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DM/SR build critique


PhillyPhil26

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Hey guys,

Just wanted to see what you think of my build.

This gives him 49 melee and range defense and 44 Aoe defense.

My goal for him is to take on AoV's without needing incarnate powers.

Im an alt-aholic so i mainly get my toons to 50 and then just build them out and that's it.

I don't need him to be super expenses or the best, but if you see something that could easily be changed just let me know.

May a different set or too many slots in a power. I also am not a influence millionaire so the cheaper sets the better. 

Although I have spent some money on this build.

I'm rambling. Let me know what you think please!

Werner or Hyperstrike if your in here i'd love a critique as you 2 seem to be build kings from my forum readings.

 

 

Hero Plan by Mids' Hero Designer 1.962
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Impulsive Bart: Level 50 Science Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Shadow Punch -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg(3), Mk'Bit-Dmg/EndRdx(9), Mk'Bit-Dmg/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11)
Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(3), LucoftheG-Def/EndRdx/Rchg(7)
Level 2: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(5), LucoftheG-Def/EndRdx/Rchg(7), LucoftheG-Def(19), LucoftheG-Def/Rchg(50)
Level 4: Smite -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg(5), Mk'Bit-Dmg/EndRdx(13), Mk'Bit-Dmg/Rchg(17), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(45)
Level 6: Shadow Maul -- Obl-Dmg(A), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(21), Obl-Acc/Dmg/Rchg(21), Obl-Acc/Dmg/EndRdx/Rchg(23), Obl-%Dam(23)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Super Speed -- Run-I(A)
Level 12: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(15), LucoftheG-Def/EndRdx/Rchg(15), LucoftheG-Def/Rchg(25)
Level 14: Practiced Brawler -- RechRdx-I(A)
Level 16: Touch of Fear -- UnsTrr-Acc/Rchg(A), UnsTrr-Acc/Fear/Rchg(25), UnsTrr-EndRdx/Fear(34), UnsTrr-Acc/EndRdx(34), UnsTrr-Fear/Rng(36), UnsTrr-Stun%(36)
Level 18: Dodge -- LucoftheG-Def/Rchg+(A)
Level 20: Boxing -- Empty(A)
Level 22: Siphon Life -- Prv-Absorb%(A), Prv-Heal/Rchg(27), Prv-Heal/Rchg/EndRdx(27), Hct-Dmg(29), Hct-Dam%(29), Hct-Acc/Dmg/Rchg(31)
Level 24: Quickness -- Run-I(A)
Level 26: Tough -- UnbGrd-Max HP%(A), GldArm-3defTpProc(31), StdPrt-ResDam/Def+(31)
Level 28: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(33), RedFrt-Def/EndRdx/Rchg(33), ShlWal-ResDam/Re TP(34), RedFrt-Def(36)
Level 30: Dark Consumption -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(37), EffAdp-EndMod/Acc/Rchg(39), EffAdp-Acc/Rchg(39), EffAdp-EndMod/Acc(39), EffAdp-EndMod/EndRdx(40)
Level 32: Soul Drain -- AdjTrg-ToHit(A), AdjTrg-Rchg(33), AdjTrg-ToHit/Rchg(42), AdjTrg-ToHit/EndRdx/Rchg(43), AdjTrg-ToHit/EndRdx(43), AdjTrg-EndRdx/Rchg(43)
Level 35: Midnight Grasp -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(46), TchofDth-Dmg/Rchg(46), TchofDth-Acc/Dmg/EndRdx(46), TchofDth-Dmg/EndRdx/Rchg(48), TchofDth-Dam%(48)
Level 38: Combat Jumping -- Rct-ResDam%(A), DefBuff-I(40), DefBuff-I(40)
Level 41: Lucky -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(42)
Level 44: Evasion -- RedFrt-Def/EndRdx(A), RedFrt-Def/EndRdx/Rchg(45), Ksm-ToHit+(45), RedFrt-Def(48)
Level 47: Focused Accuracy -- EndRdx-I(A), ToHit-I(50)
Level 49: Physical Perfection -- Mrc-Rcvry+(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(37), NmnCnv-Heal(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), EndMod-I(37)
------------

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First goal is to soft cap positional defense. You slightly exceed 45%, which is good to go for regular AVs. Just be aware that you'll see a dramatic drop in performance in incarnate content, where 59% is the soft cap. Or I think technically 58.5%? I shoot for over 59% so as to remain solid in incarnate content, but I use a higher budget and incarnate powers to get there. Also Maneuvers, which you've not taken. You don't need it as currently slotted, but it's something to keep in mind if you start changing things around.

 

Your AV soloing chain is Smite -> Midnight Grasp -> Smite -> Siphon Life. For that you need Smite to recharge in 2.112 seconds, and you're at 1.91 when Hasten is up, but 2.46 when it is down. And Midnight Grasp needs to recharge in 4.488 seconds, but you're at 5.16 seconds. You're probably going to need to change how Smite and Midnight Grasp are slotted. You'll also need perma Hasten or close to it. Using enhancement boosters on your recharges in Hasten at least gets you closer easily if expensively, but consider additional recharge as a possible goal. The easiest way to get it is arguably with incarnate powers, but if those are out because you specifically want to solo AVs without them, you'll probably have to get there with more set bonuses.

 

Once those are taken care of, even with Siphon Life, which is admittedly awesome, some additional hit points and healing are good. Definitely at least pick up the accolade powers. It looks like you went fairly aggressively into hit point and regeneration bonuses, so that's good. I was even more aggressive on my StJ/SR, but maybe it's just my higher budget being reflected in higher bonuses, plus I don't have Siphon Life. It may be worth more slots in Health and Physical perfection. It may be worth looking into the new Power Transfer IOs with their healing proc. 

 

I don't like seeing regular defense IOs in Combat Jumping. If you go with a couple +5 Reactive Defenses instead, you'll pick up a little more smashing/lethal resistance and hit points without dropping your defense. That's a fair bit more money, though. Anything +5 is a fair bit more money. I'd like to see a set there, though.

 

I haven't checked it, but I'm worried about your endurance consumption. Might be OK.

 

I'd take Evasion earlier, but I've not paid much attention to when you take powers since I think you're talking about end game.

 

You've taken a bunch of damage bonuses. You might consider Assault in addition or instead, but than worsens any possible endurance consumption issues.

 

I'd probably skip Shadow Punch and Touch of Fear and try to use those slots to make improvements elsewhere. 

 

It's a Brute and Street Justice and uses incarnate powers and is at a much higher price point, so not really comparable directly, but as a point of comparison I'll go ahead and post my planned StJ/SR Brute build. I'm currently 48 and still slotting it out, so I can't report back from the field yet. But it may show my slotting and set bonus priorities, and may have ideas here and there. Your smashing/lethal resistance is better. Mine's a little anemic. Most people highly prioritize smashing/lethal. I'm more interested in consistent performance across damage types than is perhaps warranted by the distribution of damage types in game.

 

Anyway, those were some initial observations.

 

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Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
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Katrin, blanks are Power Transfer: Level 50 Mutation Brute
Primary Power Set: Street Justice
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Heavy Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)
Level 1: Focused Fighting -- ShlWal-Def(A), ShlWal-Def/EndRdx(7), ShlWal-Def/EndRdx/Rchg(9), ShlWal-ResDam/Re TP(9), Ksm-ToHit+(11)
Level 2: Focused Senses -- ShlWal-Def(A), ShlWal-Def/EndRdx(11), ShlWal-Def/Rchg(13), ShlWal-Def/EndRdx/Rchg(13), LucoftheG-Def/Rchg+(15)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 8: Rib Cracker -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(25), SprUnrFur-Acc/Dmg/Rchg(25), SprUnrFur-Dmg/EndRdx/Rchg(27), SprUnrFur-Acc/Dmg/EndRdx/Rchg(27), SprUnrFur-Rchg/+Regen/+End(29)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(29), UnbGrd-Max HP%(31), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31), ImpSki-Status(33)
Level 16: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(33), ShlWal-Def/Rchg(33), ShlWal-Def/EndRdx/Rchg(34)
Level 18: Spinning Strike -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/Rchg(36), SprFrzBls-Dmg/EndRdx/Acc/Rchg(36)
Level 20: Evasion -- ShlWal-Def(A), ShlWal-Def/EndRdx(36), ShlWal-Def/Rchg(37), ShlWal-Def/EndRdx/Rchg(37)
Level 22: Dodge -- LucoftheG-Def/Rchg+(A)
Level 24: Agile -- ShlWal-Def(A), ShlWal-Def/EndRdx(40), ShlWal-Def/Rchg(40), ShlWal-Def/EndRdx/Rchg(42)
Level 26: Shin Breaker -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(37), SprBrtFur-Acc/Dmg/Rchg(39), SprBrtFur-Dmg/EndRdx/Rchg(39), SprBrtFur-Rech/Fury(39), AchHee-ResDeb%(40)
Level 28: Lucky -- Rct-ResDam%(A)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
Level 32: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43)
Level 35: Superior Conditioning -- PrfShf-End%(A), Empty(45)
Level 38: Quickness -- Run-I(A)
Level 41: Physical Perfection -- PrfShf-End%(A), Empty(45), Mrc-Rcvry+(45), Pnc-Heal/+End(46), Prv-Absorb%(46), RgnTss-Regen+(46)
Level 44: Crushing Uppercut -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(48), Hct-Acc/Rchg(48), Hct-Dmg/EndRdx(48), Hct-Dam%(50), SprEnt-Rchg/AbsorbProc(50)
Level 47: Focused Accuracy -- HO:Cyto(A)
Level 49: Elude -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(15), NmnCnv-Heal/Rchg(17), NmnCnv-Heal/EndRdx/Rchg(17), NmnCnv-Heal(19), NmnCnv-Regen/Rcvry+(19)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(21), PrfShf-EndMod/Rchg(21), Empty(23)
Level 50: Agility Core Paragon 
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Rebirth Radial Epiphany 
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 50: Assault Core Embodiment 
Level 50: Degenerative Radial Flawless Interface 
------------

 

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Interesting things you mention! I didn't even realize I didn't have maneuvers lol.
That's pretty much always on my toons! 

I may look to swap out touch of fear and or shadow punch.

Do you ever use shadow maul? that's my fav power. I use that as main attack normally but im fine if thats not part of the AV attack chain.

And ya the IO's in combat jumping i can definitely swap those out. I haven't looked at this build recently. 

Just posted for critique. 

Thanks werner!

What server and Shard you play on?

Edited by PhillyPhil26
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11 minutes ago, Werner said:

With the new wider cone, I'd very likely take Shadow Maul now. I don't think I had it on my old DM/SR. I'm on Excelsior.

Sorry, threadjack, but I'm closing on a major respec for my DM/SR that's going to be fairly pricey and I'm curious if I'm missing anything major before I bite the bullet. 

 

With agility alpha, melee is 59.8%, range 59%, aoe 59%, hasten just perma-able and a smite-siphon-smite-midnight attack chain looks feasible.  Non s/l resistance isn't great and en/neg & psi/tox resistance kind of bad. 

 

Any thoughts?

 


Level 1:    Smite                SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(13), SprScrStr-Rchg/+Crit(15)
Level 1:    Focused Fighting        RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(11), RedFrt-EndRdx/Rchg(11), RedFrt-Def(13), RedFrt-Def/EndRdx/Rchg(15), RedFrt-EndRdx(17)
Level 2:    Focused Senses            ShlWal-Def/EndRdx(A), ShlWal-Def(5), ShlWal-Def/EndRdx/Rchg(7), ShlWal-ResDam/Re TP(7)
Level 4:    Maneuvers            RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(9), RedFrt-EndRdx/Rchg(9), RedFrt-Def/EndRdx/Rchg(17), RedFrt-Def(19), RedFrt-EndRdx(19)
Level 6:    Shadow Maul            SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx(21), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Rchg/KDProc(46)
Level 8:    Siphon Life            TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(25), TchofDth-Dmg/Rchg(25), TchofDth-Acc/Dmg/EndRdx(27), TchofDth-Dmg/EndRdx/Rchg(27), TchoftheN-Acc/EndRdx/Heal/HP/Regen(29)
Level 10:    Practiced Brawler        EndRdx-I(A)
Level 12:    Agile                DefBuff-I(A)
Level 14:    Combat Jumping            LucoftheG-Def/Rchg+(A), LucoftheG-Def(48)
Level 16:    Dodge                LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)
Level 18:    Dark Consumption        EffAdp-Acc/Rchg(A), EffAdp-EndMod/Acc(29), EffAdp-EndMod/Rchg(33)
Level 20:    Quickness            Run-I(A)
Level 22:    Super Jump            Jump-I(A)
Level 24:    Boxing                Empty(A)
Level 26:    Soul Drain            Obl-Acc/Dmg/Rchg(A), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(40)
Level 28:    Lucky                LucoftheG-Def/Rchg+(A)
Level 30:    Tough                TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx/Rchg(31), TtnCtn-ResDam/EndRdx(31), TtnCtn-ResDam/Rchg(31), StdPrt-ResDam/Def+(33), GldArm-3defTpProc(33)
Level 32:    Midnight Grasp            SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(34), SprCrtStr-Acc/Dmg/Rchg(37), SprCrtStr-Dmg/EndRdx/Rchg(37), SprCrtStr-Acc/Dmg/EndRdx/Rchg(39), SprCrtStr-Rchg/+50% Crit(39)
Level 35:    Evasion                LucoftheG-Def/EndRdx(A), LucoftheG-Def(36), LucoftheG-Def/Rchg(36), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def/Rchg+(37)
Level 38:    Weave                RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(42), RedFrt-EndRdx/Rchg(43), RedFrt-Def/EndRdx/Rchg(43), RedFrt-EndRdx(43), RedFrt-Def(45)
Level 41:    Hasten                RechRdx-I(A), RechRdx-I(42)
Level 44:    Char                UnbCns-Acc/Rchg(A), UnbCns-Acc/Hold/Rchg(45), UnbCns-Hold/Rchg(45), UnbCns-Hold(46), UnbCns-Dam%(48), UnbCns-EndRdx/Hold(48)
Level 47:    Melt Armor            Acc-I(A)
Level 49:    Fire Ball            Ann-Acc/Dmg(A), Ann-Acc/Dmg/EndRdx/Rchg(50), Ann-Acc/Dmg/Rchg(50), Ann-Dmg/Rchg(50)
Level 1:    Sprint                Clr-Stlth(A)
Level 2:    Swift                Run-I(A)
Level 2:    Health                Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(39), Mrc-Rcvry+(40)
Level 2:    Hurdle                Jump-I(A)
Level 2:    Stamina                PrfShf-EndMod(A), PrfShf-End%(40), EndMod-I(42)
Level 50:    Agility Core Paragon    
------------

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Seems pretty solid. Hit points could stand to be better, even with the accolades added in. A fairly easy improvement is the Unbreakable Guard +7.5% hit points IO, though I know how hard it can be to find slots, and there's always some trade off. Though it's basically perma, I wouldn't want to count on Soul Drain as my only to hit buff. If you don't want to go the Tactics route, perhaps at least the Kismet +6% to hit IO.

 

Some other IOs to consider trying to work in unless you have them and I didn't see them:

  • Reactive Defenses scaling resist
  • Preventive Medicine chance for +absorb
  • Rectified Rectical +perception (or Tactics or Focused Accuracy, but something for perception)
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Hey Werner,

I repicked without shadow punch and touch of fear. 

What you think?

I believe this is more along the lines of what you were mentioning.

Maybe I have a out of date Mids version, it doesn't allow me to take Evasion earlier, but when I respec I will.

This will be more expensive but that's fine i think im just gonna delete another lvl 50 character for extra influence. That toons build is only like halfway.

 

 

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

B: Level 50 Science Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)
Level 1: Focused Fighting -- ShlWal-Def(A), ShlWal-Def/EndRdx(9), ShlWal-Def/EndRdx/Rchg(9), ShlWal-EndRdx/Rchg(11), Ksm-ToHit+(11)
Level 2: Focused Senses -- ShlWal-Def(A), ShlWal-Def/EndRdx(13), ShlWal-Def/EndRdx/Rchg(13), ShlWal-EndRdx/Rchg(15), ShlWal-Def/Rchg(15)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-Def(48), ShlWal-Def/Rchg(48), ShlWal-EndRdx/Rchg(50), ShlWal-Def/EndRdx(50)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Shadow Maul -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(17), SprAvl-Acc/Dmg/EndRdx(17), SprAvl-Acc/Dmg/Rchg(19), SprAvl-Acc/Dmg/EndRdx/Rchg(19), SprAvl-Rchg/KDProc(21)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Kick -- FrcFdb-Rechg%(A)
Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(21), ImpSki-Status(23), UnbGrd-Max HP%(23), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25)
Level 16: Weave -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(27), ShlWal-EndRdx/Rchg(27), ShlWal-Def/EndRdx/Rchg(29), ShlWal-Def(34)
Level 18: Siphon Life -- Hct-Dam%(A), Hct-Acc/Dmg/Rchg(29), Hct-Dmg/Rchg(31), Prv-Absorb%(31), Mrc-Rcvry+(31), Mrc-Heal(33)
Level 20: Dark Consumption -- EffAdp-EndMod(A), EffAdp-EndMod/Acc/Rchg(45), EffAdp-EndMod/Rchg(45), EffAdp-Acc/Rchg(46), EffAdp-EndMod/Acc(46), EffAdp-EndMod/EndRdx(46)
Level 22: Dodge -- LucoftheG-Def/Rchg+(A)
Level 24: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34), LucoftheG-EndRdx/Rchg(42), LucoftheG-Def/EndRdx/Rchg(48)
Level 26: Soul Drain -- Avl-Rchg/KDProc(A), Avl-Acc/Dmg(36), Avl-Acc/Dmg/Rchg(36), Avl-Acc/Dmg/EndRdx/Rchg(36)
Level 28: Lucky -- LucoftheG-Def/Rchg+(A)
Level 30: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(33), ShlWal-Def/EndRdx/Rchg(33), ShlWal-EndRdx/Rchg(43)
Level 32: Super Speed -- Run-I(A)
Level 35: Focused Accuracy -- GssSynFr--ToHit(A), GssSynFr--Build%(42), GssSynFr--ToHit/EndRdx(43)
Level 38: Midnight Grasp -- BlsCol-Acc/Dmg(A), BlsCol-Dmg/EndRdx(39), BlsCol-Acc/Dmg/EndRdx(39), BlsCol-Acc/Dmg/Rchg(40), BlsCol-Dmg/EndRdx/Acc/Rchg(40), BlsCol-Rchg/HoldProc(40)
Level 41: Evasion -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(42)
Level 44: Physical Perfection -- RgnTss-Regen+(A), Pnc-Heal/+End(45)
Level 47: Quickness -- Run-I(A)
Level 49: Tactics -- RctRtc-Pcptn(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(37), NmnCnv-Heal/EndRdx(37), NmnCnv-Heal/Rchg(43), NmnCnv-Heal/EndRdx/Rchg(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EffAdp-EndMod/EndRdx(A), EffAdp-EndMod(37), EffAdp-EndMod/Rchg(39)
------------

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13 minutes ago, PhillyPhil26 said:

Maybe I have a out of date Mids version, it doesn't allow me to take Evasion earlier, but when I respec I will.

No, sorry, Mids is right. I got confused between Scrappers and Brutes. The power order is different, and one of the complaints about Scrapper Super Reflexes is having to wait so long to pick up Evasion, since it's one of your basic critical powers, and it leaves you with an AoE hole for so long. 

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38 minutes ago, PhillyPhil26 said:

What you think?

I believe this is more along the lines of what you were mentioning.

That's definitely more along the lines of what I was mentioning, more what I'd do personally. But I worry about you following my lead on smashing/lethal vs. energy/negative resistance, which isn't the consensus recommendation of emphasizing smashing/lethal. One of the reasons I shoot for something more consistent is what feels like a significantly increased amount of energy/negative damage in incarnate content. But if building for incarnate content, you're also building for 59% defense. I don't know what's best for AV soloing, though. If you're picking your AVs, probably smashing/lethal and stick with smashing/lethal AVs for the most part. If you want to be able to handle whatever comes at you, maybe evening out resistances as you have is better. I'm unsure.

 

I think you've gone to a somewhat higher price point. Shield Walls aren't cheap. Blistering Cold and Avalanche are quite expensive.

 

I'm pretty sure the game doesn't allow you to have both superior and regular versions of unique sets. I think it treats them as being the same set so you can only slot one or the other. It's possible I'm wrong, though. I'm surprised Mids allows it, and it's a strong hint that I might be wrong.

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Thanks!  I'll definitely try to fit in the +7.5% HP IO.  I only have one power takes resistance sets and it was already full with steadfast +3 def, and gladiator's +3 def and 4 of titanium for the s/l resistance but the HP bonus is nice.

 

I think I might pull one slot out of char losing some psi/tox resist and just have 3 of unbreakable guard in tough (for the en/neg resist) and add the Kismet +ToHit and reactive scaling elsewhere.

 

Focused senses works well enough so far that I don't think I need to +perception. Am I wrong there?

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Philly-- couple comments-- Mid's lets you slot avalanche and also superior avalanche / blistering cold & superior blistering cold but I don't think that in-game you actually can.   (I tried on a tank to put in both gauntled fist and superior gauntled fist because Mid's set go for it-- and was very disappointed mid-respec to find out that it wasn't allowed)

 

I would also personally not slot siphon life like that-- it's a key part of your single target attack chain and you haven't slotted it for full damage. Is the status resistance IO worth it for the occasional annoying terrorize?

Edited by eknudson
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I will throw a variation of the build into the mix for alternatives and such.  The new PT:Heal is a must for me now in SR builds.  If you don't have the new Mids unofficial update, the blanks in Phys.Perf and Stamina are the PT:Heal.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite -- SprCrtStr-Acc/Dmg:50(A), SprCrtStr-Dmg/Rchg:50(11), SprCrtStr-Acc/Dmg/Rchg:50(11), SprCrtStr-Dmg/EndRdx/Rchg:50(13), SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(15), SprCrtStr-Rchg/+50% Crit:50(37)
Level 1: Focused Fighting -- ShlWal-Def/EndRdx:50(A), ShlWal-Def:50(3), ShlWal-Def/EndRdx/Rchg:50(3), ShlWal-Def/Rchg:50(39)
Level 2: Shadow Maul -- Arm-Dam%:50(A), Arm-Dmg/Rchg:50(15), Arm-Acc/Dmg/Rchg:50(17), Arm-Acc/Rchg:50(17), Arm-Dmg/EndRdx:50(19), Arm-Dmg:50(42)
Level 4: Focused Senses -- ShlWal-Def/EndRdx:50(A), ShlWal-Def:50(9), ShlWal-Def/EndRdx/Rchg:50(9), ShlWal-Def/Rchg:50(40)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+:50(A)
Level 8: Siphon Life -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(19), Mk'Bit-Dmg/Rchg:50(21), Mk'Bit-Acc/EndRdx/Rchg:50(21), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(23), Mk'Bit-Dam%:50(37)
Level 10: Practiced Brawler -- EndRdx-I:50(A)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(13)
Level 14: Agile -- LucoftheG-Def/Rchg+:50(A), GifoftheA-Run+:40(50)
Level 16: Dodge -- LucoftheG-Def/Rchg+:50(A), GifoftheA-Run+:40(50)
Level 18: Dark Consumption -- PrfShf-EndMod/Acc/Rchg:50(A), PrfShf-EndMod/Rchg:50(48), PrfShf-Acc/Rchg:50(48), EffAdp-EndMod/Rchg:50(48)
Level 20: Quickness -- Run-I:50(A)
Level 22: Boxing -- AbsAmz-Stun:50(A), AbsAmz-Stun/Rchg:50(42), AbsAmz-Acc/Stun/Rchg:50(43), AbsAmz-Acc/Rchg:50(43), AbsAmz-EndRdx/Stun:50(43), AbsAmz-ToHitDeb%:50(46)
Level 24: Tough -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(25), UnbGrd-ResDam/EndRdx:50(25), UnbGrd-ResDam:50(27), UnbGrd-ResDam/EndRdx/Rchg:50(27), UnbGrd-Max HP%:50(29)
Level 26: Soul Drain -- SprScrStr-Acc/Dmg:50(A), SprScrStr-Dmg/Rchg:50(29), SprScrStr-Acc/Dmg/Rchg:50(31), SprScrStr-Dmg/EndRdx/Rchg:50(34), SprScrStr-Acc/Dmg/EndRdx/Rchg:50(36), SprScrStr-Rchg/+Crit:50(37)
Level 28: Lucky -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(50)
Level 30: Weave -- ShlWal-Def/EndRdx:50(A), ShlWal-Def:50(31), ShlWal-Def/EndRdx/Rchg:50(31), ShlWal-ResDam/Re TP:50(40)
Level 32: Midnight Grasp -- Hct-Dam%:50(A), Hct-Dmg/Rchg:50(33), Hct-Acc/Dmg/Rchg:50(33), Hct-Acc/Rchg:50(33), Hct-Dmg/EndRdx:50(34), Hct-Dmg:50(42)
Level 35: Evasion -- ShlWal-Def/EndRdx:50(A), ShlWal-Def:50(36), ShlWal-Def/EndRdx/Rchg:50(36), ShlWal-Def/Rchg:50(40)
Level 38: Focused Accuracy -- AdjTrg-ToHit/EndRdx/Rchg:50(A), AdjTrg-EndRdx/Rchg:50(39), AdjTrg-ToHit/EndRdx:50(39)
Level 41: Physical Perfection -- PwrTrns-+Heal:50(A)
Level 44: Maneuvers -- Rct-Def:50(A), Rct-Def/EndRdx:50(45), Rct-EndRdx/Rchg:50(45), Rct-Def/Rchg:50(45), Rct-Def/EndRdx/Rchg:50(46), Rct-ResDam%:50(46)
Level 47: Super Speed -- WntGif-ResSlow:50(A)
Level 49: Elude -- LucoftheG-Def/Rchg+:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- IntRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(5), Mrc-Rcvry+:40(5), Prv-Absorb%:50(23), Prv-Heal:50(34)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(7), PwrTrns-+Heal:50(7)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------

 

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20 minutes ago, eknudson said:

I would also personally not slot siphon life like that-- it's a key part of your single target attack chain and you haven't slotted it for full damage.

Ah, I failed to notice that. I agree.

20 minutes ago, eknudson said:

Is the status resistance IO worth it for the occasional annoying terrorize?

In my build, I used Impervious Skin mostly for the +25% regeneration bonus. The status resistance just comes along for the ride, but it's a perk, even if not worth a slot on its own. The regeneration bonus is less valuable on Dark Melee, but it's nice to have. Something to be weighed against other possible uses of the slot. Ah, there is a better use of the slot, even if all we're after is more healing, which is a Power Transfer +heal proc IO in Stamina. I think that's worth over twice the healing on average. Those IOs aren't in Mids' yet, but are available in game. I already had one everywhere I could in my build, but again, not Dark Melee, so I need every bit of extra regeneration and healing I can get my hands on. Anyway, Power Transfer is one possible better use of the slot.

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Just now, eknudson said:

I'll look at it-- but is the chance to heal self IO a must-have specifically for dm/sr, given siphon life as part of the attack chain?

Personal preference, but I can't imagine making a SR without PT:Heal even given SL.  More healing = more surviving.

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Just now, eknudson said:

I'll look at it-- but is the chance to heal self IO a must-have specifically for dm/sr, given siphon life as part of the attack chain?

No, not a must have. Just a nice to have to be weighed against other possible uses of the slot.

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Hrm, it opens for me, so it must have to do with the unofficial update from here:

 

I think I still have the not-updated builder around.  I'll try to copy it into that and re-post.

 

edit:  Try this one.  Empty slots are PT:Heal

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite -- SprCrtStr-Acc/Dmg:50(A), SprCrtStr-Dmg/Rchg:50(3), SprCrtStr-Acc/Dmg/Rchg:50(3), SprCrtStr-Dmg/EndRdx/Rchg:50(5), SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(5), SprCrtStr-Rchg/+50% Crit:50(7)
Level 1: Focused Fighting -- ShlWal-Def/EndRdx:50(A), ShlWal-Def:50(7), ShlWal-Def/EndRdx/Rchg:50(9), ShlWal-Def/Rchg:50(9)
Level 2: Shadow Maul -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(11), Arm-Acc/Dmg/Rchg:50(11), Arm-Acc/Rchg:50(13), Arm-Dam%:50(13), Arm-Dmg/EndRdx:50(15)
Level 4: Focused Senses -- ShlWal-Def/EndRdx:50(A), ShlWal-Def:50(15), ShlWal-Def/EndRdx/Rchg:50(17), ShlWal-Def/Rchg:50(17)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+:50(A)
Level 8: Siphon Life -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(19), Mk'Bit-Dmg/Rchg:50(19), Mk'Bit-Acc/EndRdx/Rchg:50(21), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(21), Mk'Bit-Dam%:50(23)
Level 10: Practiced Brawler -- EndRdx-I:50(A)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23)
Level 14: Agile -- LucoftheG-Def/Rchg+:50(A), GifoftheA-Run+:40(25)
Level 16: Dodge -- LucoftheG-Def/Rchg+:50(A), GifoftheA-Run+:40(25)
Level 18: Dark Consumption -- PrfShf-Acc/Rchg:50(A), PrfShf-EndMod/Rchg:50(27), PrfShf-EndMod/Acc/Rchg:50(27), EffAdp-EndMod/Rchg:50(29)
Level 20: Quickness -- Flight-I:50(A)
Level 22: Boxing -- AbsAmz-Stun:50(A), AbsAmz-Stun/Rchg:50(29), AbsAmz-Acc/Stun/Rchg:50(31), AbsAmz-Acc/Rchg:50(31), AbsAmz-EndRdx/Stun:50(31), AbsAmz-ToHitDeb%:50(33)
Level 24: Tough -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(33), UnbGrd-ResDam/EndRdx:50(33), UnbGrd-ResDam:50(34), UnbGrd-ResDam/EndRdx/Rchg:50(34), UnbGrd-Max HP%:50(34)
Level 26: Soul Drain -- SprScrStr-Acc/Dmg:50(A), SprScrStr-Dmg/Rchg:50(36), SprScrStr-Acc/Dmg/Rchg:50(36), SprScrStr-Dmg/EndRdx/Rchg:50(36), SprScrStr-Acc/Dmg/EndRdx/Rchg:50(37), SprScrStr-Rchg/+Crit:50(37)
Level 28: Lucky -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(37)
Level 30: Weave -- ShlWal-Def/EndRdx:50(A), ShlWal-Def:50(39), ShlWal-Def/EndRdx/Rchg:50(39), ShlWal-ResDam/Re TP:50(39)
Level 32: Midnight Grasp -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(40), Hct-Acc/Dmg/Rchg:50(40), Hct-Acc/Rchg:50(40), Hct-Dmg/EndRdx:50(42), Hct-Dam%:50(42)
Level 35: Evasion -- ShlWal-Def/EndRdx:50(A), ShlWal-Def:50(42), ShlWal-Def/EndRdx/Rchg:50(43), ShlWal-Def/Rchg:50(43)
Level 38: Focused Accuracy -- AdjTrg-ToHit/EndRdx/Rchg:50(A), AdjTrg-EndRdx/Rchg:50(43), AdjTrg-ToHit/EndRdx:50(45)
Level 41: Physical Perfection -- Empty(A)
Level 44: Maneuvers -- Rct-Def:50(A), Rct-Def/EndRdx:50(45), Rct-EndRdx/Rchg:50(45), Rct-Def/Rchg:50(46), Rct-Def/EndRdx/Rchg:50(46), Rct-ResDam%:50(46)
Level 47: Super Speed -- WntGif-ResSlow:50(A)
Level 49: Elude -- LucoftheG-Def/Rchg+:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- IntRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(48), Mrc-Rcvry+:40(48), Prv-Heal:50(48), Prv-Absorb%:50(50)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(50), Empty(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------

 

Edited by Caulderone
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34 minutes ago, Caulderone said:

Try this one.

It worked, and the build looks good to me.

 

+5 those recharge IOs in Hasten to get perma. Be a shame to have all that lovely recharge and an ugly tiny little gap. 😉

 

Oh, does the interrupt time reducer in Rest make it take effect sooner? I must try that!

 

Winter's Gift is nice to have. I hate recharge debuffs.

 

I'm confused by the Gift of the Ancients run speeds. I guess you like being mobile without having to Combat Jump? It has you at 28.6 mph. You have a flight speed rather than run speed in swift. Is that intentional? Swap to a run speed and you're at the same 28.6 mph while saving two slots. If you want to go even faster, it's not much, but we can hit 29.1 mph by +5ing our run speed in Swift, and budget doesn't appear to be a constraint. Finally, you can stick a blue in Sprint and use it to get to 43.5 mph. Now you're burning more endurance, but running much faster, and have two slots to use elsewhere. An endmod/acc in Stamina, for instance, which offsets much of the additional endurance cost and also buys you more hit points, and you still have an extra slot to play with. Maybe another Preventive Medicine in Health for even more hit points, but there's probably something better somewhere.

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47 minutes ago, Werner said:

I'm confused by the Gift of the Ancients run speeds. I guess you like being mobile without having to Combat Jump?

I just had 2 slots to play with and dumped them there without paying much attention.  Couldn't use another LotG because it would go over 5 +10% recharge regen bonuses.

Moving 1 to Stamina and 1 to Health for the HP bonuses from PS and PM would be good.  I'd move the LotG 2nd slot from Lucky to Agile if doing that, leaving Dodge and Lucky 1 slotted, to balance out the defenses.

edit:  recharge should have been regen

Edited by Caulderone
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5 minutes ago, Caulderone said:

I just had 2 slots to play with and dumped them there without paying much attention.  Couldn't use another LotG because it would go over 5 +10% recharge bonuses.

Moving 1 to Stamina and 1 to Health for the HP bonuses from PS and PM would be good.  I'd move the LotG 2nd slot from Lucky to Agile if doing that, leaving Dodge and Lucky 1 slotted, to balance out the defenses.

Consider 3 Synapse Shock in Stamina and or Dark Consumption/Physical Perfection for the 10% res slow. 30% res slow might end up being tastier than 10% recharge in Boxing.

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3 minutes ago, Sovera said:

Consider 3 Synapse Shock in Stamina and or Dark Consumption/Physical Perfection for the 10% res slow. 30% res slow might end up being tastier than 10% recharge in Boxing.

You can get 15% slow resist from Brawl with 1 added slot for 2 Superior Blistering Cold.  Better per slot bonus of slow resist, though SShock does have a move speed bonus, too.

Edited by Caulderone
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I should note for the OP that we've been optimizing around the survival aspect of AV soloing rather than the DPS aspect. DPS will be sufficient with these builds, but you're not going to set any Pylon soloing records. Survival was always my AV approach, but DPS is itself a survival tool.

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Just now, Caulderone said:

You can get 15% slow resist from Brawl with 1 added slot for 2 Superior Blistering Cold.  Better per slot bonus of slow resist, though SShock does have a move speed bonus, too.

I prefer when possible to put slots on powers I use. I really loathe muling and its an unfortunate almost divorce reason between me and Bio. So for me the slots in Brawl would serve no purpose other than the muling (cheaper in slots as you rightfully pointed) but the slots in stamina/Physical Perfection/Dark Consumption would feed more endurance mitigating uses of Dark Consumption and for exemping and etc.

 

Just an idea though.

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