Gunnarr Posted January 1, 2020 Share Posted January 1, 2020 (edited) I have created my first tanker in about a decade (lol) and want to use WP/StJ for the power sets. I also intend to take Mako's PPP (Leviathan Mastery). This is all for thematic reasons and appearance (see pic, this is "Orcinus" and he's actually quite pleasant in person). I wanted to avoid really flashy visual effects where possible, and just have fun with him. I've been running amok in Atlas beating up the local punks for their lunch money, but it's time to sit down and actually make a build to follow. I'd like your help with that, if you have a build for me, or advice that will help me ("Roll a brute" is not helping, and is what I got when asking for advice in game, lol). Thanks in advance for your help! Edited January 1, 2020 by Gunnarr Link to comment Share on other sites More sharing options...
Redlynne Posted January 1, 2020 Share Posted January 1, 2020 Your costume choices put me in mind of Gang Orca ... particularly with the Leviathan Pool choice ... Verbogeny is one of many pleasurettes afforded a creatific thinkerizer. Link to comment Share on other sites More sharing options...
Caulderone Posted January 1, 2020 Share Posted January 1, 2020 Took a stab at it. Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic TankerPrimary Power Set: WillpowerSecondary Power Set: Street JusticePower Pool: LeapingPower Pool: FightingPower Pool: LeadershipPower Pool: ConcealmentAncillary Pool: Leviathan Mastery Hero Profile:Level 1: Mind Over Body -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(9), RctArm-ResDam/EndRdx:40(9), RctArm-ResDam:40(15), RctArm-ResDam/EndRdx/Rchg:40(17), RctArm-EndRdx:40(17)Level 1: Initial Strike -- KntCmb-Dmg/Rchg:35(A), KntCmb-Acc/Dmg:35(3), KntCmb-Dmg/EndRdx:35(3), KntCmb-Dmg/EndRdx/Rchg:35(5), CrsImp-Acc/Dmg/EndRdx:50(15)Level 2: Fast Healing -- Prv-Heal:50(A), Prv-Heal/Rchg:50(11)Level 4: High Pain Tolerance -- Prv-Heal:50(A), Prv-Heal/Rchg:50(11)Level 6: Indomitable Will -- LucoftheG-Def/Rchg+:50(A)Level 8: Rise to the Challenge -- Pnc-Heal/EndRedux:50(A), Pnc-Heal:50(13), Pnc-Heal/Rchg:50(34), Pnc-Heal/EndRedux/Rchg:50(34), Pnc-Heal/+End:50(37)Level 10: Combat Jumping -- LucoftheG-Def/Rchg+:50(A)Level 12: Quick Recovery -- PrfShf-EndMod:50(A), PrfShf-End%:50(13)Level 14: Super Jump -- WntGif-ResSlow:50(A)Level 16: Boxing -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(40), KntCmb-Dmg/Rchg:35(43), KntCmb-Dmg/EndRdx/Rchg:35(43)Level 18: Heightened Senses -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(19), LucoftheG-Def:50(19)Level 20: Rib Cracker -- KntCmb-Dmg/EndRdx/Rchg:35(A), KntCmb-Acc/Dmg:35(21), KntCmb-Dmg/EndRdx:35(21), KntCmb-Dmg/Rchg:35(23), CrsImp-Acc/Dmg/EndRdx:50(23)Level 22: Tough -- RctArm-ResDam/EndRdx:40(A), RctArm-EndRdx:40(25), RctArm-EndRdx/Rchg:40(25), RctArm-ResDam/EndRdx/Rchg:40(34)Level 24: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(27), LucoftheG-Def:50(27)Level 26: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(31), LucoftheG-Def:50(33)Level 28: Spinning Strike -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(29), SprGntFis-Acc/Dmg/Rchg:50(29), SprGntFis-Dmg/EndRdx/Rchg:50(31), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(31), SprGntFis-Rchg/+Absorb:50(33)Level 30: Combat Readiness -- RctRtc-ToHit/Rchg:20(A), RctRtc-Pcptn:20(33), RechRdx-I:50(50)Level 32: Grant Invisibility -- Rct-ResDam%:50(A)Level 35: Shin Breaker -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(36), SprBlsCol-Acc/Dmg/EndRdx:50(36), SprBlsCol-Acc/Dmg/Rchg:50(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(37), SprBlsCol-Rchg/HoldProc:50(37)Level 38: Crushing Uppercut -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(39), SprMghoft-Acc/Dmg/Rchg:50(39), SprMghoft-Dmg/EndRdx/Rchg:50(39), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(40), SprMghoft-Rchg/Res%:50(40)Level 41: School of Sharks -- Ann-Acc/Dmg/EndRdx/Rchg:50(A), Ann-Acc/Dmg/EndRdx:50(42), Ann-Acc/Dmg/Rchg:50(42), Dtn-Acc/Dmg/EndRdx:50(42), Dtn-Dmg/Rng:50(43), Dtn-Dmg/EndRdx/Rng:50(46)Level 44: Arctic Breath -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Acc/Dmg/EndRdx:50(45), SprFrzBls-Dmg/EndRdx:50(45), SprFrzBls-Acc/Dmg/Rchg:50(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(46), SprFrzBls-Rchg/ImmobProc:50(46)Level 47: Bile Spray -- Ann-Acc/Dmg/EndRdx/Rchg:50(A), Ann-Acc/Dmg/EndRdx:50(48), Ann-Acc/Dmg/Rchg:50(48), Dtn-Acc/Dmg/EndRdx:50(48), Dtn-Dmg/Rchg:50(50), Dtn-Dmg/EndRdx/Rng:50(50)Level 49: Invisibility -- ShlWal-ResDam/Re TP:50(A)Level 1: Brawl -- Empty(A)Level 1: GauntletLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- NmnCnv-Regen/Rcvry+:50(A), Mrc-Rcvry+:40(7), Prv-Absorb%:50(7)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(5)Level 1: Combo Level 1Level 1: Combo Level 2Level 1: Combo Level 3Level 0: Freedom Phalanx ReserveLevel 0: Portal JockeyLevel 0: Task Force CommanderLevel 0: The Atlas Medallion ------------ 1 Link to comment Share on other sites More sharing options...
Gunnarr Posted January 1, 2020 Author Share Posted January 1, 2020 Thank you very much! That is *way* better than what I have cobbled together so far, much better defense and resistance combined. Link to comment Share on other sites More sharing options...
Caulderone Posted January 1, 2020 Share Posted January 1, 2020 2nd glance at the build suggests I was a bit dumb. Move the PM +Absorb from Health to either HPT or Fast Healing and get another HP bonus. 1 Link to comment Share on other sites More sharing options...
Myrmidon Posted January 2, 2020 Share Posted January 2, 2020 As a proponent of Willpower Tanking (mine is also WP/StJ), I have two suggestions. 1. Place a Taunt IO in Rise to the Challenge. It has the lowest taunt magnification and duration of all of the aggrieved auras and really benefits well from this. 2. Take Taunt. It’s an invaluable power for controlling aggro and should not be left out on a Tanker. 1 Playing CoX is it’s own reward Link to comment Share on other sites More sharing options...
Caulderone Posted January 2, 2020 Share Posted January 2, 2020 Hopefully the tanker changes come through, then that aura issue will be fixed. 1 Link to comment Share on other sites More sharing options...
Redlynne Posted January 2, 2020 Share Posted January 2, 2020 Rise to the Challenge is a MAG 3 Taunt for 1.25s with a 1s activation time. In order to "double stack" Rise to the Challenge for Taunt, so as to perma a MAG 6 stack (to keep the attention of a Boss, say...) then you need to extend the duration from 1.25 to at least 2s. 2 / 1.25 = 1.6 = +60% Taunt duration A single +5 common 50 Taunt IO will get you +53% Taunt duration, while a pair of +0 Taunt SOs will get you +66.66% Taunt duration. I personally recommend putting 2 Level 50+5 common Taunt IOs into Rise to the Challenge if you want to be a better aggro magnet than what Willpower Tankers default to (which is to say, not great). 1 Verbogeny is one of many pleasurettes afforded a creatific thinkerizer. Link to comment Share on other sites More sharing options...
Gunnarr Posted January 2, 2020 Author Share Posted January 2, 2020 1 hour ago, Myrmidon said: As a proponent of Willpower Tanking (mine is also WP/StJ), I have two suggestions. 1. Place a Taunt IO in Rise to the Challenge. It has the lowest taunt magnification and duration of all of the aggrieved auras and really benefits well from this. 2. Take Taunt. It’s an invaluable power for controlling aggro and should not be left out on a Tanker. How would you revise the build, to include Taunt? Can it be left for later in the build or is it something you need early and often? Link to comment Share on other sites More sharing options...
Myrmidon Posted January 2, 2020 Share Posted January 2, 2020 22 minutes ago, Gunnarr said: How would you revise the build, to include Taunt? Can it be left for later in the build or is it something you need early and often? With Caulderone’s build above, I would drop the Invisibility pool completely (it’s really only being used as two mule powers), move combat jumping a tad further down the build and move taunt somewhere between 14-20. Also, take a look at some of those Luck of the Gambler slots being used in the Defensive sets. You may be able to play around with those to both have the Defense that you want plus have a slot to that Shield Wall Proc later in the build. Bear in mind that I build with Exemplaring in mind, so you can certainly pick up Taunt later in the build if you prefer. That build is an excellent starting point; load it into the Planner and adjust it to taste. Playing CoX is it’s own reward Link to comment Share on other sites More sharing options...
Myrmidon Posted January 2, 2020 Share Posted January 2, 2020 1 hour ago, Caulderone said: Hopefully the tanker changes come through, then that aura issue will be fixed. Honestly, those changes will make Tanking with Willpower feel like cruise control. 😁 Playing CoX is it’s own reward Link to comment Share on other sites More sharing options...
Redlynne Posted January 2, 2020 Share Posted January 2, 2020 38 minutes ago, Gunnarr said: How would you revise the build, to include Taunt? Can it be left for later in the build or is it something you need early and often? Ideally speaking ... take Taunt no later than Level 20. The Positron TF (and Villain counterpart SF) have Level 15 upper bounds on them, meaning that you'll have access to your Level 20 power pick at Exemplar Level 15 for those TF/SF situations. Verbogeny is one of many pleasurettes afforded a creatific thinkerizer. Link to comment Share on other sites More sharing options...
Myrmidon Posted January 2, 2020 Share Posted January 2, 2020 57 minutes ago, Redlynne said: Rise to the Challenge is a MAG 3 Taunt for 1.25s with a 1s activation time. In order to "double stack" Rise to the Challenge for Taunt, so as to perma a MAG 6 stack (to keep the attention of a Boss, say...) then you need to extend the duration from 1.25 to at least 2s. 2 / 1.25 = 1.6 = +60% Taunt duration A single +5 common 50 Taunt IO will get you +53% Taunt duration, while a pair of +0 Taunt SOs will get you +66.66% Taunt duration. I personally recommend putting 2 Level 50+5 common Taunt IOs into Rise to the Challenge if you want to be a better aggro magnet than what Willpower Tankers default to (which is to say, not great). This is also good advice if you can find the room for the second Taunt IO. Playing CoX is it’s own reward Link to comment Share on other sites More sharing options...
Gunnarr Posted January 3, 2020 Author Share Posted January 3, 2020 I don't know if I should take Redlynne's advice or not, I was in a fire farm with some people yesterday and he was one of the villains in it! In all seriousness, though, I appreciate all the advice and help! 2 Link to comment Share on other sites More sharing options...
Myrmidon Posted January 4, 2020 Share Posted January 4, 2020 10 hours ago, Gunnarr said: I don't know if I should take Redlynne's advice or not, I was in a fire farm with some people yesterday and he was one of the villains in it! In all seriousness, though, I appreciate all the advice and help! When I go through those, Redlynne is one of the few that I try to leave standing for last. 1 Playing CoX is it’s own reward Link to comment Share on other sites More sharing options...
Haijinx Posted January 4, 2020 Share Posted January 4, 2020 There are three? Full slotted patron powers in that build. Wow. Link to comment Share on other sites More sharing options...
Caulderone Posted January 4, 2020 Share Posted January 4, 2020 Well, it seemed like a good idea at the time? 😉 All three of those cones back to back seems a pretty interesting way to aggro a whole spawn. I can't tell if the Arc increase on test affects them, though. It doesn't say it doesn't. 1 Link to comment Share on other sites More sharing options...
Haijinx Posted January 4, 2020 Share Posted January 4, 2020 On 1/2/2020 at 1:47 AM, Myrmidon said: Honestly, those changes will make Tanking with Willpower feel like cruise control. 😁 Yeah, that was the last thing it needed. Adding Resist to IO sets plus the +resist IOs already took care of the "Alpha problem" 1 Link to comment Share on other sites More sharing options...
Redlynne Posted January 4, 2020 Share Posted January 4, 2020 21 hours ago, Gunnarr said: I don't know if I should take Redlynne's advice or not, I was in a fire farm with some people yesterday and he was one of the villains in it! 10 hours ago, Myrmidon said: When I go through those, Redlynne is one of the few that I try to leave standing for last. Verbogeny is one of many pleasurettes afforded a creatific thinkerizer. Link to comment Share on other sites More sharing options...
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