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Posted

Hi folks, I've got a StJ/Bio Brute that I've been playing and I'm really enjoying it but I lack any and all expertise in designing builds in Mids. 😕

 

I've come across a few /Bio builds in my trolling of the Brute threads, but I'm having trouble swapping out StJ with whatever primary was in use. If one of you folks has an effective build I'd really appreciate a view of it.

Survivable solo would be great, though he's usually running with a team.

 

Thanks!

 

🙂

Dislike certain sounds? Silence/Modify specific sounds. Looking for modified whole powerset sfx?

Check out Michiyo's modder or Solerverse's thread.  Got a punny character? You should share it.

Posted

This is a scrapper, but almostsame thing, just copy the slotting. Take off Focussed Accuracy for something else. Maybe Parasitic Aura and just give it a four slot Unbreakable guard to get back the S/L defense lost from FA.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Bio Armor
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Heavy Blow -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Acc/Dmg(7)
Level 1: Hardened Carapace -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(7), RctArm-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(9), StdPrt-ResDam/Def+(11)
Level 2: Inexhaustible -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(15)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 8: Rib Cracker -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(17), SprCrtStr-Acc/Dmg/Rchg(17), SprCrtStr-Dmg/EndRdx/Rchg(19), SprCrtStr-Acc/Dmg/EndRdx/Rchg(19), SprCrtStr-Rchg/+50% Crit(21)
Level 10: Adaptation
Level 12: Fly -- Empty(A)
Level 14: Hover -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(21), ShlWal-ResDam/Re TP(23), Ksm-ToHit+(23)
Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(27), Prv-Heal/Rchg/EndRdx(27), Prv-Absorb%(29)
Level 18: Spinning Strike -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(29), SprScrStr-Rchg/+Crit(31), Ann-ResDeb%(31), FrcFdb-Rechg%(31), Ann-Acc/Dmg/EndRdx/Rchg(33)
Level 20: Combat Readiness -- GssSynFr--Build%(A), RechRdx-I(33), RechRdx-I(33), RctRtc-ToHit/Rchg(34), RctRtc-ToHit(34)
Level 22: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 24: Evolving Armor -- RctArm-ResDam/EndRdx/Rchg(A), UnbGrd-Max HP%(34), RctArm-ResDam(36), RctArm-ResDam/EndRdx(36)
Level 26: Shin Breaker -- Hct-Dam%(A), Hct-Dmg/Rchg(36), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(37), Hct-Dmg/EndRdx(37), AchHee-ResDeb%(39)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(39), Rct-Def/EndRdx(39)
Level 30: DNA Siphon -- Erd-Dmg/Rchg(A), Erd-Acc/Rchg(46), Erd-%Dam(50)
Level 32: Crushing Uppercut -- SprScrStr-Acc/Dmg/EndRdx/Rchg(A), SprScrStr-Dmg/EndRdx/Rchg(40), SprScrStr-Acc/Dmg/Rchg(40), FrcFdb-Rechg%(40), TchofDth-Dam%(42), UnbCns-Dam%(42)
Level 35: Focused Accuracy -- RctRtc-ToHit(A), RctRtc-Pcptn(42), GssSynFr--ToHit/EndRdx(43), AdjTrg-ToHit/EndRdx(43)
Level 38: Genetic Contamination -- FuroftheG-ResDeb%(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(46)
Level 41: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(46)
Level 44: Boxing -- Empty(A)
Level 47: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(48), RctArm-ResDam/EndRdx/Rchg(48), RctArm-ResDam/Rchg(48)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(50), Rct-Def/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 12: Defensive Adaptation
Level 12: Efficient Adaptation
Level 12: Offensive Adaptation
Level 50: Musculature Core Paragon
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------

 

 

 

Posted
8 hours ago, Sovera said:

This is a scrapper, but almostsame thing, just copy the slotting. Take off Focussed Accuracy for something else. Maybe Parasitic Aura and just give it a four slot Unbreakable guard to get back the S/L defense lost from FA.

 

  Reveal hidden contents

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Bio Armor
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Heavy Blow -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Acc/Dmg(7)
Level 1: Hardened Carapace -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(7), RctArm-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(9), StdPrt-ResDam/Def+(11)
Level 2: Inexhaustible -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(15)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 8: Rib Cracker -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(17), SprCrtStr-Acc/Dmg/Rchg(17), SprCrtStr-Dmg/EndRdx/Rchg(19), SprCrtStr-Acc/Dmg/EndRdx/Rchg(19), SprCrtStr-Rchg/+50% Crit(21)
Level 10: Adaptation
Level 12: Fly -- Empty(A)
Level 14: Hover -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(21), ShlWal-ResDam/Re TP(23), Ksm-ToHit+(23)
Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(27), Prv-Heal/Rchg/EndRdx(27), Prv-Absorb%(29)
Level 18: Spinning Strike -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(29), SprScrStr-Rchg/+Crit(31), Ann-ResDeb%(31), FrcFdb-Rechg%(31), Ann-Acc/Dmg/EndRdx/Rchg(33)
Level 20: Combat Readiness -- GssSynFr--Build%(A), RechRdx-I(33), RechRdx-I(33), RctRtc-ToHit/Rchg(34), RctRtc-ToHit(34)
Level 22: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 24: Evolving Armor -- RctArm-ResDam/EndRdx/Rchg(A), UnbGrd-Max HP%(34), RctArm-ResDam(36), RctArm-ResDam/EndRdx(36)
Level 26: Shin Breaker -- Hct-Dam%(A), Hct-Dmg/Rchg(36), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(37), Hct-Dmg/EndRdx(37), AchHee-ResDeb%(39)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(39), Rct-Def/EndRdx(39)
Level 30: DNA Siphon -- Erd-Dmg/Rchg(A), Erd-Acc/Rchg(46), Erd-%Dam(50)
Level 32: Crushing Uppercut -- SprScrStr-Acc/Dmg/EndRdx/Rchg(A), SprScrStr-Dmg/EndRdx/Rchg(40), SprScrStr-Acc/Dmg/Rchg(40), FrcFdb-Rechg%(40), TchofDth-Dam%(42), UnbCns-Dam%(42)
Level 35: Focused Accuracy -- RctRtc-ToHit(A), RctRtc-Pcptn(42), GssSynFr--ToHit/EndRdx(43), AdjTrg-ToHit/EndRdx(43)
Level 38: Genetic Contamination -- FuroftheG-ResDeb%(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(46)
Level 41: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(46)
Level 44: Boxing -- Empty(A)
Level 47: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(48), RctArm-ResDam/EndRdx/Rchg(48), RctArm-ResDam/Rchg(48)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(50), Rct-Def/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 12: Defensive Adaptation
Level 12: Efficient Adaptation
Level 12: Offensive Adaptation
Level 50: Musculature Core Paragon
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------

 

 

 

Thanks @Sovera !  I will give it a try.

Dislike certain sounds? Silence/Modify specific sounds. Looking for modified whole powerset sfx?

Check out Michiyo's modder or Solerverse's thread.  Got a punny character? You should share it.

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