SaMaGui Posted February 18, 2020 Posted February 18, 2020 I'm finally finishing the build weeks ago and I'm having a lot of fun playing. Suitable Survival, Suitable damage.. yap cool But for some reason, I thought needed to up overall damage. what should I do to upgrading? Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic SentinelPrimary Power Set: Fire BlastSecondary Power Set: Radiation ArmorPower Pool: SpeedPower Pool: LeapingPower Pool: LeadershipPower Pool: FightingAncillary Pool: Psionic Mastery Hero Profile:Level 1: Flares Level 2: Swift Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 1: Opportunity Level 50: Musculature Boost Level 50: Degenerative Interface ------------ (A) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb (3) Superior Sentinel's Ward - Damage/RechargeTime (3) Superior Sentinel's Ward - Accuracy/Damage (11) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (11) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (29) Superior Sentinel's Ward - Accuracy/Damage/Endurance Level 1: Alpha Barrier (A) Unbreakable Guard - Resistance (17) Unbreakable Guard - Resistance/Endurance (23) Unbreakable Guard - +Max HP (23) Steadfast Protection - Resistance/+Def 3% (27) Gladiator's Armor - TP Protection +3% Def (All) (46) Unbreakable Guard - RechargeTime/Resistance Level 2: Gamma Boost (A) Preventive Medicine - Chance for +Absorb (37) Preventive Medicine - Heal (45) Preventive Medicine - Heal/Endurance Level 4: Fire Ball (A) Superior Opportunity Strikes - Accuracy/Damage (5) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime (5) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity (7) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime (9) Superior Opportunity Strikes - Accuracy/Damage/Endurance (9) Annihilation - Chance for Res Debuff Level 6: Blaze (A) Apocalypse - Chance of Damage(Negative) (7) Apocalypse - Damage/Endurance (19) Apocalypse - Damage/Recharge (19) Apocalypse - Accuracy/Damage/Recharge (21) Apocalypse - Accuracy/Recharge (21) Gladiator's Javelin - Chance of Damage(Toxic) Level 8: Proton Armor (A) Unbreakable Guard - Resistance (13) Unbreakable Guard - Resistance/Endurance (27) Unbreakable Guard - Resistance/Endurance/RechargeTime (29) Unbreakable Guard - RechargeTime/Resistance Level 10: Fallout Shelter (A) Unbreakable Guard - Resistance (25) Unbreakable Guard - Resistance/Endurance (33) Unbreakable Guard - Resistance/Endurance/RechargeTime (37) Unbreakable Guard - RechargeTime/Resistance Level 12: Hasten (A) Recharge Reduction IO (15) Recharge Reduction IO Level 14: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (15) Reactive Defenses - Scaling Resist Damage (25) Winter's Gift - Slow Resistance (20%) (31) Kismet - Accuracy +6% (31) Shield Wall - +Res (Teleportation), +5% Res (All) Level 16: Proton Therapy (A) Preventive Medicine - Heal (17) Preventive Medicine - Heal/RechargeTime Level 18: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Luck of the Gambler - Defense Level 20: Particle Acceleration (A) Run Speed IO Level 22: Aim (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (40) Gaussian's Synchronized Fire-Control - To Hit Buff (40) Gaussian's Synchronized Fire-Control - Chance for Build Up (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 24: Boxing (A) Empty Level 26: Tough (A) Unbreakable Guard - Resistance (31) Unbreakable Guard - Resistance/Endurance (40) Unbreakable Guard - Resistance/Endurance/RechargeTime (45) Unbreakable Guard - RechargeTime/Resistance Level 28: Particle Shielding (A) Preventive Medicine - Heal (33) Preventive Medicine - Heal/RechargeTime (37) Preventive Medicine - Heal/RechargeTime/Endurance Level 30: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (34) Luck of the Gambler - Defense Level 32: Inferno (A) Armageddon - Chance for Fire Damage (34) Armageddon - Damage/Endurance (34) Armageddon - Damage/Recharge (36) Armageddon - Accuracy/Damage/Recharge (36) Armageddon - Accuracy/Recharge (36) Fury of the Gladiator - Chance for Res Debuff Level 35: Mind Probe (A) Hecatomb - Chance of Damage(Negative) (39) Hecatomb - Damage/Endurance (42) Hecatomb - Damage (42) Hecatomb - Accuracy/Damage/Recharge (42) Hecatomb - Accuracy/Recharge (43) Touch of Death - Chance of Damage(Negative) Level 38: Meltdown (A) Recharge Reduction IO Level 41: Dominate (A) Thunderstrike - Accuracy/Damage/Endurance (43) Decimation - Chance of Build Up (46) Unbreakable Constraint - Chance for Smashing Damage (46) Ghost Widow's Embrace - Chance of Damage(Psionic) (50) Neuronic Shutdown - Chance of Damage(Psionic) (50) Gladiator's Javelin - Chance of Damage(Toxic) Level 44: Ground Zero (A) Superior Avalanche - Accuracy/Damage (45) Analyze Weakness - Chance for +ToHit (48) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (48) Superior Avalanche - Damage/Endurance (48) Superior Avalanche - Accuracy/Damage/Endurance (50) Superior Avalanche - Recharge/Chance for Knockdown Level 47: Tactics (A) Endurance Reduction IO Level 49: Assault (A) Endurance Reduction IO Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run (A) Run Speed IO Level 2: Health (A) Panacea - +Hit Points/Endurance (13) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End Level 0: Freedom Phalanx Reserve 1
nihilii Posted February 18, 2020 Posted February 18, 2020 This looks like something I've seen before... Down to the Analyze Weakness +tohit meant to represent Achilles Heel's -res in an older Mids version that didn't take it. 😛 I don't think there's much leeway to add any ST damage, save for breaking sets in Mind Probe and such to add procs (but then, if you're not recharge boosted from external sources, you don't have enough recharge to run the optimal chain). If you want more AoE damage, it's possible to cull down Unbreakable Guard sets to 2 pieces (res, res/end), get rid of Meltdown and pick Psi Shockwave instead. But really, AoE output is more than fine with Gaussianed Aim + Ground Zero + Inferno + Fireball as an opening salvo every ~25 seconds. I have toyed with both options extensively, and as fun as Psi Shockwave is, it's not worth it IMHO.
oldskool Posted February 18, 2020 Posted February 18, 2020 1 hour ago, nihilii said: as fun as Psi Shockwave is, it's not worth it IMHO. 1
Underfyre Posted February 19, 2020 Posted February 19, 2020 Let me assure you that just Kismet is enough to keep all of your abilities at maxed out hit % (at +3) and having Tactics running is a waste of an ability slot and a waste of endurance. Hell, even Kismet is over kill with your slotting. Including Dominate. I'm concerned about your lack of Rain of Fire, but if your aim is single target DPS it's fine. Sentinel DPS Spreadsheet Sentinel Builds, fifth post down
HelenCarnate Posted February 19, 2020 Posted February 19, 2020 11 minutes ago, underfyre said: Let me assure you that just Kismet is enough to keep all of your abilities at maxed out hit % (at +3) and having Tactics running is a waste of an ability slot and a waste of endurance. Hell, even Kismet is over kill with your slotting. Including Dominate. I'm concerned about your lack of Rain of Fire, but if your aim is single target DPS it's fine. Even without tactics or Kismet you will still be at 95%+ to hit +3 mobs outside of defense buffs and/or to hit debuffs for all your attacks on this build.
Caulderone Posted February 19, 2020 Posted February 19, 2020 For some of us (me), anything under 95% chance to hit +4s won't do. Content exists below level 45 where you lose the +1 level from Alpha. You can always turn off Tactics or drop down to +3, but why would I want to do that? The problem with that is in this build, you'll lose Tactics when you do need it while exemplared.
Underfyre Posted February 19, 2020 Posted February 19, 2020 Well, everything but Dominate and Blaze are hit capped then. Adjust accordingly? Sentinel DPS Spreadsheet Sentinel Builds, fifth post down
HelenCarnate Posted February 19, 2020 Posted February 19, 2020 I have been on 1 team below 50 running at +4. It was a TF where at least half the team quit after the first mission because the leader refused to turn it down after several team wipes. For the vast majority of people, 95% vs +3 is plenty with a little extra like Kismet to cover the occasional defense buffs and to hit debuffs. Chasing more to hit or accuracy beyond that (for most people) is a waste unless the sets come with other bonuses you are looking for. Now if you regularly run lower level content at +4 more power to you. You would just have to build accordingly.
Crysis Posted February 28, 2020 Posted February 28, 2020 (edited) I personally find Fire/Rad/Fire to be a really good combination, as you add in Fire Sword Circle as part of your opening chain. For me it’s Aim+Ground Zero (they are on backs) + Inferno + Fire Sword Circle for those surviving, then Fire Cages. You can also throw out Fire Cages after Aim and alternate your chain a bit depending on the spawns tendencies to run. Since your aggro limit is lower on a Sent this helps keep everything grouped up. I based my build off of this thread, but made some changes along the way. Out of all my Sentinels, it “feels” the most powerful. I routinely solo +4/x8 with it, have literally “farmed” Carnies and solo’d several TF’s. Because it’s a Sentinel, it still won’t kill anything fast, but the 3 PbAOE plus Fireball makes it a really good AOE player, and you’ve several good ST attacks for finishers. Edited February 28, 2020 by Crysis
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