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New to Blastering. Good pairing for a survivable toon


Doc Ranger

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Thank you kind sir. That looks quite excellent. I have been playing since I1 (stopped in 2007) so I'm not new to positioning or melee etc. I just have never really embraced the Blaster until recently seeing some damn tough examples. So I think I'll give it a go....

A bunch of toons. Global DocRanger

All on Excelsior. 

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Good luck! make sure you bind force of thunder to say /local YOU SHALL NOT PASS! and thunder strike to say /local COOOOMBBOOOO BREAKER!!!

 

Since you are a Warden and all...

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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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I am currently rolling a dual pistols/archery blaster who can take on anything but an AV solo. I grabbed assault, maneuvers, and tactics from the leadership power pool and combined with the holds I get from archery and the secondary damage from change ammo type power I pretty much blow through anything. Just last night on a radio mission team I got attacked by a group hiding in a room no one else on the team saw. They were all over me but with some careful back tracking and slowly taking my shots I got them all and never went below 50% on my health. I also slotted end reductions into everything so my end never goes below 1/4 even blowing through my entire attack chain. This is by far the most fun and best surviving blaster build I have created so far. 

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  • 2 weeks later
  • 2 weeks later

I know you picked /Elec but /Devices is actually a super chill blaster secondary. You get a stealth, your sustain power is a toggle, and targeting drone gives you a lot more snipe damage and allows you to slot some interesting IOs and gives a huge tohit buff. The recovery one Field Operative is as strong as Stamina. Both of those slotted up basically removes your endurance bar from the game.

 

The stealth will give you the ability to get in close to nuke with complete safety. You can use it with super speed for near total stealth. That's if you don't take a PBAoE nuke. 

 

Trip Mine and Time Bomb were both buffed to remove the interrupt. Time Bomb still kinda sucks but trip mine is great. 

 

You should give it a chance! 

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Just got my Ice/atom to 25. Really liking the combo so far. Having that much recharge is nice. I can see why Fire/atom would be popular.

Edited by Without_Pause
Typo
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Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

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I 2 slotted stamina and health and I never run out of end. Even in the 30s and up. It’s ridiculous. If I ever needed to steal a slot from somewhere I would take it from stamina. 
 

I will post my build later on when I get to my computer. 

A bunch of toons. Global DocRanger

All on Excelsior. 

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Here is what I have currently. Seems to work fairly well so far.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Atomic Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Ice Blast

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (3) Superior Defiant Barrage - Damage/RechargeTime
  • (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (7) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (7) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (15) Superior Defiant Barrage - RechargeTime/+Status

Level 1: Electron Shackles

  • (A) Empty

Level 2: Negatron Slam

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (5) Superior Blistering Cold - Damage/Endurance
  • (5) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (17) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (17) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (23) Superior Blistering Cold - Recharge/Chance for Hold

Level 4: Fly

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 6: Aim

  • (A) Rectified Reticle - To Hit Buff
  • (39) Rectified Reticle - To Hit Buff/Recharge

Level 8: Freeze Ray

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (9) Superior Winter's Bite - Damage/RechargeTime
  • (9) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (23) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (25) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (25) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 10: Ionize

  • (A) Recharge Reduction IO

Level 12: Ice Storm

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (13) Superior Frozen Blast - Damage/Endurance
  • (15) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (29) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (29) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (31) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO

Level 16: Beta Decay

  • (A) HamiO:Enzyme Exposure

Level 18: Bitter Ice Blast

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (19) Superior Blaster's Wrath - Damage/Recharge
  • (21) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (21) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (40) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (42) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 20: Metabolic Acceleration

  • (A) Performance Shifter - EndMod
  • (27) Performance Shifter - EndMod/Recharge
  • (27) Performance Shifter - Chance for +End

Level 22: Boxing

  • (A) Empty

Level 24: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (31) Gladiator's Armor - TP Protection +3% Def (All)
  • (31) Unbreakable Guard - +Max HP
  • (34) Unbreakable Guard - Resistance
  • (43) Unbreakable Guard - Resistance/Endurance
  • (43) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 26: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (33) Reactive Defenses - Scaling Resist Damage
  • (33) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (50) Kismet - Accuracy +6%

Level 28: Atom Smasher

  • (A) Superior Avalanche - Accuracy/Damage
  • (33) Superior Avalanche - Damage/Endurance
  • (34) Superior Avalanche - Accuracy/Damage/Endurance
  • (34) Superior Avalanche - Accuracy/Damage/Recharge
  • (40) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (40) Superior Avalanche - Recharge/Chance for Knockdown

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Reactive Defenses - Defense
  • (36) Reactive Defenses - Defense/Endurance
  • (37) Reactive Defenses - Defense/Endurance/RechargeTime

Level 32: Blizzard

  • (A) Ragnarok - Damage
  • (36) Ragnarok - Damage/Recharge
  • (37) Ragnarok - Accuracy/Damage/Recharge
  • (37) Ragnarok - Accuracy/Recharge
  • (39) Ragnarok - Damage/Endurance

Level 35: Radioactive Cloud

  • (A) Superior Entomb - Accuracy/Hold
  • (39) Superior Entomb - Hold/Recharge
  • (45) Superior Entomb - Endurance/Recharge
  • (45) Superior Entomb - Accuracy/Hold/Endurance
  • (45) Superior Entomb - Accuracy/Hold/Endurance/Recharge
  • (48) Superior Entomb - Recharge/Chance for +Absorb

Level 38: Positron Cell

  • (A) Apocalypse - Damage
  • (48) Apocalypse - Accuracy/Damage/Recharge
  • (48) Apocalypse - Accuracy/Recharge
  • (50) Apocalypse - Damage/Endurance
  • (50) Apocalypse - Chance of Damage(Negative)

Level 41: Scorpion Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Reactive Defenses - Defense
  • (42) Reactive Defenses - Defense/Endurance
  • (43) Reactive Defenses - Defense/Endurance/RechargeTime

Level 44: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (46) Reactive Defenses - Defense
  • (46) Reactive Defenses - Defense/Endurance
  • (46) Reactive Defenses - Defense/Endurance/RechargeTime

Level 47: Tactics

  • (A) HamiO:Cytoskeleton Exposure

Level 49: Assault

  • (A) Endurance Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Defiance 


Level 1: Quick Form 
Level 1: Prestige Power Dash
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A bunch of toons. Global DocRanger

All on Excelsior. 

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On 3/19/2020 at 4:44 AM, WillowManson said:

I am currently rolling a dual pistols/archery blaster who can take on anything but an AV solo. I grabbed assault, maneuvers, and tactics from the leadership power pool and combined with the holds I get from archery and the secondary damage from change ammo type power I pretty much blow through anything. Just last night on a radio mission team I got attacked by a group hiding in a room no one else on the team saw. They were all over me but with some careful back tracking and slowly taking my shots I got them all and never went below 50% on my health. I also slotted end reductions into everything so my end never goes below 1/4 even blowing through my entire attack chain. This is by far the most fun and best surviving blaster build I have created so far. 

I have to say, despite some bad press (usually from people who haven't levelled to swap ammo yet) , DP is incredibly versatile. switching ammo especially allows you to do some disgustingly controllery things when you find yourself in over your head, and when switching back to fire ammo, you can deal out as much as any other blaster.

I am running a DP/temp blaster and just for giggles I ran him through a 4/8 s/l asteroid farm. He handled it with pretty much no problems whatsoever, and ripped through the thing almost as quickly as my claws/fire brute. Yes, there were a few tricky moments, but switching to ice ammo (for slows) and default ammo (for knockdown) and then back into fire was exactly what the doctor ordered.

Perhaps these effects do not work as well on a defender or a corrupter, but among blasters and sentinels DP is absolutely one of, if not THE, top-tier sets in survivability and dps.

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Dark/Energy/Soul  Energy has Power Boost which will enhance the -hit of your dark blast powers as well as the self heal. Boost Range vastly increases the range of all your cones (and you'll have many) making them affect whole groups of enemies from a long range. Two of your cones are immobilizers so it really good at KEEPING enemies as range. As an added benefit Negative Energy is rarely resisted. The ONLY downside is that Dark's nuke is PBAOE so you'll have to stop your chain of cones to move into melee and use it. Which I, personally, find annoying and I tend to only use it as an emergency button. I like giving the shorter ranged cones +range enhancements so that there's a consistent range between all of them. Pop your self buff powers before the fight starts or you'll spend half of the each battle locked in self buff animations.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Dark Blast
Secondary Power Set: Energy Manipulation
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Gloom -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(3), SprBlsWrt-Acc/Dmg/Rchg(5), SprBlsWrt-Dmg/Rchg(5), SprBlsWrt-Acc/Dmg(7)
Level 1: Power Thrust -- Empty(A)
Level 2: Umbral Torrent -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(7), PstBls-Acc/Dmg(9), PstBls-Acc/Dmg/EndRdx(9), PstBls-Dmg/EndRdx(11), PstBls-Dmg/Rchg(11)
Level 4: Build Up -- RechRdx-I(A), RechRdx-I(13), GssSynFr--Build%(13)
Level 6: Aim -- RechRdx-I(A), RechRdx-I(15)
Level 8: Moonbeam -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx(15), SprDfnBrr-Acc/Dmg/Rchg(17), SprDfnBrr-Dmg/Rchg(17), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(19), SprDfnBrr-Acc/Dmg(19)
Level 10: Kick -- Empty(A)
Level 12: Tenebrous Tentacles -- Dtn-Dmg/Rng(A), Dtn-Dmg/EndRdx/Rng(21), Dtn-Acc/Dmg(21), Dtn-Acc/Dmg/EndRdx(23), PstBls-Dam%(23), CldSns-%Dam(25)
Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25), RctArm-ResDam/EndRdx(27), RctArm-EndRdx(27)
Level 16: Energize -- DctWnd-Rchg(A), DctWnd-Heal(29), DctWnd-Heal/EndRdx/Rchg(29), DctWnd-Heal/Rchg(31)
Level 18: Abyssal Gaze -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(31), Thn-Acc/Dmg/Rchg(31), Thn-Dmg/Rchg(33), Thn-Dmg/EndRdx(33), Thn-Acc/Dmg(33)
Level 20: Weave -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx(34), ShlWal-ResDam/Re TP(34), Rct-ResDam%(34)
Level 22: Hover -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-Travel(36), Srn-EndRdx/Fly(36), DefBuff-I(50)
Level 24: Fly -- Empty(A)
Level 26: Life Drain -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(36), Thn-Acc/Dmg/Rchg(37), Thn-Dmg/Rchg(37), Thn-Dmg/EndRdx(37), Thn-Acc/Dmg(39)
Level 28: Power Boost -- RechRdx-I(A), RechRdx-I(39)
Level 30: Maneuvers -- RedFrt-Def(A), RedFrt-EndRdx(39), RedFrt-Def/EndRdx(40)
Level 32: Blackstar -- Dmg-I(A), Dmg-I(40), RechRdx-I(40), RechRdx-I(42)
Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(42), EndRdx-I(42)
Level 38: Night Fall -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(43), Rgn-Acc/Rchg(43), Rgn-Acc/Dmg/Rchg(43), Rgn-Dmg/Rchg(45), CldSns-%Dam(48)
Level 41: Soul Tentacles -- Dtn-Dmg/Rng(A), Dtn-Dmg/EndRdx/Rng(45), Dtn-Acc/Dmg/EndRdx(45), Dtn-Acc/Dmg(46), PstBls-Dam%(46), TraoftheH-Dam%(48)
Level 44: Dark Embrace -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(46), RctArm-EndRdx(48)
Level 47: Assault -- EndRdx-I(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(50)
Level 50: Cardiac Core Paragon
------------



 

Edited by Tubalcain
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for secondary i think survivability and good damage wise i like Atomic and Mental atomic offers more rech and good regen mental u can cap regen recov just gotta get the right sets for def not sure on dark i just started one so don't know much. have a farming fire/Atom and a Water/Mental, the same thing really for main water and dark would prolly be best best sets water has a small heal and lots of kd mid and aoe's.

 

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