Redlynne Posted December 15, 2019 Posted December 15, 2019 (edited) I'm posting this here mainly as an answer to a question that's been lingering in the back of my mind ever since I realized that Infrigidate is a proc monster power 2 months ago. If you need to learn more about how to use the PPM formulas, you'll want to read @Bopper's PPM Guide. So the basic idea here is ... which Mastermind Secondaries have T1 powers that are "proc monsters" basically from character creation onwards? Why ask that? Because once you pick your Secondary powerset, you're stuck with the T1 power whether you like it or not. However, if you can proc monster a power that most people resent being forced to take, and instead wind up with something USEFUL that you find yourself using as often as possible ... well ... wouldn't that be a nice thing to know? So in the data below you'll see what the "best case scenarios" (meaning lowest slotted recharge possible for highest proc chances) are for each T1 power and the procs that it can slot offensive procs into them. 8 Secondaries can slot these offensive procs into their T1 powers, while 7 Secondaries cannot slot offensive procs into their T1 powers ... which makes for a decent balance (I guess). Some of the Secondaries are able to slot either the Winter's Bite or the Frozen Blast sets which are automatically Attuned and the procs in them appear on an enhancement that has recharge built into it, so those entries get their own separate lines of data after all the others get computed at zero recharge enhancement on their respective powers. Some of the T1 powers are a ranged single target to spawn pseudopet around the $Target variety, so I gave both single target and (what I presume is) pseudopet spawning proc info. Some procs will work only on Foes while others will only work on Friends (or at least you'd think they ought to work that way), so some testing of whether there's any "guardrails" against buffing Foes and debuffing Friends using the options available would certainly be warranted. Remember, everything you see below is THEORETICAL based on maths and formulas, rather than the result of iterative regression testing for statistical proofing. If anyone wants to try and steal Arcanaville's thunder on that side of the testing regime ... be my guest. And just to prevent any kind of suspense ... Infrigidate and Time Crawl are the "most reliable" proc enabled T1 Secondary powers, with both having a 90% chance on 3.5 PPM procs with no recharge slotted into them whatsoever. Infrigidate, however, can basically be 5 slotted with USEFUL procs (plus an Accuracy enhancement so it will hit sometimes), while Time Crawl can at best add 1-2 procs (on top of the obligatory Accuracy enhancement). Force Bolt also looks like it could be proc monstered in a somewhat unusual fashion. And finally, the much maligned Gale could become absurdly useful with the right offensive procs combined with the Sudden Acceleration KB>KD converter IO, since as a Cone AoE you'll often get "multiple bites at the apple" when using Gale on multiple $Targets. So, with all of that preamble out of the way ... let's get on with it, shall we? Proc Formulas used: Spoiler PPM * ((BaseRecharge / ( 1 + RechargeBoost from Enhancements and Alpha / 100 )) + CastTime) / (60 * (0.25 + 0.75 * (1 + Radius * (11 * Arc + 540) / 30,000))) = Proc Chance PPM x 10 / (60 * (0.25 + 0.75 * (1 + Radius * (11 * Arc + 540) / 30,000))) = Proc Chance Cold Domination: Infrigidate Spoiler Impeded Swiftness (3.5 PPM), Pacing of the Turtle (3.5 PPM), Achilles' Heel (3.5 PPM), Touch of Lady Grey (3.5 PPM), Shield Breaker (3.5 PPM), Analyze Weakness (2.0 PPM) 2.0 * ((15 / ( 1 + 0 / 100 )) + 1) / 60 = 53.33% 3.5 * ((15 / ( 1 + 0 / 100 )) + 1) / 60 = 90% (Pre-clamp: 93.33%) (limit +3.96% recharge for 90% proc chance) Dark Miasma: Twilight Grasp Spoiler Deflated Ego (3.5 PPM), Dark Watcher's Despair (3.5 PPM), Theft of Essence (3.5 PPM), Touch of the Nictus (3.5 PPM), Cloud Senses (3.5 PPM), Siphon Insight (2.0 PPM) 2.0 * ((8 / ( 1 + 0 / 100 )) + 2.37) / 60 = 34.57% on cast 3.5 * ((8 / ( 1 + 0 / 100 )) + 2.37) / 60 = 60.49% on cast 2.0 x 10 / (60 * (0.25 + 0.75 * (1 + 20 * (11 * 360 + 540) / 30,000))) = 10.26% on pseudopet 3.5 x 10 / (60 * (0.25 + 0.75 * (1 + 20 * (11 * 360 + 540) / 30,000))) = 17.95% on pseudopet Empathy: Healing Aura Spoiler (no offensive oriented sets) Force Field: Force Bolt Spoiler Tempest (3.5 PPM), Entropic Chaos (3.0 PPM), Decimation (1.0 PPM), Devastation (3.0 PPM), Apocalypse (4.5 PPM), Gladiator's Javelin (3.5 PPM), Winter's Bite (4.0 or 5.0 PPM), Explosive Strike (3.5 PPM), Force Feedback (2.0 PPM) 1.0 * ((4 / ( 1 + 0 / 100 )) + 1.1) / 60 = 8.50% 2.0 * ((4 / ( 1 + 0 / 100 )) + 1.1) / 60 = 17.00% 3.0 * ((4 / ( 1 + 0 / 100 )) + 1.1) / 60 = 25.50% 3.5 * ((4 / ( 1 + 0 / 100 )) + 1.1) / 60 = 29.75% 4.5 * ((4 / ( 1 + 0 / 100 )) + 1.1) / 60 = 38.25% 4.0 * ((4 / ( 1 + (5.11875 to 18.55) / 100 )) + 1.1) / 60 = 32.70% to 29.83% (variance due to recharge on attuned Winter's Bite set) 5.0 * ((4 / ( 1 + 23.1875 / 100 )) + 1.1) / 60 = 36.23% Kinetics: Transfusion Spoiler Energy Manipulator (2.0 PPM), Performance Shifter (1.5 PPM), Theft of Essence (3.5 PPM), Touch of the Nictus (3.5 PPM) 1.5 * ((8 / ( 1 + 0 / 100 )) + 1.17) / 60 = 22.93% on cast 2.0 * ((8 / ( 1 + 0 / 100 )) + 1.17) / 60 = 30.57% on cast 3.5 * ((8 / ( 1 + 0 / 100 )) + 1.17) / 60 = 53.49% on cast 1.5 x 10 / (60 * (0.25 + 0.75 * (1 + 20 * (11 * 360 + 540) / 30,000))) = 7.69% on pseudopet 2.0 x 10 / (60 * (0.25 + 0.75 * (1 + 20 * (11 * 360 + 540) / 30,000))) = 10.26% on pseudopet 3.5 x 10 / (60 * (0.25 + 0.75 * (1 + 20 * (11 * 360 + 540) / 30,000))) = 17.95% on pseudopet Nature Affinity: Corrosive Enzymes Spoiler (no offensive oriented sets) Pain Domination: Nullify Pain Spoiler (no offensive oriented sets) Poison: Alkaloid Spoiler (no offensive oriented sets) Radiation Emission: Radiant Aura Spoiler (no offensive oriented sets) Sonic Resonance: Sonic Siphon Spoiler (no offensive oriented sets) Storm Summoning: Gale Spoiler Positron's Blast (3.5 PPM), Ragnarok (3.5 PPM), Javelin Volley (3.5 PPM), Annihilation (3.0 PPM), Frozen Blast (2.5 to 3.5 PPM), Explosive Strike (3.5 PPM), Force Feedback (2.0 PPM) 2.0 * ((8 / ( 1 + 0 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 50 * (11 * 80 + 540) / 30,000))) = 12.22% 3.0 * ((8 / ( 1 + 0 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 50 * (11 * 80 + 540) / 30,000))) = 18.32% 3.5 * ((8 / ( 1 + 0 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 50 * (11 * 80 + 540) / 30,000))) = 21.38% 2.5 * ((8 / ( 1 + (5.11875 to 18.55) / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 50 * (11 * 80 + 540) / 30,000))) = 14.69% to 13.39% (variance due to recharge on attuned Frozen Blast set) 3.5 * ((8 / ( 1 + 23.1875 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 50 * (11 * 80 + 540) / 30,000))) = 18.21% Thermal Radiation: Warmth Spoiler (no offensive oriented sets) Time Manipulation: Time Crawl Spoiler Impeded Swiftness (3.5 PPM), Pacing of the Turtle (3.5 PPM) 3.5 * ((15 / ( 1 + 0 / 100 )) + 1.6) / 60 = 90% (Pre-clamp: 96.83%) (limit +8.47% recharge for 90% proc chance) Traps: Web Grenade Spoiler Debilitative Action (3.0 PPM), Trap of the Hunter (3.5 PPM), Gravitational Anchor (3.5 PPM) 3.0 * ((4 / ( 1 + 0 / 100 )) + 1.37) / 60 = 26.85% 3.5 * ((4 / ( 1 + 0 / 100 )) + 1.37) / 60 = 31.33% Trick Arrow: Entangling Arrow Spoiler Debilitative Action (3.0 PPM), Trap of the Hunter (3.5 PPM), Gravitational Anchor (3.5 PPM), Impeded Swiftness (3.5 PPM), Pacing of the Turtle (3.5 PPM) 3.0 * ((4 / ( 1 + 0 / 100 )) + 1) / 60 = 25.00% 3.5 * ((4 / ( 1 + 0 / 100 )) + 1) / 60 = 29.17% Edited April 8, 2020 by Redlynne 6 2 Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
Dan the Human Posted January 5, 2020 Posted January 5, 2020 Thank you for this. This should be stickied in a guides section. 1
Force Redux Posted January 5, 2020 Posted January 5, 2020 Awesome, ty. I'm particularly interested in Cold and FF's procs. 🙂 @Force Redux on Everlasting ----- (read my guide) ----- Gather the Shadows: A Dark Miasma Primer for Masterminds
ChetManly Posted November 9, 2020 Posted November 9, 2020 This is great. Was considering dumping entangling arrow until I saw this. I'm going to try this out. Thanks!
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