Galaxy Brain Posted December 5, 2019 Share Posted December 5, 2019 I'm sure this has been brought up, but the ability to have all fire sword variants of fire melee attacks, or all non fire sword (same with Ice Sword, Stone Mallet, etc) would be đź‘Ť 8 Link to comment Share on other sites More sharing options...
dangeraaron10 Posted December 6, 2019 Share Posted December 6, 2019 I think Captain Powerhouse mentioned in the Tanker thread that he considered doing just this, when concern was brought up about a possible T1 and T2 power swap in a Tanker's secondary. Notably it would force Fiery Melee Tankers to use a Sword, which I personally feel is very restrictive in character concepts. Putting my stamp of approval on this (though in the end I gave up making Fiery Melee work and instead going with Savage Melee) Link to comment Share on other sites More sharing options...
biostem Posted December 6, 2019 Share Posted December 6, 2019 (edited) On 12/5/2019 at 1:30 PM, Galaxy Brain said: I'm sure this has been brought up, but the ability to have all fire sword variants of fire melee attacks, or all non fire sword (same with Ice Sword, Stone Mallet, etc) would be 👍 Frankly, (and I realize this would be a huge undertaking), but I'd love to see sets that incorporate weapons in some attacks but not others, given the option to use or to not use said weapon across all powers within the set, (where applicable). So, for instance, a psi sword option for all relevant psi melee attacks, an ice sword option for all relevant ice melee attacks, and so on... Edited December 6, 2019 by biostem 2 Link to comment Share on other sites More sharing options...
Galaxy Brain Posted December 6, 2019 Author Share Posted December 6, 2019 1 hour ago, biostem said: Frankly, (and I realize this would be a huger undertaking), but I'd love to see sets that incorporate weapons in some attacks but not others, given the option to use or to not use said weapon across all powers within the set, (where applicable). So, for instance, a psi sword option for all relevant psi melee attacks, an ice sword option for all relevant ice melee attacks, and so on... Correct, which is what I'm going for as well 🙂  We have enough animations for unarmed and armed attacks that I'm sure could be used 1 Link to comment Share on other sites More sharing options...
Bossk_Hogg Posted December 6, 2019 Share Posted December 6, 2019 Yes yes yes please! I'd love Ice melee w an ice sword out all the time! They might have to leave it out of a few attacks (frost, fire breath, mass levitate, etc) but it would help fully realize some concepts. 1 Link to comment Share on other sites More sharing options...
Outrider_01 Posted December 6, 2019 Share Posted December 6, 2019 Crowbar or Rebar, cause there is a wrench. Pretty sure some low level NPC like the contaminated have a thin bent rod of some kind. Maybe some other tools, single hand hammers like a ball peen or clawed hammer. Hmm, a concept for "Maytag Man" "Farming is just more fun in my opinion, beating up hordes of angry cosplayers...." - Coyotedancer Link to comment Share on other sites More sharing options...
biostem Posted December 6, 2019 Share Posted December 6, 2019 44 minutes ago, Outrider_01 said: Crowbar or Rebar, cause there is a wrench. Pretty sure some low level NPC like the contaminated have a thin bent rod of some kind. Maybe some other tools, single hand hammers like a ball peen or clawed hammer. Hmm, a concept for "Maytag Man" If Valve ain't gonna give us a continuation to the adventures of Gordon Freeman, then by golly allow us to do so here in CoH!!! Link to comment Share on other sites More sharing options...
Myrmidon Posted December 8, 2019 Share Posted December 8, 2019 I’ll take “non-weapon attacks” for 1,000, Alex. 1 Playing CoX is it’s own reward Link to comment Share on other sites More sharing options...
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