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Build Help Please - Rad-Son?


Arctyc

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I'm not wedded  to Rad-Son if someone has a compelling argument of what would make a better late game de-buffer?

 

That said - I like &  Know Rad and have never played Sonic.

 

Please be your usual gentle selves!:

 

 

Hero Plan by Mids' Hero Designer 1.962

 
 
Modest V13: Level 50 Science Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Soul Mastery
 
Hero Profile:
Level 1: Radiant Aura
  • (A) Numina's Convalesence - Heal/Endurance
  • (A) Numina's Convalesence - Heal/Endurance
     
  • (3) Numina's Convalesence - Heal
     
  • (3) Numina's Convalesence - Heal/Endurance/Recharge
     
  • (5) Numina's Convalesence - Heal/Recharge
     
  • (5) Numina's Convalesence - +Regeneration/+Recovery
     
  • (7) Numina's Convalesence - Endurance/Recharge
     
Level 1: Shriek
  • (A) Superior Defender's Bastion - Accuracy/Damage
  • (A) Superior Defender's Bastion - Accuracy/Damage
     
  • (7) Superior Defender's Bastion - Damage/Recharge
     
  • (9) Superior Defender's Bastion - Damage/Endurance/Recharge
     
  • (9) Superior Defender's Bastion - Accuracy/Damage/Endurance
     
  • (11) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
     
  • (11) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal
     
Level 2: Scream
  • (A) Thunderstrike - Accuracy/Damage/Recharge
  • (A) Thunderstrike - Accuracy/Damage/Recharge
     
  • (13) Thunderstrike - Accuracy/Damage/Endurance
     
  • (13) Thunderstrike - Damage/Endurance/Recharge
     
  • (15) Thunderstrike - Accuracy/Damage
     
  • (15) Thunderstrike - Damage/Endurance
     
  • (17) Thunderstrike - Damage/Recharge
     
Level 4: Accelerate Metabolism
  • (A) Recharge Reduction IO
  • (A) Recharge Reduction IO
     
  • (19) Recharge Reduction IO
     
Level 6: Howl
  • (A) Superior Frozen Blast - Accuracy/Damage
  • (A) Superior Frozen Blast - Accuracy/Damage
     
  • (21) Superior Frozen Blast - Accuracy/Damage/Endurance
     
  • (23) Superior Frozen Blast - Damage/Endurance
     
  • (23) Superior Frozen Blast - Accuracy/Damage/Recharge
     
  • (25) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
     
  • (25) Superior Frozen Blast - Recharge/Chance for Immobilize
     
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (A) Recharge Reduction IO
     
  • (27) Recharge Reduction IO
     
  • (50) Recharge Reduction IO
     
Level 10: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (A) Luck of the Gambler - Recharge Speed
     
  • (27) Luck of the Gambler - Defense
     
Level 12: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
     
  • (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
     
Level 14: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (A) Luck of the Gambler - Recharge Speed
     
  • (31) Luck of the Gambler - Defense/Endurance
     
  • (31) Luck of the Gambler - Defense
     
  • (31) Luck of the Gambler - Defense/Endurance/Recharge
     
Level 16: Radiation Infection
  • (A) Achilles' Heel - Chance for Res Debuff
  • (A) Achilles' Heel - Chance for Res Debuff
     
Level 18: Enervating Field
  • (A) Endurance Reduction IO
  • (A) Endurance Reduction IO
     
  • (21) Endurance Reduction IO
     
Level 20: Lingering Radiation
  • (A) Recharge Reduction IO
  • (A) Recharge Reduction IO
     
  • (29) Recharge Reduction IO
     
Level 22: Boxing
  • (A) Accuracy IO
  • (A) Accuracy IO
     
Level 24: Tough
  • (A) Aegis - Resistance/Endurance
  • (A) Aegis - Resistance/Endurance
     
  • (33) Aegis - Resistance
     
  • (33) Aegis - Resistance/Endurance/Recharge
     
  • (33) Aegis - Resistance/Recharge
     
  • (34) Aegis - Psionic/Status Resistance
     
  • (34) Steadfast Protection - Resistance/+Def 3%
     
Level 26: Weave
  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
     
  • (34) Luck of the Gambler - Recharge Speed
     
  • (36) Luck of the Gambler - Defense/Endurance
     
  • (36) Luck of the Gambler - Defense
     
  • (36) Luck of the Gambler - Defense/Endurance/Recharge
     
Level 28: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
     
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff
     
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
     
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
     
  • (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
     
  • (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
     
Level 30: Amplify
  • (A) Rectified Reticle - Increased Perception
  • (A) Rectified Reticle - Increased Perception
     
Level 32: Assault
  • (A) Endurance Reduction IO
  • (A) Endurance Reduction IO
     
Level 35: Screech
  • (A) Superior Vigilant Assault - Accuracy/Damage
  • (A) Superior Vigilant Assault - Accuracy/Damage
     
  • (39) Superior Vigilant Assault - Accuracy/Damage/Endurance
     
  • (40) Superior Vigilant Assault - Damage/RechargeTime
     
  • (40) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
     
  • (40) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
     
  • (42) Superior Vigilant Assault - Damage/Endurance/RechargeTime
     
Level 38: Dreadful Wail
  • (A) Armageddon - Accuracy/Damage/Recharge
  • (A) Armageddon - Accuracy/Damage/Recharge
     
  • (42) Armageddon - Accuracy/Recharge
     
  • (42) Armageddon - Damage/Endurance
     
  • (43) Armageddon - Chance for Fire Damage
     
  • (43) Armageddon - Damage/Recharge
     
  • (43) Obliteration - Chance for Smashing Damage
     
Level 41: Dark Embrace
  • (A) Gladiator's Armor - Resistance
  • (A) Gladiator's Armor - Resistance
     
  • (45) Gladiator's Armor - End/Resist
     
  • (45) Gladiator's Armor - TP Protection +3% Def (All)
     
  • (45) Gladiator's Armor - Recharge/Resist
     
  • (46) Gladiator's Armor - Resistance/Rech/End
     
  • (46) Gladiator's Armor - Recharge/Endurance
     
Level 44: Soul Storm
  • (A) Lockdown - Accuracy/Hold
  • (A) Lockdown - Accuracy/Hold
     
  • (46) Lockdown - Accuracy/Recharge
     
  • (48) Lockdown - Recharge/Hold
     
  • (48) Lockdown - Endurance/Recharge/Hold
     
  • (48) Lockdown - Accuracy/Endurance/Recharge/Hold
     
  • (50) Lockdown - Chance for +2 Mag Hold
     
Level 47: Power Boost
  • (A) Recharge Reduction IO
  • (A) Recharge Reduction IO
     
  • (50) Recharge Reduction IO
     
Level 49: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
  • (A) Luck of the Gambler - Recharge Speed
     
Level 1: Brawl
  • (A) Empty
  • (A) Empty
     
Level 1: Prestige Power Dash
  • (A) Empty
  • (A) Empty
     
Level 1: Prestige Power Slide
  • (A) Empty
  • (A) Empty
     
Level 1: Prestige Power Quick
  • (A) Empty
  • (A) Empty
     
Level 1: Prestige Power Rush
  • (A) Empty
  • (A) Empty
     
Level 1: Prestige Power Surge
  • (A) Empty
  • (A) Empty
     
Level 1: Sprint
  • (A) Celerity - +Stealth
  • (A) Celerity - +Stealth
     
Level 1: Vigilance 
Level 2: Rest
  • (A) Recharge Reduction IO
  • (A) Recharge Reduction IO
     
Level 4: Ninja Run 
Level 2: Swift
  • (A) Run Speed IO
  • (A) Run Speed IO
     
Level 2: Health
  • (A) Miracle - +Recovery
  • (A) Miracle - +Recovery
     
  • (17) Panacea - +Hit Points/Endurance
     
Level 2: Hurdle
  • (A) Jumping IO
  • (A) Jumping IO
     
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (A) Performance Shifter - Chance for +End
     
  • (19) Performance Shifter - EndMod
     
Level 50: Degenerative Core Flawless Interface 
Level 50: Longbow Radial Superior Ally 
Level 50: Clarion Core Epiphany 
Level 50: Support Radial Embodiment 
Level 50: Agility Core Paragon 
Level 50: Ion Core Final Judgement 
------------
------------
Set Bonus Totals:
  • 9.5% DamageBuff(Smashing)
  • 9.5% DamageBuff(Smashing)
     
  • 9.5% DamageBuff(Lethal)
     
  • 9.5% DamageBuff(Fire)
     
  • 9.5% DamageBuff(Cold)
     
  • 9.5% DamageBuff(Energy)
     
  • 9.5% DamageBuff(Negative)
     
  • 9.5% DamageBuff(Toxic)
     
  • 9.5% DamageBuff(Psionic)
     
  • 8.5% Defense(Melee)
     
  • 7.25% Defense(Smashing)
     
  • 7.25% Defense(Lethal)
     
  • 23.19% Defense(Fire)
     
  • 23.19% Defense(Cold)
     
  • 19.13% Defense(Energy)
     
  • 19.13% Defense(Negative)
     
  • 6% Defense(Psionic)
     
  • 28.5% Defense(Ranged)
     
  • 28.19% Defense(AoE)
     
  • 3.6% Max End
     
  • 60% Enhancement(RechargeTime)
     
  • 14% Enhancement(Heal)
     
  • 55% Enhancement(Accuracy)
     
  • 10% Enhancement(Range)
     
  • 2.5% Enhancement(Held)
     
  • 28.5% SpeedFlying
     
  • 114.5 HP (11.25%) HitPoints
     
  • 28.5% JumpHeight
     
  • 28.5% SpeedJumping
     
  • Knockback (Mag -7)
     
  • Knockup (Mag -7)
     
  • MezResist(Confused) 43.75%
     
  • MezResist(Held) 43.75%
     
  • MezResist(Immobilized) 43.75%
     
  • MezResist(Sleep) 43.75%
     
  • MezResist(Stunned) 43.75%
     
  • MezResist(Terrorized) 43.75%
     
  • 20% PerceptionRadius
     
  • 15% (0.25 End/sec) Recovery
     
  • 42% (1.78 HP/sec) Regeneration
     
  • 15% ResEffect(SpeedFlying)
     
  • 15% ResEffect(RechargeTime)
     
  • 15% ResEffect(SpeedRunning)
     
  • 11.75% Resistance(Smashing)
     
  • 11.75% Resistance(Lethal)
     
  • 20.75% Resistance(Fire)
     
  • 20.75% Resistance(Cold)
     
  • 5% Resistance(Energy)
     
  • 5% Resistance(Negative)
     
  • 8.75% Resistance(Toxic)
     
  • 13.75% Resistance(Psionic)
     
  • 28.5% SpeedRunning
     
 
Apols for the formatting having issues changing it 😜
 
 
Edited by Arctyc
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@Arctyc I have edited my Rad/Sonic build a bit since the last time I shared it on the forums. Here's the build that I swapped to:


 

Spoiler

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Modest Defender V15: Level 50 Science Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Psychic Mastery

Hero Profile:
------------
Level 1:    Radiant Aura    
 (A) Numina's Convalesence - +Regeneration/+Recovery
 (3) Numina's Convalesence - Heal/Endurance
 (3) Numina's Convalesence - Endurance/Recharge
 (5) Numina's Convalesence - Heal/Recharge
 (5) Numina's Convalesence - Heal/Endurance/Recharge
 (7) Numina's Convalesence - Heal


Level 1:    Shriek    
 (A) Thunderstrike - Accuracy/Damage
 (7) Thunderstrike - Damage/Endurance
 (9) Thunderstrike - Damage/Recharge
 (9) Thunderstrike - Accuracy/Damage/Recharge
 (11) Thunderstrike - Accuracy/Damage/Endurance
 (11) Thunderstrike - Damage/Endurance/Recharge


Level 2:    Scream    
 (A) Superior Defender's Bastion - Accuracy/Damage
 (13) Superior Defender's Bastion - Damage/Recharge
 (13) Superior Defender's Bastion - Damage/Endurance/Recharge
 (15) Superior Defender's Bastion - Accuracy/Damage/Endurance
 (15) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
 (17) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal


Level 4:    Accelerate Metabolism    
 (A) Endurance Modification IO
 (17) Endurance Modification IO
 (19) Recharge Reduction IO
 (50) Recharge Reduction IO


Level 6:    Howl    
 (A) Superior Frozen Blast - Accuracy/Damage
 (21) Superior Frozen Blast - Damage/Endurance
 (23) Superior Frozen Blast - Accuracy/Damage/Endurance
 (23) Superior Frozen Blast - Accuracy/Damage/Recharge
 (25) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
 (25) Superior Frozen Blast - Recharge/Chance for Immobilize


Level 8:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (29) Shield Wall - Defense
 (29) Shield Wall - +Res (Teleportation), +5% Res (All)
 (34) Reactive Defenses - Scaling Resist Damage


Level 10:    Super Jump    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)
 (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance


Level 12:    Radiation Infection    
 (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance


Level 14:    Hasten    
 (A) Recharge Reduction IO
 (27) Recharge Reduction IO


Level 16:    Enervating Field    
 (A) Endurance Reduction IO


Level 18:    Lingering Radiation    
 (A) Recharge Reduction IO
 (31) Recharge Reduction IO


Level 20:    Amplify    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
 (27) Gaussian's Synchronized Fire-Control - To Hit Buff
 (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
 (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
 (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
 (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance


Level 22:    Kick    
 (A) Force Feedback - Chance for +Recharge


Level 24:    Tough    
 (A) Steadfast Protection - Resistance/+Def 3%
 (31) Aegis - Resistance/Endurance
 (33) Aegis - Resistance


Level 26:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (33) Luck of the Gambler - Defense/Endurance
 (33) Luck of the Gambler - Defense
 (34) Luck of the Gambler - Defense/Endurance/Recharge


Level 28:    Hover    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (34) Luck of the Gambler - Defense/Endurance


Level 30:    Mutation    
 (A) Endurance Modification IO


Level 32:    Super Speed    
 (A) Celerity - +Stealth


Level 35:    Screech    
 (A) Thunderstrike - Accuracy/Damage
 (36) Thunderstrike - Accuracy/Damage/Endurance
 (36) Thunderstrike - Damage/Endurance
 (36) Apocalypse - Chance of Damage(Negative)
 (37) Gladiator's Javelin - Chance of Damage(Toxic)
 (37) Decimation - Chance of Build Up


Level 38:    Dreadful Wail    
 (A) Superior Vigilant Assault - Accuracy/Damage
 (39) Superior Vigilant Assault - Damage/RechargeTime
 (39) Superior Vigilant Assault - Damage/Endurance/RechargeTime
 (39) Superior Vigilant Assault - Accuracy/Damage/Endurance
 (40) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
 (40) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb


Level 41:    Dominate    
 (A) Lockdown - Accuracy/Hold
 (42) Lockdown - Accuracy/Recharge
 (42) Lockdown - Recharge/Hold
 (42) Lockdown - Endurance/Recharge/Hold
 (43) Lockdown - Accuracy/Endurance/Recharge/Hold
 (43) Lockdown - Chance for +2 Mag Hold


Level 44:    Mind Over Body    
 (A) Gladiator's Armor - TP Protection +3% Def (All)
 (45) Gladiator's Armor - End/Resist
 (45) Gladiator's Armor - Resistance
 (45) Gladiator's Armor - Resistance/Rech/End
 (46) Gladiator's Armor - Recharge/Endurance
 (46) Gladiator's Armor - Recharge/Resist


Level 47:    World of Confusion    
 (A) Coercive Persuasion  - Confused
 (48) Coercive Persuasion  - Confused/Recharge
 (48) Coercive Persuasion  - Accuracy/Confused/Recharge
 (48) Coercive Persuasion  - Accuracy/Recharge
 (50) Coercive Persuasion  - Confused/Endurance
 (50) Coercive Persuasion  - Contagious Confusion


Level 49:    Mass Hypnosis    
 (A) Call of the Sandman - Accuracy/Sleep/Recharge


Level 1:    Brawl    
 (A) Empty


Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Run Speed IO


Level 1:    Vigilance    
Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) HamiO:Microfilament Exposure


Level 2:    Health    
 (A) Miracle - +Recovery
 (19) Panacea - +Hit Points/Endurance


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Stamina    
 (A) Performance Shifter - EndMod
 (21) Performance Shifter - Chance for +End


Level 50:    Musculature Core Paragon    
Level 50:    Pyronic Core Final Judgement    
Level 50:    Degenerative Core Flawless Interface    
Level 50:    Longbow Radial Superior Ally    
Level 50:    Clarion Core Epiphany    
Level 50:    Support Core Embodiment    
------------

 

| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

 

I have also attached a .mxd file.

 

Both builds work well. The V13 was a bit better in teams, and this one's a bit better for solo play and soloing AVs.

Modest-V15.mxd

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2 hours ago, modest said:

@Arctyc I have edited my Rad/Sonic build a bit since the last time I shared it on the forums. Here's the build that I swapped to:


 

  Hide contents

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Modest Defender V15: Level 50 Science Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Psychic Mastery

Hero Profile:
------------
Level 1:    Radiant Aura    
 (A) Numina's Convalesence - +Regeneration/+Recovery
 (3) Numina's Convalesence - Heal/Endurance
 (3) Numina's Convalesence - Endurance/Recharge
 (5) Numina's Convalesence - Heal/Recharge
 (5) Numina's Convalesence - Heal/Endurance/Recharge
 (7) Numina's Convalesence - Heal


Level 1:    Shriek    
 (A) Thunderstrike - Accuracy/Damage
 (7) Thunderstrike - Damage/Endurance
 (9) Thunderstrike - Damage/Recharge
 (9) Thunderstrike - Accuracy/Damage/Recharge
 (11) Thunderstrike - Accuracy/Damage/Endurance
 (11) Thunderstrike - Damage/Endurance/Recharge


Level 2:    Scream    
 (A) Superior Defender's Bastion - Accuracy/Damage
 (13) Superior Defender's Bastion - Damage/Recharge
 (13) Superior Defender's Bastion - Damage/Endurance/Recharge
 (15) Superior Defender's Bastion - Accuracy/Damage/Endurance
 (15) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
 (17) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal


Level 4:    Accelerate Metabolism    
 (A) Endurance Modification IO
 (17) Endurance Modification IO
 (19) Recharge Reduction IO
 (50) Recharge Reduction IO


Level 6:    Howl    
 (A) Superior Frozen Blast - Accuracy/Damage
 (21) Superior Frozen Blast - Damage/Endurance
 (23) Superior Frozen Blast - Accuracy/Damage/Endurance
 (23) Superior Frozen Blast - Accuracy/Damage/Recharge
 (25) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
 (25) Superior Frozen Blast - Recharge/Chance for Immobilize


Level 8:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (29) Shield Wall - Defense
 (29) Shield Wall - +Res (Teleportation), +5% Res (All)
 (34) Reactive Defenses - Scaling Resist Damage


Level 10:    Super Jump    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)
 (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance


Level 12:    Radiation Infection    
 (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance


Level 14:    Hasten    
 (A) Recharge Reduction IO
 (27) Recharge Reduction IO


Level 16:    Enervating Field    
 (A) Endurance Reduction IO


Level 18:    Lingering Radiation    
 (A) Recharge Reduction IO
 (31) Recharge Reduction IO


Level 20:    Amplify    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
 (27) Gaussian's Synchronized Fire-Control - To Hit Buff
 (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
 (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
 (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
 (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance


Level 22:    Kick    
 (A) Force Feedback - Chance for +Recharge


Level 24:    Tough    
 (A) Steadfast Protection - Resistance/+Def 3%
 (31) Aegis - Resistance/Endurance
 (33) Aegis - Resistance


Level 26:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (33) Luck of the Gambler - Defense/Endurance
 (33) Luck of the Gambler - Defense
 (34) Luck of the Gambler - Defense/Endurance/Recharge


Level 28:    Hover    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (34) Luck of the Gambler - Defense/Endurance


Level 30:    Mutation    
 (A) Endurance Modification IO


Level 32:    Super Speed    
 (A) Celerity - +Stealth


Level 35:    Screech    
 (A) Thunderstrike - Accuracy/Damage
 (36) Thunderstrike - Accuracy/Damage/Endurance
 (36) Thunderstrike - Damage/Endurance
 (36) Apocalypse - Chance of Damage(Negative)
 (37) Gladiator's Javelin - Chance of Damage(Toxic)
 (37) Decimation - Chance of Build Up


Level 38:    Dreadful Wail    
 (A) Superior Vigilant Assault - Accuracy/Damage
 (39) Superior Vigilant Assault - Damage/RechargeTime
 (39) Superior Vigilant Assault - Damage/Endurance/RechargeTime
 (39) Superior Vigilant Assault - Accuracy/Damage/Endurance
 (40) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
 (40) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb


Level 41:    Dominate    
 (A) Lockdown - Accuracy/Hold
 (42) Lockdown - Accuracy/Recharge
 (42) Lockdown - Recharge/Hold
 (42) Lockdown - Endurance/Recharge/Hold
 (43) Lockdown - Accuracy/Endurance/Recharge/Hold
 (43) Lockdown - Chance for +2 Mag Hold


Level 44:    Mind Over Body    
 (A) Gladiator's Armor - TP Protection +3% Def (All)
 (45) Gladiator's Armor - End/Resist
 (45) Gladiator's Armor - Resistance
 (45) Gladiator's Armor - Resistance/Rech/End
 (46) Gladiator's Armor - Recharge/Endurance
 (46) Gladiator's Armor - Recharge/Resist


Level 47:    World of Confusion    
 (A) Coercive Persuasion  - Confused
 (48) Coercive Persuasion  - Confused/Recharge
 (48) Coercive Persuasion  - Accuracy/Confused/Recharge
 (48) Coercive Persuasion  - Accuracy/Recharge
 (50) Coercive Persuasion  - Confused/Endurance
 (50) Coercive Persuasion  - Contagious Confusion


Level 49:    Mass Hypnosis    
 (A) Call of the Sandman - Accuracy/Sleep/Recharge


Level 1:    Brawl    
 (A) Empty


Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Run Speed IO


Level 1:    Vigilance    
Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) HamiO:Microfilament Exposure


Level 2:    Health    
 (A) Miracle - +Recovery
 (19) Panacea - +Hit Points/Endurance


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Stamina    
 (A) Performance Shifter - EndMod
 (21) Performance Shifter - Chance for +End


Level 50:    Musculature Core Paragon    
Level 50:    Pyronic Core Final Judgement    
Level 50:    Degenerative Core Flawless Interface    
Level 50:    Longbow Radial Superior Ally    
Level 50:    Clarion Core Epiphany    
Level 50:    Support Core Embodiment    
------------

 

| Copy & Paste this data into Mids' Hero Designer to view the build |
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I have also attached a .mxd file.

 

Both builds work well. The V13 was a bit better in teams, and this one's a bit better for solo play and soloing AVs.

Modest-V15.mxd 5.36 kB · 0 downloads

TVM I'll have a look

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  • 1 year later

Hello! Is this build still working to this day? I was also looking for a rad/son defender build..

 

Thanks all

 

On 11/25/2019 at 10:21 AM, modest said:

@Arctyc I have edited my Rad/Sonic build a bit since the last time I shared it on the forums. Here's the build that I swapped to:


 

  Hide contents

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Modest Defender V15: Level 50 Science Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Psychic Mastery

Hero Profile:
------------
Level 1:    Radiant Aura    
 (A) Numina's Convalesence - +Regeneration/+Recovery
 (3) Numina's Convalesence - Heal/Endurance
 (3) Numina's Convalesence - Endurance/Recharge
 (5) Numina's Convalesence - Heal/Recharge
 (5) Numina's Convalesence - Heal/Endurance/Recharge
 (7) Numina's Convalesence - Heal


Level 1:    Shriek    
 (A) Thunderstrike - Accuracy/Damage
 (7) Thunderstrike - Damage/Endurance
 (9) Thunderstrike - Damage/Recharge
 (9) Thunderstrike - Accuracy/Damage/Recharge
 (11) Thunderstrike - Accuracy/Damage/Endurance
 (11) Thunderstrike - Damage/Endurance/Recharge


Level 2:    Scream    
 (A) Superior Defender's Bastion - Accuracy/Damage
 (13) Superior Defender's Bastion - Damage/Recharge
 (13) Superior Defender's Bastion - Damage/Endurance/Recharge
 (15) Superior Defender's Bastion - Accuracy/Damage/Endurance
 (15) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
 (17) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal


Level 4:    Accelerate Metabolism    
 (A) Endurance Modification IO
 (17) Endurance Modification IO
 (19) Recharge Reduction IO
 (50) Recharge Reduction IO


Level 6:    Howl    
 (A) Superior Frozen Blast - Accuracy/Damage
 (21) Superior Frozen Blast - Damage/Endurance
 (23) Superior Frozen Blast - Accuracy/Damage/Endurance
 (23) Superior Frozen Blast - Accuracy/Damage/Recharge
 (25) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
 (25) Superior Frozen Blast - Recharge/Chance for Immobilize


Level 8:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (29) Shield Wall - Defense
 (29) Shield Wall - +Res (Teleportation), +5% Res (All)
 (34) Reactive Defenses - Scaling Resist Damage


Level 10:    Super Jump    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)
 (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance


Level 12:    Radiation Infection    
 (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance


Level 14:    Hasten    
 (A) Recharge Reduction IO
 (27) Recharge Reduction IO


Level 16:    Enervating Field    
 (A) Endurance Reduction IO


Level 18:    Lingering Radiation    
 (A) Recharge Reduction IO
 (31) Recharge Reduction IO


Level 20:    Amplify    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
 (27) Gaussian's Synchronized Fire-Control - To Hit Buff
 (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
 (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
 (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
 (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance


Level 22:    Kick    
 (A) Force Feedback - Chance for +Recharge


Level 24:    Tough    
 (A) Steadfast Protection - Resistance/+Def 3%
 (31) Aegis - Resistance/Endurance
 (33) Aegis - Resistance


Level 26:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (33) Luck of the Gambler - Defense/Endurance
 (33) Luck of the Gambler - Defense
 (34) Luck of the Gambler - Defense/Endurance/Recharge


Level 28:    Hover    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (34) Luck of the Gambler - Defense/Endurance


Level 30:    Mutation    
 (A) Endurance Modification IO


Level 32:    Super Speed    
 (A) Celerity - +Stealth


Level 35:    Screech    
 (A) Thunderstrike - Accuracy/Damage
 (36) Thunderstrike - Accuracy/Damage/Endurance
 (36) Thunderstrike - Damage/Endurance
 (36) Apocalypse - Chance of Damage(Negative)
 (37) Gladiator's Javelin - Chance of Damage(Toxic)
 (37) Decimation - Chance of Build Up


Level 38:    Dreadful Wail    
 (A) Superior Vigilant Assault - Accuracy/Damage
 (39) Superior Vigilant Assault - Damage/RechargeTime
 (39) Superior Vigilant Assault - Damage/Endurance/RechargeTime
 (39) Superior Vigilant Assault - Accuracy/Damage/Endurance
 (40) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
 (40) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb


Level 41:    Dominate    
 (A) Lockdown - Accuracy/Hold
 (42) Lockdown - Accuracy/Recharge
 (42) Lockdown - Recharge/Hold
 (42) Lockdown - Endurance/Recharge/Hold
 (43) Lockdown - Accuracy/Endurance/Recharge/Hold
 (43) Lockdown - Chance for +2 Mag Hold


Level 44:    Mind Over Body    
 (A) Gladiator's Armor - TP Protection +3% Def (All)
 (45) Gladiator's Armor - End/Resist
 (45) Gladiator's Armor - Resistance
 (45) Gladiator's Armor - Resistance/Rech/End
 (46) Gladiator's Armor - Recharge/Endurance
 (46) Gladiator's Armor - Recharge/Resist


Level 47:    World of Confusion    
 (A) Coercive Persuasion  - Confused
 (48) Coercive Persuasion  - Confused/Recharge
 (48) Coercive Persuasion  - Accuracy/Confused/Recharge
 (48) Coercive Persuasion  - Accuracy/Recharge
 (50) Coercive Persuasion  - Confused/Endurance
 (50) Coercive Persuasion  - Contagious Confusion


Level 49:    Mass Hypnosis    
 (A) Call of the Sandman - Accuracy/Sleep/Recharge


Level 1:    Brawl    
 (A) Empty


Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Run Speed IO


Level 1:    Vigilance    
Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) HamiO:Microfilament Exposure


Level 2:    Health    
 (A) Miracle - +Recovery
 (19) Panacea - +Hit Points/Endurance


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Stamina    
 (A) Performance Shifter - EndMod
 (21) Performance Shifter - Chance for +End


Level 50:    Musculature Core Paragon    
Level 50:    Pyronic Core Final Judgement    
Level 50:    Degenerative Core Flawless Interface    
Level 50:    Longbow Radial Superior Ally    
Level 50:    Clarion Core Epiphany    
Level 50:    Support Core Embodiment    
------------

 

| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

 

I have also attached a .mxd file.

 

Both builds work well. The V13 was a bit better in teams, and this one's a bit better for solo play and soloing AVs.

Modest-V15.mxd 5.36 kB · 63 downloads

 

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I'm sure that build will work, but here's mine for comparison (currently level 42 and a beast)

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Frank D: Level 50 Natural Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Radiation Infection -- DscWrd-ToHitDeb(A), DscWrd-ToHitDeb/Rchg(7), DscWrd-ToHitDeb/Rchg/EndRdx(21), HO:Enzym(48), HO:Enzym(50)
Level 1: Shriek -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(3), SprVglAss-Rchg/+Absorb(15), SprVglAss-Dmg/EndRdx/Rchg(29), SprVglAss-Acc/Dmg(37), SprVglAss-Dmg/Rchg(45)
Level 2: Scream -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(3), SprDfnBst-Dmg/EndRdx/Rchg(15), SprDfnBst-Acc/Dmg/EndRdx(29), SprDfnBst-Acc/Dmg/EndRdx/Rchg(37), SprDfnBst-Rchg/Heal%(43)
Level 4: Accelerate Metabolism -- SynSck-EndMod(A), SynSck-Dam/Rech(5), SynSck-EndMod/Rech(5), SynSck-EndMod/+RunSpeed(11), SynSck-Dam/Rech/Acc(21), PreOptmz-EndMod/Rech(34)
Level 6: Radiant Aura -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(7), Pnc-Heal/Rchg(11), Pnc-Heal/EndRedux/Rchg(25), Pnc-Heal(40)
Level 8: Howl -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(9), PstBls-Dmg/Rchg(9), PstBls-Dmg/Rng(23), PstBls-Acc/Dmg/EndRdx(40), Bmbdmt-Acc/Rech/End(43)
Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(46)
Level 12: Lingering Radiation -- CrtSpd-Acc/Slow(A), CrtSpd-Acc/EndRdx(13), CrtSpd-EndRdx/Rchg/Slow(13), CrtSpd-Rng/Slow(45)
Level 14: Super Jump -- BlsoftheZ-ResKB(A), WntGif-ResSlow(48)
Level 16: Shout -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(17), SprWntBit-Acc/Dmg/EndRdx(17), SprWntBit-Acc/Dmg/Rchg(23), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(46)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Mutation -- EndRdx-I(A)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 24: Amplify -- RctRtc-Pcptn(A), RechRdx-I(25)
Level 26: Fallout -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(27), SprFrzBls-Acc/Dmg/EndRdx(27), SprFrzBls-Acc/Dmg/Rchg(31), SprFrzBls-Dmg/EndRdx/Acc/Rchg(31), SprFrzBls-Rchg/ImmobProc(34)
Level 28: Kick -- Empty(A)
Level 30: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(31), GldArm-End/Res(50), GldArm-3defTpProc(50)
Level 32: EM Pulse -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(33), SprEnt-End/Rchg(33), SprEnt-Acc/Hold/End(33), SprEnt-Acc/Hold/End/Rchg(34), SprEnt-Rchg/AbsorbProc(43)
Level 35: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(36), RedFrt-Def/EndRdx(36), RedFrt-Def(36)
Level 38: Dreadful Wail -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(46)
Level 41: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(42), Rct-Def/EndRdx(42), Rct-ResDam%(42)
Level 44: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(45), ShlWal-ResDam/Re TP(48)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A)
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
		|-------------------------------------------------------------------|
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		|-------------------------------------------------------------------|

 

What this team needs is more Defenders

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Good ol' rad/sonic defender.

 

The builds above are speed/leaping, but I'd mention I really like hoverfighting on rad; hover & evasive manuevers & accelerate metab makes for some really good hover speeds, and if you combine this with capped ranged defence, you can rain down from above with impunity. 

 

Regarding ST damage, there are many in the school of skipping Shout due to the long animation time, and use proc'ed out Screech to increase DPS.  Proc'ed Dominate in Psychic mastery can also hit hard.  But, I found the attack chains using those to be awkward, and not to mention Screech/Dominate can't be used at lower levels, and I do exemplared content with my rad/son a lot.  So I like my simple ol' shriek-scream-shriek-shout ST chain, works good at all levels and takes down AVs & GMs just fine solo. 

 

I did Soul Mastery because I really like Power Boost -- it turns radiant aura from an OK heal to a good heal.  Rad is a very debuffy-focused set but sometimes when you or a teammate is in the red, your debuffs don't mean much anymore and a boosted heal can save you/them from the brink.  PB also boosts the -def / -tohit of rad infection. 

 

Also worth mentioning, I did a lot of experiments on the test server on incarnates and had the following discoveries--

-Reactive Radial Interface (the extra damage) ended up being better than Reactive Core (more -res) in Pylon testing.  Diminishing returns on -res, methinks.

-The drone Lore pets are great as a rad flyer, they survive better as they don't charge like melee Lore pets and do -regen to stack with lingering radiation on AVs/GMs.

 

Here's my build:

 

https://www.midsreborn.com/builds/download.php?uc=1402&c=691&a=1382&f=HEX&dc=78DA6593CB6F125114C6EF0C774A81BEA1A5EF42E953EA14DA1A9746DB6AA2ADA945DD1932C2944E4486008D54DDF807B8D185AB9A68B4F591B8F0F9BFD84613E3D2AA899AE8C2E061BE23C14832FCEE9CFB9D73BF73EFDCE5F242D3B313378E08A5653E6B148BC90573CDCCA5CD82B66C64AC94A8FEDCF484FEC693C736D6D6F455236D1925CBCE25172F5BC5220DFA6B8255239731D37AC2CE59A9E4D152C9485D12BE15DBCEEAC7B35666BDE475C689BC69A65B9DE19269505E71DDCA3743565559B94CDF62DE4AE9F376A1B0912FD98564C2DEC826978D62C92C6C7693A7083D5754FA53AA2E2B9A384383B814EA2A3301CAB3CC7360C379F0AD2AF857718943127371B07186B945D3718FD824AD827554E5937462DEDB2A78132C135CD028AEC30492B53177694EC35A528BA176DB2CD831C7BC2B1C06A65C0EAF528E9BEBB9C3F01160EED19C07F5348F4B73F45D92A981DD0D4C37D8DB087AE8407DDC8BAF137BD15BDD0C62FF2EE8234D33EA2BCD7BFFCEBD23B4F2DAAD5BF03CC8DE07EF31E3D086B897D013F4384C75DBB9A7F6287A0931AF538A9FCFC3BFA338B1F053266BC2DBF43E20453BD5E9E473EFE41E226DCC007222A7B0F6C86FE1E48C7CC3BB9F7283EC21781F3E471E812ACDF5C083DA53FDB8FC528C95999BA08B347DC8977D41F819FB85DAE3DF993F983F41493903BCE703EC7792FD4E0640D125C410D61643AC794F4B0EF35E0F3F80C7C987E0816DE60E937B987A0C7E208C72EEE873F8987AC17C091E7CC57CCD7C03960913BCBF1371C4F439E62C383DCD8C3167C08F4D4244F9DB89F2B9C598D7C893CE3DEA517C2B1DB43731AC256261C44ECBDABDAEF4CBDA3DADBE562A62E9BFC88A6439451427B2EFADDD58A14450F5737D6C02B12FDEBA9BBD8F0E9AC2CC9334312EC5D77ACD2DEC6ECB1D6608755648138783CA85BAB15137BE5837FE033723CC07

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@nebber Definitely has the right idea!

 

For sonic, you want some type of proccy "big punch," and Dominate or another proccy hold is a great way to leverage the stacking resist debuffs you are throwing out.

 

We had a really great discussion with a few interesting builds linked here in this thread:

 

 

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So in the end which one of the builds should I pick? I quite like to solo GMs and AVs and high lvl content..i am not interested that much to exemp down..

So confused x.x

 

 

On 5/16/2021 at 8:26 PM, Onlyasandwich said:

@nebber Definitely has the right idea!

 

For sonic, you want some type of proccy "big punch," and Dominate or another proccy hold is a great way to leverage the stacking resist debuffs you are throwing out.

 

We had a really great discussion with a few interesting builds linked here in this thread:

 

 

 

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5 hours ago, Elia87 said:

which one of the builds should I pick?

 

I am partial to my own build, but @beradical's build in that thread is similar and should be able to accomplish AV/GM soloing feats as well.

 

After a certain point, it comes down to personal preference. It is the character you are playing, after all! Some people really want an actual travel power - my build here does not have one. If you don't care at all about exemping, you might be more inclined to drop radiation infection, though it does come a bit in handy for AV/GM soloing.

 

Here is my build for reference:

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Free.Radical: Level 50 Natural Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(3), NmnCnv-Heal/EndRdx/Rchg(3), NmnCnv-Heal/Rchg(5), NmnCnv-Regen/Rcvry+(5), NmnCnv-EndRdx/Rchg(7)
Level 1: Shriek -- SprVglAss-Dmg/Rchg(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(7), SprVglAss-Dmg/EndRdx/Rchg(9), GldJvl-Dam%(15)
Level 2: Accelerate Metabolism -- PrfShf-EndMod/Rchg(A), SynSck-EndMod/Rech(19), EffAdp-EndMod/Rchg(21)
Level 4: Radiation Infection -- HO:Enzym(A)
Level 6: Howl -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(9), SprDfnBst-Dmg/EndRdx/Rchg(11), SprDfnBst-Acc/Dmg/EndRdx(11), SprDfnBst-Rchg/Heal%(13), SprDfnBst-Acc/Dmg/EndRdx/Rchg(15)
Level 8: Enervating Field -- EndRdx-I(A)
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), Krm-ResKB(13)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 14: Lingering Radiation -- Acc-I(A)
Level 16: Assault -- EndRdx-I(A)
Level 18: Choking Cloud -- Lck-%Hold(A), Lck-EndRdx/Rchg/Hold(29), Lck-Acc/EndRdx/Rchg/Hold(33), Lck-Acc/Hold(33), Lck-Acc/Rchg(33), Lck-Rchg/Hold(34)
Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31)
Level 22: Kick -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(23), ExpStr-Dam%(23)
Level 24: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam(25), UnbGrd-Max HP%(29), UnbGrd-ResDam/EndRdx/Rchg(31)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27), ShlWal-Def(27), ShlWal-Def/EndRdx(31)
Level 28: Amplify -- GssSynFr--ToHit/Rchg(A), GssSynFr--ToHit/EndRdx(36), GssSynFr--Build%(37), GssSynFr--ToHit(37), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(39)
Level 30: Shout -- SprVglAss-Acc/Dmg(A), SprVglAss-Rchg/+Absorb(36), SprVglAss-Acc/Dmg/EndRdx(39), Thn-Dmg/EndRdx(39), Apc-Dam%(40), GldJvl-Dam%(40)
Level 32: EM Pulse -- BslGaz-Acc/Rchg(A), BslGaz-Acc/Hold(34), BslGaz-Rchg/Hold(34), BslGaz-Acc/EndRdx/Rchg/Hold(36)
Level 35: Dominate -- HO:Nucle(A), GldJvl-Dam%(40), GldNet-Dam%(42), UnbCns-Dam%(45), GhsWdwEmb-Dam%(45), NrnSht-Dam%(45)
Level 38: Dreadful Wail -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43), Arm-Dam%(43)
Level 41: Tactics -- HO:Cyto(A)
Level 44: Mind Over Body -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(50)
Level 47: World of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(48), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Acc/Rchg(48), CrcPrs-Conf/EndRdx(50), CrcPrs-Conf%(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Vigilance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(17), Prv-Absorb%(21)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Degenerative Core Flawless Interface 
Level 50: Clarion Core Epiphany 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Pyronic Core Final Judgement 
Level 50: Assault Radial Embodiment 
Level 50: Musculature Radial Paragon 
------------

 

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1 hour ago, Onlyasandwich said:

 

I am partial to my own build, but @beradical's build in that thread is similar and should be able to accomplish AV/GM soloing feats as well.

 

After a certain point, it comes down to personal preference. It is the character you are playing, after all! Some people really want an actual travel power - my build here does not have one. If you don't care at all about exemping, you might be more inclined to drop radiation infection, though it does come a bit in handy for AV/GM soloing.

 

Here is my build for reference:

  Reveal hidden contents

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Free.Radical: Level 50 Natural Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(3), NmnCnv-Heal/EndRdx/Rchg(3), NmnCnv-Heal/Rchg(5), NmnCnv-Regen/Rcvry+(5), NmnCnv-EndRdx/Rchg(7)
Level 1: Shriek -- SprVglAss-Dmg/Rchg(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(7), SprVglAss-Dmg/EndRdx/Rchg(9), GldJvl-Dam%(15)
Level 2: Accelerate Metabolism -- PrfShf-EndMod/Rchg(A), SynSck-EndMod/Rech(19), EffAdp-EndMod/Rchg(21)
Level 4: Radiation Infection -- HO:Enzym(A)
Level 6: Howl -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(9), SprDfnBst-Dmg/EndRdx/Rchg(11), SprDfnBst-Acc/Dmg/EndRdx(11), SprDfnBst-Rchg/Heal%(13), SprDfnBst-Acc/Dmg/EndRdx/Rchg(15)
Level 8: Enervating Field -- EndRdx-I(A)
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), Krm-ResKB(13)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 14: Lingering Radiation -- Acc-I(A)
Level 16: Assault -- EndRdx-I(A)
Level 18: Choking Cloud -- Lck-%Hold(A), Lck-EndRdx/Rchg/Hold(29), Lck-Acc/EndRdx/Rchg/Hold(33), Lck-Acc/Hold(33), Lck-Acc/Rchg(33), Lck-Rchg/Hold(34)
Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31)
Level 22: Kick -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(23), ExpStr-Dam%(23)
Level 24: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam(25), UnbGrd-Max HP%(29), UnbGrd-ResDam/EndRdx/Rchg(31)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27), ShlWal-Def(27), ShlWal-Def/EndRdx(31)
Level 28: Amplify -- GssSynFr--ToHit/Rchg(A), GssSynFr--ToHit/EndRdx(36), GssSynFr--Build%(37), GssSynFr--ToHit(37), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(39)
Level 30: Shout -- SprVglAss-Acc/Dmg(A), SprVglAss-Rchg/+Absorb(36), SprVglAss-Acc/Dmg/EndRdx(39), Thn-Dmg/EndRdx(39), Apc-Dam%(40), GldJvl-Dam%(40)
Level 32: EM Pulse -- BslGaz-Acc/Rchg(A), BslGaz-Acc/Hold(34), BslGaz-Rchg/Hold(34), BslGaz-Acc/EndRdx/Rchg/Hold(36)
Level 35: Dominate -- HO:Nucle(A), GldJvl-Dam%(40), GldNet-Dam%(42), UnbCns-Dam%(45), GhsWdwEmb-Dam%(45), NrnSht-Dam%(45)
Level 38: Dreadful Wail -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43), Arm-Dam%(43)
Level 41: Tactics -- HO:Cyto(A)
Level 44: Mind Over Body -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(50)
Level 47: World of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(48), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Acc/Rchg(48), CrcPrs-Conf/EndRdx(50), CrcPrs-Conf%(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Vigilance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(17), Prv-Absorb%(21)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Degenerative Core Flawless Interface 
Level 50: Clarion Core Epiphany 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Pyronic Core Final Judgement 
Level 50: Assault Radial Embodiment 
Level 50: Musculature Radial Paragon 
------------

 

Thank you! Actually i love the debuffs of radiation, i don't mind not having a travel power since there is p2w stuff..and the attack chain is as described?

Dominate》shriek》shout》shriek?

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1 hour ago, Android Nim said:

my first 50 on live was a rad/rad and have levelled multiple variations so with that in mind....

 

Consider Pain/Sonic. 1 of my 2 favorite defenders for end game.  (The other is a stormy)

Not an expert on defenders powers..pain never heard before, no idea on how it plays. Working on getting my rad/sonic def incarnates and IOs out..so far i love the debuffs i bring to the parties. Will try to solo once i finish the build

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2 hours ago, Elia87 said:

Not an expert on defenders powers..pain never heard before, no idea on how it plays.

Pain Domination was created as a dark mirror of Empathy available to Masterminds and Corruptors before Going Rogue, in response to requests to proliferate Empathy.

The first two powers are copies (AoE heal, single target heal), then, in the order that the powers show up in Pain:

  • Share Pain is an Absorb Pain clone that heals for a bit less, but doesn't damage you as much and gives you +damage when you use it;
  • Conduit of Pain is the ally rez, you get rewarded with a Mutation-like buff when you use it so make sure to let your teammates die frequently;
  • Enforced Morale is a Clear Mind clone that includes a non-stackable +5% recharge and damages the target if their health is over 90% ("the beatings shall continue until morale improves!");
  • Soothing Aura replaced Regeneration Aura a few tiers earlier, it's a heal-over-time toggle instead of a +regen click that's... useful but meh;
  • World of Pain was the "replacement" for Fortitude: a PBAoE that also affects you, but is resistance instead of defense and has lower values for +tohit and +dam;
  • Anguishing Cry replaces Recovery Aura: no +recovery, instead you get a PBAoE -def -res click debuff;
  • Painbringer keeps the +regen and +recovery but swaps the +recharge out for +damage from Adrenalin Boost.

Despite the "copy-and-tweak" nature of how it was from Empathy, except for the resistance shield being PBAoE and needing slotting to be perma it plays more like Thermal: the whole team ends up with +res(all) and some +dam, one person gets a lot of +dam, and it has a res/def debuff on a long recharge (albeit PBAoE instead of ranged).

Edited by siolfir
moved pain powers to the left for easier list view
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On 5/24/2021 at 1:57 PM, Elia87 said:

Not an expert on defenders powers..pain never heard before, no idea on how it plays. Working on getting my rad/sonic def incarnates and IOs out..so far i love the debuffs i bring to the parties. Will try to solo once i finish the build

Pain plays fast but generally isn't clicky. It doesn't have all the slow "setup" issues that some sets have. (i'm looking at you Rad toggles). 

 

Lots of buffs and heals (pbaoe heal and single target). A healing aura that doesn't detoggle if you get mezzed. a pbaoe enemy debuff. pbaoe team buff. a nice combat rez. It likes to play in melee and with a res armor it holds up reasonably well. nice damage boost for the team and a single teammate "murder buff" (+dam, +to hit ,+regen). A "clear mind" type buff that does more than just that. I feel like it's what empathy should have been. 

 

pair it with sonic for the stacking -res debuff on baddies.  it's a little engine that drives teams. I'm frequently the only support toon on 8 man teams and we roll. 

 

IMHO it's quietly a little OP...not much...just enough to make it really fun. 🙂 Your mileage may vary. 

Edited by Android Nim
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