Underfyre Posted February 25 Author Posted February 25 1 hour ago, Vulgaris said: Meaning it's mostly just the beam rifle primary itself doing the heavy lifting lately. Unless I'm incredibly misreading it. Yeah, I forgot another bonus that Beam has going for it. When stuff is "disintegrated" every ability does more damage, which also gets bonuses from enhancements (tested). Then in AOE situations, abilities 1/2/6 can spread disintegration, which also does damage. Then only downside there is the spread disintegration doesn't have the -regen component like the ability Disintegrate, but who cares? Sentinel DPS Spreadsheet Sentinel Builds, fifth post down
WARMONGER34 Posted March 11 Posted March 11 Hello, So by looking at the spreadsheet Beam Rifle/Stone Armor seems to be the best combo for DPS. Was wondering if people have used this in the wild and how they like it? I was wanting to make a Beam Rifle Hero and have looked at the Forums for Beam Rifle build but I have not seen any as of yet.
Underfyre Posted March 12 Author Posted March 12 Read the version history and you might just find some builds. Sentinel DPS Spreadsheet Sentinel Builds, fifth post down
Underfyre Posted September 1 Author Posted September 1 (edited) Updated to reflect Issue 28, Page 1 data. Can this be pinned please? Edited September 1 by Underfyre 1 1 Sentinel DPS Spreadsheet Sentinel Builds, fifth post down
taigakirdape Posted September 4 Posted September 4 Thank you, again. I still rely on the Collaborative Project for advice and reminders when I'm rolling new Sents.
Riverdusk Posted September 28 Posted September 28 Very interesting. The one time I tried beam sent it felt kind of slow and clunky. The difference between feel and actual numbers I guess. Might have to give it another try. Thanks for the work on this.
Mack008 Posted December 11 Posted December 11 (edited) Out of curiosity... the Electrical Blast set has the ability to shock targets for extra damage. As I understand the formula, it takes the target's Endurance, applies a factor, then compares it to a random number. The lower the target's Endurance the more likely for Shock to apply damage. How did you address that in the spreadsheet? Just apply an average number? (And I think I found a typo... Rotation Sheet tab, cell M10 (damage total) refers to the Buffs tab, cell M20. M20 is blank, I believe it should be M21.) Edited December 11 by Mack008
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