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WP/SS/EN Tanker Build


SmellyPants

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I've tried to find a WP/SS build on the forums, but only found one and it didn't use Sudden Acceleration Knockback/Knockdown, so it didn't work well for me (those are a must for me in FootStomp and HandClap). Can you please comment/offer suggestions on this? It's my first tank, so I'm no expert.  

 

Thank you, experts!

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

WP/SS/EN v1: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
------------
Level 1:    High Pain Tolerance    
 (A) Steadfast Protection - Resistance/+Def 3%
 (3) Aegis - Psionic/Status Resistance
 (5) Steadfast Protection - Resistance/Endurance
 (11) Gladiator's Armor - TP Protection +3% Def (All)
 (43) Gladiator's Armor - Recharge/Endurance
 (45) Steadfast Protection - Knockback Protection


Level 1:    Jab    
 (A) Accuracy IO


Level 2:    Mind Over Body    
 (A) Unbreakable Guard - Resistance
 (3) Unbreakable Guard - Resistance/Endurance
 (11) Unbreakable Guard - Endurance/RechargeTime
 (27) Unbreakable Guard - RechargeTime/Resistance
 (34) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (34) Unbreakable Guard - +Max HP


Level 4:    Fast Healing    
 (A) Doctored Wounds - Heal/Endurance
 (5) Doctored Wounds - Endurance/Recharge
 (7) Doctored Wounds - Heal/Recharge
 (7) Doctored Wounds - Heal/Endurance/Recharge
 (34) Doctored Wounds - Heal
 (36) Doctored Wounds - Recharge


Level 6:    Indomitable Will    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (42) Reactive Defenses - Defense
 (46) Reactive Defenses - Scaling Resist Damage
 (46) Reactive Defenses - Defense/Endurance


Level 8:    Rise to the Challenge    
 (A) Preventive Medicine - Heal
 (9) Preventive Medicine - Heal/Endurance
 (9) Preventive Medicine - Endurance/RechargeTime
 (33) Preventive Medicine - Heal/RechargeTime
 (33) Preventive Medicine - Heal/RechargeTime/Endurance
 (33) Preventive Medicine - Chance for +Absorb


Level 10:    Taunt    
 (A) Perfect Zinger - Taunt/Recharge


Level 12:    Quick Recovery    
 (A) Efficacy Adaptor - EndMod
 (13) Efficacy Adaptor - EndMod/Endurance
 (13) Efficacy Adaptor - EndMod/Accuracy
 (36) Efficacy Adaptor - EndMod/Recharge


Level 14:    Haymaker    
 (A) Superior Gauntleted Fist - Accuracy/Damage
 (15) Superior Gauntleted Fist - Damage/RechargeTime
 (15) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
 (17) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
 (27) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
 (43) Superior Gauntleted Fist - RechargeTime/+Absorb


Level 16:    Hasten    
 (A) Recharge Reduction IO
 (17) Recharge Reduction IO
 (45) Recharge Reduction IO


Level 18:    Heightened Senses    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (19) Luck of the Gambler - Defense
 (19) Red Fortune - Defense


Level 20:    Knockout Blow    
 (A) Superior Blistering Cold - Accuracy/Damage
 (21) Superior Blistering Cold - Damage/Endurance
 (21) Superior Blistering Cold - Accuracy/Damage/Endurance
 (23) Superior Blistering Cold - Recharge/Chance for Hold
 (23) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
 (25) Superior Blistering Cold - Accuracy/Damage/Recharge


Level 22:    Boxing    
 (A) Mako's Bite - Accuracy/Damage


Level 24:    Tough    
 (A) Unbreakable Guard - Resistance
 (25) Unbreakable Guard - Resistance/Endurance
 (37) Unbreakable Guard - RechargeTime/Resistance
 (37) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 26:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (29) Luck of the Gambler - Defense/Endurance
 (37) Luck of the Gambler - Defense


Level 28:    Rage    
 (A) Rectified Reticle - To Hit Buff
 (43) Rectified Reticle - To Hit Buff/Recharge


Level 30:    Hand Clap    
 (A) Sudden Acceleration - Knockback to Knockdown


Level 32:    Strength of Will    
 (A) Impervium Armor - Resistance/Recharge


Level 35:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (36) Red Fortune - Defense/Endurance
 (40) Red Fortune - Defense


Level 38:    Foot Stomp    
 (A) Sudden Acceleration - Knockback to Knockdown
 (39) Superior Avalanche - Accuracy/Damage
 (39) Superior Avalanche - Accuracy/Damage/Recharge
 (39) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
 (40) Superior Avalanche - Recharge/Chance for Knockdown
 (40) Superior Avalanche - Accuracy/Damage/Endurance


Level 41:    Tactics    
 (A) Rectified Reticle - To Hit Buff
 (42) Rectified Reticle - To Hit Buff/Recharge
 (42) Rectified Reticle - Increased Perception


Level 44:    Conserve Power    
 (A) Recharge Reduction IO
 (45) Recharge Reduction IO
 (46) Recharge Reduction IO


Level 47:    Physical Perfection    
 (A) Miracle - +Recovery
 (48) Miracle - Heal
 (48) Power Transfer - Chance to Heal Self
 (48) Power Transfer - EndMod


Level 49:    Energy Torrent    
 (A) Annihilation - Accuracy/Damage
 (50) Annihilation - Damage/RechargeTime
 (50) Annihilation - Accuracy/Damage/RechargeTime
 (50) Annihilation - Accuracy/Damage/Endurance/RechargeTime


Level 1:    Brawl    
 (A) Empty


Level 1:    Gauntlet    


Level 1:    Sprint    
 (A) Celerity - +Stealth


Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Empty


Level 2:    Health    
 (A) Panacea - +Hit Points/Endurance
 (31) Numina's Convalesence - +Regeneration/+Recovery
 (31) Numina's Convalesence - Heal


Level 2:    Hurdle    
 (A) Empty


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End
 (29) Efficacy Adaptor - EndMod
 (31) Efficacy Adaptor - EndMod/Endurance


Level 50:    Agility Core Paragon    
Level 0:    Portal Jockey    
Level 0:    Task Force Commander    
Level 0:    The Atlas Medallion    
Level 0:    Freedom Phalanx Reserve    
Level 50:    Reactive Radial Flawless Interface    
Level 50:    Barrier Core Epiphany    
------------
------------
Set Bonus Totals:
26.63% Defense(Melee)
22.88% Defense(Smashing)
22.88% Defense(Lethal)
11% Defense(Fire)
11% Defense(Cold)
6% Defense(Energy)
6% Defense(Negative)
6% Defense(Psionic)
6% Defense(Ranged)
8.5% Defense(AoE)
4.95% Max End
43.75% Enhancement(RechargeTime)
8.75% Enhancement(Max EnduranceDiscount)
4% Enhancement(Heal)
GrantPower Preventive Medicine (10% chance, if Scourge)
302.2 HP (16.13%) HitPoints
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Confused) 101.3%
MezResist(Held) 101.3%
MezResist(Immobilized) 101.3%
MezResist(Sleep) 101.3%
MezResist(Stunned) 101.3%
MezResist(Terrorized) 101.3%
MezResist(Teleport) 100% (20% chance)
20% PerceptionRadius
16% (0.27 End/sec) Recovery
80% (6.25 HP/sec) Regeneration
30% ResEffect(SpeedFlying)
30% ResEffect(RechargeTime)
30% ResEffect(SpeedRunning)
15.75% Resistance(Smashing)
15.75% Resistance(Lethal)
30.75% Resistance(Fire)
30.75% Resistance(Cold)
15.75% Resistance(Energy)
15.75% Resistance(Negative)
10.5% Resistance(Toxic)
15.5% Resistance(Psionic)


| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

 

 

 

 

 

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5 hours ago, josh1622 said:

Why do you need to slot sudden acceleration in foot stomp?  It's already knockdown.

 

That Footstomp slotting has the Superior Avalanche proc in it.  So his Footstomp is likely to send things flying.  Both procs are entirely unnecessary.  

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Ugh; I thought it was a knock back in foot stomp. This is really helpful. Keep ‘em coming. Any specific swaps or changes you would suggest? 
Are you sure it’s knockdown and not knock back? In-game description and mids both say knock back. 

Edited by SmellyPants
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It started as knockback. I think it was changed to knockdown in issue 2, but since knockdown and knockback are just a matter of <1 and >1, it's still kind of accurate and the text never really got changed.

 

Is this a PVP build? You've got much more knockback protection than I'd suggest you'd need for PvE, and Heighten Sense has enough +perception to see any NPC, I don't see why you'd need tactics AND rectified reticle: +perception on top of that except for pvp.

 

Slotting a "Recharge/Endurance" in high pain tolerance, when that's an auto-power is not reasonable. And you'll get more than 1.5% health by slotting a heal enhancement in High Pain Tolerance than you would by three slotting Steadfast Protection. Honestly, the resistance is High Pain Tolerance is low enough that it's almost not worth slotting for. I feel like this might have been adapted from an Invulnerability/Super Strength build?

 

I don't think that you'll be using Conserve Power frequently enough that three slotting it will be useful. Honestly, with as much +recovery as you've built for, you could probably switch out Conserve Power for Focused Accuracy and get more +perception.

Edited by Major_Decoy
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On 4/12/2020 at 6:03 AM, oldskool said:

That Footstomp slotting has the Superior Avalanche proc in it.  So his Footstomp is likely to send things flying.  Both procs are entirely unnecessary.  

Interestingly I have this the same way in Spinning Strikes.  I kept it to get the 6 IO bonus.   

 

It very rarely causes any knockback, so rarely I almost never notice it happen.  

 

 

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1 hour ago, Haijinx said:

Interestingly I have this the same way in Spinning Strikes.  I kept it to get the 6 IO bonus.   

 

It very rarely causes any knockback, so rarely I almost never notice it happen.  

 

 

You might have Ragnarok in Spinning Strikes, but you don't have Avalanche.

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17 minutes ago, Major_Decoy said:

You might have Ragnarok in Spinning Strikes, but you don't have Avalanche.

hmmm I think you are right.  

 

So my point might be moot. 

 

Ragnarok though doesn't really throw them.  I get almost 99% knockdowns when they move.

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