KaizenSoze Posted February 16, 2020 Posted February 16, 2020 Title pretty much states it. Which combo works best? Vigilance vs Scourge Force Field Generator 20+ vs 15% def Proc potential vs damage cap Stuff I have not thought of. Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
Darkir Posted February 16, 2020 Posted February 16, 2020 Scourge is generally better than vigilance if you plan to team. FFG is a substantial buff to defense and both values are enough to reach softcap to all You will get more damage from procs if you solo more than team. Only go for the higher Corr damage if you team with a lot of buffers often. Damage scale is higher on a corruptor, but the -res you get from acid mortar and beam powers are higher on a defender. I'd go with a defender due to the higher amount of -res and the easier time you'll have reaching softcap. Both can softcap and be proccd out, but your higher -res powers on a defender really take the cake in my opinion.
Linea Posted February 17, 2020 Posted February 17, 2020 Traps Beam Sniper - Quarterback 1 - [i25].mxd Traps Beam Sniper - Soldier 2 - [i25].mxd Traps Beam Soldier - Soldier 1 - [i25].mxd 1 AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates. Just search '801' in AE. 801 Difficulty Varies: 801.0 Easy, ..., 801.2 Standard*, ..., 801.5 Moderate**, ..., 801.6 Hard***, ..., 801.7 Four Star****, ... 801.F Death. I may be AFK IRL, But CoH is my Forever Home.
KaizenSoze Posted February 17, 2020 Author Posted February 17, 2020 Thank you Linea. I was struggling with the build. Level 44 now. Still having fun. Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
Plays with Matches Posted February 22, 2020 Posted February 22, 2020 (edited) This thread inspired me to take a shot at this as it looks like a fun character to run around with solo or in a team. I went with defender as it was easier to add some extra damage through procs. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural DefenderPrimary Power Set: TrapsSecondary Power Set: Beam RiflePower Pool: SpeedPower Pool: LeadershipPower Pool: FightingPower Pool: LeapingAncillary Pool: Psychic Mastery Hero Profile:Level 1: Web Grenade -- Empty(A)Level 1: Single Shot -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(3), SprVglAss-Rchg/+Absorb(3), GldJvl-Dam%(5), ExpStr-Dam%(5)Level 2: Triage Beacon -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(7), Pnc-Heal/EndRedux/Rchg(7), Pnc-EndRdx/Rchg(9), Pnc-Heal/+End(9)Level 4: Super Speed -- BlsoftheZ-ResKB(A)Level 6: Cutting Beam -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(13), SprVglAss-Acc/Dmg/EndRdx/Rchg(13), PstBls-Dam%(15)Level 8: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(17), ShlWal-ResDam/Re TP(17), Rct-ResDam%(19), Ksm-ToHit+(19)Level 10: Disintegrate -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(21), SprDfnBst-Dmg/EndRdx/Rchg(21), SprDfnBst-Acc/Dmg/EndRdx(23), SprDfnBst-Acc/Dmg/EndRdx/Rchg(23), SprDfnBst-Rchg/Heal%(25)Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A), EndRdx-I(25)Level 14: Poison Trap -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(27), BslGaz-Rchg/Hold(27), BslGaz-EndRdx/Rchg/Hold(29), BslGaz-Acc/EndRdx/Rchg/Hold(29)Level 16: Acid Mortar -- AnlWkn-Acc/DefDeb(A), AnlWkn-DefDeb(31), AnlWkn-Acc/Rchg(31), AnlWkn-DefDeb/EndRdx/Rchg(31), AnlWkn-Acc/Rchg/EndRdx(33), AnlWkn-%ToHit(33)Level 18: Aim -- GssSynFr--Build%(A)Level 20: Seeker Drones -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(33), DarWtcDsp-ToHitDeb/EndRdx(34), DarWtcDsp-Slow%(34)Level 22: Lancer Shot -- Apc-Dmg(A), Apc-Dmg/Rchg(34), Apc-Acc/Dmg/Rchg(36), Apc-Acc/Rchg(36), Apc-Dmg/EndRdx(36), Apc-Dam%(37)Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37)Level 26: Kick -- Empty(A)Level 28: Penetrating Ray -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(37), StnoftheM-Dmg/ActRdx/Rchg(39), StnoftheM-Dmg/EndRdx/Rchg(39), StnoftheM-Dam%(39)Level 30: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(40), AdjTrg-ToHit/EndRdx/Rchg(50)Level 32: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(42), StdPrt-ResDam/Def+(42)Level 35: Weave -- LucoftheG-Def/Rchg+(A), EndRdx-I(42)Level 38: Overcharge -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45), SprFrzBls-Rchg/ImmobProc(45)Level 41: Dominate -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(45), GldNet-Dam%(46), NrnSht-Dam%(46), UnbCns-Dam%(46)Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(48)Level 47: Mind Over Body -- GldArm-End/Res(A), GldArm-ResDam(48), GldArm-Res/Rech/End(48), GldArm-RechEnd(50), GldArm-3defTpProc(50)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Quick FormLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 1: VigilanceLevel 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(11)Level 50: Agility Core Paragon------------ Edited February 22, 2020 by Plays with Matches
NEW DAWN Posted March 10, 2020 Posted March 10, 2020 (edited) On 2/17/2020 at 9:32 PM, KaizenSoze said: Thank you Linea. I was struggling with the build. Level 44 now. Still having fun. Hi, do you play this in PuGs? Just wondered what your spawn to spawn playstyle is like and what can go wrong? Open question to anyone too pls. Edited March 10, 2020 by NEW DAWN Some players make their characters all about them, if it doesn't help them, they don't want it, their build advice to you will ofcourse be about making your character the best thing that helps them too if they ever team with you, because it's always about them.
Purrfekshawn Posted March 10, 2020 Posted March 10, 2020 Robotics/Traps Mastermind works the best To keep this game safe, We have to give it to the world. Arc ID #13097 - Archvillain Beatdown, try it out! Arc ID #21066 - Archvillain Beatdown - Past Edition! Letz now talk about existing Incarnate Lore Pets: https://forums.homecomingservers.com/topic/50351-incarnate-lore-pets-look-through-fix-and-improve/
KaizenSoze Posted March 10, 2020 Author Posted March 10, 2020 3 hours ago, NEW DAWN said: Hi, do you play this in PuGs? Just wondered what your spawn to spawn playstyle is like and what can go wrong? Open question to anyone too pls. Common but not deal breaking problems You put your acid too far away from the center of the battle You tried to put you acid mortar too close or quickly and you get the aggro You get too much aggro trying to place poison trap 1 Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
NEW DAWN Posted March 10, 2020 Posted March 10, 2020 51 minutes ago, KaizenSoze said: Common but not deal breaking problems You put your acid too far away from the center of the battle You tried to put you acid mortar too close or quickly and you get the aggro You get too much aggro trying to place poison trap If you lowered your threat level via stealth, would the shield generator take aggro, and when you get aggro travel suppression is a factor on repositioning for another placement? Some players make their characters all about them, if it doesn't help them, they don't want it, their build advice to you will ofcourse be about making your character the best thing that helps them too if they ever team with you, because it's always about them.
KaizenSoze Posted March 11, 2020 Author Posted March 11, 2020 Your shield would take the aggro, but if you get by AOE your stealth is down. If you're trying to solo, set up kill zone and invite the mobs into it. Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
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