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Modernizing and Optimizing INV/SS - How to?


SuburbanHell

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Last time I played, Fitness wasn't an inherent pool and the Alpha slot was the only incarnate bit.  How do I best modernize/optimize this build for the updated game?

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Major Obvious: Level 50 Technology Tanker

Primary Power Set: Invulnerability

Secondary Power Set: Super Strength

Power Pool: Leaping

Power Pool: Fitness

Power Pool: Fighting

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-EndRdx/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(5), ImpArm-ResDam(5), ImpArm-ResPsi(7)

Level 1: Jab -- PndSlg-Acc/Dmg(A), PndSlg-Dmg/EndRdx(17), PndSlg-Dmg/Rchg(23)

Level 2: Dull Pain -- Mrc-EndRdx/Rchg(A), Mrc-Heal/EndRdx(7), NmnCnv-EndRdx/Rchg(9), NmnCnv-Heal/Rchg(9), Mrc-Heal/Rchg(11), NmnCnv-Heal(11)

Level 4: Haymaker -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(25), CrsImp-Dmg/Rchg(25), CrsImp-Acc/Dmg/Rchg(37), CrsImp-Acc/Dmg/EndRdx(37), CrsImp-Dmg/EndRdx/Rchg(37)

Level 6: Combat Jumping -- Ksm-ToHit+(A), Jump-I(40), Jump-I(42)

Level 8: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(13), ImpArm-EndRdx/Rchg(13), ImpArm-ResDam/EndRdx/Rchg(15), ImpArm-ResDam(15), ImpArm-ResPsi(17)

Level 10: Taunt -- PrfZng-Dam%(A)

Level 12: Hurdle -- Jump-I(A)

Level 14: Super Jump -- Jump-I(A)

Level 16: Health -- NmnCnv-Regen/Rcvry+(A), RgnTss-Regen+(42), RgnTss-Heal/Rchg(43), NmnCnv-Heal(43), Mrc-Rcvry+(43), NmnCnv-Heal/EndRdx/Rchg(45)

Level 18: Invincibility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(19), LucoftheG-EndRdx/Rchg(19), LucoftheG-Def/EndRdx/Rchg(21), LucoftheG-Def(21), LucoftheG-Rchg+(23)

Level 20: Knockout Blow -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(46), CrsImp-Dmg/Rchg(46), CrsImp-Acc/Dmg/Rchg(48), CrsImp-Acc/Dmg/EndRdx(48), CrsImp-Dmg/EndRdx/Rchg(50)

Level 22: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(45), PrfShf-EndMod/Rchg(46)

Level 24: Kick -- PndSlg-Acc/Dmg(A), PndSlg-Dmg/EndRdx(50), PndSlg-Dmg/Rchg(50)

Level 26: Tough Hide -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(27), LucoftheG-EndRdx/Rchg(27), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def(29), LucoftheG-Rchg+(31)

Level 28: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(31), ImpArm-EndRdx/Rchg(31), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam(33), ImpArm-ResPsi(33)

Level 30: Weave -- LucoftheG-Def/Rchg(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34), GifoftheA-Def(34), GifoftheA-Run+(36), LucoftheG-Rchg+(36)

Level 32: Resist Physical Damage -- StdPrt-ResDam/Def+(A)

Level 35: Resist Elements -- Ags-Psi/Status(A), ImpArm-ResPsi(36)

Level 38: Foot Stomp -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(39), ScrDrv-Dmg/Rchg(39), ScrDrv-Acc/Rchg(39), ScrDrv-Acc/Dmg/EndRdx(40), ScrDrv-Dam%(40)

Level 41: Resist Energies -- ImpArm-ResDam(A), ImpArm-ResPsi(42)

Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45)

Level 47: Rage -- GssSynFr--ToHit/Rchg(A), GssSynFr--Build%(48)

Level 49: Unstoppable -- RechRdx-I(A)

Level 1: Brawl -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 1: Gauntlet

Level 1: LEGACY BUILD

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 4: Ninja Run

------------

------------

Set Bonus Totals:

  • 3% Defense(Melee)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 4.56% Defense(Fire)
  • 4.56% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 11.75% Defense(Psionic)
  • 4.25% Defense(Ranged)
  • 6.13% Defense(AoE)
  • 6.75% Max End
  • 50% Enhancement(Accuracy)
  • 32.5% Enhancement(RechargeTime)
  • 21% SpeedFlying
  • 246 HP (13.13%) HitPoints
  • 21% JumpHeight
  • 21% SpeedJumping
  • MezResist(Confused) 90%
  • MezResist(Held) 90%
  • MezResist(Immobilized) 90%
  • MezResist(Sleep) 90%
  • MezResist(Stunned) 90%
  • MezResist(Terrorized) 90%
  • 14.5% (0.24 End/sec) Recovery
  • 80% (6.25 HP/sec) Regeneration
  • 10.5% Resistance(Smashing)
  • 10.5% Resistance(Lethal)
  • 11.25% Resistance(Fire)
  • 11.25% Resistance(Cold)
  • 2.25% Resistance(Energy)
  • 2.25% Resistance(Negative)
  • 30% Resistance(Toxic)
  • 65% Resistance(Psionic)
  • 28.5% SpeedRunning

 

 

 

 

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Mighty is, well...basically United States of Smash as a Judgement power. I don't know if it was created by the Homecoming team or scrounged from i25.

It's a PBAoE that deals Smashing damage. The left top of the tree deals more damage, the right side launches enemies up as CC.

Overall, I didn't see anything that made me want to switch to it over Ionic Judgement.

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Ok, here's what I'm thinking for an updated build...

 

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Major Obvious: Level 50 Technology Tanker

Primary Power Set: Invulnerability

Secondary Power Set: Super Strength

Power Pool: Leaping

Power Pool: Fighting

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-EndRdx/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(5), ImpArm-ResDam(5), ImpArm-ResPsi(7)

Level 1: Jab -- PndSlg-Acc/Dmg(A), PndSlg-Dmg/EndRdx(17), PndSlg-Dmg/Rchg(23)

Level 2: Dull Pain -- Mrc-Heal/EndRdx(A), Mrc-Heal/Rchg(7), Mrc-Heal(9), NmnCnv-Heal/EndRdx(9), NmnCnv-Heal/Rchg(11), NmnCnv-Heal(11)

Level 4: Combat Jumping -- Ksm-ToHit+(A)

Level 6: Haymaker -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(25), CrsImp-Dmg/Rchg(25), CrsImp-Acc/Dmg/Rchg(37), CrsImp-Acc/Dmg/EndRdx(37), CrsImp-Dmg/EndRdx/Rchg(37)

Level 8: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(13), ImpArm-EndRdx/Rchg(13), ImpArm-ResDam/EndRdx/Rchg(15), ImpArm-ResDam(15), ImpArm-ResPsi(17)

Level 10: Taunt -- PrfZng-Dam%(A)

Level 12: Super Jump -- EndRdx-I(A)

Level 14: Spring Attack -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(40), ScrDrv-Acc/Dmg/EndRdx(42)

Level 16: Resist Physical Damage -- StdPrt-ResDam/Def+(A)

Level 18: Invincibility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(19), LucoftheG-EndRdx/Rchg(19), LucoftheG-Def/EndRdx/Rchg(21), LucoftheG-Def(21), LucoftheG-Rchg+(23)

Level 20: Knockout Blow -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(36), CrsImp-Dmg/Rchg(42), CrsImp-Acc/Dmg/Rchg(46), CrsImp-Acc/Dmg/EndRdx(46), CrsImp-Dmg/EndRdx/Rchg(48)

Level 22: Kick -- HO:Nucle(A)

Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(31), ImpArm-EndRdx/Rchg(31), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam(33), ImpArm-ResPsi(33)

Level 26: Tough Hide -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(27), LucoftheG-EndRdx/Rchg(27), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def(29), LucoftheG-Rchg+(31)

Level 28: Rage -- RechRdx-I(A)

Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(34), LucoftheG-EndRdx/Rchg(34), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-Def(36), LucoftheG-Rchg+(36)

Level 32: Resist Elements -- Ags-Psi/Status(A)

Level 35: Resist Energies -- UnbGrd-Max HP%(A)

Level 38: Foot Stomp -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(39), ScrDrv-Dmg/Rchg(39), ScrDrv-Acc/Rchg(39), ScrDrv-Acc/Dmg/EndRdx(40), ScrDrv-Dam%(40)

Level 41: Conserve Power -- RechRdx-I(A)

Level 44: Physical Perfection -- Prv-Heal(A), Prv-Heal/Rchg(45), Prv-Absorb%(50)

Level 47: Hurl -- Apc-Dmg(A), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(50), Apc-Dmg/EndRdx(50)

Level 49: Unstoppable -- RechRdx-I(A)

Level 1: Brawl -- Empty(A)

Level 1: Gauntlet

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- RgnTss-Regen+(A), Mrc-Rcvry+(42), NmnCnv-Regen/Rcvry+(43), RgnTss-Heal/Rchg(43), NmnCnv-Heal(43), NmnCnv-Heal/Rchg(45)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(45), PrfShf-EndMod/Acc(46)

Level 50: Mighty Core Final Judgement

Level 50: Cardiac Core Paragon

Level 50: Diamagnetic Radial Flawless Interface

------------

------------

Set Bonus Totals:

  • 4% DamageBuff(Smashing)
  • 4% DamageBuff(Lethal)
  • 4% DamageBuff(Fire)
  • 4% DamageBuff(Cold)
  • 4% DamageBuff(Energy)
  • 4% DamageBuff(Negative)
  • 4% DamageBuff(Toxic)
  • 4% DamageBuff(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 4.56% Defense(Fire)
  • 4.56% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 11.75% Defense(Psionic)
  • 3.63% Defense(Ranged)
  • 6.13% Defense(AoE)
  • 6.75% Max End
  • 42.5% Enhancement(RechargeTime)
  • 50% Enhancement(Accuracy)
  • 13.5% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 477.9 HP (25.5%) HitPoints
  • 13.5% JumpHeight
  • 13.5% SpeedJumping
  • MezResist(Confused) 103.8%
  • MezResist(Held) 103.8%
  • MezResist(Immobilized) 103.8%
  • MezResist(Sleep) 103.8%
  • MezResist(Stunned) 103.8%
  • MezResist(Terrorized) 103.8%
  • 10% (0.17 End/sec) Recovery
  • 98% (7.65 HP/sec) Regeneration
  • 16.5% Resistance(Smashing)
  • 16.5% Resistance(Lethal)
  • 11.25% Resistance(Fire)
  • 11.25% Resistance(Cold)
  • 4.5% Resistance(Energy)
  • 4.5% Resistance(Negative)
  • 30% Resistance(Toxic)
  • 53% Resistance(Psionic)
  • 13.5% SpeedRunning

 

 

 

Thoughts?

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Sorry, the last build you did came up with an error when trying to load into mids.

 

can you check and repost?

 

 

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ZM WATCHTOWER, Geosynchronous Low-Earth Orbit, Lat 51.476852 Long -0.000500,

enterbasefrompasscode ZEROMERIDIAN-1121 

ZM Watchtower is for all heroes at all times, all we ask is that you set your visual scale  /vis_scale 10

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Let me ask this, what are the build's design goals?  All the IOs you're stuffing in, to what end?  A common goal is to up the total Defense to 45% ("soft-capping"), but this doesn't look like it's what you're doing.  If I had to guess, I'd say the 53% Psi resist you've got is probably what I should be looking at, am I right?

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I would advise attempting to softcap your defences and go for 90% s/l res.

 

My build back on live was something like this.

 

Hero Plan by Mids' Hero Designer 1.96

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Sanguine Anabasis: Level 50 Mutation Tanker

Primary Power Set: Invulnerability

Secondary Power Set: Super Strength

Power Pool: Speed

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: Resist Physical Damage

  • (A) Aegis - Resistance
  • (3) Aegis - Resistance/Endurance
  • (3) Aegis - Resistance/Endurance/Recharge
  • (5) Aegis - Resistance/Recharge
  • (5) Aegis - Psionic/Status Resistance

Level 1: Jab

  • (A) Kinetic Combat - Accuracy/Damage
  • (7) Kinetic Combat - Damage/Endurance
  • (7) Kinetic Combat - Damage/Recharge
  • (9) Kinetic Combat - Damage/Endurance/Recharge
  • (9) Accuracy IO

Level 2: Temp Invulnerability

  • (A) Reactive Armor - Resistance
  • (31) Reactive Armor - Resistance/Endurance
  • (34) Reactive Armor - Resistance/Endurance/Recharge

Level 4: Haymaker

  • (A) Kinetic Combat - Accuracy/Damage
  • (21) Kinetic Combat - Damage/Endurance
  • (25) Kinetic Combat - Damage/Recharge
  • (25) Kinetic Combat - Damage/Endurance/Recharge
  • (29) Accuracy IO

Level 6: Dull Pain

  • (A) Triage - Heal/Endurance
  • (37) Triage - Heal/Recharge
  • (37) Triage - Heal/Endurance/Recharge
  • (40) Numina's Convalescence - Endurance/Recharge
  • (42) Numina's Convalescence - Heal/Recharge
  • (42) Numina's Convalescence - Heal/Endurance/Recharge

Level 8: Unyielding

  • (A) Reactive Armor - Resistance
  • (29) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Resistance/Recharge
  • (31) Reactive Armor - Resistance/Endurance/Recharge

Level 10: Taunt

  • (A) Mocking Beratement - Taunt
  • (11) Mocking Beratement - Taunt/Recharge/Range
  • (11) Mocking Beratement - Taunt/Recharge
  • (13) Mocking Beratement - Accuracy/Recharge
  • (13) Mocking Beratement - Taunt/Range
  • (21) Mocking Beratement - Recharge

Level 12: Super Speed

  • (A) Endurance Reduction IO

Level 14: Resist Elements

  • (A) Aegis - Resistance
  • (15) Aegis - Resistance/Endurance
  • (15) Aegis - Resistance/Recharge

Level 16: Resist Energies

  • (A) Reactive Armor - Resistance
  • (17) Reactive Armor - Resistance/Endurance
  • (17) Reactive Armor - Resistance/Recharge

Level 18: Invincibility

  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense
  • (19) Luck of the Gambler - Defense/Endurance

Level 20: Knockout Blow

  • (A) Pounding Slugfest - Accuracy/Damage
  • (48) Pounding Slugfest - Damage/Endurance
  • (48) Pounding Slugfest - Damage/Recharge
  • (48) Mako's Bite - Accuracy/Endurance/Recharge
  • (50) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (50) Mako's Bite - Accuracy/Damage

Level 22: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Defense/Endurance

Level 24: Boxing

  • (A) Accuracy IO

Level 26: Tough Hide

  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Defense/Endurance

Level 28: Rage

  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
  • (43) Recharge Reduction IO

Level 30: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (34) Reactive Armor - Resistance
  • (34) Reactive Armor - Resistance/Endurance
  • (37) Reactive Armor - Resistance/Endurance/Recharge

Level 32: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (33) Red Fortune - Defense
  • (33) Red Fortune - Defense/Endurance
  • (33) Red Fortune - Defense/Endurance/Recharge

Level 35: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (36) Red Fortune - Defense
  • (36) Red Fortune - Defense/Endurance
  • (36) Red Fortune - Defense/Endurance/Recharge

Level 38: Foot Stomp

  • (A) Eradication - Damage
  • (39) Eradication - Accuracy/Damage/Endurance/Recharge
  • (39) Eradication - Accuracy/Recharge
  • (39) Eradication - Accuracy/Damage/Recharge
  • (40) Multi Strike - Accuracy/Damage/Endurance
  • (40) Force Feedback - Chance for +Recharge

Level 41: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 44: Conserve Power

  • (A) Recharge Reduction IO

Level 47: Physical Perfection

  • (A) Miracle - +Recovery

Level 49: Laser Beam Eyes

  • (A) Accuracy IO

Level 1: Brawl

  • (A) Accuracy IO

Level 1: Gauntlet

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (45) Numina's Convalescence - Heal
  • (45) Numina's Convalescence - Heal/Endurance
  • (46) Numina's Convalescence - Endurance/Recharge
  • (46) Numina's Convalescence - Heal/Recharge
  • (46) Numina's Convalescence - Heal/Endurance/Recharge

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - EndMod
  • (43) Performance Shifter - EndMod/Recharge
  • (43) Performance Shifter - EndMod/Accuracy
  • (45) Performance Shifter - Chance for +End

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

Level 0: The Atlas Medallion

Level 0: Task Force Commander

------------

 

 

 

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Let me ask this, what are the build's design goals?  All the IOs you're stuffing in, to what end?  A common goal is to up the total Defense to 45% ("soft-capping"), but this doesn't look like it's what you're doing.  If I had to guess, I'd say the 53% Psi resist you've got is probably what I should be looking at, am I right?

 

Thats's exactly what I'm trying to figure out, best plan to optimize. Invul is weak to Psi, so naturally I'd like to mitigate that, but softcapping defense is a necessity too.

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Let me ask this, what are the build's design goals?  All the IOs you're stuffing in, to what end?  A common goal is to up the total Defense to 45% ("soft-capping"), but this doesn't look like it's what you're doing.  If I had to guess, I'd say the 53% Psi resist you've got is probably what I should be looking at, am I right?

 

Thats's exactly what I'm trying to figure out, best plan to optimize. Invul is weak to Psi, so naturally I'd like to mitigate that, but softcapping defense is a necessity too.

 

The thing is, I don't think you can do both in the same build.  You'll have to pick one on which to focus.

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Im starting to think the answer is not ‘always softcap everything’ but ask ‘last time I died tanking for a team, what killed me?’

 

The answer is almost never ‘lots of smashing and lethal damage’, not at 50.  Its psionic and debuffs, as far as Ive seen.  (im curious to others reports).  How does this inform our choices?

Great Justice - Invuln/Energy Melee Tank

Ann Atomic - Radiation/Super Strength Tank

Elecutrix - Electric Blast/Super Reflexes Sentinel

Ramayael - Titan Weapons/Bio Scrapper

C'len - Spines/Bio Brute

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My Inv/SS tanker build has 90% s/l resist, 45% s/l defense, 61%energy/negative resist, 70% fire/cold resist, 57% toxic resist, and 56% psi resist. Also has perma-Hasten and regenerates 53 hp/sec

 

She seems to do well against pretty much everything

  7hZ6srn.png

Kyriani-Nic-Jem

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My Inv/SS tanker build has 90% s/l resist, 45% s/l defense, 61%energy/negative resist, 70% fire/cold resist, 57% toxic resist, and 56% psi resist. Also has perma-Hasten and regenerates 53 hp/sec

 

She seems to do well against pretty much everything

 

Then I'd say perhaps you've got the build I'm looking for. Any weaknesses?

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My Inv/SS tanker build has 90% s/l resist, 45% s/l defense, 61%energy/negative resist, 70% fire/cold resist, 57% toxic resist, and 56% psi resist. Also has perma-Hasten and regenerates 53 hp/sec

 

She seems to do well against pretty much everything

 

Then I'd say perhaps you've got the build I'm looking for. Any weaknesses?

 

Um... weaknesses? Nothing I can think of offhand. I mean obviously something with a lot of debuffs will take its toll, but prior to sunset, I did a Statesman Taskforce with an all-tank group. When we had 3 of the AV's on us and Ghost Widow did her uber hold in the air/dot thing, I was the only one who survived it and stayed alive as the others ran back. Granted I had to use insps and my destiny incarnate ability (rebirth), but I lived :P  Here's the build with some updates since CoH came back:

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Mutation Tanker

Primary Power Set: Invulnerability

Secondary Power Set: Super Strength

Power Pool: Flight

Power Pool: Concealment

Power Pool: Speed

Power Pool: Leadership

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: Temp Invulnerability -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(5), ImpArm-ResPsi(7)

Level 1: Jab -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(9), Acc-I(11)

Level 2: Punch -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(11), SprGntFis-Acc/Dmg(13), SprGntFis-Dmg/Rchg(13), SprGntFis-Dmg/EndRdx/Rchg(15), SprGntFis-Acc/Dmg/Rchg(15)

Level 4: Haymaker -- SprMghoft-Dmg/Rchg(A), SprMghoft-Rchg/Res%(23), SprMghoft-Acc/Dmg/EndRdx/Rchg(25), SprMghoft-Acc/Dmg(25), SprMghoft-Acc/Dmg/Rchg(27), SprMghoft-Dmg/EndRdx/Rchg(27)

Level 6: Fly -- WntGif-ResSlow(A)

Level 8: Unyielding -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(29), RctArm-EndRdx(29), RctArm-ResDam/EndRdx/Rchg(31), ImpArm-ResPsi(31), GldArm-3defTpProc(31)

Level 10: Resist Physical Damage -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(33), ImpArm-ResPsi(33), ImpSki-Status(50)

Level 12: Resist Energies -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(33), ImpArm-ResPsi(34)

Level 14: Stealth -- ShlWal-ResDam/Re TP(A), LucoftheG-Rchg+(34)

Level 16: Resist Elements -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(34), ImpArm-ResPsi(36)

Level 18: Invincibility -- LucoftheG-Rchg+(A), LucoftheG-Def(36)

Level 20: Knockout Blow -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(37)

Level 22: Dull Pain -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(39), Prv-Heal(39), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(40)

Level 24: Taunt -- PrfZng-Dam%(A)

Level 26: Tough Hide -- LucoftheG-Rchg+(A), LucoftheG-Def(40)

Level 28: Rage -- AdjTrg-Rchg(A), AdjTrg-ToHit(42), AdjTrg-ToHit/Rchg(42), AdjTrg-ToHit/EndRdx/Rchg(42), AdjTrg-EndRdx/Rchg(43)

Level 30: Hasten -- RechRdx-I(A), RechRdx-I(43)

Level 32: Maneuvers -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(43), Rct-Def(45), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(45), Rct-Def/Rchg(46)

Level 35: Focused Accuracy -- RctRtc-ToHit(A), RctRtc-Pcptn(50)

Level 38: Foot Stomp -- Arm-Dam%(A), Arm-Dmg/EndRdx(46), Arm-Dmg/Rchg(46), Arm-Acc/Dmg/Rchg(48), Arm-Acc/Rchg(48), Arm-Dmg(48)

Level 41: Physical Perfection -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(50)

Level 44: Assault -- EndRdx-I(A)

Level 47: Hover -- LucoftheG-Rchg+(A)

Level 49: Afterburner -- LucoftheG-Rchg+(A)

Level 1: Brawl -- Acc-I(A)

Level 1: Gauntlet

Level 1: Prestige Power Dash -- EndRdx-I(A)

Level 1: Prestige Power Slide -- EndRdx-I(A)

Level 1: Prestige Power Quick -- EndRdx-I(A)

Level 1: Prestige Power Rush -- EndRdx-I(A)

Level 1: Prestige Power Surge -- EndRdx-I(A)

Level 1: Sprint -- UnbLea-Stlth(A)

Level 2: Rest -- RechRdx-I(A)

Level 4: Ninja Run

Level 2: Swift -- Flight-I(A)

Level 2: Health -- RgnTss-Regen+(A), Pnc-Heal/+End(17), Mrc-Rcvry+(17), NmnCnv-Regen/Rcvry+(19), NmnCnv-Heal(19), Mrc-Heal(21)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(21), PrfShf-End%(23)

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 50: Spiritual Core Paragon

Level 50: Mighty Core Final Judgement

Level 50: Reactive Radial Flawless Interface

Level 50: Longbow Core Superior Ally

Level 50: Rebirth Radial Epiphany

Level 50: Assault Radial Embodiment

------------

 

 

 

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  7hZ6srn.png

Kyriani-Nic-Jem

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Interesting.  How did you reach the defense caps without Tough & Weave from the fighting pool?

 

Mostly through, Invincibility, Manuevers, Tough Hide, unique IO's, set bonuses and a liberal use of enhancement boosters. Obviously, starting from scratch on the Homecoming server means a slow rebuild to the glories of live he he, but it IS doable.

 

The really impactful (and likely expensive) parts to get will be five pieces of the Blistering Cold set from the Lords of Winter superpack, the two ATO sets, the Steadfast Protection Resistance/+3% Defense IO, the Gladiator's Armor: TP Protection/+3% Defense IO, and the Shield Wall: +5 Resistance to All IO.

 

The build only reaches about 42% s/l defense without Hover active, but hit 45% with it active. I usually only turned on Hover if I really feel like I need that extra bit of defense. Keep in mind that reaching both the s/l resistance and s/l defense caps without the Fighting Pool is possible because of the higher scale that Tankers have for defensive stats. I'm not sure it would be possible to do the same on a Brute without Tough and Weave, at least not without significant sacrifices elsewhere.

  7hZ6srn.png

Kyriani-Nic-Jem

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Im starting to think the answer is not ‘always softcap everything’ but ask ‘last time I died tanking for a team, what killed me?’

 

The answer is almost never ‘lots of smashing and lethal damage’, not at 50.  Its psionic and debuffs, as far as Ive seen.  (im curious to others reports).  How does this inform our choices?

 

I think you're really on to something.  For me, that "Psionic + debuffs" issue was often the heart of the matter.  More so the debuffs, really.  Nothing ruins your day like those Carnie Ring Mistresses and their huge -Regen/Recov debuff, for instance.

 

I think back in the day, my response to this was to use my Destiny Slot for Ageless Radial, which offers huge chunks of debuff resistance.  Other than that, myresponse was to try and not get hit by said debuffs.

 

Not sure where the next step to take this leads, jut thinking out loud for now.

 

Generator

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can someone link me to a guide about this incarnate stuff? I stopped playing live long before this and have no idea what anyone is talking about...

 

also what are all of these double enhancements like "Def/Rchg"? Is this from the invention stuff I also missed out on?

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I made some tweaks to Nic's build. Main difference is I used the fighting pool and jumping. I was able to cram in an extra 10% defense across the board. Would love any feedback or critiques

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Natural Tanker

Primary Power Set: Invulnerability

Secondary Power Set: Super Strength

Power Pool: Leaping

Power Pool: Leadership

Power Pool: Flight

Power Pool: Fighting

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: Resist Physical Damage -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(3), ImpArm-ResPsi(7), ImpSki-Status(50)

Level 1: Jab -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(3), SprGntFis-Acc/Dmg/Rchg(9), SprGntFis-Dmg/EndRdx/Rchg(11), SprGntFis-Acc/Dmg/EndRdx/Rchg(29), SprGntFis-Rchg/+Absorb(29)

Level 2: Temp Invulnerability -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(5), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(34), ImpArm-ResPsi(34)

Level 4: Haymaker -- SprMghoft-Acc/Dmg(A), SprMghoft-Rchg/Res%(5), SprMghoft-Dmg/EndRdx/Rchg(11), SprMghoft-Dmg/Rchg(13), SprMghoft-Acc/Dmg/Rchg(33), SprMghoft-Acc/Dmg/EndRdx/Rchg(33)

Level 6: Resist Elements -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(13), ImpArm-ResPsi(15)

Level 8: Dull Pain -- Prv-Heal(A), Prv-Absorb%(15), Prv-Heal/EndRdx(45), Prv-EndRdx/Rchg(45), Prv-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(46)

Level 10: Taunt -- PrfZng-Dam%(A)

Level 12: Unyielding -- GldArm-3defTpProc(A), RctArm-ResDam(17), RctArm-ResDam/EndRdx(17), RctArm-EndRdx(19), RctArm-ResDam/EndRdx/Rchg(34), RctArm-ResDam/Rchg(36)

Level 14: Resist Energies -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(19), ImpArm-ResPsi(21)

Level 16: Super Jump -- WntGif-ResSlow(A)

Level 18: Invincibility -- LucoftheG-Def(A), LucoftheG-Rchg+(21)

Level 20: Knockout Blow -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(25), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(36)

Level 22: Maneuvers -- ShlWal-ResDam/Re TP(A), LucoftheG-Rchg+(23), LucoftheG-Def/EndRdx(31), LucoftheG-Def(31), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-EndRdx/Rchg(33)

Level 24: Hover -- LucoftheG-Rchg+(A)

Level 26: Tough Hide -- LucoftheG-Rchg+(A), LucoftheG-Def(43)

Level 28: Rage -- AdjTrg-Rchg(A), AdjTrg-ToHit(42), AdjTrg-ToHit/Rchg(42), AdjTrg-ToHit/EndRdx/Rchg(43), AdjTrg-EndRdx/Rchg(43)

Level 30: Kick -- KntCmb-Acc/Dmg(A)

Level 32: Tough -- ImpArm-ResPsi(A)

Level 35: Weave -- Rct-Def(A), Rct-Def/EndRdx(46), Rct-EndRdx/Rchg(48), Rct-Def/Rchg(48), Rct-Def/EndRdx/Rchg(48), Rct-ResDam%(50)

Level 38: Foot Stomp -- Arm-Dmg(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dam%(40)

Level 41: Focused Accuracy -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(42)

Level 44: Physical Perfection -- NmnCnv-Heal(A), PrfShf-End%(45)

Level 47: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Rchg+(50)

Level 49: Assault -- EndRdx-I(A)

Level 1: Brawl -- Empty(A)

Level 1: Gauntlet

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- UnbLea-Stlth(A)

Level 2: Rest -- RechRdx-I(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Pnc-Heal/+End(A), RgnTss-Regen+(36), NmnCnv-Regen/Rcvry+(37), Mrc-Rcvry+(37), NmnCnv-Heal(37), Mrc-Heal(40)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(23), PrfShf-EndMod/Rchg(25)

------------

 

 

 

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Don't worry about the Psi hole, it's legend is greatly exaggerated. Psi is still governed by the same laws of def as everything, and a high melee/ranged/aoe positional def will mitigate it plenty for an inv/ss entering a fight with DP already running putting you at 3200+ hp.

 

edit to add: Elusive Mind accolade also is very good mitigation for an inv/ss, generally invs take the most dmg from psionics on the alpha, before invinc has had a chance to saturate. Elusive Mind will give you that alpha def you are looking for to take on the big hitters like cwk or gw.

 

https://paragonwiki.com/wiki/Watchman_Badge

 

--Self: +25% Defense(Psionic), +7.5% Resistance(Psionic)

There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die.

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I made some tweaks to Nic's build. Main difference is I used the fighting pool and jumping. I was able to cram in an extra 10% defense across the board. Would love any feedback or critiques

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

 

I don't see the point of taking both Hover AND Combat Jumping, perhaps Hover could be a spot for Veng?

 

Also wondering about your end consumption with Tough, Weave, Maneuvers, Assault, and the usual toggles.

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