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Posted

Hey folks. I am on to a new project. Really like this one so good chance I will finish it. Soloing all Redside content (story arcs) solo and SFs as part of a team. Never done this on a tank before and never ran a 50 tank much at all

 

i chose the nearly indestructible Invul/DM combo. Slow when it is a clear all but steady as can be. No EB should cause serious difficulty. I am carrying envenomed daggers if they do lol

 

i looked on the Tanker threads and saw a few (4?) Invul/DM builds. Hyperstike’s was the best of these. It was not exactly what I would do but rock solid. The others.  Oof.  One had hover and no Dark Consumption.  Soooo someone does not realize Invul needs to be right face to face and leaving off Dark Consumption?  Seriously?  
 

I did run a DM/Invul Brute back on live. I forget who authored it but a very smart gamer. Wrote treatises on Tanker theory and such. The Brute was a seriously high recharge build. This brought up Invul huge heal, DM small heal, DMs combat buff and Dark Consumption lightning fast. While still having soft cap S/L def. it was vicious

 

lookiNo at something closer to that in this build. 
 

boxing tough weave combat jumping mystic flight and Ghost Widows Dark patron powers as well as Hasten

 

build goals are S/L def softcap, pumping resists a bit and as much Recharge as I can get while building for strength. Global Recharge on this build makes life good

 

see ya in the Rogue Isles

Posted

This is Heraclea's current live build.  Softcapped defense with one mob in range, and resistance to S/L well over the cap.  This build also concentrates on having as much endurance as possible, rather than recharge.  Slotting for Gauntleted Fist is slightly eccentric but done in furtherance of that goal.

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Heraclea: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(7), Ags-EndRdx/Rchg(11), Ags-ResDam/EndRdx/Rchg(15), Ags-ResDam(43)
Level 1: Shadow Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(13), SprGntFis-Dmg/Rchg(33), SprGntFis-Dmg/EndRdx/Rchg(48)
Level 2: Dull Pain -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal/EndRdx/Rchg(3), NmnCnv-Heal(50), NmnCnv-EndRdx/Rchg(50)
Level 4: Shadow Maul -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(5), SprMghoft-Acc/Dmg/Rchg(5), SprMghoft-Dmg/EndRdx/Rchg(11), SprMghoft-Acc/Dmg/EndRdx/Rchg(33), SprMghoft-Rchg/Res%(34)
Level 6: Super Jump -- Jump-I(A)
Level 8: Unyielding -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(9), Ags-EndRdx/Rchg(9), Ags-ResDam/EndRdx/Rchg(13), Ags-ResDam(46)
Level 10: Taunt -- PrfZng-Dam%(A)
Level 12: Boxing -- Acc-I(A)
Level 14: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(15)
Level 16: Siphon Life -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/Rchg(17), TchoftheN-Heal/HP/Regen/Rchg(17), TchoftheN-Acc/Heal(33), TchoftheN-Acc/EndRdx/Rchg(34), TchoftheN-Acc/EndRdx/Heal/HP/Regen(34)
Level 18: Invincibility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(19), LucoftheG-Def(19), LucoftheG-Def/EndRdx/Rchg(40), GssSynFr--Build%(42)
Level 20: Touch of Fear -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(21), SphIns-Acc/Rchg(21), SphIns-Acc/EndRdx/Rchg(37), SphIns-ToHitDeb/EndRdx/Rchg(43), SphIns-%ToHit(43)
Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(23), Ags-EndRdx/Rchg(23), Ags-ResDam/EndRdx/Rchg(31), Ags-ResDam(48)
Level 24: Weave -- GifoftheA-Def/EndRdx(A), GifoftheA-Def(25), GifoftheA-Def/EndRdx/Rchg(25), GifoftheA-Run+(48)
Level 26: Tough Hide -- LucoftheG-Def(A), LucoftheG-Rchg+(27), LucoftheG-Def/EndRdx(27), LucoftheG-Def/Rchg(31)
Level 28: Soul Drain -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(29), Mlt-Dmg/Rchg(29), Mlt-Acc/EndRdx(31), Mlt-Acc/Dmg/EndRdx(42), Mlt-Dmg/EndRdx/Rchg(42)
Level 30: Resist Energies -- StdPrt-ResDam/Def+(A)
Level 32: Resist Elements -- UnbGrd-Max HP%(A)
Level 35: Dark Consumption -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(36), EffAdp-EndMod/Acc/Rchg(36), EffAdp-Acc/Rchg(36), EffAdp-EndMod/Acc(37), EffAdp-EndMod/EndRdx(37)
Level 38: Midnight Grasp -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(39), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(40)
Level 41: Resist Physical Damage -- GldArm-RechRes(A)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45)
Level 47: Physical Perfection -- PrfShf-End%(A)
Level 49: Air Superiority -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(45), Pnc-Heal/+End(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46), PrfShf-EndMod/Rchg(46)
------------

 

 

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Posted (edited)

Thank you Heracles!  I am looking at as many of these builds as I can. I will be running all Primary and Secondary except Unstoppable and Fear. I truly love DM Invul builds and my concept is pure CoX. Zombie wakes up in alab with CoT Vahzilok and Dr Aeons scientists fighting. He never knows more but gets out. Only memories are experimenting with Excelsior Superadine and Rage as well as anything else he could find. magic Origin.  Very immersive for running Redside which is just so well written

 

i have already started buying the two Tank ATO sets and I have a lot of procs uniques and sets to throw on. We need to earn a little to get the Winter sets but I love grinding TFs. Going to be a fun December lol

Edited by Snarky
  • Like 1
Posted

Invuln/DM is ridiculously survivable.  Most of your attacks contain self-heals.
And if you're on an optimal Invuln build, you..really kinda NEVER NEED THEM.


Accidentally built this for a Brute thread.  Take a look at let me know what you think.
 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(3), RctArm-ResDam/Rchg:40(3), RctArm-ResDam/EndRdx/Rchg:40(5), StdPrt-ResDam/Def+:30(5)
Level 1: Shadow Punch -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(7), Mk'Bit-Dmg/Rchg:50(7), Mk'Bit-Acc/EndRdx/Rchg:50(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(9), Mk'Bit-Dam%:50(11)
Level 2: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(11), UnbGrd-Rchg/ResDam:50(13), UnbGrd-ResDam/EndRdx/Rchg:50(13)
Level 4: Shadow Maul -- Erd-Acc/Rchg:30(A), Erd-Acc/Dmg/Rchg:30(19), Erd-Acc/Dmg/EndRdx/Rchg:30(19), ClvBlo-Acc/Dmg:50(21), ClvBlo-Dmg/EndRdx:50(21), ClvBlo-Dmg/Rchg:50(23)
Level 6: Dull Pain -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(23), Pnc-Heal/Rchg:50(25), Pnc-Heal/EndRedux/Rchg:50(25), Pnc-Heal:50(27)
Level 8: Resist Elements -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(27), RctArm-ResDam/Rchg:40(29), RctArm-ResDam/EndRdx/Rchg:40(29)
Level 10: Taunt -- PrfZng-Dam%:50(A)
Level 12: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(31), UnbGrd-Rchg/ResDam:50(31), UnbGrd-ResDam/EndRdx/Rchg:50(31)
Level 14: Resist Energies -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(33), RctArm-ResDam/Rchg:40(33), RctArm-ResDam/EndRdx/Rchg:40(33)
Level 16: Siphon Life -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(34), SprMghoft-Acc/Dmg/Rchg:50(34), SprMghoft-Dmg/EndRdx/Rchg:50(34), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(36), SprMghoft-Rchg/Res%:50(36)
Level 18: Invincibility -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(36), ShlWal-ResDam/Re TP:50(37), Rct-ResDam%:50(37), RctRtc-Pcptn:20(37)
Level 20: Kick -- FrcFdb-Rechg%:50(A)
Level 22: Tough -- GldArm-3defTpProc:50(A)
Level 24: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(39)
Level 26: Tough Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(39)
Level 28: Soul Drain -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(39), SprGntFis-Acc/Dmg/Rchg:50(40), SprGntFis-Dmg/EndRdx/Rchg:50(40), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(40), SprGntFis-Rchg/+Absorb:50(42)
Level 30: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(42)
Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 35: Dark Consumption -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(43), SprAvl-Acc/Dmg/EndRdx:50(43), SprAvl-Acc/Dmg/Rchg:50(43), SprAvl-Acc/Dmg/EndRdx/Rchg:50(45), SprAvl-Rchg/KDProc:50(45)
Level 38: Midnight Grasp -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(45), SprBlsCol-Acc/Dmg/EndRdx:50(46), SprBlsCol-Acc/Dmg/Rchg:50(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(46), SprBlsCol-Rchg/HoldProc:50(48)
Level 41: Gloom -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(48), SprWntBit-Acc/Dmg/EndRdx:50(48), SprWntBit-Acc/Dmg/Rchg:50(50), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(50), SprWntBit-Rchg/SlowProc:50(50)
Level 44: Assault -- EndRdx-I:50(A)
Level 47: Super Speed -- Clr-Stlth:50(A)
Level 49: Darkest Night -- EndRdx-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17), EndMod-I:50(17)
Level 50: Agility Core Paragon
------------

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted (edited)

This is what I'm looking at for Invulnerability/Dark Melee.

 

 

 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Mystic Fracas: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(3), GldArm-ResDam(3)
Level 1: Shadow Punch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(7)
Level 2: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(9), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(11), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(13)
Level 4: Kick -- Empty(A)
Level 6: Shadow Maul -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(21), SprAvl-Acc/Dmg/Rchg(21), SprAvl-Acc/Dmg/EndRdx/Rchg(23)
Level 8: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(23), ImpArm-EndRdx/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(25), ImpArm-ResDam(27), ImpArm-ResPsi(27)
Level 10: Taunt -- Empty(A)
Level 12: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(29)
Level 14: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(31), ImpArm-EndRdx/Rchg(31), ImpArm-ResDam/EndRdx/Rchg(31), ImpArm-ResDam(33), ImpArm-ResPsi(33)
Level 16: Tough -- UnbGrd-Max HP%(A)
Level 18: Invincibility -- LucoftheG-Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(34)
Level 20: Siphon Life -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(34), SprGntFis-Acc/Dmg/Rchg(34), SprGntFis-Dmg/EndRdx/Rchg(36), SprGntFis-Acc/Dmg/EndRdx/Rchg(36), SprGntFis-Rchg/+Absorb(36)
Level 22: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37)
Level 24: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(39)
Level 26: Tough Hide -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(39), LucoftheG-Rchg+(39), LucoftheG-Def(40), LucoftheG-Def/Rchg(40)
Level 28: Soul Drain -- PrfZng-Acc/Rchg(A), PrfZng-Taunt/Rchg(40), AdjTrg-ToHit/Rchg(42), AdjTrg-ToHit/EndRdx/Rchg(42), AdjTrg-ToHit/EndRdx(42)
Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(43)
Level 32: Super Jump -- WntGif-ResSlow(A)
Level 35: Dark Consumption -- PrfZng-Acc/Rchg(A), PrfZng-Taunt/Rchg(43), Mlt-Acc/Dmg(45), Mlt-Acc/Dmg/EndRdx(45), Mlt-Dmg/EndRdx/Rchg(45), Mlt-Dmg/Rchg(50)
Level 38: Midnight Grasp -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(46), SprMghoft-Acc/Dmg/Rchg(46), SprMghoft-Dmg/EndRdx/Rchg(46), SprMghoft-Acc/Dmg/EndRdx/Rchg(48), SprMghoft-Rchg/Res%(48)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(48), Heal-I(50), Heal-I(50)
Level 47: Maneuvers -- LucoftheG-Rchg+(A)
Level 49: Assault -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- RgnTss-Regen+(A), Pnc-Heal/+End(13), NmnCnv-Regen/Rcvry+(15), NmnCnv-Heal(15), Heal-I(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), EndMod-I(19)
------------

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Edited by Major_Decoy
edited to include a data chunk
Posted
5 hours ago, Major_Decoy said:

This is what I'm looking at for Invulnerability/Dark Melee.

 

 

 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Mystic Fracas: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(3), GldArm-ResDam(3)
Level 1: Shadow Punch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(7)
Level 2: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(9), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(11), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(13)
Level 4: Kick -- Empty(A)
Level 6: Shadow Maul -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(21), SprAvl-Acc/Dmg/Rchg(21), SprAvl-Acc/Dmg/EndRdx/Rchg(23)
Level 8: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(23), ImpArm-EndRdx/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(25), ImpArm-ResDam(27), ImpArm-ResPsi(27)
Level 10: Taunt -- Empty(A)
Level 12: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(29)
Level 14: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(31), ImpArm-EndRdx/Rchg(31), ImpArm-ResDam/EndRdx/Rchg(31), ImpArm-ResDam(33), ImpArm-ResPsi(33)
Level 16: Tough -- UnbGrd-Max HP%(A)
Level 18: Invincibility -- LucoftheG-Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(34)
Level 20: Siphon Life -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(34), SprGntFis-Acc/Dmg/Rchg(34), SprGntFis-Dmg/EndRdx/Rchg(36), SprGntFis-Acc/Dmg/EndRdx/Rchg(36), SprGntFis-Rchg/+Absorb(36)
Level 22: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37)
Level 24: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(39)
Level 26: Tough Hide -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(39), LucoftheG-Rchg+(39), LucoftheG-Def(40), LucoftheG-Def/Rchg(40)
Level 28: Soul Drain -- PrfZng-Acc/Rchg(A), PrfZng-Taunt/Rchg(40), AdjTrg-ToHit/Rchg(42), AdjTrg-ToHit/EndRdx/Rchg(42), AdjTrg-ToHit/EndRdx(42)
Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(43)
Level 32: Super Jump -- WntGif-ResSlow(A)
Level 35: Dark Consumption -- PrfZng-Acc/Rchg(A), PrfZng-Taunt/Rchg(43), Mlt-Acc/Dmg(45), Mlt-Acc/Dmg/EndRdx(45), Mlt-Dmg/EndRdx/Rchg(45), Mlt-Dmg/Rchg(50)
Level 38: Midnight Grasp -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(46), SprMghoft-Acc/Dmg/Rchg(46), SprMghoft-Dmg/EndRdx/Rchg(46), SprMghoft-Acc/Dmg/EndRdx/Rchg(48), SprMghoft-Rchg/Res%(48)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(48), Heal-I(50), Heal-I(50)
Level 47: Maneuvers -- LucoftheG-Rchg+(A)
Level 49: Assault -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- RgnTss-Regen+(A), Pnc-Heal/+End(13), NmnCnv-Regen/Rcvry+(15), NmnCnv-Heal(15), Heal-I(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), EndMod-I(19)
------------

 


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Not terrible.  You're going to have problems at high levels with E/N/F/C damage though...

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

Thank you all. Just what i needed.  I am soloing Redside story arcs on this guy. Grinding through 10-14 Cap content today at 14. The kill all on 7 floors was irritating. Having to never worry whether the build will survive a combat - priceless

 

at 212 reward merits. This is mu reserve lol. Wont be spending until 50. I have a mean 50 (Hyperstrikes build on a SS/Invul Brute and have started a Rad/Fire Brute for farming now at 30. 
 

The Invul/Dark will be my focus for awhile. Love relearning the Redside Lore. So well written. I have done this Project on Brutes before. Fun on a Tank

 

After this i will prob do a Invul/SS Tank to celebrate the changes to the AT. That is some weeks down the road since i work heh

 

Again Thank you all so much. Knowing what I am building toward as i level is so much better for me

 

 

Posted
On 12/3/2019 at 8:18 PM, Hyperstrike said:

Invuln/DM is ridiculously survivable.  Most of your attacks contain self-heals.
And if you're on an optimal Invuln build, you..really kinda NEVER NEED THEM.


Accidentally built this for a Brute thread.  Take a look at let me know what you think.
 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(3), RctArm-ResDam/Rchg:40(3), RctArm-ResDam/EndRdx/Rchg:40(5), StdPrt-ResDam/Def+:30(5)
Level 1: Shadow Punch -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(7), Mk'Bit-Dmg/Rchg:50(7), Mk'Bit-Acc/EndRdx/Rchg:50(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(9), Mk'Bit-Dam%:50(11)
Level 2: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(11), UnbGrd-Rchg/ResDam:50(13), UnbGrd-ResDam/EndRdx/Rchg:50(13)
Level 4: Shadow Maul -- Erd-Acc/Rchg:30(A), Erd-Acc/Dmg/Rchg:30(19), Erd-Acc/Dmg/EndRdx/Rchg:30(19), ClvBlo-Acc/Dmg:50(21), ClvBlo-Dmg/EndRdx:50(21), ClvBlo-Dmg/Rchg:50(23)
Level 6: Dull Pain -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(23), Pnc-Heal/Rchg:50(25), Pnc-Heal/EndRedux/Rchg:50(25), Pnc-Heal:50(27)
Level 8: Resist Elements -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(27), RctArm-ResDam/Rchg:40(29), RctArm-ResDam/EndRdx/Rchg:40(29)
Level 10: Taunt -- PrfZng-Dam%:50(A)
Level 12: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(31), UnbGrd-Rchg/ResDam:50(31), UnbGrd-ResDam/EndRdx/Rchg:50(31)
Level 14: Resist Energies -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(33), RctArm-ResDam/Rchg:40(33), RctArm-ResDam/EndRdx/Rchg:40(33)
Level 16: Siphon Life -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(34), SprMghoft-Acc/Dmg/Rchg:50(34), SprMghoft-Dmg/EndRdx/Rchg:50(34), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(36), SprMghoft-Rchg/Res%:50(36)
Level 18: Invincibility -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(36), ShlWal-ResDam/Re TP:50(37), Rct-ResDam%:50(37), RctRtc-Pcptn:20(37)
Level 20: Kick -- FrcFdb-Rechg%:50(A)
Level 22: Tough -- GldArm-3defTpProc:50(A)
Level 24: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(39)
Level 26: Tough Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(39)
Level 28: Soul Drain -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(39), SprGntFis-Acc/Dmg/Rchg:50(40), SprGntFis-Dmg/EndRdx/Rchg:50(40), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(40), SprGntFis-Rchg/+Absorb:50(42)
Level 30: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(42)
Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 35: Dark Consumption -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(43), SprAvl-Acc/Dmg/EndRdx:50(43), SprAvl-Acc/Dmg/Rchg:50(43), SprAvl-Acc/Dmg/EndRdx/Rchg:50(45), SprAvl-Rchg/KDProc:50(45)
Level 38: Midnight Grasp -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(45), SprBlsCol-Acc/Dmg/EndRdx:50(46), SprBlsCol-Acc/Dmg/Rchg:50(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(46), SprBlsCol-Rchg/HoldProc:50(48)
Level 41: Gloom -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(48), SprWntBit-Acc/Dmg/EndRdx:50(48), SprWntBit-Acc/Dmg/Rchg:50(50), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(50), SprWntBit-Rchg/SlowProc:50(50)
Level 44: Assault -- EndRdx-I:50(A)
Level 47: Super Speed -- Clr-Stlth:50(A)
Level 49: Darkest Night -- EndRdx-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17), EndMod-I:50(17)
Level 50: Agility Core Paragon
------------

 

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real nice build, just want to ask about the endurance. I am using a build found earlier which is posted below:

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(3), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(5), GldArm-RechRes(5)
Level 1: Shadow Punch -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(7), SprMghoft-Acc/Dmg/Rchg(7), SprMghoft-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/EndRdx/Rchg(9), SprMghoft-Rchg/Res%(11)
Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(13)
Level 4: Shadow Maul -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(19), SprGntFis-Acc/Dmg/Rchg(19), SprGntFis-Dmg/EndRdx/Rchg(21), SprGntFis-Acc/Dmg/EndRdx/Rchg(21), SprGntFis-Rchg/+Absorb(23)
Level 6: Dull Pain -- Prv-Heal/Rchg(A), Pnc-Heal/Rchg(23), NmnCnv-Heal/Rchg(25), DctWnd-Heal/Rchg(25)
Level 8: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(27), RctArm-ResDam/Rchg(27), RctArm-ResDam/EndRdx/Rchg(29)
Level 10: Taunt -- PrfZng-Dam%(A)
Level 12: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31)
Level 14: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(31), RctArm-ResDam/Rchg(33), RctArm-ResDam/EndRdx/Rchg(33), StdPrt-ResDam/Def+(33)
Level 16: Siphon Life -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(34), TchoftheN-Acc/Heal(34), TchoftheN-Acc/EndRdx/Heal/HP/Regen(34), TchoftheN-Acc/EndRdx/Rchg(36), TchoftheN-%Dam(36)
Level 18: Invincibility -- LucoftheG-Rchg+(A), LucoftheG-Def(36)
Level 20: Super Jump -- WntGif-ResSlow(A)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37)
Level 26: Tough Hide -- LucoftheG-Rchg+(A), LucoftheG-Def(39), ShlWal-ResDam/Re TP(50)
Level 28: Soul Drain -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(39), Erd-Acc/Dmg/EndRdx/Rchg(39), ClvBlo-Acc/Dmg(40), ClvBlo-Dmg/EndRdx(40), ClvBlo-Dmg/Rchg(40)
Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(42)
Level 32: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(42)
Level 35: Dark Consumption -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(45)
Level 38: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/Rchg(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Rchg/HoldProc(46)
Level 41: Touch of Fear -- PrfZng-Dam%(A)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 47: Air Superiority -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(48), OvrFrc-Acc/Dmg/End(48), OvrFrc-Dmg/End/Rech(50), OvrFrc-Acc/Dmg/End/Rech(50)
Level 49: Conserve Power -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), EndMod-I(17)
Level 50: Agility Core Paragon 
------------

 

 

Posted

Basically my build was operating with SuperSpeed turned on.  Thus the obscene End consumption.
Without it, consumption is 1.62/s

My build's also rocking Assault for a damage boost.
Without it, consumption is 1.35/s

 

Your build's fairly tough.  And in large groups, survivability should be nearly indistinguishable.  Though fighting some AVs after clearing their minions might cause you some problems.
Note: Your S/L Resist is so far over-cap, you can turn Tough OFF and drop your End consumption to 0.89/s
You've also made out slightly better on E/N Resist than I did.
Honestly, unless you absolutely MUST squeeze every last erg of Defense and potential Damage out of your build, I'd be perfectly happy with your build.

Hell, I don't have Hyperstrike rebuilt to my current "ideal" Inv/SS build.  Mostly because he's 99.9% of the way there already.
 

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

Things are going well on the Story Arc strategy. Really enjoying the build even at low levels. Level 19   183 badges 36 souvenirs and 458 merits.  I am doing Hero TFs for badges and merits but just once. I might repeat a few i like later but Posi and Synapse. No thanks. Just turned on exp and will be cranking 19-24 then turning off again to do all content. Time to jump to Shark

 

one question on the Hyperstrike build above. There is a rectified reticle proc in Invincibility. Why is that better than a Kisnet ACC global?  Dark Melee feeds off Acc for heals PBaoe buff and PBaoe end restoration

 

thanks

  • 2 months later
Posted (edited)

Hello all, 

I am running the build below. It's great. Though like many of you, I am always looking to improve it. My only purpose for this toon is to tank and I am not talking about your average tanker playstyle where you taunt and start dishing out damage and forget about stray baddies running after the squishies. I taunt the majority of the group and spend the rest of the time scanning for strays to taunt so squishies don't have to kite/run. 

 

I am thinking of possibly dropping super jump and picking up Ninja Run. Is there a power someone can suggest as a replacement for super jump that can either boost my ability to survive or increase crowd control?

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Presence
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45)
Level 1: Shadow Punch -- Empty(A), Empty(23)
Level 2: Temp Invulnerability -- ImpArm-EndRdx/Rchg(A), ImpArm-ResDam/EndRdx/Rchg(5), ImpArm-ResDam/Rchg(7), ImpArm-ResDam/EndRdx(7), ImpArm-ResDam(11), ImpArm-ResPsi(21)
Level 4: Dull Pain -- RechRdx-I(A)
Level 6: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-EndRdx/Rchg(9), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-Rchg/ResDam(46), GldArm-3defTpProc(50)
Level 8: Shadow Maul -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(33), SprMghoft-Acc/Dmg/Rchg(33), SprMghoft-Dmg/EndRdx/Rchg(34), SprMghoft-Rchg/Res%(34), SprMghoft-Acc/Dmg/EndRdx/Rchg(34)
Level 10: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(25), MckBrt-Taunt/Rchg/Rng(25), MckBrt-Acc/Rchg(27), MckBrt-Rchg(27), MckBrt-Taunt/Rng(29)
Level 12: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-EndRdx/Rchg(13), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(46)
Level 14: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-EndRdx/Rchg(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(46)
Level 16: Siphon Life -- Hct-Dmg(A), Hct-Dmg/Rchg(37), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(39), Hct-Dam%(39), Hct-Dmg/EndRdx(39)
Level 18: Invincibility -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/Rchg(19), GifoftheA-EndRdx/Rchg(19), GifoftheA-Def/EndRdx/Rchg(21), GifoftheA-Def(29), LucoftheG-Def/Rchg+(45)
Level 20: Touch of Fear -- UnsTrr-Acc/Rchg(A), UnsTrr-EndRdx/Fear(40), UnsTrr-Acc/EndRdx(40), UnsTrr-Fear/Rng(40), UnsTrr-Acc/Fear/Rchg(42), UnsTrr-Stun%(43)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Super Jump -- Jump-I(A)
Level 26: Kick -- Empty(A)
Level 28: Tough -- EndRdx-I(A)
Level 30: Weave -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/EndRdx/Rchg(31), GifoftheA-Def(31), GifoftheA-EndRdx/Rchg(31), GifoftheA-Def/Rchg(33), LucoftheG-Def/Rchg+(43)
Level 32: Provoke -- Empty(A)
Level 35: Tough Hide -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/Rchg(36), GifoftheA-EndRdx/Rchg(36), GifoftheA-Def/EndRdx/Rchg(36), GifoftheA-Def(37), LucoftheG-Def/Rchg+(43)
Level 38: Unstoppable -- StdPrt-ResDam/Def+(A)
Level 41: Focused Accuracy -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(42), AdjTrg-EndRdx/Rchg(42)
Level 44: Physical Perfection -- Pnc-Heal/+End(A)
Level 47: Midnight Grasp -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(48), SprGntFis-Acc/Dmg/Rchg(48), SprGntFis-Dmg/EndRdx/Rchg(48), SprGntFis-Acc/Dmg/EndRdx/Rchg(50), SprGntFis-Rchg/+Absorb(50)
Level 49: Dark Consumption -- GntFis-Rchg/+Absorb(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 50: Preemptive Radial Interface 
------------

Edited by TBN8681

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