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Jazz up Travel Powers


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Hi guys,

For many of us travel powers are a core part of the game, and I personally love them. They are one of the things that make CoH so enjoyable and unqiue + the sheer speed with which you can get around.
I know some people will either just use Ninja Run + Sprint for thematic reason, hell some mad lads even deliberatly skip Travel Powers to squeeze more performance out of a build, but love them and I am sure many of you do too - with that being said lets get to the point.

Mystic Flight

This is what started this train of thought for me. This power lets you Fly and Teleport with a single power pick! In a more competative game this would be labeled as "OP". But more than that the existing powers got minor coat of paint, but the effect was dramatic and made me think about the others:

  • Mystic Transolacte got a reskin of the warshade teleport (looks great)
  • Mystic Flight got its own rune aura when active

 

Fly

Fly actually got some love not that long ago. The addition of Afterburner was great! It has a fantastic animation (like a sonic boom type effect) and raised the flight speed cap which lots of people love.

  • All I would say for fly is possibly to allow the customisation of an aura that only comes into effect when Fly is active (a bit like Mystic Flights)

 

Super Jump

Might be the most popular travel power, or at least tied with Fly for 1st (actually would love to see some info on this Devs if you are reading, much like the Powerset FoTM post, a breakdown of thinks like Travel Power would be fascinating).

  • Maybe a path aura thats only active with SJ? The one that cracks the ground looks cool when jumping, but kinda trash when walking - could be a nice asthetic addition

 

Teleport

The only time I have really enjoyed Teleport was on my Warshade, i think largley because of the cool black hole type animation when porting.

  • Allow teleport to recolour some kind of aura (like WS and mystic flight) but not as detailed. Not an exact reskin, in particular dont want to devalue WS shiny uniqueness 

 

Super Speed

Now onto my favorite travel power, Super Speed. I actually have a couple of solid ideas for this one!

  • The afterburner "sonic boom" type effect would look amazing on super speed. Seeing as the run speed cap is faster than the fly speed cap it would make sense too, would be amazing to turn this on for super speed
  • The recent winter event made me realise something ... how much I want to be able to run on water. This might be a crazy suggestion ... but ... what if Super Speed treated water as though it were ground? That. Would. Be. Epic. (I can forsee wonkines of standing still on water. I very much doubt the tech is there to allow you to "plop" into the water if you stopped dead)

 

 

 

Thanks for reading my post, I would LOVE to see some of these changes (particularly the Super Speed ones).

Let me know if you have any ideas of your own / improvments to something I have suggested

 

 

Thanks

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the idea of more travel power skins is great. Gonna try that ground cracking one later sounds neat. All these changes would be a lot of work so, IMO super speed is the power that requires the most love right now. Running on water and up buildings sounds like a really good and big change.

Its easy to criticize a suggestion but can you suggest an alternative?

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22 hours ago, Duck-Smokes-Quack said:

This power lets you Fly and Teleport with a single power pick! In a more competative game this would be labeled as "OP".

I just want to comment on this point;  You can ONLY enhance the flight portion of the power, so while it is a "two-for-one" in one sense, you can't fully take advantage of it.  That being said, I do think that regular teleport could use some love, and I am fully in support of some customization to travel powers.  Perhaps they could add a category to aura powers, similar to the "in combat" option - think "while using a travel power" type of thing...

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4 hours ago, biostem said:

I just want to comment on this point;  You can ONLY enhance the flight portion of the power, so while it is a "two-for-one" in one sense, you can't fully take advantage of it.

Translocation, if you watch the messages from the trainers, is supposed to get slots automatically at intervals; whether this is a bug -- it's also been reported that you get messages about Flying Disc getting slots as you level -- and Translocation was meant to be unenhanceable, only an examination of the code can tell for certain.

 

As a tweak to Translocation, I would like to see the pop-out bar with it able to take macros that activate Translocation, so you could have macros for, say, 'Fwd', 'Back', 'Up', 'Down', etc. that use the powexec_location command to have pre-defined jumps. Since they're only usable when Translocation is available, being able to put them on the Translocation bar would seem to be a worthwhile thing.

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