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MA / Ninjutsu build suggestions


Bitteroceania

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Hey all,

 

So I've recently got my first scrapper to 50, martial arts and ninjutsu, and for the first time I'm thinking seriously about a good end game build.  I've tried using Mids but honestly I'm not too sure what I'm doing, as I've never made an end-game build before.  Does anyone have any suggested builds I can work towards at all?  I'm ideally like to stick to some cheaper (i.e. non-purple) to start with whilst I start building up cash...

 

Any and all suggestions gratefully received!

 

 

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Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Breaking Wind: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Ninjitsu
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Sorcery
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick -- SprScrStr-Acc/Dmg:50(A), SprScrStr-Dmg/Rchg:50(3), SprScrStr-Acc/Dmg/Rchg:50(3), SprScrStr-Dmg/EndRdx/Rchg:50(5), SprScrStr-Acc/Dmg/EndRdx/Rchg:50(5), SprScrStr-Rchg/+Crit:50(7)
Level 1: Ninja Reflexes -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(7), ShlWal-ResDam/Re TP:50(9), Rct-ResDam%:50(9), Ksm-ToHit+:30(11)
Level 2: Cobra Strike -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(11), Mk'Bit-Dmg/Rchg:50(13), Mk'Bit-Acc/EndRdx/Rchg:50(13), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(15), Mk'Bit-Dam%:50(15)
Level 4: Danger Sense -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(19), Krm-ResKB:30(21)
Level 6: Focus Chi -- HO:Membr(A), HO:Membr(21)
Level 8: Shinobi-Iri -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(23), Krm-ResKB:30(23)
Level 10: Crane Kick -- OvrFrc-Acc/Dmg:50(A), OvrFrc-End/Rech:50(25), OvrFrc-Acc/Dmg/End:50(25), OvrFrc-Dmg/End/Rech:50(27), OvrFrc-Acc/Dmg/End/Rech:50(27)
Level 12: Kuji-In Rin -- RechRdx-I:50(A), RechRdx-I:50(29)
Level 14: Kick -- FrcFdb-Rechg%:50(A)
Level 16: Seishinteki Kyoyo -- PrfShf-End%:50(A), PrfShf-EndMod:50(29)
Level 18: Crippling Axe Kick -- SprCrtStr-Acc/Dmg:50(A), SprCrtStr-Dmg/Rchg:50(31), SprCrtStr-Acc/Dmg/Rchg:50(31), SprCrtStr-Dmg/EndRdx/Rchg:50(31), SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(33), SprCrtStr-Rchg/+50% Crit:50(33)
Level 20: Kuji-In Sha -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(33), Pnc-Heal/Rchg:50(34), Pnc-Heal/EndRedux/Rchg:50(34), Pnc-Heal:50(34)
Level 22: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(36), UnbGrd-Rchg/ResDam:50(36), UnbGrd-ResDam/EndRdx/Rchg:50(36), StdPrt-ResDam/Def+:30(37), GldArm-3defTpProc:50(37)
Level 24: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(37)
Level 26: Dragon's Tail -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(39), SprAvl-Acc/Dmg/EndRdx:50(39), SprAvl-Acc/Dmg/Rchg:50(39), SprAvl-Acc/Dmg/EndRdx/Rchg:50(40), SprAvl-Rchg/KDProc:50(40)
Level 28: Bo Ryaku -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(40), UnbGrd-Rchg/ResDam:50(42), UnbGrd-ResDam/EndRdx/Rchg:50(42)
Level 30: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(42)
Level 32: Eagles Claw -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(43), SprBlsCol-Acc/Dmg/EndRdx:50(43), SprBlsCol-Acc/Dmg/Rchg:50(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(45), SprBlsCol-Rchg/HoldProc:50(45)
Level 35: Blinding Powder -- CrcPrs-Conf:50(A), CrcPrs-Conf/Rchg:50(45), CrcPrs-Acc/Conf/Rchg:50(46), CrcPrs-Acc/Rchg:50(46), CrcPrs-Conf/EndRdx:50(46), CrcPrs-Conf%:50(48)
Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Laser Beam Eyes -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(48), SprWntBit-Acc/Dmg/EndRdx:50(50), SprWntBit-Acc/Dmg/Rchg:50(50), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(50)
Level 47: Physical Perfection -- PrfShf-End%:50(A)
Level 49: Mystic Flight -- WntGif-ResSlow:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Clr-Stlth:50(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(17), Mrc-Rcvry+:40(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(19)
Level 50: Agility Core Paragon
------------

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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  • 1 month later

Hey, I just started a MA/Nin Scrapper, too, and came across this...

 

Couple of questions:

  1. Why the two Hamis in Focus Chi, and not a Gaussian Proc?
  2. Laser Beam Eyes... for Winter's Bite set bonus, or for actual ranged power use?  (It doesn't fit my "Natural" concept, so wondering whether getting rid of it would be a problem.)
  3. Crane Kick: I noticed you left out the Knockback to Knockdown enhancement in the set.  Just going for set bonus, or are you actually using it in your rotation?
  4. I notice you have 4 ST attacks fully IOd, one with 5 (Crane Kick).  Does your rotation include them all?  I'm finding 3 ST attacks are enough to fill out my rotation, (CAK, CS, SK), and I haven't gotten Hasted to perma, yet.
  5. Dragon's Tail: do you use it, at all?  I find the damage is very low, especially considering it's the only AoE, although it's not terrible for its soft control.
  6. Force Feedback in Kick... how are you making space for Kick in your rotation?
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1 hour ago, Tonio said:

Hey, I just started a MA/Nin Scrapper, too, and came across this...

 

Couple of questions:

  1. Why the two Hamis in Focus Chi, and not a Gaussian Proc?
  2. Laser Beam Eyes... for Winter's Bite set bonus, or for actual ranged power use?  (It doesn't fit my "Natural" concept, so wondering whether getting rid of it would be a problem.)
  3. Crane Kick: I noticed you left out the Knockback to Knockdown enhancement in the set.  Just going for set bonus, or are you actually using it in your rotation?
  4. I notice you have 4 ST attacks fully IOd, one with 5 (Crane Kick).  Does your rotation include them all?  I'm finding 3 ST attacks are enough to fill out my rotation, (CAK, CS, SK), and I haven't gotten Hasted to perma, yet.
  5. Dragon's Tail: do you use it, at all?  I find the damage is very low, especially considering it's the only AoE, although it's not terrible for its soft control.
  6. Force Feedback in Kick... how are you making space for Kick in your rotation?

1. He may prefer the shorter recharges on Focus Chi over the Gaussian's, personally I agree with you though and would rather have Gaussian's.

2. I think this could also be easily swapped for Energy Torrent and would make an interesting cool concept with this ninja build moreso than laser eyes and give a *much* needed AOE with FF proc.

3. I think it is a case of going for set bonuses, but I would personally take the KB->KD although I'd drop CK all together.

4. You are correct, the optimal rotation for MA is SK-CAK-SK-CS-SK-CS-Repeat at 225% recharge! Crane Kick and Eagles Claw are unneeded in this build although he may be trying to squeeze set bonuses. 

5. It's its only AOE like you said, you will want to take it for that sole reason. No AOE really sucks especially as a Scrapper, you may as well roll a Stalker if this is the case. 

6. Kick is taken solely because to get to Tough and Weave, FF in Kick is slightly better than boxing but honestly you'll never use this unless you're doing Kick -> Cross Punch for AOE which I'd definitely say is worth it to drop one of the two "unnecessary" ST attacks.

Edited by 33053222
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4 hours ago, 33053222 said:

3. I think it is a case of going for set bonuses, but I would personally take the KB->KD although I'd drop CK all together.

4. You are correct, the optimal rotation for MA is SK-CAK-SK-CS-SK-CS-Repeat at 225% recharge! Crane Kick and Eagles Claw are unneeded in this build although he may be trying to squeeze set bonuses. 

So you would drop CK (and EC?) and replace them with "utility" powers?  Ranged attacks from PPs? Cross Punch (as per below)?

4 hours ago, 33053222 said:

6. Kick is taken solely because to get to Tough and Weave, FF in Kick is slightly better than boxing but honestly you'll never use this unless you're doing Kick -> Cross Punch for AOE which I'd definitely say is worth it to drop one of the two "unnecessary" ST attacks.

Of course, my first thought when seeing Kick as "on the way to Tough/Weave", but then I saw the FF, and was somewhat confused.  I wouldn't think throwing in Kick into the rotation would help, even if it does proc FF, although to be completely honest, I don't know enough about all this to be sure.  Would Kick + Cross Punch for AoE really be better than just ST'ing each enemy?

 

(Please take all questions as actual questions, and not faux-incredulous sarcastic "you can't be serious" criticism, hehe.)

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3 hours ago, Tonio said:

So you would drop CK (and EC?) and replace them with "utility" powers?  Ranged attacks from PPs? Cross Punch (as per below)?

Of course, my first thought when seeing Kick as "on the way to Tough/Weave", but then I saw the FF, and was somewhat confused.  I wouldn't think throwing in Kick into the rotation would help, even if it does proc FF, although to be completely honest, I don't know enough about all this to be sure.  Would Kick + Cross Punch for AoE really be better than just ST'ing each enemy?

 

(Please take all questions as actual questions, and not faux-incredulous sarcastic "you can't be serious" criticism, hehe.)

100% I'd drop all 3 in favor of "utility" powers.

Yes, Cross Punch is indeed a viable AOE and it's up fairly often and does *it's not a "nuke" or "arc of destruction" ok?* but it does solid damage.

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4 hours ago, Infinitum said:

this is mine,  theres not much it cant do, overcome or outright boot to the head.

Twilight_Warrior_-_Scrapper_Martial_Arts_-_Ninjitsu.mxd 5.33 kB · 4 downloads

Thanks, I'll see what I can do with that!  (Fly/Afterburner don't really work with my concept, but I'm sure I can figure something out!)

1 hour ago, 33053222 said:

100% I'd drop all 3 in favor of "utility" powers.

Yes, Cross Punch is indeed a viable AOE and it's up fairly often and does *it's not a "nuke" or "arc of destruction" ok?* but it does solid damage.

Sweet, I never would've thought!  Thanks!

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11 minutes ago, Tonio said:

Thanks, I'll see what I can do with that!  (Fly/Afterburner don't really work with my concept, but I'm sure I can figure something out!)

Sweet, I never would've thought!  Thanks!

If you want something a little less durable but still soft capped and harder hitting while still sticking to the theme.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Storm Kick -- Hct-Dam%(A), Hct-Dmg/EndRdx(17), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(42), TchofDth-Dam%(43)
Level 1: Ninja Reflexes -- LucoftheG-Def/Rchg+(A), RedFrt-Def(13), RedFrt-Def/EndRdx(15), RedFrt-Def/Rchg(17), RedFrt-Def/EndRdx/Rchg(46), RedFrt-EndRdx(48)
Level 2: Danger Sense -- LucoftheG-Def/Rchg+(A), RedFrt-Def(3), RedFrt-Def/EndRdx(3), RedFrt-Def/Rchg(13), RedFrt-Def/EndRdx/Rchg(48), RedFrt-EndRdx(48)
Level 4: Cobra Strike -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(5), SprCrtStr-Acc/Dmg/Rchg(5), SprCrtStr-Dmg/EndRdx/Rchg(7), SprCrtStr-Acc/Dmg/EndRdx/Rchg(7), SprCrtStr-Rchg/+50% Crit(11)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 8: Shinobi-Iri -- LucoftheG-Def/Rchg+(A), RedFrt-Def(9), RedFrt-Def/EndRdx(9), RedFrt-Def/Rchg(11), RedFrt-Def/EndRdx/Rchg(50), RedFrt-EndRdx(50)
Level 10: Focus Chi -- GssSynFr--Build%(A)
Level 12: Kuji-In Rin -- RechRdx-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Seishinteki Kyoyo -- EffAdp-EndMod/Rchg(A)
Level 18: Crippling Axe Kick -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(40), SprScrStr-Acc/Dmg/EndRdx/Rchg(40), SprScrStr-Rchg/+Crit(40)
Level 20: Kuji-In Sha -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(23), Prv-Absorb%(39)
Level 22: Kick -- Empty(A)
Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(39)
Level 26: Dragon's Tail -- Arm-Dam%(A), Arm-Dmg/EndRdx(27), Arm-Dmg/Rchg(27), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(37), Erd-%Dam(39)
Level 28: Bo Ryaku -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29)
Level 30: Weave -- Rct-Def(A), Rct-Def/EndRdx(31), Rct-EndRdx/Rchg(31), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(34), Rct-ResDam%(34)
Level 32: Eagles Claw -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(33), Stp-Acc/EndRdx(33), Stp-Stun/Rng(33), Stp-Acc/Stun/Rchg(34)
Level 35: Blinding Powder -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(36), CrcPrs-Acc/Conf/Rchg(36), CrcPrs-Acc/Rchg(36), CrcPrs-Conf/EndRdx(37), CrcPrs-Conf%(37)
Level 38: Caltrops -- Ann-ResDeb%(A), OvrFrc-Dam/KB(50)
Level 41: Web Grenade -- Acc-I(A)
Level 44: Exploding Shuriken -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rng(45), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dam%(46), JvlVll-Dam%(46)
Level 47: Kuji-In Retsu -- LucoftheG-Def/Rchg+(A)
Level 49: [Empty] 
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(43), Mrc-Rcvry+(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
------------

 

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