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Posted

Is the set any good? I have heard it would be too endurance heavy for a viable tanker set. If it is would there be a way to.mitigate it? It looks good on a specific character set up but if its going to need constant END inspirations to even fight then i dont see a reason to run it.

Posted

Dark Armor is nice because you can get 90% resistances to ALL except for Toxic, as well as basically softcap most of your defenses. It's an extremely nice Incarnate tank since at those levels you can basically cover up a lot of the pain points with incarnates. Low level stuff shouldn't be too bad, but you can't be as spammy with your attacks. (Just utilize those temp powers)

Dark Regen can be slotted to also give +end with the proc, so you have a super fast heal that can also recover some endurance, but this usually just offsets the cost of Dark Regen(Which is considered one of the best heals of the game because of how much it does and how fast it recharges)

 

You basically have to go after Ageless / Conserve Power since that'll help manage your endurance. The additional +end is useful too from Physical perfection. 

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Science Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Titan Weapons
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Death Shroud -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(3), SprMghoft-Acc/Dmg/Rchg(3), SprMghoft-Dmg/EndRdx/Rchg(5), SprMghoft-Rchg/Res%(5), SprMghoft-Dmg/Rchg(7)
Level 1: Defensive Sweep -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg/Rchg(9), SprGntFis-Dmg/EndRdx/Rchg(9), SprGntFis-Acc/Dmg/EndRdx/Rchg(11), SprGntFis-Rchg/+Absorb(11)
Level 2: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-EndRdx/Rchg(13), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-Max HP%(17)
Level 4: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-Rchg/ResDam(25), StdPrt-ResDam/Def+(25)
Level 6: Kick -- FrcFdb-Rechg%(A)
Level 8: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx(27), UnbGrd-EndRdx/Rchg(29), StdPrt-ResKB(29)
Level 10: Dark Regeneration -- ThfofEss-Heal(A), ThfofEss-Acc/EndRdx/Rchg(27), ThfofEss-+End%(40), ThfofEss-Heal/Rchg(40), ThfofEss-Acc/Heal(42), ThfofEss-Acc/EndRdx/Heal(42)
Level 12: Cloak of Darkness -- LucoftheG-Def/EndRdx(A), ShlWal-Def/EndRdx(31), ShlWal-Def(31), ShlWal-Def/Rchg(31), ShlWal-Def/EndRdx/Rchg(33)
Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-EndRdx/Rchg(19), GldArm-3defTpProc(21)
Level 16: Follow Through -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(33), SprBlsCol-Acc/Dmg(34), SprBlsCol-Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(50)
Level 18: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(36), ShlWal-Def/EndRdx/Rchg(37), ShlWal-Def(37), ShlWal-ResDam/Re TP(37), Rct-ResDam%(39)
Level 20: Build Momentum -- GssSynFr--Build%(A)
Level 22: Super Speed -- BlsoftheZ-ResKB(A)
Level 24: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(34), AdjTrg-ToHit/EndRdx/Rchg(48)
Level 26: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 28: Rend Armor -- Hct-Dam%(A), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/Rchg(40), Hct-Dmg/EndRdx(50)
Level 30: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx/Rchg(33), ShlWal-Def/EndRdx(36), ShlWal-Def/Rchg(43), LucoftheG-Def/Rchg+(45)
Level 32: Taunt -- MckBrt-Taunt/Rng(A)
Level 35: Whirling Smash -- ScrDrv-Dam%(A), ScrDrv-Acc/Rchg(42), ScrDrv-Dmg/Rchg(43), ScrDrv-Acc/Dmg/EndRdx(43), ScrDrv-Dmg/EndRdx(45), FrcFdb-Rechg%(46)
Level 38: Arc of Destruction -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Acc/Dmg(46), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(50)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 47: Physical Perfection -- PrfShf-End%(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- EndRdx-I(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Pyronic Core Final Judgement 
Level 50: Longbow Radial Superior Ally 
Level 50: Barrier Core Epiphany 
Level 50: Cardiac Core Paragon 
Level 50: Diamagnetic Core Flawless Interface 
Level 50: Melee Radial Embodiment 
Level 1: Momentum 
------------

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Posted
On 3/2/2020 at 2:47 PM, Jotun said:

Is the set any good? I have heard it would be too endurance heavy for a viable tanker set. If it is would there be a way to.mitigate it? It looks good on a specific character set up but if its going to need constant END inspirations to even fight then i dont see a reason to run it.

Is the pair good? I think so.  I love mine. 

Is it endurance heavy? Yes, it can be.  You can also learn to pace yourself even without IOs like Performance Shifter or Incarnates like Cardiac/Ageless.  All of those things will make your life easier later, but while you're learning the pair you will need to slow down at times. 

Putting an endurance reducer in all your attacks and toggles goes a long way to helping you out.  Putting 3 slots in Stamina to make sure you can have some quality IOs +1 Performance Shifter proc go a LOOONG way to fixing your issues. 

By 35+ you can take Conserve Power and eventually Physical Perfection.  That will take care of a lot of it. 

Titan Weapons will drain a lot of endurance when running its highest damage rotation.  You need to be pushing some pretty serious recharge to do that, and that means you're likely running Hasten.  Hasten crashes and that hurts your endurance.  Plan for that.  Dark Regen costs a lot of endurance, but you can work with that. 

Death Shroud is just damage to all enemies which works even if you are castings something like Taunt.  It wants a few endurance reducers early on but this becomes manageable.  Its also passive damage which is great. 

Cloak of Fear, if you take it, should be used tactically.  Honestly, Its not my favorite power with this set, and not once have I felt a need to take it.  My own Dark/TW is pretty decked out with IOs and it is about as much of a blender as I'm going to make it.  Even before the Tanker damage changes it was doing high enough damage that fearing minions with Cloak of Fear was just a waste of time.  Oppressive Gloom is similar.  Generally, I only take those powers if I am planning to stack something with them, and TW isn't great at that. 

Pace yourself as you build it up, and pace yourself as you start buying your final IO sets.  Pace yourself as you start building your Incarnates. 

Pace yourself. 

Once you get a handle on your endurance you'll learn when you can really push your limits.  If teaming with support that can buff your endurance you'll be a happy Tanker.  Once you complete your build the endurance drain isn't that big an issue anymore.  You just might not see that while you first start with it.  Pace yourself.

  • Like 1
Posted

Quick point of interest too is that until 22 you can just slot all the free enhancers on the P2W vender into death shroud and proc decent AOE damage.  That plus high numbers of lower level mobs makes for some fast leveling into the 20s when you can switch to 25 IOs to get your further on.  Otherwise at lower levels it would be a bit boring.

 

Optionally just get some friends to bring you along with them on the missions to get those levels.  The pairing will be rough early but later has some ridiculous AoE and resists while being able to self heal at an astonishing rate.

Posted

If you're interested, Rad Armor is an astoundingly good choice to pair with TW, and it becomes a powerhouse for survivability and AOE. I have actually not died a single time on my Rad/TW, I regularly run into +4 IDF, faceroll AV's, and cimmies. Due to TW's nature, it by virtue has high ST as well, there is literally not a single flaw with this combination. It may not aggro quite as much as other Tankers but damn it does a superb job, also Rad helps a lot with endurance (Gamma Boost) which TW needs. 

 

The build I'm running if you're interested:

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Science Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Titan Weapons
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Alpha Barrier -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7), UnbGrd-Max HP%(11), ImpArm-ResPsi(19)
Level 1: Defensive Sweep -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(43)
Level 2: Gamma Boost -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(3), NmnCnv-Heal/EndRdx(3)
Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-EndRdx/Rchg(11), ImpArm-ResPsi(17)
Level 6: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Rchg/ResDam(15), UnbGrd-EndRdx/Rchg(15), ImpArm-ResPsi(17)
Level 8: Radiation Therapy -- ScrDrv-Dam%(A), TchoftheN-%Dam(29), Obl-%Dam(48), Erd-%Dam(29), Arm-Dam%(31)
Level 10: Boxing -- Empty(A)
Level 12: Beta Decay -- EndRdx-I(A)
Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(19), Ags-Psi/Status(21), ImpArm-ResPsi(23)
Level 16: Weave -- ShlWal-Def/EndRdx/Rchg(A), Rct-ResDam%(21), LucoftheG-Def/Rchg+(31), ShlWal-Def(33), ShlWal-Def/EndRdx(33), ShlWal-Def/Rchg(34)
Level 18: Particle Shielding -- Prv-Absorb%(A), Prv-Heal(23), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(27), Prv-Heal/Rchg/EndRdx(27)
Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(34), ShlWal-Def/EndRdx(34), ShlWal-Def/Rchg(37), ShlWal-ResDam/Re TP(39)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33)
Level 26: Ground Zero -- HO:Nucle(A), ScrDrv-Dam%(46), Erd-%Dam(46), Obl-%Dam(50), TchofLadG-%Dam(50)
Level 28: Crushing Blow -- HO:Nucle(A), HO:Nucle(42)
Level 30: Rend Armor -- Hct-Dam%(A), Hct-Acc/Dmg/Rchg(39), Hct-Dmg/Rchg(39), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(40), AchHee-ResDeb%(42)
Level 32: Follow Through -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg(43), SprGntFis-Dmg/Rchg(43), SprGntFis-Acc/Dmg/Rchg(45), SprGntFis-Dmg/EndRdx/Rchg(45), SprGntFis-Acc/Dmg/EndRdx/Rchg(45)
Level 35: Whirling Smash -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(36), SprMghoft-Acc/Dmg(36), SprMghoft-Dmg/Rchg(36), SprMghoft-Acc/Dmg/Rchg(37), SprMghoft-Dmg/EndRdx/Rchg(37)
Level 38: Arc of Destruction -- Arm-Dmg/EndRdx(A), Arm-Dmg(40), Arm-Dmg/Rchg(46), Arm-Acc/Dmg/Rchg(48), Arm-Acc/Rchg(48), FuroftheG-ResDeb%(50)
Level 41: Taunt -- Range-I(A)
Level 44: Build Momentum -- GssSynFr--Build%(A)
Level 47: Super Speed -- Run-I(A)
Level 49: Conserve Power -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 1: Momentum 
Level 50: Musculature Radial Paragon 
Level 50: Degenerative Core Flawless Interface 
Level 50: Ion Core Final Judgement 
Level 50: Assault Core Embodiment 
Level 50: Longbow Core Superior Ally 
Level 50: Barrier Radial Epiphany 
------------

Posted
5 hours ago, oldskool said:

Cloak of Fear, if you take it, should be used tactically.  Honestly, Its not my favorite power with this set, and not once have I felt a need to take it.  My own Dark/TW is pretty decked out with IOs and it is about as much of a blender as I'm going to make it.  Even before the Tanker damage changes it was doing high enough damage that fearing minions with Cloak of Fear was just a waste of time.  Oppressive Gloom is similar.  Generally, I only take those powers if I am planning to stack something with them, and TW isn't great at that.

Cloak of Fear gives a -To hit, so you can use it to help build your defenses, so it's not bad at all.

Posted

Pretty much agree with what oldskool said.    I have several DA tankers and they're all powerhouses, but you do need to take care with the build as it's easy to have endurance problems if you have poor slotting choices and/or power selection.    

 

I will say that the endurance issues are a bit overstated - you don't need to take Conserve Power and Cardiac alpha and Ageless just to manage the endurance if you've built carefully.     I usually go with either Cardiac or Reslient for an alpha.    If you use Performance Shift, Panacea, Numina and Miracle procs in combination with good Stamina slotting and the Theft of Essence proc in Dark Regeneration that covers a lot of the issues with Dark Armor's endurance use.     I do typically go Ageless for destiny as the Ageless Radial tree is the only way to build Defense Debuff Resistance into the build, but I will usually craft multiple Destinies for different iTrial needs and I do just fine fighting with a different Destiny if necessary.    

 

It's a top tier tanker and a blast to play, if a bit rougher in the early game.    Enjoy!

There can be no defense like elaborate courtesy - E.V. Lucas

My AE arcs:

Ex Machina, the story of the Tin Mage Corps.  Arc ID #11781

Posted
10 hours ago, Migatte said:

Cloak of Fear gives a -To hit, so you can use it to help build your defenses, so it's not bad at all.

This is a fair point and worthy of me explaining my choice of words there further.  

 

Cloak of Fear has 5% to hit debuff for a cost of 0.52 end per second with a 60% accuracy hit check.  Against +4 enemies that's 26% accuracy.  

 

In contrast, Cloak of Darkness is 5% defense with a 0.26 end per second cost and no hit check.  Weave is also 5% defense for 0.33 end and no hit check.  Maneuvers is 2.28% defense at a 0.39 end rate.  Maneuvers is kinda pricey on end but it also has no hit check.  
 

Cloak of Fear isn't a bad power at all in my opinion.  I agree with you on that.  However, I do find CoF to be a niche power that needs to be evaluated in a given build plan.  My Dark/TW could potentially include that power (I may even do that) and the endurance cost itself isn't much of the problem in a full build.  For me its finding the slots to make its to hit check, because it has to hit in order for that debuff to be of any use, work.  

So when I say its not my favorite for this pairing what I really mean is this: 

 

1) I don't have the slots right now to offset the low accuracy for its endurance cost.

2) I have no need for the extra mitigation - Defensive Sweep is a part of a 10 second block of attacks.  This puts me at 48.5% melee defense as long as the attack doesn't miss at all.  My accuracy takes my level shift into account so my miss rate is 5%.  This isn't a character I exemplar with as it is backloaded on power.  If I did exemplar my miss chance with Defensive Sweep expands to 10%.  

3) My damage, prior to the patch, is such that clearing minions is trivial.  The fear isn't a big deal for mitigation with this build, and enemies that are defeated have fewer chances to hit in the first place.  Additionally, TW includes Knockdown which is mitigation all on its own.  

 

I often see an idea that Cloak of Fear is a reason to take Dark Armor. (I'm not putting those words in your mouth its a generalization) To me, the reason to take Dark Armor boils down to these concepts: 

 

1) On a Tanker you can cap Smashing/Lethal/Negative/Fire/Cold/Psi with a good IO plan.  You'll likely cap Energy with 2 stacks of Superior Might of the Tanker.  Toxic will be the lowest unless you specifically try to target it with sets.  In other words, Dark Armor is a great heavy resistance set with no reliance on a T9.  

2) Dark Regeneration is amazing when build right.

3) Cloak of Fear, Oppressive Gloom, and Soul Transfer are all niche powers making them optional tools in your kit.  That flexibility on build choice is a huge draw to me.  

4) Its a sexy looking set with Soul Noir. 

 

When I recommend against Cloak of Fear it isn't due to the power being a bad pick.  It is due to weighing its function vs other available options.  Its endurance cost isn't the only thing heavy about it.  It wants slots in order to make it more functional too.  That's a cost that needs to be considered.  

7 hours ago, Justaris said:

I will say that the endurance issues are a bit overstated - you don't need to take Conserve Power and Cardiac alpha and Ageless just to manage the endurance if you've built carefully.   

Agreed on both points.  Though I highly recommend all those things.  

 

If you manage to build enough recharge to run Rend Armor - Follow Through - Arc of Destruction - Crushing Blow - Follow Through then you're going to be using around 4.5-5 endurance per second.  During Momentum that attack sequence can be complete in just under 6 seconds.  My toggles, including Assault, cost 1.93 end per second (I don't always run Assault).  With Cardiac that drops to 1.49.  With conserve power my total cost to run toggles plus an attack chain is right around 4 end per second.  Without Accolades I have 3.85 end per second.  With Accolades I have over 4 eps.  

Conserve Power just makes pushing the most extreme attack chain easier.  For most enemies that is overkill so Conserve Power isn't necessary.  Defensive Sweep is also a fine bridge power to give defense and lower overall endurance cost (at the expense of damage).  When I run Conserve Power it is during solo play and/or against tough targets where having a highly damaging ST chain in my back pocket is worth doing.  No one needs it though. 

 

P.S. I too use Ageless for DDR.

Posted

Here is my Dark Armor/ Titan Weapon

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Titan Weapons
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(5)
Level 1: Defensive Sweep -- LucoftheG-Def/Rchg+(A)
Level 2: Murky Cloud -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9)
Level 4: Crushing Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dam%(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Dmg/EndRdx(11), Mk'Bit-Dmg/Rchg(13), Mk'Bit-Acc/EndRdx/Rchg(13)
Level 6: Obsidian Shield -- GldArm-3defTpProc(A), GldArm-ResDam(15), GldArm-RechEnd(15), GldArm-RechRes(17)
Level 8: Dark Regeneration -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(17), NmnCnv-Heal/EndRdx(19), NmnCnv-EndRdx/Rchg(19), NmnCnv-Heal/Rchg(21), NmnCnv-Heal/EndRdx/Rchg(23)
Level 10: Titan Sweep -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Acc/Dmg(31), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(34)
Level 12: Taunt -- PrfZng-Dam%(A)
Level 14: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34)
Level 16: Follow Through -- Mk'Bit-Dam%(A), Mk'Bit-Dmg/EndRdx(21), Mk'Bit-Acc/EndRdx/Rchg(29), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37), Mk'Bit-Acc/Dmg(40), Mk'Bit-Dmg/Rchg(46)
Level 18: Kick -- FrcFdb-Rechg%(A)
Level 20: Build Momentum -- GssSynFr--Build%(A), RechRdx-I(43)
Level 22: Tough -- StdPrt-ResDam/Def+(A), ResDam-I(37)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25)
Level 26: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(27), ShlWal-ResDam/Re TP(29)
Level 28: Rend Armor -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(48), SprGntFis-Dmg/EndRdx/Rchg(48), SprGntFis-Acc/Dmg/Rchg(50), SprGntFis-Dmg/Rchg(50), SprGntFis-Acc/Dmg(50)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 35: Whirling Smash -- ScrDrv-Acc/Dmg(A), ScrDrv-Acc/Dmg/EndRdx(36), ScrDrv-Dmg/EndRdx(36), ScrDrv-Dmg/Rchg(36), ScrDrv-Acc/Rchg(37), SprMghoft-Rchg/Res%(48)
Level 38: Arc of Destruction -- Arm-Dmg/EndRdx(A), Arm-Acc/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Dmg(39), Arm-Dam%(40), FuroftheG-ResDeb%(40)
Level 41: Mu Lightning -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Rchg/SlowProc(42), SprWntBit-Acc/Dmg(42), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Acc/Dmg/Rchg(43)
Level 44: Ball Lightning -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45), SprFrzBls-Acc/Dmg(45), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(46), SprFrzBls-Acc/Dmg/Rchg(46)
Level 47: Super Jump -- BlsoftheZ-ResKB(A)
Level 49: Super Speed -- WntGif-ResSlow(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Momentum 
Level 50: Agility Core Paragon 
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
------------

 

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|-------------------------------------------------------------------|

Posted (edited)

Dark is really powerful on tanks.  Dark regen is nuts with tanker HP.

Edited by josh1622

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