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Posted
1 hour ago, Vulgaris said:

Meaning it's mostly just the beam rifle primary itself doing the heavy lifting lately. Unless I'm incredibly misreading it.

 

Yeah, I forgot another bonus that Beam has going for it. When stuff is "disintegrated" every ability does more damage, which also gets bonuses from enhancements (tested). Then in AOE situations, abilities 1/2/6 can spread disintegration, which also does damage. Then only downside there is the spread disintegration doesn't have the -regen component like the ability Disintegrate, but who cares?

  • 2 weeks later
Posted

Hello, So by looking at the spreadsheet Beam Rifle/Stone Armor seems to be the best combo for DPS. Was wondering if people have used this in the wild and how they like it? I was wanting to make a Beam Rifle Hero and have looked at the Forums for Beam Rifle build but I have not seen any as of yet. 

  • 4 weeks later
Posted

Very interesting.  The one time I tried beam sent it felt kind of slow and clunky.  The difference between feel and actual numbers I guess.  Might have to give it another try.  Thanks for the work on this.

  • 2 months later
Posted (edited)

Out of curiosity... the Electrical Blast set has the ability to shock targets for extra damage. As I understand the formula, it takes the target's Endurance, applies a factor, then compares it to a random number. The lower the target's Endurance the more likely for Shock to apply damage. How did you address that in the spreadsheet? Just apply an average number?

 

(And I think I found a typo...  Rotation Sheet tab, cell M10 (damage total) refers to the Buffs tab, cell M20.  M20 is blank, I believe it should be M21.)

Edited by Mack008
  • 1 month later
  • 1 month later
Posted (edited)
On 12/11/2024 at 9:07 AM, Mack008 said:

Out of curiosity... the Electrical Blast set has the ability to shock targets for extra damage. As I understand the formula, it takes the target's Endurance, applies a factor, then compares it to a random number. The lower the target's Endurance the more likely for Shock to apply damage. How did you address that in the spreadsheet? Just apply an average number?

 

(And I think I found a typo...  Rotation Sheet tab, cell M10 (damage total) refers to the Buffs tab, cell M20.  M20 is blank, I believe it should be M21.)

 

So that is taken into account as much as I feasibly can account for it. I had an (convoluted) equation I used to garner some kind of average for it. I'm looking back through older versions of the sheet, but I can't find how I arrived at the number. Anyway, if you look at the damage cell for each ability, you'll see an IF call for Electrical Blast, followed by the equation to apply the damage. The 41.67% is the number I came up with. That is then bounced against the mobs regen/recovery resistance then multiplied by the damage amount for static.

 

However! I'm looking at the sheet now because I28 Page 2 data is coming out and I'm working on updates. Looking at how the equation works, it's wrong. If you increase the mobs level, it increases the damage done. Clearly the opposite of what should be happening.

 

So I guess I'll be re-writing that formula since I have no idea how I arrived at the number to begin with and it's wrong anyway.

Edited by Underfyre

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