Eidolor Posted February 9, 2020 Posted February 9, 2020 (edited) Something like Fighting to open up weapons for costumes. Maybe one for ranged and one for melee, or the ability to choose a weapon type and model and use their animations instead of attack powers’. Edited February 9, 2020 by Eidolor 3
biostem Posted February 10, 2020 Posted February 10, 2020 On 2/8/2020 at 11:28 PM, Eidolor said: Something like Fighting to open up weapons for costumes. Maybe one for ranged and one for melee, or the ability to choose a weapon type and model and use their animations instead of attack powers’. It'd be nice if they had a basic single pistol power pool, and maybe something like a hunting rifle or survivalist power pool. Maybe just a general "small arms" power pool with a knife attack, pistol attack, something akin to the body armor power from the APP, and a rifle attack. 4
MTeague Posted February 11, 2020 Posted February 11, 2020 I'd still really really like "Kick" from the Fighting pool to be able to use a Storm Kick or Thunder Kick animation. Even it does no additional damage and the animation times are set to match. I just really want a more martial-artsy Kick for an MM or a Defender, or for my Claws scrapper, etc. Similarly, if Jump Kick could do the Eagle's Claw animation, not any extra damage, JUST the animation, I bet it would become a lot more popular. 1 Roster: MTeague's characters: The Good, The Bad, and The Gold
Eidolor Posted February 11, 2020 Author Posted February 11, 2020 (edited) That’s an exhilarating point, if I could use empty mags’ animation with customizable pistols I’d lose my tiny little mind Maybe an item or enhancement that lets us reskin a power with another one’s? Edited February 11, 2020 by Eidolor
DR_Mechano Posted February 11, 2020 Posted February 11, 2020 15 hours ago, biostem said: It'd be nice if they had a basic single pistol power pool, and maybe something like a hunting rifle or survivalist power pool. Maybe just a general "small arms" power pool with a knife attack, pistol attack, something akin to the body armor power from the APP, and a rifle attack. If they don't want them to be too overpowered I think added a pool set for pistols made up of the pistol powers from Masterminds instead of Dual Pistols would be a good idea, the 2 basic powers would be either single pistol shot or double pistol shot, Buckshot from AR and Body armor power from Munitons. I mean this does allow Blasters to get access to 3 total Smashing/Lethal resistance options but you'd have to make serious build sacrifices if you wanted Tough, Flak Vest (a nice simple rename) and say the armor from the APP. 1
Llewellyn Blackwell Posted February 11, 2020 Posted February 11, 2020 I myself for a long time have felt they need a weapon based pool set for every weapon type to allow greater customization. As well as some attack animation variants for the current pool attacks. I do not think any of these weapon based pools should include any kind of defensive toggles. They should be entirely offensive, with the closest exception being for example a sword pool would have parry as its a minor dps attack that actively reduces ones DPS to have it be part of an attack rotation. Honestly thats how weapons should of been done in the first place as a mixture of pools, temp powers, etc. Because a super strong guy should be able to grab a giant sword etc. 1
Menelruin Posted February 11, 2020 Posted February 11, 2020 Can I just make a suggestion for the pool name? Sidearm. 1
biostem Posted February 11, 2020 Posted February 11, 2020 9 hours ago, Bentley Berkeley said: I myself for a long time have felt they need a weapon based pool set for every weapon type to allow greater customization. As well as some attack animation variants for the current pool attacks. I do not think any of these weapon based pools should include any kind of defensive toggles. They should be entirely offensive, with the closest exception being for example a sword pool would have parry as its a minor dps attack that actively reduces ones DPS to have it be part of an attack rotation. Honestly thats how weapons should of been done in the first place as a mixture of pools, temp powers, etc. Because a super strong guy should be able to grab a giant sword etc. Maybe something like this: 1. Hip shot - Basic single pistol attack dealing minor lethal damage. 2. Steadied shot - Stronger single pistol attack, dealing moderate lethal damage and slightly lowering the target's defense. 3. Marksman - Toggle granting a moderate tohit buff, (slightly higher buff than tactics or the same value with a lower end cost, since it'd only affect yourself). 4. Double-tap - Heavy single pistol attack. Additionally, it'd have a narrow cone to reflect its ability to penetrate several targets. It'd also have a good chance of knocking the target down. 5. Hollow-point ammo - a passive/auto power that increases the damage of your pistol attack and grants them a DoT component. 2
MUPlayer Posted February 12, 2020 Posted February 12, 2020 I'd like to see a throwing blades ranged powerset. We already have shuriken and throwing dagger animation. We just need to re-purpose them from martial assault and the ancillary power pools. Heck some of the animations from dual blades (notably thousand cuts) could be used for the last, big damage attack.
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