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[Guide] Mastermind Secondary T1 Powers useful for proc monstering


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Posted (edited)

I'm posting this here mainly as an answer to a question that's been lingering in the back of my mind ever since I realized that Infrigidate is a proc monster power 2 months ago.  If you need to learn more about how to use the PPM formulas, you'll want to read @Bopper's PPM Guide.

 

 

So the basic idea here is ... which Mastermind Secondaries have T1 powers that are "proc monsters" basically from character creation onwards?

Why ask that?  Because once you pick your Secondary powerset, you're stuck with the T1 power whether you like it or not.  However, if you can proc monster a power that most people resent being forced to take, and instead wind up with something USEFUL that you find yourself using as often as possible ... well ... wouldn't that be a nice thing to know?

 

So in the data below you'll see what the "best case scenarios" (meaning lowest slotted recharge possible for highest proc chances) are for each T1 power and the procs that it can slot offensive procs into them.  8 Secondaries can slot these offensive procs into their T1 powers, while 7 Secondaries cannot slot offensive procs into their T1 powers ... which makes for a decent balance (I guess).  Some of the Secondaries are able to slot either the Winter's Bite or the Frozen Blast sets which are automatically Attuned and the procs in them appear on an enhancement that has recharge built into it, so those entries get their own separate lines of data after all the others get computed at zero recharge enhancement on their respective powers.

 

Some of the T1 powers are a ranged single target to spawn pseudopet around the $Target variety, so I gave both single target and (what I presume is) pseudopet spawning proc info.  Some procs will work only on Foes while others will only work on Friends (or at least you'd think they ought to work that way), so some testing of whether there's any "guardrails" against buffing Foes and debuffing Friends using the options available would certainly be warranted.  Remember, everything you see below is THEORETICAL based on maths and formulas, rather than the result of iterative regression testing for statistical proofing.  If anyone wants to try and steal Arcanaville's thunder on that side of the testing regime ... be my guest.

 

 

 

And just to prevent any kind of suspense ... Infrigidate and Time Crawl are the "most reliable" proc enabled T1 Secondary powers, with both having a 90% chance on 3.5 PPM procs with no recharge slotted into them whatsoever.  Infrigidate, however, can basically be 5 slotted with USEFUL procs (plus an Accuracy enhancement so it will hit sometimes), while Time Crawl can at best add 1-2 procs (on top of the obligatory Accuracy enhancement).  Force Bolt also looks like it could be proc monstered in a somewhat unusual fashion.  And finally, the much maligned Gale could become absurdly useful with the right offensive procs combined with the Sudden Acceleration KB>KD converter IO, since as a Cone AoE you'll often get "multiple bites at the apple" when using Gale on multiple $Targets.

 

So, with all of that preamble out of the way ... let's get on with it, shall we?

 

Proc Formulas used:

Spoiler

PPM * ((BaseRecharge / ( 1 + RechargeBoost from Enhancements and Alpha / 100 )) + CastTime) / (60 * (0.25 + 0.75 * (1 + Radius * (11 * Arc + 540) / 30,000))) = Proc Chance

PPM x 10 / (60 * (0.25 + 0.75 * (1 + Radius * (11 * Arc + 540) / 30,000))) = Proc Chance

 

 


 

 

Cold Domination: Infrigidate

Spoiler

Impeded Swiftness (3.5 PPM), Pacing of the Turtle (3.5 PPM), Achilles' Heel (3.5 PPM), Touch of Lady Grey (3.5 PPM), Shield Breaker (3.5 PPM), Analyze Weakness (2.0 PPM)
2.0 * ((15 / ( 1 + 0 / 100 )) + 1) / 60 = 53.33%
3.5 * ((15 / ( 1 + 0 / 100 )) + 1) / 60 = 90% (Pre-clamp: 93.33%) (limit +3.96% recharge for 90% proc chance)

 


Dark Miasma: Twilight Grasp

Spoiler

Deflated Ego (3.5 PPM), Dark Watcher's Despair (3.5 PPM), Theft of Essence (3.5 PPM), Touch of the Nictus (3.5 PPM), Cloud Senses (3.5 PPM), Siphon Insight (2.0 PPM)
2.0 * ((8 / ( 1 + 0 / 100 )) + 2.37) / 60 = 34.57% on cast
3.5 * ((8 / ( 1 + 0 / 100 )) + 2.37) / 60 = 60.49% on cast
2.0 x 10 / (60 * (0.25 + 0.75 * (1 + 20 * (11 * 360 + 540) / 30,000))) = 10.26% on pseudopet
3.5 x 10 / (60 * (0.25 + 0.75 * (1 + 20 * (11 * 360 + 540) / 30,000))) = 17.95% on pseudopet

 


Empathy: Healing Aura

Spoiler

(no offensive oriented sets)

 


Force Field: Force Bolt

Spoiler

Tempest (3.5 PPM), Entropic Chaos (3.0 PPM), Decimation (1.0 PPM), Devastation (3.0 PPM), Apocalypse (4.5 PPM), Gladiator's Javelin (3.5 PPM), Winter's Bite (4.0 or 5.0 PPM), Explosive Strike (3.5 PPM), Force Feedback (2.0 PPM)
1.0 * ((4 / ( 1 + 0 / 100 )) + 1.1) / 60 = 8.50%
2.0 * ((4 / ( 1 + 0 / 100 )) + 1.1) / 60 = 17.00%
3.0 * ((4 / ( 1 + 0 / 100 )) + 1.1) / 60 = 25.50%
3.5 * ((4 / ( 1 + 0 / 100 )) + 1.1) / 60 = 29.75%
4.5 * ((4 / ( 1 + 0 / 100 )) + 1.1) / 60 = 38.25%
4.0 * ((4 / ( 1 + (5.11875 to 18.55) / 100 )) + 1.1) / 60 = 32.70% to 29.83% (variance due to recharge on attuned Winter's Bite set)
5.0 * ((4 / ( 1 + 23.1875 / 100 )) + 1.1) / 60 = 36.23%

 


Kinetics: Transfusion

Spoiler

Energy Manipulator (2.0 PPM), Performance Shifter (1.5 PPM), Theft of Essence (3.5 PPM), Touch of the Nictus (3.5 PPM)
1.5 * ((8 / ( 1 + 0 / 100 )) + 1.17) / 60 = 22.93% on cast
2.0 * ((8 / ( 1 + 0 / 100 )) + 1.17) / 60 = 30.57% on cast
3.5 * ((8 / ( 1 + 0 / 100 )) + 1.17) / 60 = 53.49% on cast
1.5 x 10 / (60 * (0.25 + 0.75 * (1 + 20 * (11 * 360 + 540) / 30,000))) = 7.69% on pseudopet
2.0 x 10 / (60 * (0.25 + 0.75 * (1 + 20 * (11 * 360 + 540) / 30,000))) = 10.26% on pseudopet
3.5 x 10 / (60 * (0.25 + 0.75 * (1 + 20 * (11 * 360 + 540) / 30,000))) = 17.95% on pseudopet

 


Nature Affinity: Corrosive Enzymes

Spoiler

(no offensive oriented sets)

 


Pain Domination: Nullify Pain

Spoiler

(no offensive oriented sets)

 


Poison: Alkaloid

Spoiler

(no offensive oriented sets)

 


Radiation Emission: Radiant Aura

Spoiler

(no offensive oriented sets)

 


Sonic Resonance: Sonic Siphon

Spoiler

(no offensive oriented sets)

 


Storm Summoning: Gale

Spoiler

Positron's Blast (3.5 PPM), Ragnarok (3.5 PPM), Javelin Volley (3.5 PPM), Annihilation (3.0 PPM), Frozen Blast (2.5 to 3.5 PPM), Explosive Strike (3.5 PPM), Force Feedback (2.0 PPM)
2.0 * ((8 / ( 1 + 0 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 50 * (11 * 80 + 540) / 30,000))) = 12.22%
3.0 * ((8 / ( 1 + 0 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 50 * (11 * 80 + 540) / 30,000))) = 18.32%
3.5 * ((8 / ( 1 + 0 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 50 * (11 * 80 + 540) / 30,000))) = 21.38%
2.5 * ((8 / ( 1 + (5.11875 to 18.55) / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 50 * (11 * 80 + 540) / 30,000))) = 14.69% to 13.39% (variance due to recharge on attuned Frozen Blast set)
3.5 * ((8 / ( 1 + 23.1875 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 50 * (11 * 80 + 540) / 30,000))) = 18.21%

 


Thermal Radiation: Warmth

Spoiler

(no offensive oriented sets)

 


Time Manipulation: Time Crawl

Spoiler

Impeded Swiftness (3.5 PPM), Pacing of the Turtle (3.5 PPM)
3.5 * ((15 / ( 1 + 0 / 100 )) + 1.6) / 60 = 90% (Pre-clamp: 96.83%) (limit +8.47% recharge for 90% proc chance)

 


Traps: Web Grenade

Spoiler

Debilitative Action (3.0 PPM), Trap of the Hunter (3.5 PPM), Gravitational Anchor (3.5 PPM)
3.0 * ((4 / ( 1 + 0 / 100 )) + 1.37) / 60 = 26.85%
3.5 * ((4 / ( 1 + 0 / 100 )) + 1.37) / 60 = 31.33%

 


Trick Arrow: Entangling Arrow

Spoiler

Debilitative Action (3.0 PPM), Trap of the Hunter (3.5 PPM), Gravitational Anchor (3.5 PPM), Impeded Swiftness (3.5 PPM), Pacing of the Turtle (3.5 PPM)
3.0 * ((4 / ( 1 + 0 / 100 )) + 1) / 60 = 25.00%
3.5 * ((4 / ( 1 + 0 / 100 )) + 1) / 60 = 29.17%

 

 

Edited by Redlynne
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