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Posted (edited)

Instead of random ragdoll for example with last hit from powers it gives unique FX for defeats.

Smash : Splattered on ground in chunks? For more peaceful solution is splattered on ground but still in one piece.

Lethal : Decapitation ? For peaceful solution is enemies bleed to death.

Fire : Burn to ash ? For more peaceful solution is burn to death but still in one piece.

Cold : Ice Sculpture ? Then when you run on them or use aoe (that requires no target) they scatter on many pieces.

Energy : They got really bright and explode like nuke (For radiation green, for energy just blue for default)

Electric : I know this is technically still energy but tantrum emote with electric aura looks good FX for this. Plus white smoke when electrified.

Negative Energy : Enemy  got really dark? Possess FX is good for that.

Psionic : Normal ragdoll. Simple because I can't think of good example.

Toxic : Enemies suddenly vomits then becomes really green then dies.


For player defeats I think it is cool to choose our own Death FX's based on powersets. Die with style so to speak.

This is simple options for graphic settings if player wish to not see FX's they can disable that or it is disabled by default.






 

Edited by Darkneblade
Posted
38 minutes ago, Darkneblade said:

Instead of random ragdoll for example with last hit from powers it gives unique FX for defeats.

Prior to ragdoll, being added to the game, there were animations for when foes were defeated. You can probably find videos showing them off on old enough videos on youtube. They were fairly generic and cliche.

 

38 minutes ago, Darkneblade said:

For peaceful solution

I don't think that word means what you think it means.

Posted

In fact, I believe there's an arc Blueside which operates on the premise that Malta frames your hero for excessive force resulting in the death of a criminal.

 

Redside, on the other hand . . . yeah, you're straight up hired to murder some people from time to time.

And yellowside implies murder and death quite frequently too.  Still, rarely is it even explicit.  There's always a chance that medical attention was administered in time.

Posted
On 2/22/2020 at 7:35 PM, Saiyajinzoningen said:

nobody really dies in this game, they just pass out or get teleported to a hospital. Heros never really die afterall 🙂

Or "arrested"

Posted

I'd like some of these, but doubt it could be implemented without causing a cascade of problems under the hood, especially with such a small team handling it.

 

That, and the blatant murder probably wouldn't fly with the heroes. >_>

Posted
51 minutes ago, ScarySai said:

I'd like some of these, but doubt it could be implemented without causing a cascade of problems under the hood, especially with such a small team handling it.

 

That, and the blatant murder probably wouldn't fly with the heroes. >_>

That's why I requested option under graphics tab. They can just turn it off or turn it off by default. 

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