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Posted

Please consider giving Mastermind pets super speed.  For those who use super speed while inside missions, and for those who play with others that use super speed while inside missions, playing a MM is very difficult because the pets simply do not keep up with the player and others on the team.

Posted
5 minutes ago, Apparition said:

those who use super speed while inside missions

Stealth blitzing would assume you dismiss and resummon when you need them?

 

Otherwise if you are running SS while cleaning the mission of baddies front to back....turn off SS?

 

You got to be more clear as what the problem is in a mission, if you are just facerolling the mission it isn't a big issue as everyone/thing is AoE kills and getting 1-2shots off so lagging pets would not be an issue.

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

Posted
21 minutes ago, Outrider_01 said:

Stealth blitzing would assume you dismiss and resummon when you need them?

 

Otherwise if you are running SS while cleaning the mission of baddies front to back....turn off SS?

 

You got to be more clear as what the problem is in a mission, if you are just facerolling the mission it isn't a big issue as everyone/thing is AoE kills and getting 1-2shots off so lagging pets would not be an issue.

 

Stealth blitzing, but dismissing and resummoning them takes too long.  By the time the pets are resummoned and re-equipped, the mob is already dead and the rest of the team has moved on.

Posted

It would probably be a pain to implement (particularly with regard to the pathing AI, which is already problematic), but reworking MM pets so that they automatically get the same travel power that the MM picks would be, in my opinion, a better long-term solution than to see an eternal cascade of "I have travel power X, but my pets don't, and this horribly handicaps me in missions; give MM pets travel power X" complaints. As a side effect, it would also address the "falling out of Group Fly" problem.

Posted

I wonder what the feasibility would be to utilize the tech that "kills" then resummons the MM pets with all their buffs while zoning, to allow the MM to "collapse" or recall their pets then quickly redeploy them...

Posted
On 2/24/2020 at 3:40 PM, Outrider_01 said:

Stealth blitzing would assume you dismiss and resummon when you need them?

lolno

 

the summoning animations x3 + upgrade animation x2 < others woulda killed said speed target already.   synapes, ITF, LGTF the list can go on for the 3 enemy hostage, or a boss room, or a blahblahblah

 

 

  • Like 1
Posted
3 minutes ago, kelika2 said:

lolno

 

the summoning animations x3 + upgrade animation x2 < others woulda killed said speed target already.   synapes, ITF, LGTF the list can go on for the 3 enemy hostage, or a boss room, or a blahblahblah

 

 

lolno

 

Not every mission would require blitzing, so pets isn't always needed unless clearing a mission completely.

 

Now if your group is speeding a TF for merits, it isn't really necessary except when needed.  They are gonna kill that AV fast so yeah you need them or rescue a hostage that is clear the single boss group at the and is 6 babbling minons need for 5 minutes in a mission? Escorted hostages, yeah your gonna need to clear the mission.

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

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