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Beast/Electric ... Smell the Ozone


Redlynne

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So I took the new build planner for a spin and tried to see what I could come up with a combination of Beast/Electric that would take all 9 primary powers, all 9 secondary powers, 1 travel power, Hasten, 3 Leadership toggles plus Vengeance (because of Defibrilate).

 

The basic idea is to actually go ahead and leverage the sapping potential of Electric to make life safe(er enough) for your Beasts to just rip, tear, shred, mangle, maim, bend, fold, spindle AND mutilate (with malice of forethought) almost anything you encounter.  When the two main endurance drain powers are loaded up with Endurance Modification enhancements, not only the amount of endurance drained gets useful (especially when stacked) but also the amount of recovery debuffing actually gets into the useful quantities range, to the point where sapping becomes a sort of go to move for neutralizing $Targets once they've drawn the attention of your Beasts.

 


 

Incidentally, this is going to become my new go to slotting for Stamina.

 

Level 2:    Stamina    
 (A) Synapse's Shock - EndMod: Level 50
 (7) Synapse's Shock - EndMod/Increased Run Speed: Level 27
 (19) Performance Shifter - Chance for +End: Level 21

 

Synapse's Shock
(Stamina)
  7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  15% SpeedRunning

 

 

Relative to my previous preference for slotting Stamina using ...

 

Level 2:    Stamina    
 (A) Endurance Modification IO: Level 50
 (3) Performance Shifter - EndMod: Level 27
 (19) Performance Shifter - Chance for +End: Level 21

 

Performance Shifter
(Stamina)
  7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning

 

 

The difference winds up being a tradeoff of -0.05 endurance per second for +15% running speed ... which all things considered, I think is probably worth it on almost any build except for the most endurance heavy that can't spare to lose even 1 endurance every 20 seconds.

 


 

Anyway, this is the quick and dirty version of that, which I haven't spend days refining into a crafted masterwork.

 

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Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

 

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Level 50 Natural Mastermind
Primary Power Set: Beast Mastery
Secondary Power Set: Electrical Affinity
Power Pool: Force of Will
Power Pool: Speed
Power Pool: zc_Leadership

 

Villain Profile:

Spoiler

Level 1:    Summon Wolves    
 (A) Mark of Supremacy - Damage/Endurance: Level 27
 (3) Mark of Supremacy - Accuracy/Damage/Endurance: Level 27
 (3) Overwhelming Force - Accuracy/Damage/Endurance: Level 27
 (5) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 27
 (7) Call to Arms - Defense Bonus Aura for Pets: Level 10
 (50) Soulbound Allegiance - Chance for Build Up: Level 50


Level 1:    Shock    
 (A) Preemptive Optimization - Accuracy/Recharge: Level 27
 (48) Preemptive Optimization - EndMod/Endurance: Level 27
 (48) Preemptive Optimization - EndMod/Recharge: Level 27
 (48) Preemptive Optimization - EndMod/Accuracy/Endurance: Level 27
 (50) Preemptive Optimization - EndMod/Accuracy/Recharge: Level 27
 (50) Preemptive Optimization - EndMod/Endurance/Recharge: Level 27


Level 2:    Call Swarm    
 (A) Decimation - Accuracy/Damage: Level 27
 (5) Decimation - Damage/Endurance: Level 27
 (11) Decimation - Damage/Recharge: Level 27
 (21) Decimation - Accuracy/Damage/Recharge: Level 27
 (23) Decimation - Chance of Build Up: Level 25


Level 4:    Mighty Leap    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 10


Level 6:    Train Beasts    
 (A) Endurance Reduction IO: Level 50+5


Level 8:    Call Hawk    
 (A) Entropic Chaos - Accuracy/Damage: Level 27
 (9) Entropic Chaos - Damage/Endurance: Level 27
 (9) Entropic Chaos - Damage/Recharge: Level 27
 (11) Entropic Chaos - Damage/Endurance/Recharge: Level 27
 (19) Entropic Chaos - Chance of Heal Self: Level 20


Level 10:    Call Ravens    
 (A) HamiO: Centriole Exposure (+2 Dam/Range)
 (21) HamiO: Centriole Exposure (+2 Dam/Range)
 (25) Detonation - Damage/Endurance/Range: Level 50+5
 (25) Annihilation - Accuracy/Damage/Endurance: Level 27
 (31) Annihilation - Chance for Res Debuff: Level 20
 (33) Achilles' Heel - Chance for Res Debuff: Level 10


Level 12:    Summon Lions    
 (A) Command of the Mastermind - Accuracy/Damage: Level 27
 (13) Command of the Mastermind - Damage/Endurance: Level 27
 (13) Command of the Mastermind - Accuracy/Damage/Endurance/Recharge: Level 27
 (15) Command of the Mastermind - Recharge/Pet +AoE Defense Aura: Level 27
 (15) Mark of Supremacy - Accuracy/Damage: Level 27
 (17) Mark of Supremacy - Endurance/Pet +Resist +Regen: Level 27


Level 14:    Rejuvenating Circuit    
 (A) Preventive Medicine - Heal: Level 27
 (37) Preventive Medicine - Heal/Endurance: Level 27
 (37) Preventive Medicine - Endurance/RechargeTime: Level 27
 (39) Preventive Medicine - Heal/RechargeTime: Level 27
 (39) Preventive Medicine - Heal/RechargeTime/Endurance: Level 27
 (39) Preventive Medicine - Chance for +Absorb: Level 20


Level 16:    Discharge    
 (A) Preemptive Optimization - Accuracy/Recharge: Level 27
 (45) Preemptive Optimization - EndMod/Endurance: Level 27
 (45) Preemptive Optimization - EndMod/Recharge: Level 27
 (46) Preemptive Optimization - EndMod/Accuracy/Endurance: Level 27
 (46) Preemptive Optimization - EndMod/Accuracy/Recharge: Level 27
 (46) Preemptive Optimization - EndMod/Endurance/Recharge: Level 27


Level 18:    Fortify Pack    
 (A) Red Fortune - Defense/Endurance: Level 27
 (33) Red Fortune - Defense/Recharge: Level 27
 (33) Red Fortune - Endurance/Recharge: Level 27
 (34) Red Fortune - Defense: Level 27
 (34) Red Fortune - Endurance: Level 27
 (34) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 25


Level 20:    Energizing Circuit    
 (A) Preemptive Optimization - Accuracy/Recharge: Level 27
 (40) Preemptive Optimization - EndMod/Endurance: Level 27
 (40) Preemptive Optimization - EndMod/Recharge: Level 27
 (40) Preemptive Optimization - EndMod/Accuracy/Endurance: Level 27
 (43) Preemptive Optimization - EndMod/Accuracy/Recharge: Level 27
 (45) Preemptive Optimization - EndMod/Endurance/Recharge: Level 27


Level 22:    Faraday Cage    
 (A) Unbreakable Guard - Resistance: Level 27
 (23) Unbreakable Guard - +Max HP: Level 20


Level 24:    Empowering Circuit    
 (A) Endurance Reduction IO: Level 50+5


Level 26:    Summon Dire Wolf    
 (A) Command of the Mastermind - Accuracy/Damage/Recharge: Level 27
 (27) Command of the Mastermind - Damage/Endurance/Recharge: Level 27
 (29) Mark of Supremacy - Damage: Level 27
 (29) Mark of Supremacy - Accuracy/Endurance: Level 27
 (31) Edict of the Master - Damage: Level 27
 (31) Edict of the Master - Defense Bonus: Level 15


Level 28:    Defibrillate    
 (A) Energy Manipulator - Chance to Stun: Level 10


Level 30:    Hasten    
 (A) Recharge Reduction IO: Level 50+5


Level 32:    Tame Beasts    
 (A) Endurance Reduction IO: Level 50+5


Level 35:    Insulating Circuit    
 (A) Regenerative Tissue - Heal/Endurance: Level 27
 (36) Regenerative Tissue - Endurance/Recharge: Level 27
 (36) Regenerative Tissue - Heal/Recharge: Level 27
 (36) Regenerative Tissue - Heal/Endurance/Recharge: Level 27
 (37) Regenerative Tissue - +Regeneration: Level 27


Level 38:    Amp Up    
 (A) Recharge Reduction IO: Level 50+5


Level 41:    Maneuvers    
 (A) Reactive Defenses - Defense: Level 27
 (42) Reactive Defenses - Defense/Endurance: Level 27
 (42) Reactive Defenses - Endurance/RechargeTime: Level 27
 (42) Reactive Defenses - Defense/RechargeTime: Level 27
 (43) Reactive Defenses - Defense/Endurance/RechargeTime: Level 27
 (43) Reactive Defenses - Scaling Resist Damage: Level 20


Level 44:    Tactics    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 21


Level 47:    Assault    
 (A) Endurance Reduction IO: Level 50+5


Level 49:    Vengeance    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 25


Level 1:    Brawl    
 (A) Accuracy IO: Level 50


Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Run Speed IO: Level 50+5


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Run Speed IO: Level 50+5


Level 1:    Sprint    
 (A) Celerity - +Stealth: Level 15


Level 1:    Supremacy    
Level 2:    Rest    
 (A) Interrupt Reduction IO: Level 50


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) HamiO: Microfilament Exposure (+2 End/Fly/Jump/Run)


Level 2:    Health    
 (A) Panacea - +Hit Points/Endurance: Level 10
 (17) Miracle - +Recovery: Level 20
 (27) Numina's Convalesence - +Regeneration/+Recovery: Level 30


Level 2:    Hurdle    
 (A) Jumping IO: Level 50


Level 2:    Stamina    
 (A) Synapse's Shock - EndMod: Level 50
 (7) Synapse's Shock - EndMod/Increased Run Speed: Level 27
 (19) Performance Shifter - Chance for +End: Level 21


Level 1:    Alpha Howler Wolf    
Level 1:    Howler Wolf    
Level 12:    Lioness    
Level 26:    Dire Wolf    
Level 1:    Pack Mentality    
Level 0:    Marshal    
Level 0:    Born In Battle    
Level 0:    High Pain Threshold    
Level 0:    Invader

 

Set Bonus Totals:

Spoiler

6% DamageBuff(Smashing)
6% DamageBuff(Lethal)
6% DamageBuff(Fire)
6% DamageBuff(Cold)
6% DamageBuff(Energy)
6% DamageBuff(Negative)
6% DamageBuff(Toxic)
6% DamageBuff(Psionic)
10% Defense
5.63% Defense(Energy)
5.63% Defense(Negative)
11.25% Defense(Ranged)
10% Defense(AoE)
11.25% Max End
4% Enhancement(Heal)
10% Enhancement(Max EnduranceDiscount)
92.5% Enhancement(RechargeTime)
19.5% SpeedFlying
GrantPower Preventive Medicine (10% chance, if Scourge)
162.6 HP (20.25%) HitPoints
19.5% JumpHeight
19.5% SpeedJumping
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Confused) 42.5%
MezResist(Held) 42.5%
MezResist(Immobilized) 42.5%
MezResist(Sleep) 42.5%
MezResist(Stunned) 42.5%
MezResist(Terrorized) 42.5%
122% (4.08 HP/sec) Regeneration
18.25% Resistance(Smashing)
18.25% Resistance(Lethal)
22.75% Resistance(Fire)
22.75% Resistance(Cold)
14.5% Resistance(Energy)
14.5% Resistance(Negative)
22% Resistance(Toxic)
22% Resistance(Psionic)
34.5% SpeedRunning


Set Bonuses:

Spoiler

Mark of Supremacy
(Summon Wolves)
  6.25% Enhancement(RechargeTime)


Overwhelming Force
(Summon Wolves)
  12% (0.4 HP/sec) Regeneration


Call to Arms
(Summon Wolves)
  5% Defense


Preemptive Optimization
(Shock)
  1.8% Max End
  12.05 HP (1.5%) HitPoints
  3% Resistance(Toxic,Psionic), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  3.75% Enhancement(RechargeTime)
  3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)


Decimation
(Call Swarm)
  1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  9.04 HP (1.13%) HitPoints
  2.25% Max End
  6.25% Enhancement(RechargeTime)


Blessing of the Zephyr
(Mighty Leap)
  Knockback (Mag -4), Knockup (Mag -4)


Entropic Chaos
(Call Hawk)
  10% (0.33 HP/sec) Regeneration
  2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  2.25% Max End
  6.25% Enhancement(RechargeTime)


Annihilation
(Call Ravens)
  1.35% Max End


Command of the Mastermind
(Summon Lions)
  2% DamageBuff(All)
  15.06 HP (1.88%) HitPoints
  7.5% Enhancement(RechargeTime)
  10% Defense(AoE)


Mark of Supremacy
(Summon Lions)
  6.25% Enhancement(RechargeTime)
  10% Resistance(All), 100% (3.35 HP/sec) Regeneration


Preventive Medicine
(Rejuvenating Circuit)
  2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  15.06 HP (1.88%) HitPoints
  3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  3.75% Enhancement(EnduranceDiscount)
  8.75% Enhancement(RechargeTime)
  GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge)


Preemptive Optimization
(Discharge)
  1.8% Max End
  12.05 HP (1.5%) HitPoints
  3% Resistance(Toxic,Psionic), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  3.75% Enhancement(RechargeTime)
  3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)


Red Fortune
(Fortify Pack)
  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  2% DamageBuff(All)
  5% Enhancement(RechargeTime)


Luck of the Gambler
(Fortify Pack)
  7.5% Enhancement(RechargeTime)


Preemptive Optimization
(Energizing Circuit)
  1.8% Max End
  12.05 HP (1.5%) HitPoints
  3% Resistance(Toxic,Psionic), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  3.75% Enhancement(RechargeTime)
  3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)


Unbreakable Guard
(Faraday Cage)
  2.5% Enhancement(EnduranceDiscount)
  60.24 HP (7.5%) HitPoints


Command of the Mastermind
(Summon Dire Wolf)
  2% DamageBuff(All)


Mark of Supremacy
(Summon Dire Wolf)
  6.25% Enhancement(RechargeTime)


Edict of the Master
(Summon Dire Wolf)
  6% SpeedJumping, 6% JumpHeight, 6% SpeedFlying, 6% SpeedRunning
  5% Defense


Regenerative Tissue
(Insulating Circuit)
  6% SpeedJumping, 6% JumpHeight, 6% SpeedFlying, 6% SpeedRunning
  12.05 HP (1.5%) HitPoints
  4% Enhancement(Heal)
  5% Enhancement(RechargeTime)


Reactive Defenses
(Maneuvers)
  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  15.06 HP (1.88%) HitPoints
  3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  3.75% Enhancement(EnduranceDiscount)
  8.75% Enhancement(RechargeTime)
  3% Resistance(All)


Luck of the Gambler
(Vengeance)
  7.5% Enhancement(RechargeTime)


Synapse's Shock
(Stamina)
  7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  15% SpeedRunning

 

Mastermind - Beast Mastery - Electrical Affinity.mxd

Edited by Redlynne
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  • 2 weeks later

This was pure theorycrafting for me, in case I ever wanted to make a Beast Mastermind (which I may do at some point).  Right now, I just haven't got the time I need to play the 9 alts I've already got, let alone more.

 

For Beast Mastermind, it's basically a toss up between Kinetics and Electrical Affinity (for me).  I haven't made a Beast/Kin build yet so kind of hard to cross compare them.

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  • 3 weeks later
31 minutes ago, War_L0ck said:

Has anyone tried this build or a Beast/EA? I want to try out Beasts, and I'm looking at EA, Nature, and Kin. Looking for some guidance on what to pair with Beast.

I haven't tried it, I merely did it as a proof of (theoretical) concept so as to get a "feel" for how it might all fit together.  I do want to make a Beast Mastermind at some point, but it will almost certainly be a Beast/Kinetics rather than a Beast/Electrical Affinity in my case.

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3 minutes ago, Redlynne said:

I haven't tried it, I merely did it as a proof of (theoretical) concept so as to get a "feel" for how it might all fit together.  I do want to make a Beast Mastermind at some point, but it will almost certainly be a Beast/Kinetics rather than a Beast/Electrical Affinity in my case.

I found an older thread started by @SmalltalkJava that looked interesting for Nature (which you posted in), but I it's from almost a year ago. But I am thinking I'd get the most bang for my buck from Kin to be honest. @Redlynneif you ever get to making it, would appreciate it if you post your build. My main concern with Kin builds is being too squishy and dealing with alpha and getting off the FS. But I really Kin, because it would also be welcome in groups (as would Nature).

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26 minutes ago, War_L0ck said:

@Redlynneif you ever get to making it, would appreciate it if you post your build. My main concern with Kin builds is being too squishy and dealing with alpha and getting off the FS.

I post all of the builds I develop, simply so I can reference them easily in case I ever start playing them.  This also has the side benefit of peer review because often times other people will spot flaws and/or opportunities that I had not seen or missed, allowing for tweaks to improve that build to be even better.

 

As for being too squishy on Beast/Kinetics ... I figure that so long as you have high Defenses yourself (which can be achieved temporarily with Inspirations if need be) and some decent Resistances (doesn't need to be capped, but more is better of course) AND you have Stealth (from Concealment) + Stealth IO (probably in Sprint) AND have Grant Invisibility ... if you can mix those factors together in your power picks before Level 38 when you add Fulcrum Shift into the build ... you ought to be able to "ninja" both yourself AND your Pets into position when soloing and open with a Fulcrum Shift while Tankerminding to absorb the alpha strike (which ought to be weakened by the Fulcrum Shift?).  That then buffs you AND your Pets, who should be close by to you, at which point you "unleash the Wolves" (and Lionesses) who are in Defensive Stance to tear a new one through whatever attacked you upon use of Fulcrum Shift.  Use the Kinetics Target AoE Heal to help heal yourself AND your Pets that took shares of damage from your "eating" the alpha strike and then proceed to deliver the necessary beatdown.

 

The whole "pounce from within" strategy using Stealth+Stealth IO and Grant Invisibility is simply TOO GOOD of a combo to pass up on and wait for in a Beast/Kinetics build I would even put a higher priority on getting those powers in early (probably mid teens?) than I would usually put on Leadership toggles.  It just makes too many options a possibility in terms of tactical positioning (always important with Kinetics!) and engagement strategies.

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5 hours ago, Saebeas said:

uh what new build planner?

You need THIS and THIS ...

 

5 hours ago, Saebeas said:

Redlynne, you're a symbol of character integrity for us who are too retarded to put builds together. Thank you for what you do.

We make every pretense of competency around here ... 💫

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