSki-Status(37)
Level 38: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(39), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(40), RedFrt-EndRdx(40)
Level 41: Radioactive Cloud -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(42), BslGaz-EndRdx/Rchg/Hold(42), BslGaz-Acc/EndRdx/Rchg/Hold(42)
Level 44: Bonfire -- OvrFrc-Dam/KB(A)
Level 47: Fire Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Empty(A)
------------

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Posted
6 hours ago, Sir Myshkin said:

You might be interested in this:

 

I posted an Energy/Atomic build in there too on Oct 27th. If you want full-tilt recharge, that topic will cover you 😁

This is very useful, thank you!  Is there anything you did to get Force of Will powers to load?

Posted
4 hours ago, McOz said:

This is very useful, thank you!  Is there anything you did to get Force of Will powers to load?

It's probably a database error between different Mid's versions that happens with those using Reborn 2.6 (or newer). If you look at the accompanied text version of the build you can probably piece what's missing into your version and save it.

Posted

You can up your damage by not slotting the Sudden Acc set into your blasts. Just the proc, and only for the AoEs. Single target KB is not a big deal.

 

You can increase survival quite a bit by picking a defense based epic/patron armor and using winter IOs. I have a fairly cookie cutter template for building for survival and here is what that would look like for you.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Atomic Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Power Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(13), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(15), SprDfnBrr-Rchg/+Status Protect(15)
Level 1: Electron Shackles -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(17), SprWntBit-Acc/Dmg/EndRdx(19), SprWntBit-Acc/Dmg/Rchg(19), SprWntBit-Dmg/EndRdx/Acc/Rchg(21), SprWntBit-Rchg/SlowProc(21)
Level 2: Energy Torrent -- FrcFdb-Rechg%(A), HO:Nucle(9), Rgn-Dmg/EndRdx(31), SuddAcc--KB/+KD(34), HO:Nucle(34)
Level 4: Positron Cell -- Lck-Acc/Hold(A), Lck-Acc/Rchg(5), Lck-%Hold(5), Lck-EndRdx/Rchg/Hold(7), Lck-Acc/EndRdx/Rchg/Hold(7)
Level 6: Power Burst -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(9), Apc-Acc/Rchg(11), Apc-Dmg/EndRdx(11), Apc-Dam%(13)
Level 8: Super Speed -- BlsoftheZ-ResKB(A)
Level 10: Ionize -- RechRdx-I(A)
Level 12: Aim -- RechRdx-I(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 18: Boxing -- Empty(A)
Level 20: Metabolic Acceleration -- Heal-I(A)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), Ags-ResDam/EndRdx(23), Ags-Psi/Status(27), Ags-ResDam(27)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(25), RedFrt-Def(25)
Level 26: Explosive Blast -- FrcFdb-Rechg%(A), HO:Nucle(34), SuddAcc--KB/+KD(36), JvlVll-Acc/Dmg(37), JvlVll-Acc/Dmg/End/Rech(37), JvlVll-Dam/Rech(46)
Level 28: Atom Smasher -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Rchg/KDProc(33)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), HO:Cyto(31)
Level 32: Nova -- FrcFdb-Rechg%(A), OvrFrc-Acc/Dmg(37), OvrFrc-Acc/Dmg/End(40), OvrFrc-Dmg/End/Rech(43), OvrFrc-Acc/Dmg/End/Rech(46), OvrFrc-Dam/KB(50)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(36), RedFrt-Def(36)
Level 38: Positronic Fist -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(40)
Level 41: Beta Decay -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(42), SphIns-Acc/Rchg(42), SphIns-ToHitDeb/EndRdx/Rchg(42), SphIns-Acc/EndRdx/Rchg(43), SphIns-%ToHit(43)
Level 44: Web Envelope -- GrvAnc-Immob(A), GrvAnc-Acc/Immob/Rchg(45), GrvAnc-Acc/Rchg(45), GrvAnc-Immob/EndRdx(45), GrvAnc-Hold%(46)
Level 47: Radioactive Cloud -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(48), SprEnt-End/Rchg(48), SprEnt-Acc/Hold/End(48), SprEnt-Acc/Hold/End/Rchg(50), SprEnt-Rchg/AbsorbProc(50)
Level 49: Tactics -- HO:Cyto(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(33)
Level 50: Agility Core Paragon
Level 50: Melee Core Embodiment
Level 50: Clarion Radial Epiphany
------------

 

/Atomic screams to in melee and this build is tailored to allow you to survive in the thick of it. You have 3 FF proc triggers in your AoEs and with the Agility Core Alpha and +5 boosted Recharge IOs in Hasten there is a good chance that you will be permahasten without beta decay, You will need to hop out and in to use the cone from time to time. If you time it right and alternate Torrent and explosive blast as mobs are getting up then you can chain juggle them. I see your Attack Chain as opening with Torrent as you hop in, and when you land Atom Smasher, by the end of the animation mobs should be getting back on their feet and you explosive blast and follow it up with a few single target attacks, then hop out as mobs are getting up again and Torrent again and repeat the process.

 

A Good metric of endgame survivability is Apex/Tin run. You don't need to be Incarnate softcapped but you'll probably also not want to eat dirt the moment a mob stares at you sideways. This build will help you achieve that.

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted

I went a different way.  A little more recharge out of the box but no FF procs.  I focused more on overall damage and thinking of how I would play that set so YMMV if you are not one to hang out in melee range.  I keep the knockback in Energy Torrent as that would not be part of my normal attack chain and would be used for control and perhaps the occasional panic button to buy a couple seconds.  The single target attacks also keep the knockback.  Just be sure to use proper KB etiquette and keep shooting until the target is dead.  

 

Against large groups (when Nova is not up), run in with Explosive Blast, get in the middle of the pack (which will boost your recharge) and hit Atom Smasher.  Fire off a single target attack, then Explosive Blast is ready again then mop up the rest.  

 

Against AVs. 3 ranged single target attacks but you will want to still be in melee range for the most damage as Positronic Fist is your heavy hitter.  I have the Kismet unique and Tactics so your fast snipe should hit quite hard as well, although not quite to 22% for max damage.  The only time I would stay out of melee range is if the AV has Negative or Psi attacks and the team you are on does not have the powers to cover those holes.

 

Against anything but Negative or Psi you should be fine in melee range. Your Beta Decay will help your recharge and give some extra -To Hit to everything around you.  I do just fine on my Fire/Atomic with basically the same defense and resist numbers and no other mitigation.  Against Smash/Lethal you will have to be careful as many of those also come with -Defense which can cause cascading failure if you get hit with one.  On the ITF for example, I can do the speed and run off on my own and be fine.....and then suddenly dead because of the defense debuffs. 

 

The build I have also does require Agility Core to get the soft cap numbers and get to perm a Hasten (before Beta Decay is factored).  This means less damage than if you went Musc instead but more recharge and more durable instead.  I could not however fit in Super Speed without dropping Assault so those things are up to you if you wish to make those trade offs. 

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Atomic Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Power Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7)
Level 1: Electron Shackles -- Acc-I(A)
Level 2: Energy Torrent -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(7), SprFrzBls-Acc/Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/Rchg(9), SprFrzBls-Dmg/EndRdx/Acc/Rchg(11), SprFrzBls-Rchg/ImmobProc(11)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(15), Rct-ResDam%(15), Ksm-ToHit+(17)
Level 6: Power Burst -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(17), SprDfnBrr-Acc/Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/EndRdx(19), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(21), SprDfnBrr-Rchg/+Status Protect(21)
Level 8: Super Jump -- BlsoftheZ-ResKB(A)
Level 10: Ionize -- RechRdx-I(A)
Level 12: Sniper Blast -- Apc-Dam%(A), Apc-Dmg/EndRdx(23), Apc-Dmg/Rchg(23), Apc-Acc/Dmg/Rchg(25), Apc-Acc/Rchg(25), StnoftheM-Dam%(27)
Level 14: Aim -- RechRdx-I(A)
Level 16: Beta Decay -- HO:Enzym(A)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 20: Metabolic Acceleration -- PrfShf-End%(A), PrfShf-EndMod(29), PrfShf-EndMod/Acc(29)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), UnbGrd-Max HP%(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx(33)
Level 26: Explosive Blast -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(33), PstBls-Dmg/Rng(34), PstBls-Acc/Dmg/EndRdx(34), PstBls-Dam%(34), SuddAcc--KB/+KD(36)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(36), Rct-Def/EndRdx/Rchg(36), Rct-Def/EndRdx(37)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx/Rchg(37), Rct-Def(37), Rct-Def/EndRdx(39)
Level 32: Nova -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SuddAcc--KB/+KD(40)
Level 35: Radioactive Cloud -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(42), SprEnt-End/Rchg(42), SprEnt-Acc/Hold/End(42), SprEnt-Acc/Hold/End/Rchg(43), SprEnt-Rchg/AbsorbProc(43)
Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(43), Rct-Def/EndRdx/Rchg(45), Rct-Def/EndRdx(45)
Level 41: Positronic Fist -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Rchg/HoldProc(45), SprBlsCol-Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/Rchg(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48)
Level 44: Tactics -- HO:Cyto(A)
Level 47: Atom Smasher -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(50), SprAvl-Acc/Dmg/EndRdx/Rchg(50), SprAvl-Rchg/KDProc(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Agility Core Paragon 
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
------------

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