biostem Posted February 26, 2020 Posted February 26, 2020 4 minutes ago, klulka1 said: 1 Nunchucks 2 Sniper class 3 dinosaur mm. Maybe elaborate upon your ideas a bit more? Check out how similar powersets are constructed over at paragonwiki.com and come up with something...
Replacement Posted February 26, 2020 Posted February 26, 2020 Ottoman empire MM. https://youtu.be/kxFabMnubzw?list=TLPQMjYwMjIwMjByC7whtz7LQA&t=164
VileTerror Posted February 26, 2020 Posted February 26, 2020 Due to your Tick linkage, I am now imagining Tongue Melee entirely differently than I had originally.
Replacement Posted February 27, 2020 Posted February 27, 2020 (edited) 1 hour ago, VileTerror said: Due to your Tick linkage, I am now imagining Tongue Melee entirely differently than I had originally. "I can taste everything!" EDIT to be on-topic Spear melee (or thrusting alt-animations for staff) Amorphous melee - character stands still so no animations; their player-defined blob attacks with particle effects instead (e.g. sand from your gourd, your animated shadow, etc). If it's not clear, instead of formalizing a format where we define exactly how a thing should be designed, why not have a thread where we just toss out power set ideas at a high overview level? Go nuts. Edited February 27, 2020 by Replacement
biostem Posted February 27, 2020 Posted February 27, 2020 9 minutes ago, Replacement said: If it's not clear, instead of formalizing a format where we define exactly how a thing should be designed, why not have a thread where we just toss out power set ideas at a high overview level? Well, you're certainly free to do what you like, but even just providing an outline of what a powerset would do helps the reader imagine what your intention is or how you imagine such a set working. Regardless, here's some of my ideas: 1. Single pistol "blast" set - focusing more on accurate, high-damage attacks instead of dual pistol's flashier/gimmicky ones. 2. Thrown weapons/throwing knives ranged set - Either expand on the martial assault powers or utilize wholly new attacks. 3. Monster summoning; This would be a mastermind primary, and you could use the hydra tentacles, devouring earth 'devoured', Rularuu watchers, to give the set a creepy/inhuman vibe. Maybe use thorns/spines attacks to fill out the set. 4. Sonic armor - Basically utilize variants of sonic resonance powers to create an armor set. 5. Temporal armor - Similar to sonic armor, create an armor set utilizing the 'Time Manipulation' set. 6. Infernal Assault - Many have suggested some variant of this, but basically create a dominator secondary utilizing the whip attacks form the demon summoning mastermind primary along with appropriate melee attacks, (savage melee, claws, fire sword melee attacks, etc)...
Itikar Posted February 27, 2020 Posted February 27, 2020 Adding to the number: - Fencing: a single-weapon melee set that is based on more graceful fencing moves. I noticed however Carnival Harlequins do reproduce this to an extent, but I don't recall having access to their same sword, which is available only for dual blades as a rapier. And the rest of the broadsword set really does not convey the idea of graceful fencing. - Chakram: again taking inspiration from the ring used by carnival minions, a set that uses that and other circus performer tricks would be pretty lovely. - Crossbow: it actually would be pretty badass, and it's a shame only npcs can use them. Even if not a full powerset it would be nice to have, maybe in a monster-hunting themed set? - A blast set based around throwing shurikens and knives. - A police mastermind set 1
krj12 Posted February 27, 2020 Posted February 27, 2020 I realize we already have cold/ice sets across multiple archtypes, but.... I really wish I could make a Captain Cold type character, with a freeze gun. Maybe a power set that is a cross between ice, bream rifle, and dual pistols. And, of course, we'd need the appropriate new Parka costume parts to go with it. :)
VileTerror Posted February 27, 2020 Posted February 27, 2020 Nah. We just need to have the ability to customize the elemental Blast Sets' animations so they emit from hand-held devices, like freeze guns.
EarlyGene Posted March 2, 2020 Posted March 2, 2020 (edited) Time Control as a primary control set for Dominators only: - Time Wall - Time Stop - Time Barricade (AoE version of Time Wall) - Memory Distortion (Confuse) - Aging Aura (-SPD, Minor DoT (Psionic)) - Time Shift - Time Stop Field (AoE version of Time Stop) - Memory Oppression (Fear) - Temporal Singularity (same as the Singularity, but with Time Wall, Aging Touch, and Time Stop as its attacks) Edited March 2, 2020 by EarlyGene
rebel_1812 Posted March 4, 2020 Posted March 4, 2020 I would like to see some of the unimplemented pool powers added. Please see the wiki if you don't know: https://paragonwiki.com/wiki/Power_Pools I am talking about Experimentation Force of Will Gadgetry Utility Belt Adding more pool powers dramatically increases the number of build options and basically buffs every existing set.
Alchemystic Posted March 4, 2020 Posted March 4, 2020 18 minutes ago, rebel_1812 said: I would like to see some of the unimplemented pool powers added. Please see the wiki if you don't know: https://paragonwiki.com/wiki/Power_Pools I am talking about Experimentation Force of Will Gadgetry Utility Belt Adding more pool powers dramatically increases the number of build options and basically buffs every existing set. Force of Will is already in game and Experimentation is on the test server right now.... 1
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