graeberguinn Posted December 8, 2019 Posted December 8, 2019 I've never played Kinetics before. Think thematically this will be a cool techy toon. Looking for advice for Kin as what powers to take, how to slot, and general playstyle tips solo vs group. Any build ideas would be welcome as well if anyone has one to help give me ideas and get started.
Darkir Posted December 9, 2019 Posted December 9, 2019 I based this on my kintank fire/kin, but energy blast really takes things away due to the knockback. So, I just embraced it and chose the FF proc for everything instead. Feel free to switch it with the sudden acceleration kb to kd. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic CorruptorPrimary Power Set: Energy BlastSecondary Power Set: KineticsPower Pool: LeadershipPower Pool: FightingPower Pool: SorceryPower Pool: SpeedAncillary Pool: Mace Mastery Villain Profile:Level 1: Power Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(3), SprScrBls-Acc/Dmg/Rchg(9), FrcFdb-Rechg%(36)Level 1: Transfusion -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(5), Prv-Heal/Rchg(7), Prv-Heal/Rchg/EndRdx(7), Prv-Absorb%(9)Level 2: Energy Torrent -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(15), Rgn-Acc/Rchg(17), Rgn-Dmg/EndRdx(17), Rgn-Dmg(29), FrcFdb-Rechg%(34)Level 4: Siphon Power -- RechRdx-I(A)Level 6: Repel -- EndRdx-I(A), FrcFdb-Rechg%(13), SuddAcc--KB/+KD(13)Level 8: Power Burst -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(11), SprScrBls-Rchg/+End(11), FrcFdb-Rechg%(37)Level 10: Siphon Speed -- RechRdx-I(A)Level 12: Aim -- GssSynFr--Build%(A)Level 14: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(15), LucoftheG-Def/Rchg+(37), ShlWal-ResDam/Re TP(37)Level 16: Tactics -- HO:Cyto(A), HO:Cyto(36)Level 18: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(19), StnoftheM-Dmg/ActRdx/Rchg(19), StnoftheM-Dmg/EndRdx/Rchg(21), StnoftheM-Dam%(23), FrcFdb-Rechg%(23)Level 20: Speed Boost -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(39)Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(40), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(43)Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(25), RctArm-ResDam(25), RctArm-EndRdx(27), StdPrt-ResDam/Def+(27), GldArm-3defTpProc(29)Level 26: Power Push -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(31), SprMlcoft-Acc/Dmg/Rchg(31), SprMlcoft-Dmg/EndRdx/Rchg(31), SprMlcoft-Acc/Dmg/EndRdx/Rchg(34), SprMlcoft-Rchg/Dmg%(42)Level 28: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def/Rchg+(39), Rct-ResDam%(40)Level 30: Spirit Ward -- Mrc-Rcvry+(A)Level 32: Nova -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34), FrcFdb-Rechg%(36)Level 35: Transference -- PrfShf-EndMod/Rchg(A)Level 38: Fulcrum Shift -- RechRdx-I(A)Level 41: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def/Rchg+(43), Ksm-ToHit+(43)Level 44: Arcane Bolt -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(45), SprWntBit-Rchg/SlowProc(46)Level 47: Rune of Protection -- RctArm-ResDam/EndRdx/Rchg(A), RctArm-ResDam/Rchg(48), RctArm-ResDam(48), RctArm-EndRdx/Rchg(48)Level 49: Hasten -- RechRdx-I(A)Level 1: Brawl -- PndSlg-Acc/Dmg(A), PndSlg-Dmg/EndRdx(46), PndSlg-Dmg/Rchg(46)Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Scourge Level 1: Sprint -- Clr-Stlth(A), Clr-RunSpd(50)Level 2: Rest -- Empty(A)Level 2: Swift -- Run-I(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(21)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), EndMod-I(50)Level 50: Agility Core Paragon Level 0: Marshal Level 0: Invader Level 0: High Pain Threshold Level 0: Born In Battle Level 4: Ninja Run ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1510;725;1450;HEX;| |78DA6594594F135114C7EF9D99022DC582954D96765ABA50A48080895B4C4054B68| |42551E30B69CA509A90B69996441E7DF00388897E061450BF878A0A6FFAC68B1B6A| |E29B8919CFCCFFA4ADE92433BF7BCFFCCF72CFBD33F3F7AF7BF76F3EB826A46F722| |3552CAE4CE64D73B350CA9BAEF954269B56055DF574F7945FAC2CA5721963353995| |33CCCCD6CA04B995DA2B6F2736D7D692B3D99C51CAA68BC2B790CF6F24E78CD4AA6| |116D7B38526677E239B592F657319AF335BCE9B69C3DCF26052308CD5AEA942369D| 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gameboy1234 Posted December 9, 2019 Posted December 9, 2019 I have a Dual Pistols/Kin at 50, and while I'm no expert I do have a bit of experience with it now. Most of the powers in /Kin are good. The main exception is Repel, which is highly situational at best and hated if you use it wrong. The other is the Super Jump power, which is cool but hardly needed, most folks will already have a travel power picked by the time you get it. Pretty much everything else you should get, imo. Good powers to add are Hasten, because most of your really good powers (Fulcrum Shift) are on long cool downs, and Tactics, because most of your powers require a hit-check and you really don't want to be missing a lot.
Darkir Posted December 9, 2019 Posted December 9, 2019 50 minutes ago, gameboy1234 said: I have a Dual Pistols/Kin at 50, and while I'm no expert I do have a bit of experience with it now. Most of the powers in /Kin are good. The main exception is Repel, which is highly situational at best and hated if you use it wrong. The other is the Super Jump power, which is cool but hardly needed, most folks will already have a travel power picked by the time you get it. Pretty much everything else you should get, imo. Good powers to add are Hasten, because most of your really good powers (Fulcrum Shift) are on long cool downs, and Tactics, because most of your powers require a hit-check and you really don't want to be missing a lot. I completely disagree with your evaluation of Repel, when slotted with an Force Feedback +100% recharge proc and a kb to kd IO it becomes a very useful as a way to mitigate damage (hey, its the only thing kins get) and a great recharge boost when you are in melee range. Even if it is up only 20% of the time, that is still a 20% global recharge boost over time. This greatly helps the recharge on your damage capped nukes. Here is a DP/Kin corruptor build I made for someone a while ago, it was refined with all my knowledge of playing a kin. It has perma hasten (with FF procs in your DP powers), 68% s/l res, good E res, capped melee/ranged defense, and 1450 HP. I strongly suggest you try it. 🙂 Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science CorruptorPrimary Power Set: Dual PistolsSecondary Power Set: KineticsPower Pool: LeadershipPower Pool: FightingPower Pool: LeapingPower Pool: SpeedAncillary Pool: Mu Mastery Villain Profile:Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(29), NmnCnv-Heal/Rchg(29), NmnCnv-Heal/EndRdx/Rchg(31), NmnCnv-Heal(31), NmnCnv-Regen/Rcvry+(31)Level 2: Empty Clips -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(15), SprScrBls-Acc/Dmg/Rchg(17), FrcFdb-Rechg%(17)Level 4: Siphon Power -- Acc-I(A)Level 6: Swap Ammo Level 8: Bullet Rain -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(9), SprMlcoft-Acc/Dmg/Rchg(9), SprMlcoft-Dmg/EndRdx/Rchg(11), SprMlcoft-Acc/Dmg/EndRdx/Rchg(11), SprMlcoft-Rchg/Dmg%(13)Level 10: Repel -- EndRdx-I(A), FrcFdb-Rechg%(13), SuddAcc--KB/+KD(15)Level 12: Siphon Speed -- Acc-I(A)Level 14: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(34), ShlWal-ResDam/Re TP(48)Level 16: Boxing -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(36), TchofDth-Dmg/Rchg(37), TchofDth-Acc/Dmg/EndRdx(37), TchofDth-Dmg/EndRdx/Rchg(39), TchofDth-Dam%(40)Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(21), Thn-Dmg/EndRdx/Rchg(23)Level 20: Speed Boost -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(46)Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(39), GssSynFr--Build%(48)Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(25), UnbGrd-ResDam/EndRdx/Rchg(27), GldArm-3defTpProc(27)Level 26: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(36)Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39)Level 30: Hasten -- RechRdx-I(A)Level 32: Hail of Bullets -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Rchg/KDProc(34), FrcFdb-Rechg%(34)Level 35: Transference -- PrfShf-EndMod/Rchg(A)Level 38: Fulcrum Shift -- Acc-I(A)Level 41: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-EndRdx/Rchg(42), UnbGrd-ResDam/EndRdx/Rchg(42), StdPrt-ResDam/Def+(43)Level 44: Cross Punch -- Obl-Dmg(A), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(48)Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)Level 49: Increase Density -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(50), UnbGrd-Rchg/ResDam(50), UnbGrd-Max HP%(50)Level 1: Brawl -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(40), Mk'Bit-Dmg/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(43), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Dam%(46)Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Scourge Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7)Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition Level 50: Ageless Core Epiphany Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1518;713;1426;HEX;| |78DA6594C96F12511CC7DF63A6ADB4B47401BA62A52DBBD0A2DE4D6CD59896A4B6E| |AC18D103AA5A3040803891E3D78F3A4879EBA19D744ABFE1FAEB127E3CDB3CBC17D| |1B7FCCF7279030C9E4F3DEEFF77EFBBC495E9A716C1FBD725048E7742E6D18A9E94| |2A95429960BA5B6C58CAEE5339A22E869A3D75B53A516D2F9ACB6149FA9A473A979| |DD281772467F5D7BA8B2BC1C9FD5F35A59CF18C2395F28E4E2735A7A492B192B7AB| 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Darkir Posted December 9, 2019 Posted December 9, 2019 Just in case you are super attached to piercing rounds. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural CorruptorPrimary Power Set: Dual PistolsSecondary Power Set: KineticsPower Pool: FightingPower Pool: LeadershipPower Pool: LeapingPower Pool: SpeedAncillary Pool: Mu Mastery Villain Profile:Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(29)Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal(11), NmnCnv-Regen/Rcvry+(11)Level 2: Empty Clips -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(7), SprScrBls-Acc/Dmg/Rchg(15), FrcFdb-Rechg%(15)Level 4: Siphon Power -- Acc-I(A)Level 6: Swap Ammo Level 8: Bullet Rain -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(25), SprScrBls-Rchg/+End(25), FrcFdb-Rechg%(27)Level 10: Siphon Speed -- Acc-I(A)Level 12: Boxing -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(17), TchofDth-Dmg/Rchg(27), TchofDth-Acc/Dmg/EndRdx(33), TchofDth-Dmg/EndRdx/Rchg(33), TchofDth-Dam%(43)Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-EndRdx/Rchg(17), UnbGrd-ResDam/EndRdx(29), UnbGrd-ResDam/EndRdx/Rchg(31), GldArm-3defTpProc(31)Level 16: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(23)Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(21), Thn-Dmg/EndRdx/Rchg(23)Level 20: Speed Boost -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(46)Level 22: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(39), RedFrt-EndRdx/Rchg(40), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(43), RedFrt-EndRdx(43)Level 24: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(37), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(39), GssSynFr--Build%(39)Level 26: Piercing Rounds -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(31), SprMlcoft-Acc/Dmg/Rchg(40), SprMlcoft-Dmg/EndRdx/Rchg(40), SprMlcoft-Acc/Dmg/EndRdx/Rchg(42), SprMlcoft-Rchg/Dmg%(42)Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33)Level 30: Hasten -- RechRdx-I(A)Level 32: Hail of Bullets -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(36), FrcFdb-Rechg%(36)Level 35: Transference -- EndMod-I(A)Level 38: Fulcrum Shift -- Acc-I(A)Level 41: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-EndRdx/Rchg(45), StdPrt-ResDam/Def+(46)Level 44: Increase Density -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(48), UnbGrd-Max HP%(50)Level 47: Repel -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(48)Level 49: Inertial Reduction -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(50)Level 1: Brawl -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48), SprBlsCol-Rchg/HoldProc(50)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Scourge Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(13)Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition Level 50: Agility Core Paragon Level 0: Marshal Level 0: Invader Level 0: High Pain Threshold Level 0: Born In Battle Level 1: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1565;723;1446;HEX;| |78DA6594496FD3501485EDDAA5244D9AA4433A860E346D46B701F648B480AAB6A80| |393CA1059ADDB5A8A92C8762458B2E0075040AC3A2146090AFC0F6658013BD60C0B| |E68DB9F13D4D2C2592F53DDFFBCE7DEFDDE397E94BE3BE9DE3570E0B62602CA79A6| 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gameboy1234 Posted December 9, 2019 Posted December 9, 2019 11 hours ago, Darkir said: I completely disagree with your evaluation of Repel, when slotted with an Force Feedback +100% recharge proc and a kb to kd IO it becomes a very useful as a way to mitigate damage (hey, its the only thing kins get) and a great recharge boost when you are in melee range. This sounds like a soloing strategy to me. On teams Repel seems to cause more problems than it solves. When I play on teams ( and I almost always do) I concentrate on buffing (I already have quite a bit of recharge) and I'm never in melee range unless some huge f--- up has occurred. It's good to point out that Repel is useful, but I think we might also be talking about two vastly different situations here.
Darkir Posted December 9, 2019 Posted December 9, 2019 1 hour ago, gameboy1234 said: This sounds like a soloing strategy to me. On teams Repel seems to cause more problems than it solves. When I play on teams ( and I almost always do) I concentrate on buffing (I already have quite a bit of recharge) and I'm never in melee range unless some huge f--- up has occurred. It's good to point out that Repel is useful, but I think we might also be talking about two vastly different situations here. I use it all the time when I am on teams as well. It causes no problems as long as it has the kb to kd IO in it. I would never use it without that IO, I wouldn't even take the power without that IO. On a team I concentrate on buffs and damage, but I'm also in melee range (right behind the tank/brute scrapper) due to how fulcrum shift works. Regardless of if you are on a team or solo the recharge boost and knockdown are quite helpful. But, yeah, repel is not worth it without that IO.
Troo Posted December 9, 2019 Posted December 9, 2019 (edited) side note: Always amused seeing incarnates and accolades listed in builds for someone new to a powerset. (Of course that's an effective build 50+ levels from now) Here's my take without giving too much away: Teams love Speed Boost and Fulcrum Shift. (you'll always have a team) Transfusion heals near the affected foe versus healing near the Kinetics character. If you need to skip some powers - Repel, Increase Density and Inertial Reduction are good candidates (if you so choose). Note: Increase Density can use Resist Damage sets and can make a nice mule for globals. Note: Repel can be effective and fun but takes a lot of endurance (just never really used it due to end requirements). Fulcrum Shift will pull aggro. Just know, if a brute or tank is engaged with more than their aggro cap, the extra mobs will turn and attack you. That said, FS as often as it is up! You can easily do more /kin stuff than attacking on fast teams. https://paragonwiki.com/wiki/Kinetics Transfusion lvl 1 Ranged, Foe -End, -Regen, Team Heal Siphon Power 2 Ranged, Foe -DMG, Team +DMG Repel 4 Toggle: PBAoE, Foe Knockback Siphon Speed 10 Ranged, Foe -SPD, Self +Recharge, +SPD Increase Density 16 Ranged (Targeted AoE), Ally +Res(Smash, Energy, Disorient, Hold, Immobilize, Knockback), -SPD(Special) Speed Boost 20 Ranged (Targeted AoE), Ally +Recharge, +SPD, +Recovery, +Res(Slow) Inertial Reduction 28 PBAoE, Team +Jump Transference 35 Ranged, Foe -End, Team +End Fulcrum Shift 38 Ranged (Targeted AoE), Foe -DMG, Team +DMG Here a /Kinetics blank that's fairly inexpensive and adjustable as needed: Spoiler http://www.cohplanner.com/mids/download.php?uc=1133&c=532&a=1064&f=HEX&dc=78DA6552DB6ED340109D8DB7499C264DA1B40E8482485408849A04780641B80868A534015EABC875134B516C9C5482477E8117BE8272F90E1042F01B5CFEC08C6746B5255BF239EBB3C7333B3BB3FBFA41F9F8F1DBBBA0AABDE9683EDFEFF96178142CFCB030743C77E6B80600E47B137714F8055CD64E0CFB83D16CEC1ED8F74267E2866FAC64E3FED1E1A1FDCC9BB90BCF99C372DFF7A7F6A3A9379E2CCAB4DEC160DE6C5CE18D58C7AF127D0D03D73DA83F0C3CC74EE2ED8E1C1761BEC034353CC316BE113E825F15C8132DC11E7E7435E406C24366FD5CF80573FE25F3372405B9F85F50E7803413EB34286604C605D628D112214181F03BBA4C5094D9FCC011CBC7CC2B1F853F31AF7E16FEA29288CB841626AC700150A9E385AF6850A8555933AA7DA48686D37BC203E63343660A728AF007065F93506B97F8EC06865AE77A72EB162E36356CD4846F1A7C2FE8B1C463695C5CD1502B0AA7EFE02CE106DAEB7245F5F4F66672451709038CDF60A7D1900335254153123425C22F15F756C75EB525CDB82CFC13F75A721F2D8A7C3583AF30575B06A14DCAF50C6EA7D047BF2D7E9B941B19ECA6B0815577A4EA4E9BCF755E9F0C9F01D2A7BCF4A9287D2A4A9FAE255E19DD4E46E966945B19E5764679420A0D62B493EC2A307374CA5281B9AFD945E34E7F9AAB38ECAC44BF4BA9DD6DAEEF6FAC71CD4A3DE57E95EEF0F0FC49FB5BECFF97F6BFE7ACE577CCFF01B57A1E69 Spoiler Here's a blank that is a bit simpler: http://www.cohplanner.com/mids/download.php?uc=1212&c=535&a=1070&f=HEX&dc=78DA6553ED6E1241149D619722B0B0A5AD5DA480DB422510435AF5B726C56AAAAD69ABF62FD96CB7B07103647749EC4F5FC13FBE854FA231465FC38F37C0CBBDB7307127E1DC9D7367CF393B339CBC7F6A7C7EFEE18990662F70A2A8DF1B87E174128FC3CC2B279E864EA00921367A43CF99D82FFD9117FB6E641F04CEE85D061A95C5F2FEB9331A7897DD23D7EB433B8AAD65EB607A75D5BD795918A7E371D03D06417F3428E0E4993F18C630336F5A975E180DFD499EBAC1BC5D3E9CF86EF730F0DC38F45D3FBEEE9F808B175E9721C72EFC6630D28822A5A0AEE00AE2172978C0FA3398ECEB62E59CEAADD75CDF50CDBDE57A41F52B1429E60233212B023934D650BAA8E0AA826B889BB0656949C6E92209AEE5A86EE4B99A54370B5C0DB9301119C46FC064394356C9A0E7B15D56B0A2A004F7027DB62820A30163529E9469C1434D17D5071A0A56CB342FC19A12672E71D63A67AD73D63A67B5F99B6CCEFC1DCA3A3BAEDBCA66DD467B1B713B810D3A3130B6D8D86283060B3738489383343948B3B8DCACF41D94B997C096825930D962932D166DB1589BC5DB6CDAE6101D36B1E0DD1A7F5D0DD5D0F62E3E7614BC9FC01FA0B0C3AFEEF009FE94F36B4CA7BAAB9CEA7F43EC2156F5C51DA69B2F3A09662FC1EC27988709E6518239420693CD8E13DD539D7AF88FA04D5D15422366F62B075DA976FF2C19295FC0434B17C663BA6CBF13ABFFAAAB3FA570578C8F54FF01019A757A I run Energy/Kinetics, Ice/Kinetics, Dual Pistols/Kinetics (in order of preference). Edited December 10, 2019 by Troo clarifications "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Fan Mail Posted December 9, 2019 Posted December 9, 2019 I've now seen it all. One of the builds above has brawl 6-slotted. I used to joke around about doing that. 😆
Darkir Posted December 9, 2019 Posted December 9, 2019 (edited) 3 minutes ago, tafilr said: I've now seen it all. One of the builds above has brawl 6-slotted. I used to joke around about doing that. 😆 You should never use brawl, but getting the extra defense is worth it when you have the slots. If you or anyone can figure out other ways to get to the softcap without changing the necessary powers of the build, by all means do it and please show me the build. Edited December 9, 2019 by Darkir 1
Fan Mail Posted December 9, 2019 Posted December 9, 2019 (edited) I don't doubt your advice regarding the build. It's just a different day in CoX. That's all. Old-timer's joke I suppose. Edited December 9, 2019 by tafilr 1
Darkir Posted December 9, 2019 Posted December 9, 2019 1 minute ago, tafilr said: I don't doubt your advice regarding the build. It's just a different day in CoX. That's all. Old-timer's joke I suppose. Yeah, IOs really changed the game completely and you could argue it has never really recovered due to trivializing a lot of the content.
gameboy1234 Posted December 10, 2019 Posted December 10, 2019 10 hours ago, Darkir said: But, yeah, repel is not worth it without that IO. Fair point.
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