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Posted

I was introduced to a Dark/Invul super high recharge Brute on live. There was a builder who wrote eloquently about the tactics. 
 

i copied his build and was amazed. It did indeed do what he promised. Layering tier 9 did not stop the crash but it did not matter sice even small blue and green kicked you back into running territory. Think getting hit by Nova Fist once every 3 minutes

 

my current Dark/Invul is a monster without Unstoppable. But the idea is calling me again lol

Posted

Unstoppable and Walk get hidden far away from the other "click" powers in the most remote tray I can find, sorta Break Glass in case of Emergency only.....lol

  • Haha 2

" When it's too tough for everyone else,

it's just right for me..."

( Unless it's Raining, or Cold, or Really Dirty

or there are Sappers, Man I hate those Guys...)

                                                      Marine X

Posted
2 hours ago, Marine X said:

Unstoppable and Walk get hidden far away from the other "click" powers in the most remote tray I can find, sorta Break Glass in case of Emergency only.....lol

But i have run a high end build that used it, granted i have not tried it in in arnate trials. But in trgular high end SFs i have run a Brute that stayed up while team hosp and came back. I was still fighting an endless spawn surrounding an AV. I could not o ercome his regen but i was having a ball destroying the adds. The Dark/Invul kept me up, cyclying tier 9, dull pain, siphon life, and recovery PBAoe

  • Like 1
Posted

I always take it, I just don't want to Accidentally turn it on, There's nothing quite as game crushing as suddenly crashing because you bumped and turned something on, just like hitting walk in the middle of an AV fight. Hidden way far away from the other clickies.

" When it's too tough for everyone else,

it's just right for me..."

( Unless it's Raining, or Cold, or Really Dirty

or there are Sappers, Man I hate those Guys...)

                                                      Marine X

Posted

I find Unstoppable to be the worst power in the entire Invuln set, it amps up your resistances and recovery then if you're still in combat when it drops it's a death sentence.  It may get you through one combat but you'll have to stop and wait for it to drop, retoggle, and then continue on with the next one... or enter the next combat, have it drop and then kiss the floor.

 

It's EXTREMELY skippable and it allows room in the build for something more useful.  Frankly that's the best I can say about it.  Other than possibly as an IO mule, and there's better choices for that, it's not worth having and unless and until it changes to work like One with the Shield and similar powers.  The 100% endurance and 90% HP crash renders it nearly pointless.  

 

It's been widely known as a 2 minute suicide switch ever since issue 4 at least.  I don't recall when it's recharge was changed to not be possible to perma it, but it's been baggage ever since.

  • Like 2

Guardian Survivor, occasional tanker and player of most AT's.

Guides: Invulnerability Tankers, The first 20 levels.  Invulnerability Tankers Soft Cap defense

Spoiler

 

 

 

Posted
43 minutes ago, Call Me Awesome said:

It's been widely known as a 2 minute suicide switch ever since issue 4 at least.

Come now, @Call Me Awesome, there is no need to exaggerate things... It's a 3 minutes suicide switch, not 2. ;)

  • Like 1
  • Haha 2
Posted

Crashing armors are the same as crashing nukes: a waste of code at best, "click here to die" at worst.  The only way to make these things worth taking is to get rid of the crash.

  • Like 1
Posted

but a crash suicide is a great build up to a rise of the phoenix moment.

 

honestly though I think crash mechanics need looked at, (I'd also look at stone armor penalties, and powers that don't allow flight to activate them) . These all are avoided and its not like they are vastly superior powers that other sets can't match.

Posted
2 hours ago, Sarrate said:

Come now, @Call Me Awesome, there is no need to exaggerate things... It's a 3 minutes suicide switch, not 2. 😉

Sorry, it's been so long since I looked at it I got the duration wrong. 🤔

 

Still, it WILL kill you if you aren't sitting out of combat waiting around when it drops.  Give it the One with the Shield treatment, lower buffs with a much lower crash, and it'll become useful in edge cases.  As it stands you're better off without it.

Guardian Survivor, occasional tanker and player of most AT's.

Guides: Invulnerability Tankers, The first 20 levels.  Invulnerability Tankers Soft Cap defense

Spoiler

 

 

 

Posted
1 hour ago, Drazah Krad said:

but a crash suicide is a great build up to a rise of the phoenix moment.

 

honestly though I think crash mechanics need looked at, (I'd also look at stone armor penalties, and powers that don't allow flight to activate them) . These all are avoided and its not like they are vastly superior powers that other sets can't match.

Well, Invuln doesn't get a Rise of the Phoenix type power so all it's good for is turning you into Veng bait... provided someone on the team took the power.  You'll still need to rez and retoggle everything before you become useful again.😁  Frankly as a melee character you're much better off staying vertical in the first place.  Save the horizontal playstyle until after the mission.😂

 

I agree totally about crashes, Blasters got their Nuke Crash eliminated and the newer armor sets got a much weaker crash on their T9.  Stone Armor is a whole 'nother story... I think the set needs a page one rethink personally.  Yeah, Granite has the best durability in the game, but it's not worth all the penalties it saddles you with.  I say that as someone who played two level 50 Stone Armor tanks back on Live, both of them post issue 5 and pre-IO.

Guardian Survivor, occasional tanker and player of most AT's.

Guides: Invulnerability Tankers, The first 20 levels.  Invulnerability Tankers Soft Cap defense

Spoiler

 

 

 

Posted
2 hours ago, Call Me Awesome said:

Sorry, it's been so long since I looked at it I got the duration wrong. 🤔

 

Still, it WILL kill you if you aren't sitting out of combat waiting around when it drops.  Give it the One with the Shield treatment, lower buffs with a much lower crash, and it'll become useful in edge cases.  As it stands you're better off without it.

I see this.  And So I keep posting.  It has been repeated so much, people take it as fact.  It is not an instant death sentence.  I have had it up and running, crashed, and lived to tell about it many times.  Been many years but I am pretty sure it was Reichsman with endless spawns, set at normal difficulty.  My Brute just kept going, cycling through T9 Unstoppable, and all the Dark Powers keeping him up.   Literally endless waves of minions.  Yes, the power crashed.  Yes, my bars hit the floor.  Or, a MM above the floor.  Not like it was a shock.  A purple before, then a blue a green and Dull Pain.  then 3 more madness minutes

 

if, huge if, because my dark/invuln Brute is seriously bad bad bad, I did a full on build centered around Unstoppable I would modify the I/Os to assume the power was on.  That changes the slotting to hit caps.  Hopefully making space for more damage, or modifying defenses to be more efficient  I might look at it this weekend.  Been working 50 hour weeks, so....burnt toast here. I will definitely poke around on it, taking Hyperstrikes Invul Brute template, slapping Dark on it, kicking Unstoppable on, building it Perma, then seeing the room I have left for goodies.  Will be an interesting comparison to what I am currently running.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Snarky: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Smite -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury(7)
Level 1: Resist Physical Damage -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-Max HP%(9), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(11)
Level 2: Shadow Maul -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(13), SprUnrFur-Acc/Dmg/Rchg(13), SprUnrFur-Dmg/EndRdx/Rchg(15), SprUnrFur-Acc/Dmg/EndRdx/Rchg(15), SprUnrFur-Rchg/+Regen/+End(17)
Level 4: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(23)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 8: Dull Pain -- NmnCnv-Heal/Rchg(A), Mrc-Heal/Rchg(25)
Level 10: Siphon Life -- Hct-Dmg(A), Hct-Dmg/Rchg(27), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(29), Hct-Dmg/EndRdx(29), Hct-Dam%(31)
Level 12: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(33)
Level 14: Kick -- FrcFdb-Rechg%(A)
Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(34)
Level 18: Dark Consumption -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(36)
Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(37), RctArm-ResDam/Rchg(37), RctArm-ResDam/EndRdx/Rchg(37)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), Rct-ResDam%(40)
Level 26: Soul Drain -- Arm-Dmg(A), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(43)
Level 28: Invincibility -- LucoftheG-Def/Rchg+(A)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45)
Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A)
Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 41: Gloom -- Apc-Dmg(A), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Dmg/EndRdx(48), Apc-Dam%(50)
Level 44: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Tactics -- RctRtc-Pcptn(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19), EndMod-I(21)
Level 50: Agility Core Paragon 
------------

 

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  • Like 1
Posted (edited)
15 hours ago, Call Me Awesome said:

Well, Invuln doesn't get a Rise of the Phoenix type power so all it's good for is turning you into Veng bait... provided someone on the team took the power.  You'll still need to rez and retoggle everything before you become useful again.😁  Frankly as a melee character you're much better off staying vertical in the first place.  Save the horizontal playstyle until after the mission.😂

 

I agree totally about crashes, Blasters got their Nuke Crash eliminated and the newer armor sets got a much weaker crash on their T9.  Stone Armor is a whole 'nother story... I think the set needs a page one rethink personally.  Yeah, Granite has the best durability in the game, but it's not worth all the penalties it saddles you with.  I say that as someone who played two level 50 Stone Armor tanks back on Live, both of them post issue 5 and pre-IO.

wow I completely thought i had rise of phoenix (epic) on my last tanker... Shows how long its been since I've played a melee toon.

 

now I'm trying to remember which one I used to use the old self destruct + rise of phoenix combo on for fun.

Edited by Drazah Krad
Posted
7 minutes ago, Drazah Krad said:

wow I completely thought i had rise of phoenix (epic) on my last tanker... Shows how long its been since I've played a melee toon.

 

now I'm trying to remember which one I used to use the old self destruct + rise of phoenix combo on for fun.

Well, RotP is the Fire Armor T9, and I know Blasters get it in the Pyre Epic.  I don't have Mids in front of me now so I'm unsure if any other AT's get it in an Epic pool.  I'm generally not a big fan of Rez powers on melee characters; I'd rather take a power to help keep me upright than one to get me back upright.

 

I DID get it on my Fire/EM/Pyre Blaster; I actually don't use it much but I didn't have a better choice at 49.  By the way, Blaster numbers on Rain of Fire & Bonfire (KB-KD proc) are REALLY nice.  It's a great Minion Melter while I'm taking out the Bosses.  It's also nice for keeping the pesky Repairmen away from the towers in the STF/MLTF.

Guardian Survivor, occasional tanker and player of most AT's.

Guides: Invulnerability Tankers, The first 20 levels.  Invulnerability Tankers Soft Cap defense

Spoiler

 

 

 

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