PitCorgi Posted December 14, 2019 Share Posted December 14, 2019 So I'm planning out a new controller all the way down to the incarnate slots and I got to thinking which would be a better Hybrid slot, Assault or Control. Would love to hear other's opinions, especially y those that know the numbers behind these choices. Link to comment Share on other sites More sharing options...
roleki Posted December 14, 2019 Share Posted December 14, 2019 It really depends on what you are running and what that character's strengths/weaknesses are, or, what attributes you want to accentuate. My Fire/FF just needs to melt things, so I went Assault. My Ice/TA will never deal much damage, but it has 30000 mezzes, so I went Control on that one. Anything you can have, we have it. Even got a devil in the attic. Link to comment Share on other sites More sharing options...
EmperorSteele Posted December 14, 2019 Share Posted December 14, 2019 If all you're interested in is damage, then Assault Radial definitely. The extra damage from Control only appears when an enemy is successfully held/stunned/slept/immob'd, AND, the damage proc isn't anywhere near as high! With Assault active, you have a 75% chance to do an extra 50% damage, but you also have a small global damage buff on top of that. It kills foes dead. Control is + 1 mag, and then, IF a foe is mezzed, has a 50% chance to do, like, 50 points of damage. Not percent, points. The problem is that in this game, Controls are a binary effect, so an extra point of magnitude won't do you many favors in most cases. As far as stacking mag goes, that's an even worse issue. There are very few foes in the game who have, say, 9 points of hold protection, where Control would be a better option since you'd be able to hold the guy in maybe 2 or 3 hits instead of 4 or 5. Most foes are either at like, 4 (easily controlled with the use of Procs and Overpower), 50 (you're not holding that on your own anyway), or 100+ (Unpossible!). One good thing about Control, though, is that it gives a passive resistance to control effects. If you don't have any other mez protection, being able to break out of control effects sooner might be a worthwhile thing to have. Link to comment Share on other sites More sharing options...
Doomguide2005 Posted December 14, 2019 Share Posted December 14, 2019 While control is binary (as in controlled/not controlled) as I recall, the magnitude of the mez wears off over time with each application wearing off individually. So it may start at 3, then degrade over time ... 3, 2.9, 2.8, 2.7, etc.. Link to comment Share on other sites More sharing options...
Uun Posted December 14, 2019 Share Posted December 14, 2019 I like Support Radial. 8% buff to damage, defense, accuracy, heal and all mezzes to all leaguemates within 80 feet and 10% endurance discount to self at all times. Uuniverse Link to comment Share on other sites More sharing options...
oedipus_tex Posted December 14, 2019 Share Posted December 14, 2019 For solo, Assault is nearly always the best choice. For teamming Support radial isn't a bad choice. I don't like either of the Control options. There just isn't enough need for them. The possible, maybe exception would be certain kinds of Defenders or Corruptors who have a control-like Secondary (Dark Miasma or Trick Arrow maybe?) But even those I think would be better served with Assault. Link to comment Share on other sites More sharing options...
Lazarillo Posted December 22, 2019 Share Posted December 22, 2019 On 12/14/2019 at 10:59 AM, EmperorSteele said: The extra damage from Control only appears when an enemy is successfully held/stunned/slept/immob'd, AND, the damage proc isn't anywhere near as high! Curious on this one, too, how does the "Core" side of the Control Hybrid interact with Terrorize? And does it work with pets? With an Illusion controller, those are kinda bread and butter, and whatnot. Link to comment Share on other sites More sharing options...
EmperorSteele Posted December 22, 2019 Share Posted December 22, 2019 I don't think it works with terrorize, as it's basically "containment for non-controllers" or "extra containment for Controllers". And Containment only works on Held/Immob'd/Slept/Stunned foes. As for Pets, if they were to get the extra damage, I think you'd have to activate the Control power first, and THEN summon your pets. Otherwise, they wouldn't have the proc active on them on casting, and wouldn't be able to take advantage of it. Link to comment Share on other sites More sharing options...
Lazarillo Posted December 23, 2019 Share Posted December 23, 2019 Thanks. Bummer, but thanks. I was thinking of actually trying it on this new character for the variety, but if that's the case, I guess I'll put it off again. Link to comment Share on other sites More sharing options...
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