shadowrex Posted June 4, 2019 Posted June 4, 2019 I made some tweaks to Nic's build. Main difference is I used the fighting pool and jumping. I was able to cram in an extra 10% defense across the board. Would love any feedback or critiques Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! I don't see the point of taking both Hover AND Combat Jumping, perhaps Hover could be a spot for Veng? Also wondering about your end consumption with Tough, Weave, Maneuvers, Assault, and the usual toggles. I made some more tweaks last night and replaced hover with hasten and maneuvers with spring attack for another aoe. Hover was being used as a slot for luck of the gambler global recharge. Tough doesn't actually get activated since S/L resist is already capped and is just a slot for impervium armor - psi resist. Will upload the data link when I'm home from work tonight
marcussmythe Posted June 4, 2019 Posted June 4, 2019 Like the above poster, I went fighting and dont turn Tough on. Didnt even use it as a carrier, perhaps I should... Drops perma-hasten for more damage (Musculature instead of Spiritual) and focuses more on DEF than Regen - my theory being in a team, theres enough heal flying around to swamp any regen I've got on an invuln tank, and solo, Id just rather not get hit/take an occasional green candy. Built for EM rather than SS, but swapping secondary sets is easy (and recommended - I built EM for old times sake, not because it has any value in its modern incarnation) Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Hero V5: Level 50 Natural Tanker Primary Power Set: Invulnerability Secondary Power Set: Energy Melee Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Temp Invulnerability -- GldArm-3defTpProc(A), GldArm-ResDam(3), GldArm-End/Res(3), Ags-Psi/Status(5) Level 1: Barrage -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Rchg/HoldProc(9) Level 2: Energy Punch -- Hct-Dmg(A), Hct-Dmg/Rchg(11), Hct-Acc/Dmg/Rchg(11), Hct-Acc/Rchg(13), Hct-Dmg/EndRdx(13), Hct-Dam%(15) Level 4: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(17), Pnc-Heal/Rchg(19), Pnc-Heal/EndRedux/Rchg(19), Pnc-Heal(21), Pnc-Heal/+End(21) Level 6: Resist Elements -- StdPrt-ResDam/Def+(A), TtnCtn-ResDam(23), TtnCtn-ResDam/EndRdx(23) Level 8: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Max HP%(25), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-Rchg/ResDam(27), UnbGrd-EndRdx/Rchg(29) Level 10: Fly -- Flight-I(A) Level 12: Resist Energies -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(29) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31) Level 16: Resist Physical Damage -- ImpArm-ResPsi(A), ImpArm-ResDam(39) Level 18: Invincibility -- Rct-Def(A), Rct-Def/EndRdx(31), Rct-EndRdx/Rchg(33), Rct-Def/Rchg(33), Rct-Def/EndRdx/Rchg(33), Rct-ResDam%(34) Level 20: Whirling Hands -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Acc/Dmg/Rchg(34), Erd-%Dam(34), Erd-Dmg/Rchg(40), Erd-Dmg(48) Level 22: Hover -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36) Level 24: Afterburner -- LucoftheG-Rchg+(A) Level 26: Tough Hide -- ShlWal-ResDam/Re TP(A), ShlWal-Def(36), LucoftheG-Rchg+(37), LucoftheG-Def(39) Level 28: Build Up -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(37), AdjTrg-EndRdx/Rchg(37) Level 30: Boxing -- Empty(A) Level 32: Kick -- Empty(A) Level 35: Energy Transfer -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(40), SprGntFis-Acc/Dmg/Rchg(40), SprGntFis-Dmg/EndRdx/Rchg(42), SprGntFis-Rchg/+Absorb(42), SprGntFis-Acc/Dmg/EndRdx/Rchg(42) Level 38: Total Focus -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(39), SprMghoft-Dmg/Rchg(43), SprMghoft-Acc/Dmg/Rchg(43), SprMghoft-Dmg/EndRdx/Rchg(43), SprMghoft-Rchg/Res%(45) Level 41: Gloom -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg(45), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Acc/Dmg/Rchg(46) Level 44: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48), LucoftheG-Def/EndRdx/Rchg(50) Level 47: Taunt -- PrfZng-Taunt/Rchg(A) Level 49: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Rchg+(50), LucoftheG-Def(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Mrc-Rcvry+(A), RgnTss-Regen+(15), NmnCnv-Regen/Rcvry+(17) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Void Radial Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Polar Lights Partial Radial Improved Ally Level 50: Barrier Radial Epiphany Level 50: Assault Radial Embodiment Level 50: Musculature Core Paragon Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve ------------ Great Justice - Invuln/Energy Melee Tank Ann Atomic - Radiation/Super Strength Tank Elecutrix - Electric Blast/Super Reflexes Sentinel Ramayael - Titan Weapons/Bio Scrapper C'len - Spines/Bio Brute
Profit Posted June 4, 2019 Posted June 4, 2019 Ok, best I could do, softcap def to all except psi, sl resist cap, and good fire/energy res. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! DecentDefHighResist: Level 50 Mutation Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Temp Invulnerability (A) Unbreakable Guard - Resistance (3) Unbreakable Guard - Resistance/Endurance (3) Unbreakable Guard - RechargeTime/Resistance (5) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 1: Jab (A) Superior Blistering Cold - Accuracy/Damage (5) Superior Blistering Cold - Damage/Endurance (7) Superior Blistering Cold - Accuracy/Damage/Endurance (7) Superior Blistering Cold - Accuracy/Damage/Recharge (9) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime Level 2: Dull Pain (A) Preventive Medicine - Heal/RechargeTime (9) Panacea - Hea/Recharge (11) Numina's Convalesence - Heal/Recharge (11) Doctored Wounds - Heal/Recharge Level 4: Boxing (A) Touch of Death - Chance of Damage(Negative)Level 6: Combat Jumping (A) Shield Wall - +Res (Teleportation), +5% Res (All) (17) Shield Wall - Defense (17) Shield Wall - Defense/Endurance (19) Shield Wall - Defense/Endurance/Recharge Level 8: Unyielding (A) Unbreakable Guard - Resistance (19) Unbreakable Guard - Resistance/Endurance (21) Unbreakable Guard - RechargeTime/Resistance (21) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 10: Taunt (A) Mocking Beratement - Taunt (23) Mocking Beratement - Taunt/Recharge (23) Mocking Beratement - Taunt/Recharge/Range (25) Mocking Beratement - Accuracy/Recharge (25) Mocking Beratement - Taunt/Range (27) Mocking Beratement - Recharge Level 12: Super Jump (A) Winter's Gift - Slow Resistance (20%)Level 14: Tough (A) Unbreakable Guard - Resistance (27) Unbreakable Guard - Resistance/Endurance (29) Unbreakable Guard - +Max HP Level 16: Weave (A) Luck of the Gambler - Recharge Speed (29) Luck of the Gambler - Defense (31) Luck of the Gambler - Defense/Endurance Level 18: Invincibility (A) Luck of the Gambler - Recharge Speed (31) Luck of the Gambler - Defense (31) Luck of the Gambler - Defense/Endurance Level 20: Knockout Blow (A) Superior Might of the Tanker - Accuracy/Damage (33) Superior Might of the Tanker - Damage/Recharge (33) Superior Might of the Tanker - Accuracy/Damage/Recharge (33) Superior Might of the Tanker - Damage/Endurance/Recharge (34) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (34) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 22: Resist Physical Damage (A) Aegis - Resistance (34) Aegis - Resistance/Endurance (36) Aegis - Resistance/Recharge Level 24: Resist Elements (A) Aegis - Resistance (36) Aegis - Resistance/Endurance (36) Aegis - Resistance/Recharge (37) Gladiator's Armor - TP Protection +3% Def (All) Level 26: Tough Hide (A) Luck of the Gambler - Recharge Speed (37) Luck of the Gambler - Defense (37) Reactive Defenses - Scaling Resist Damage Level 28: Rage (A) Recharge Reduction IO (39) Recharge Reduction IO Level 30: Resist Energies (A) Aegis - Resistance (39) Aegis - Resistance/Endurance (39) Aegis - Resistance/Recharge (40) Steadfast Protection - Resistance/+Def 3% Level 32: Spring Attack (A) Eradication - Accuracy/Recharge (40) Eradication - Accuracy/Damage/Recharge (40) Eradication - Accuracy/Damage/Endurance/Recharge (42) Armageddon - Accuracy/Damage/Recharge (42) Armageddon - Damage/Recharge (42) Multi-Strike - Damage/Endurance/Recharge Level 35: Hurl (A) Thunderstrike - Accuracy/Damage (43) Thunderstrike - Damage/Endurance (43) Thunderstrike - Damage/Recharge (43) Thunderstrike - Accuracy/Damage/Recharge (45) Thunderstrike - Accuracy/Damage/Endurance (45) Thunderstrike - Damage/Endurance/Recharge Level 38: Foot Stomp (A) Superior Gauntleted Fist - Accuracy/Damage (45) Superior Gauntleted Fist - Damage/RechargeTime (46) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (46) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (46) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (48) Superior Gauntleted Fist - RechargeTime/+Absorb Level 41: Conserve Power (A) Recharge Reduction IOLevel 44: Laser Beam Eyes (A) Superior Winter's Bite - Accuracy/Damage (48) Superior Winter's Bite - Damage/RechargeTime (48) Superior Winter's Bite - Accuracy/Damage/Endurance (50) Superior Winter's Bite - Accuracy/Damage/Recharge (50) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime Level 47: Physical Perfection (A) Regenerative Tissue - +RegenerationLevel 49: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Brawl (A) EmptyLevel 1: Gauntlet Level 1: Prestige Power Dash (A) Celerity - +StealthLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) HamiO:Microfilament ExposureLevel 2: Rest (A) EmptyLevel 4: Ninja Run Level 2: Swift (A) Run Speed IOLevel 2: Health (A) Panacea - +Hit Points/Endurance (13) Numina's Convalesence - +Regeneration/+Recovery (13) Miracle - +Recovery Level 2: Hurdle (A) Jumping IOLevel 2: Stamina (A) Performance Shifter - Chance for +End (15) Performance Shifter - EndMod (15) Performance Shifter - EndMod/Recharge Level 50: Diamagnetic Core Flawless Interface Level 50: Ageless Core Epiphany Level 50: Melee Core Embodiment Level 50: Spiritual Core Paragon ------------ ------------ Set Bonus Totals: 4% DamageBuff(Smashing) 4% DamageBuff(Lethal) 4% DamageBuff(Fire) 4% DamageBuff(Cold) 4% DamageBuff(Energy) 4% DamageBuff(Negative) 4% DamageBuff(Toxic) 4% DamageBuff(Psionic) 19.13% Defense(Smashing) 19.13% Defense(Lethal) 18.5% Defense(Fire) 18.5% Defense(Cold) 17.88% Defense(Energy) 17.88% Defense(Negative) 6% Defense(Psionic) 21% Defense(Melee) 13.81% Defense(Ranged) 12.25% Defense(AoE) 7.2% Max End 40% Enhancement(RechargeTime) 7.5% Enhancement(Max EnduranceDiscount) 7% Enhancement(Accuracy) 36% SpeedFlying 316.2 HP (16.88%) HitPoints 36% JumpHeight 36% SpeedJumping MezResist(Confused) 92.5% MezResist(Held) 92.5% MezResist(Immobilized) 92.5% MezResist(Sleep) 92.5% MezResist(Stunned) 92.5% MezResist(Terrorized) 92.5% 14% (0.23 End/sec) Recovery 56% (4.37 HP/sec) Regeneration 50% ResEffect(SpeedFlying) 50% ResEffect(RechargeTime) 50% ResEffect(SpeedRunning) 19.25% Resistance(Smashing) 23% Resistance(Fire) 23% Resistance(Cold) 22.25% Resistance(Energy) 22.25% Resistance(Negative) 11% Resistance(Toxic) 11% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 19.25% Resistance(Lethal) 36% SpeedRunning There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die.
shadowrex Posted June 5, 2019 Posted June 5, 2019 Here are my updated tweaks Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Natural Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Resist Physical Damage (A) Titanium Coating - Resistance (3) Titanium Coating - Resistance/Endurance (7) Impervium Armor - Psionic Resistance (50) Impervious Skin - Status Resistance Level 1: Jab (A) Superior Gauntleted Fist - Accuracy/Damage (3) Superior Gauntleted Fist - Damage/RechargeTime (9) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (11) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (29) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (29) Superior Gauntleted Fist - RechargeTime/+Absorb Level 2: Temp Invulnerability (A) Steadfast Protection - Resistance/+Def 3% (5) Unbreakable Guard - +Max HP (7) Unbreakable Guard - Resistance (9) Unbreakable Guard - Resistance/Endurance (34) Unbreakable Guard - Resistance/Endurance/RechargeTime (34) Impervium Armor - Psionic Resistance Level 4: Haymaker (A) Superior Might of the Tanker - Accuracy/Damage (5) Superior Might of the Tanker - Recharge/Chance for +Res(All) (11) Superior Might of the Tanker - Damage/Endurance/Recharge (13) Superior Might of the Tanker - Damage/Recharge (33) Superior Might of the Tanker - Accuracy/Damage/Recharge (33) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge Level 6: Resist Elements (A) Titanium Coating - Resistance (13) Titanium Coating - Resistance/Endurance (15) Impervium Armor - Psionic Resistance Level 8: Dull Pain (A) Preventive Medicine - Heal (15) Preventive Medicine - Chance for +Absorb (45) Preventive Medicine - Heal/Endurance (45) Preventive Medicine - Endurance/RechargeTime (46) Preventive Medicine - Heal/RechargeTime (46) Preventive Medicine - Heal/RechargeTime/Endurance Level 10: Taunt (A) Perfect Zinger - Chance for Psi DamageLevel 12: Unyielding (A) Gladiator's Armor - TP Protection +3% Def (All) (17) Reactive Armor - Resistance (17) Reactive Armor - Resistance/Endurance (19) Reactive Armor - Endurance (34) Reactive Armor - Resistance/Endurance/Recharge (36) Reactive Armor - Resistance/Recharge Level 14: Resist Energies (A) Titanium Coating - Resistance (19) Titanium Coating - Resistance/Endurance (21) Impervium Armor - Psionic Resistance Level 16: Super Jump (A) Winter's Gift - Slow Resistance (20%)Level 18: Invincibility (A) Luck of the Gambler - Defense (21) Luck of the Gambler - Recharge Speed Level 20: Knockout Blow (A) Superior Blistering Cold - Recharge/Chance for Hold (25) Superior Blistering Cold - Accuracy/Damage (27) Superior Blistering Cold - Damage/Endurance (27) Superior Blistering Cold - Accuracy/Damage/Endurance (36) Superior Blistering Cold - Accuracy/Damage/Recharge Level 22: Combat Jumping (A) Luck of the Gambler - Recharge Speed (23) Kismet - Accuracy +6% Level 24: Spring Attack (A) Superior Avalanche - Accuracy/Damage (31) Superior Avalanche - Damage/Endurance (31) Superior Avalanche - Accuracy/Damage/Endurance (31) Superior Avalanche - Accuracy/Damage/Recharge (33) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (50) Superior Avalanche - Recharge/Chance for Knockdown Level 26: Tough Hide (A) Luck of the Gambler - Recharge Speed (43) Shield Wall - +Res (Teleportation), +5% Res (All) Level 28: Rage (A) Adjusted Targeting - Recharge (42) Adjusted Targeting - To Hit Buff (42) Adjusted Targeting - To Hit Buff/Recharge (43) Adjusted Targeting - To Hit Buff/Endurance/Recharge (43) Adjusted Targeting - Endurance/Recharge Level 30: Kick (A) Kinetic Combat - Accuracy/DamageLevel 32: Tough (A) Impervium Armor - Psionic ResistanceLevel 35: Weave (A) Reactive Defenses - Defense (42) Reactive Defenses - Defense/Endurance (46) Reactive Defenses - Endurance/RechargeTime (48) Reactive Defenses - Defense/RechargeTime (48) Reactive Defenses - Defense/Endurance/RechargeTime (48) Reactive Defenses - Scaling Resist Damage Level 38: Foot Stomp (A) Armageddon - Damage (39) Armageddon - Damage/Recharge (39) Armageddon - Accuracy/Damage/Recharge (39) Armageddon - Accuracy/Recharge (40) Armageddon - Damage/Endurance (40) Armageddon - Chance for Fire Damage Level 41: Hasten (A) Recharge Reduction IO (45) Recharge Reduction IO Level 44: Focused Accuracy (A) Gaussian's Synchronized Fire-Control - Chance for Build UpLevel 47: Physical Perfection (A) Numina's Convalesence - Heal/Endurance (50) Numina's Convalesence - Heal Level 49: Assault (A) Endurance Reduction IOLevel 1: Brawl (A) EmptyLevel 1: Gauntlet Level 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) Unbounded Leap - +StealthLevel 2: Rest (A) Recharge Reduction IOLevel 4: Ninja Run Level 2: Swift (A) Run Speed IOLevel 2: Health (A) Panacea - +Hit Points/Endurance (36) Regenerative Tissue - +Regeneration (37) Numina's Convalesence - +Regeneration/+Recovery (37) Miracle - +Recovery (37) Numina's Convalesence - Heal (40) Miracle - Heal Level 2: Hurdle (A) Jumping IOLevel 2: Stamina (A) Performance Shifter - EndMod (23) Performance Shifter - Chance for +End (25) Performance Shifter - EndMod/Recharge ------------ ------------ Set Bonus Totals: 6% DamageBuff(Smashing) 6% DamageBuff(Lethal) 6% DamageBuff(Fire) 6% DamageBuff(Cold) 6% DamageBuff(Energy) 6% DamageBuff(Negative) 6% DamageBuff(Toxic) 6% DamageBuff(Psionic) 18.81% Defense(Smashing) 18.81% Defense(Lethal) 11.63% Defense(Fire) 11.63% Defense(Cold) 7.25% Defense(Energy) 7.25% Defense(Negative) 6% Defense(Psionic) 22.25% Defense(Melee) 6.63% Defense(Ranged) 9.75% Defense(AoE) 3.6% Max End 10% Enhancement(Max EnduranceDiscount) 65% Enhancement(RechargeTime) 24% Enhancement(Accuracy) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 302.2 HP (16.13%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping MezResist(Confused) 132.5% MezResist(Held) 132.5% MezResist(Immobilized) 132.5% MezResist(Sleep) 132.5% MezResist(Stunned) 132.5% MezResist(Terrorized) 132.5% 14.5% (0.24 End/sec) Recovery 50% (3.9 HP/sec) Regeneration 50% ResEffect(SpeedFlying) 50% ResEffect(RechargeTime) 50% ResEffect(SpeedRunning) 22.25% Resistance(Smashing) 22.25% Resistance(Lethal) 35% Resistance(Fire) 35% Resistance(Cold) 20.75% Resistance(Energy) 20.75% Resistance(Negative) 17% Resistance(Toxic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 47% Resistance(Psionic) 7.5% SpeedRunning | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1450;698;1396;HEX;| |78DA65944B6F125114C7EFC020650A7D17A8145AA09502ED586A17BE5DD86AAAC5D| |454DD36A3BD02915002D4C8D2C4E74EDB1837DAD2B8D2855FC06FE1ABAD7E015F7D| |F84A7461F0C0FF68499830FCE69E7BEEFFFCEF63267E6DCCFEFCE4F56342B11F4F1| |BF9FCCC39237345E6AC678CC27CCE488BCA65A5DB87F8CC98BC2C3379A94F64AECE| |A73332675C4CA55385A287BBE3322DA53E3D9FA5E7E9424E661285A4B04FCDCDA5F| |5496964539984A3DA38914A240BD4D2AAADE9AC94B3CDFFB266652E9F4C65DBC7B3| |A94BFA38D5481467E246BE2073453739E9A7FBA58DFE948AB7B259E8F4105385290| |2EE0A1343AA8879895E550C6A82AFB245DC50917B136CB8056AB7C1EE3BCCBBE02B| |AAA3A08E4571414FFD6D469D1F60C34FD0FF8BC9F575AA6BE6B1E6B7E853DF83DA3| |A685F057BD798EFC03754D782B1260BCFCFCEF36B62FDD79463657DEB078C6BDA00| |073F323F81439F995FC0BDE4CD863511B6BCA91A7B1116A291F51A4790D71240AD1| |61FD81604FD7E30D803AE929883FD3AD86F1BFBED60BF2E3A46CD5CB3D903FD351A| |D75A5DE0B2D2DAC1F99D608C3CB6235F6D7F80FD70DF0377DF672E80C145D049353| |AE143E9641DE71F51DD37C529848BCF81EB11F27D8F994BCC65B0B704C656C075F2| |D9C5BA5DAC1B398D398C904F0FE6A07A9E602DC34BCC65305262AE8026F2E9E5B5F| |04E1102AA3053AC87633DBC662AC502BC27814DD40B6FF15E6EF35E7E657E637E07| |4735BC2B95B1FDFB5177CF01E641E62130749879040C50DD018C5506A2026789592| |2F928FB8C3E45FE3387A8BE86957CFD2CEFDF793E07A4358C3E31EC8746B7FAFF9D| |A41F5D22BC132947EA7A87EB22B1BAC8BEBAC8685D64B2366286F729953F2514537| |88EB616EA66371B5A4DFF10FAB7B49AEF821FEB1D3C8AEF43DF05CCBBEF14F6B08F| |D7213481F666ADDE00F4B677F44CCA027C391F82EE45F02F64CED96B| |-------------------------------------------------------------------|
Eternal Posted June 5, 2019 Posted June 5, 2019 I see plenty of INV/SS builds but no WP/SS. When I played live Willpower was still a good primary set to go along with Super Strength. Did it fell out of favour for some reason. I like INV/SS, but maybe out of stubbornness, I like the idea of a tank going through hell and surviving with sheer will and grit. Is it bad now in I25? What am I missing? I'm trying to build something solid for a 50 WP/SS, but I see everything/SS. With all the new stuff that was added since I played, it's hard to get a good feel with just Pine's HD.
Heraclea Posted June 5, 2019 Posted June 5, 2019 I see plenty of INV/SS builds but no WP/SS. When I played live Willpower was still a good primary set to go along with Super Strength. Did it fell out of favour for some reason. I like INV/SS, but maybe out of stubbornness, I like the idea of a tank going through hell and surviving with sheer will and grit. Is it bad now in I25? What am I missing? I'm trying to build something solid for a 50 WP/SS, but I see everything/SS. With all the new stuff that was added since I played, it's hard to get a good feel with just Pine's HD. I used to be a strong advocate for Willpower in the former game. Before Electric Armor, it was the only tanker primary that gave you a passive extra endurance recovery without a to-hit check. I hated, and still do not like, the endurance mechanic. But it had an inherent problem, which I don't think is fixed in i25. It's taunt aura was much weaker than other defense sets. This weaker aura required special strategies and cooperative teammates to do what other tanker primaries did natively with no fuss. And since endurance relief was available through inventions, I eventually soured on the set. On the other hand, my spines/WP scrapper, loaded with defense sets, made a quite adequate tank. Holding aggro was not a problem for her despite the weaker aura: she had Quills. But now Tankers can get Quills, albeit rather late in their development. This may be a game changer for Willpower if you want to make a Spines tanker. QVÆ TAM FERA IMMANISQVE NATVRA TB ~ Amazon Army: AMAZON-963 | TB ~ Crowned Heads: CH-10012 | EX ~ The Holy Office: HOLY-1610 | EV ~ Firemullet Groupies: FM-5401 | IN ~ Sparta: SPARTA-3759 | RE ~ S.P.Q.R. - SPQR-5010 Spread My Legions - #207 | Lawyers of Ghastly Horror - #581 | Jerk Hackers! - #16299 | Ecloga Prima - #25362 | Deth Kick Champions! - #25818 | Heaven and Hell - #26231 | The Legion of Super Skulls - #27660 | Cathedral of Mild Discomfort - #38872 | The Birch Conspiracy! - #39291
shadowrex Posted June 5, 2019 Posted June 5, 2019 Came across this archived build I'll be taking a look at tonight: https://web.archive.org/web/20120911124855/http://boards.cityofheroes.com/showthread.php?t=294964
Eternal Posted June 5, 2019 Posted June 5, 2019 I see plenty of INV/SS builds but no WP/SS. When I played live Willpower was still a good primary set to go along with Super Strength. Did it fell out of favour for some reason. I like INV/SS, but maybe out of stubbornness, I like the idea of a tank going through hell and surviving with sheer will and grit. Is it bad now in I25? What am I missing? I'm trying to build something solid for a 50 WP/SS, but I see everything/SS. With all the new stuff that was added since I played, it's hard to get a good feel with just Pine's HD. I used to be a strong advocate for Willpower in the former game. Before Electric Armor, it was the only tanker primary that gave you a passive extra endurance recovery without a to-hit check. I hated, and still do not like, the endurance mechanic. But it had an inherent problem, which I don't think is fixed in i25. It's taunt aura was much weaker than other defense sets. This weaker aura required special strategies and cooperative teammates to do what other tanker primaries did natively with no fuss. And since endurance relief was available through inventions, I eventually soured on the set. On the other hand, my spines/WP scrapper, loaded with defense sets, made a quite adequate tank. Holding aggro was not a problem for her despite the weaker aura: she had Quills. But now Tankers can get Quills, albeit rather late in their development. This may be a game changer for Willpower if you want to make a Spines tanker. Thank you for the insight.
Glowman Posted August 3, 2019 Posted August 3, 2019 Nic, running and loving your build. 2 questions: 1) Do you run with stealth up or just use as a mule? 2) Why stealth over combat jumping? Thanks!
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