Oubliette_Red Posted February 28, 2020 Posted February 28, 2020 Hi folks, I've got a StJ/Bio Brute that I've been playing and I'm really enjoying it but I lack any and all expertise in designing builds in Mids. 😕  I've come across a few /Bio builds in my trolling of the Brute threads, but I'm having trouble swapping out StJ with whatever primary was in use. If one of you folks has an effective build I'd really appreciate a view of it. Survivable solo would be great, though he's usually running with a team.  Thanks!  🙂 Dislike certain sounds? Silence/Modify specific sounds. Looking for modified whole powerset sfx? Check out Michiyo's modder or Solerverse's thread. Got a punny character? You should share it.
Sovera Posted February 29, 2020 Posted February 29, 2020 This is a scrapper, but almostsame thing, just copy the slotting. Take off Focussed Accuracy for something else. Maybe Parasitic Aura and just give it a four slot Unbreakable guard to get back the S/L defense lost from FA. Â Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic ScrapperPrimary Power Set: Street JusticeSecondary Power Set: Bio ArmorPower Pool: SpeedPower Pool: FlightPower Pool: LeadershipPower Pool: FightingAncillary Pool: Body Mastery Hero Profile:Level 1: Heavy Blow -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Acc/Dmg(7)Level 1: Hardened Carapace -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(7), RctArm-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(9), StdPrt-ResDam/Def+(11)Level 2: Inexhaustible -- PrfShf-End%(A), PrfShf-EndMod(11)Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(15)Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15)Level 8: Rib Cracker -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(17), SprCrtStr-Acc/Dmg/Rchg(17), SprCrtStr-Dmg/EndRdx/Rchg(19), SprCrtStr-Acc/Dmg/EndRdx/Rchg(19), SprCrtStr-Rchg/+50% Crit(21)Level 10: AdaptationLevel 12: Fly -- Empty(A)Level 14: Hover -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(21), ShlWal-ResDam/Re TP(23), Ksm-ToHit+(23)Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(27), Prv-Heal/Rchg/EndRdx(27), Prv-Absorb%(29)Level 18: Spinning Strike -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(29), SprScrStr-Rchg/+Crit(31), Ann-ResDeb%(31), FrcFdb-Rechg%(31), Ann-Acc/Dmg/EndRdx/Rchg(33)Level 20: Combat Readiness -- GssSynFr--Build%(A), RechRdx-I(33), RechRdx-I(33), RctRtc-ToHit/Rchg(34), RctRtc-ToHit(34)Level 22: Afterburner -- LucoftheG-Def/Rchg+(A)Level 24: Evolving Armor -- RctArm-ResDam/EndRdx/Rchg(A), UnbGrd-Max HP%(34), RctArm-ResDam(36), RctArm-ResDam/EndRdx(36)Level 26: Shin Breaker -- Hct-Dam%(A), Hct-Dmg/Rchg(36), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(37), Hct-Dmg/EndRdx(37), AchHee-ResDeb%(39)Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(39), Rct-Def/EndRdx(39)Level 30: DNA Siphon -- Erd-Dmg/Rchg(A), Erd-Acc/Rchg(46), Erd-%Dam(50)Level 32: Crushing Uppercut -- SprScrStr-Acc/Dmg/EndRdx/Rchg(A), SprScrStr-Dmg/EndRdx/Rchg(40), SprScrStr-Acc/Dmg/Rchg(40), FrcFdb-Rechg%(40), TchofDth-Dam%(42), UnbCns-Dam%(42)Level 35: Focused Accuracy -- RctRtc-ToHit(A), RctRtc-Pcptn(42), GssSynFr--ToHit/EndRdx(43), AdjTrg-ToHit/EndRdx(43)Level 38: Genetic Contamination -- FuroftheG-ResDeb%(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(46)Level 41: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(46)Level 44: Boxing -- Empty(A)Level 47: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(48), RctArm-ResDam/EndRdx/Rchg(48), RctArm-ResDam/Rchg(48)Level 49: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(50), Rct-Def/EndRdx(50)Level 1: Brawl -- Empty(A)Level 1: Critical HitLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)Level 12: Defensive AdaptationLevel 12: Efficient AdaptationLevel 12: Offensive AdaptationLevel 50: Musculature Core ParagonLevel 0: Portal JockeyLevel 0: Task Force CommanderLevel 0: The Atlas MedallionLevel 0: Freedom Phalanx ReserveLevel 1: Combo Level 1Level 1: Combo Level 2Level 1: Combo Level 3------------ Â Â Â - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
Oubliette_Red Posted February 29, 2020 Author Posted February 29, 2020 8 hours ago, Sovera said: This is a scrapper, but almostsame thing, just copy the slotting. Take off Focussed Accuracy for something else. Maybe Parasitic Aura and just give it a four slot Unbreakable guard to get back the S/L defense lost from FA.   Reveal hidden contents Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic ScrapperPrimary Power Set: Street JusticeSecondary Power Set: Bio ArmorPower Pool: SpeedPower Pool: FlightPower Pool: LeadershipPower Pool: FightingAncillary Pool: Body Mastery Hero Profile:Level 1: Heavy Blow -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Acc/Dmg(7)Level 1: Hardened Carapace -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(7), RctArm-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(9), StdPrt-ResDam/Def+(11)Level 2: Inexhaustible -- PrfShf-End%(A), PrfShf-EndMod(11)Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(15)Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15)Level 8: Rib Cracker -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(17), SprCrtStr-Acc/Dmg/Rchg(17), SprCrtStr-Dmg/EndRdx/Rchg(19), SprCrtStr-Acc/Dmg/EndRdx/Rchg(19), SprCrtStr-Rchg/+50% Crit(21)Level 10: AdaptationLevel 12: Fly -- Empty(A)Level 14: Hover -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(21), ShlWal-ResDam/Re TP(23), Ksm-ToHit+(23)Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(27), Prv-Heal/Rchg/EndRdx(27), Prv-Absorb%(29)Level 18: Spinning Strike -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(29), SprScrStr-Rchg/+Crit(31), Ann-ResDeb%(31), FrcFdb-Rechg%(31), Ann-Acc/Dmg/EndRdx/Rchg(33)Level 20: Combat Readiness -- GssSynFr--Build%(A), RechRdx-I(33), RechRdx-I(33), RctRtc-ToHit/Rchg(34), RctRtc-ToHit(34)Level 22: Afterburner -- LucoftheG-Def/Rchg+(A)Level 24: Evolving Armor -- RctArm-ResDam/EndRdx/Rchg(A), UnbGrd-Max HP%(34), RctArm-ResDam(36), RctArm-ResDam/EndRdx(36)Level 26: Shin Breaker -- Hct-Dam%(A), Hct-Dmg/Rchg(36), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(37), Hct-Dmg/EndRdx(37), AchHee-ResDeb%(39)Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(39), Rct-Def/EndRdx(39)Level 30: DNA Siphon -- Erd-Dmg/Rchg(A), Erd-Acc/Rchg(46), Erd-%Dam(50)Level 32: Crushing Uppercut -- SprScrStr-Acc/Dmg/EndRdx/Rchg(A), SprScrStr-Dmg/EndRdx/Rchg(40), SprScrStr-Acc/Dmg/Rchg(40), FrcFdb-Rechg%(40), TchofDth-Dam%(42), UnbCns-Dam%(42)Level 35: Focused Accuracy -- RctRtc-ToHit(A), RctRtc-Pcptn(42), GssSynFr--ToHit/EndRdx(43), AdjTrg-ToHit/EndRdx(43)Level 38: Genetic Contamination -- FuroftheG-ResDeb%(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(46)Level 41: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(46)Level 44: Boxing -- Empty(A)Level 47: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(48), RctArm-ResDam/EndRdx/Rchg(48), RctArm-ResDam/Rchg(48)Level 49: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(50), Rct-Def/EndRdx(50)Level 1: Brawl -- Empty(A)Level 1: Critical HitLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)Level 12: Defensive AdaptationLevel 12: Efficient AdaptationLevel 12: Offensive AdaptationLevel 50: Musculature Core ParagonLevel 0: Portal JockeyLevel 0: Task Force CommanderLevel 0: The Atlas MedallionLevel 0: Freedom Phalanx ReserveLevel 1: Combo Level 1Level 1: Combo Level 2Level 1: Combo Level 3------------    Thanks @Sovera ! I will give it a try. Dislike certain sounds? Silence/Modify specific sounds. Looking for modified whole powerset sfx? Check out Michiyo's modder or Solerverse's thread. Got a punny character? You should share it.
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