SmellyPants Posted April 12, 2020 Posted April 12, 2020 I've tried to find a WP/SS build on the forums, but only found one and it didn't use Sudden Acceleration Knockback/Knockdown, so it didn't work well for me (those are a must for me in FootStomp and HandClap). Can you please comment/offer suggestions on this? It's my first tank, so I'm no expert. Thank you, experts! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer WP/SS/EN v1: Level 50 Natural Tanker Primary Power Set: Willpower Secondary Power Set: Super Strength Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: ------------ Level 1: High Pain Tolerance (A) Steadfast Protection - Resistance/+Def 3% (3) Aegis - Psionic/Status Resistance (5) Steadfast Protection - Resistance/Endurance (11) Gladiator's Armor - TP Protection +3% Def (All) (43) Gladiator's Armor - Recharge/Endurance (45) Steadfast Protection - Knockback Protection Level 1: Jab (A) Accuracy IO Level 2: Mind Over Body (A) Unbreakable Guard - Resistance (3) Unbreakable Guard - Resistance/Endurance (11) Unbreakable Guard - Endurance/RechargeTime (27) Unbreakable Guard - RechargeTime/Resistance (34) Unbreakable Guard - Resistance/Endurance/RechargeTime (34) Unbreakable Guard - +Max HP Level 4: Fast Healing (A) Doctored Wounds - Heal/Endurance (5) Doctored Wounds - Endurance/Recharge (7) Doctored Wounds - Heal/Recharge (7) Doctored Wounds - Heal/Endurance/Recharge (34) Doctored Wounds - Heal (36) Doctored Wounds - Recharge Level 6: Indomitable Will (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Reactive Defenses - Defense (46) Reactive Defenses - Scaling Resist Damage (46) Reactive Defenses - Defense/Endurance Level 8: Rise to the Challenge (A) Preventive Medicine - Heal (9) Preventive Medicine - Heal/Endurance (9) Preventive Medicine - Endurance/RechargeTime (33) Preventive Medicine - Heal/RechargeTime (33) Preventive Medicine - Heal/RechargeTime/Endurance (33) Preventive Medicine - Chance for +Absorb Level 10: Taunt (A) Perfect Zinger - Taunt/Recharge Level 12: Quick Recovery (A) Efficacy Adaptor - EndMod (13) Efficacy Adaptor - EndMod/Endurance (13) Efficacy Adaptor - EndMod/Accuracy (36) Efficacy Adaptor - EndMod/Recharge Level 14: Haymaker (A) Superior Gauntleted Fist - Accuracy/Damage (15) Superior Gauntleted Fist - Damage/RechargeTime (15) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (17) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (27) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (43) Superior Gauntleted Fist - RechargeTime/+Absorb Level 16: Hasten (A) Recharge Reduction IO (17) Recharge Reduction IO (45) Recharge Reduction IO Level 18: Heightened Senses (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (19) Luck of the Gambler - Defense (19) Red Fortune - Defense Level 20: Knockout Blow (A) Superior Blistering Cold - Accuracy/Damage (21) Superior Blistering Cold - Damage/Endurance (21) Superior Blistering Cold - Accuracy/Damage/Endurance (23) Superior Blistering Cold - Recharge/Chance for Hold (23) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (25) Superior Blistering Cold - Accuracy/Damage/Recharge Level 22: Boxing (A) Mako's Bite - Accuracy/Damage Level 24: Tough (A) Unbreakable Guard - Resistance (25) Unbreakable Guard - Resistance/Endurance (37) Unbreakable Guard - RechargeTime/Resistance (37) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 26: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Luck of the Gambler - Defense/Endurance (37) Luck of the Gambler - Defense Level 28: Rage (A) Rectified Reticle - To Hit Buff (43) Rectified Reticle - To Hit Buff/Recharge Level 30: Hand Clap (A) Sudden Acceleration - Knockback to Knockdown Level 32: Strength of Will (A) Impervium Armor - Resistance/Recharge Level 35: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Red Fortune - Defense/Endurance (40) Red Fortune - Defense Level 38: Foot Stomp (A) Sudden Acceleration - Knockback to Knockdown (39) Superior Avalanche - Accuracy/Damage (39) Superior Avalanche - Accuracy/Damage/Recharge (39) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (40) Superior Avalanche - Recharge/Chance for Knockdown (40) Superior Avalanche - Accuracy/Damage/Endurance Level 41: Tactics (A) Rectified Reticle - To Hit Buff (42) Rectified Reticle - To Hit Buff/Recharge (42) Rectified Reticle - Increased Perception Level 44: Conserve Power (A) Recharge Reduction IO (45) Recharge Reduction IO (46) Recharge Reduction IO Level 47: Physical Perfection (A) Miracle - +Recovery (48) Miracle - Heal (48) Power Transfer - Chance to Heal Self (48) Power Transfer - EndMod Level 49: Energy Torrent (A) Annihilation - Accuracy/Damage (50) Annihilation - Damage/RechargeTime (50) Annihilation - Accuracy/Damage/RechargeTime (50) Annihilation - Accuracy/Damage/Endurance/RechargeTime Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Panacea - +Hit Points/Endurance (31) Numina's Convalesence - +Regeneration/+Recovery (31) Numina's Convalesence - Heal Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End (29) Efficacy Adaptor - EndMod (31) Efficacy Adaptor - EndMod/Endurance Level 50: Agility Core Paragon Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Reactive Radial Flawless Interface Level 50: Barrier Core Epiphany ------------ ------------ Set Bonus Totals: 26.63% Defense(Melee) 22.88% Defense(Smashing) 22.88% Defense(Lethal) 11% Defense(Fire) 11% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Psionic) 6% Defense(Ranged) 8.5% Defense(AoE) 4.95% Max End 43.75% Enhancement(RechargeTime) 8.75% Enhancement(Max EnduranceDiscount) 4% Enhancement(Heal) GrantPower Preventive Medicine (10% chance, if Scourge) 302.2 HP (16.13%) HitPoints Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 101.3% MezResist(Held) 101.3% MezResist(Immobilized) 101.3% MezResist(Sleep) 101.3% MezResist(Stunned) 101.3% MezResist(Terrorized) 101.3% MezResist(Teleport) 100% (20% chance) 20% PerceptionRadius 16% (0.27 End/sec) Recovery 80% (6.25 HP/sec) Regeneration 30% ResEffect(SpeedFlying) 30% ResEffect(RechargeTime) 30% ResEffect(SpeedRunning) 15.75% Resistance(Smashing) 15.75% Resistance(Lethal) 30.75% Resistance(Fire) 30.75% Resistance(Cold) 15.75% Resistance(Energy) 15.75% Resistance(Negative) 10.5% Resistance(Toxic) 15.5% Resistance(Psionic) | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1559;736;1472;HEX;| |78DA6594D94F135114C667DAA9B565696B59CABE0B8532B480CF3E081A9462135C9| |E0C19E4D24E6CA6CD7440FB68E29A68022EF14114F4D107FF1E9F0511912D517179| |A987F98ED0D849E077E6BBF79CFBDD73E7367E6BA4FCFDB9DBA725B9FC4C5ACBE5A| |62E69C60D61BA27346BCED4D2123DBEB87920E6139A61E55AE7636ED24298363522| |66859113EA553D9DCE666E0AB38107E2222D843A3997A578D2328591B4528131232| |528B4D47F813791C9A4D5C9AC1033157678564FA62CDD48FAECB771A1CD083397D2| |B301FB7DCC98D773FAB49ED6AD7C7034AB5F57470D6126F353712D6709331F22671| |1FA5BF3D03FF9C07BC125D552D0A4488E53C49822293578F70E3AEDF7DE21301282| |1EF14AFC1424A95EB2C73E513D99EBC9DF31DFF103F4EE83F53FC1B65FCCDFE03AE| |53A39D779813D8C83C7E2CC09B0ED22D891003F53AE0BB94E5735B4F00EEAF67F63| |EE821B34D76D9B2CB8DC1BD08E7F616E82AD5F995BCC6D7080F6ECE13D7B320E5BF| |B424219AF5DF6085AF9227301EC780CAA945F817C57C51DC5D62AEF32EF81FEFB60| |FD03B0F721D84E9F930FB90E5F1FFAED6746989BE425002F8E00F7E14415B3128C9| |187207B082EA076D522F30958F39CF90C0C3D0565F250CDFBAF9EC59A4ED26A79FF| |B57CE6213EF34E3EEB4E3E6B85E6D6B1BF3AF6D7E8073BD9E720F96BB03FCA82DCF| |092FA16A41E2C81511A6BE2F59B56E1698BF6DCC25A4B17E5752B5280D669E75EB5| |F33A1D5EB09BFB304CB5BAB80F5D5CEBE4127399B90276BF61BE068354BF87F7D1C| |31EC3EC31FC0A5CA62DF7B187BEFFCEA99FF98E3E06957BA79E87F78131E63ED61A| |D803DF52BD28EA39A31FD1CFD82A738DB90E362A4577B3408F14560E6F7AA1B7643| |45AA2C44A94A11265B844193F5A852E0ABEF984C21269B23DCBE3A79B0EA5B0ED3D| |FCC5E0D1DD23C521B7613FCD577066CD97D19B9D92ACBDE2AC1758B9916F6333DFC| |63F3504EEC135AFEDD18EB5A278BA284E14C51F8247B92B0731EB7F01AE8D0C41| |-------------------------------------------------------------------|
Pzn Posted April 12, 2020 Posted April 12, 2020 Why do you need to slot sudden acceleration in foot stomp? It's already knockdown.
oldskool Posted April 12, 2020 Posted April 12, 2020 5 hours ago, josh1622 said: Why do you need to slot sudden acceleration in foot stomp? It's already knockdown. That Footstomp slotting has the Superior Avalanche proc in it. So his Footstomp is likely to send things flying. Both procs are entirely unnecessary.
SmellyPants Posted April 12, 2020 Author Posted April 12, 2020 (edited) Ugh; I thought it was a knock back in foot stomp. This is really helpful. Keep ‘em coming. Any specific swaps or changes you would suggest? Are you sure it’s knockdown and not knock back? In-game description and mids both say knock back. Edited April 12, 2020 by SmellyPants
Major_Decoy Posted April 14, 2020 Posted April 14, 2020 (edited) It started as knockback. I think it was changed to knockdown in issue 2, but since knockdown and knockback are just a matter of <1 and >1, it's still kind of accurate and the text never really got changed. Is this a PVP build? You've got much more knockback protection than I'd suggest you'd need for PvE, and Heighten Sense has enough +perception to see any NPC, I don't see why you'd need tactics AND rectified reticle: +perception on top of that except for pvp. Slotting a "Recharge/Endurance" in high pain tolerance, when that's an auto-power is not reasonable. And you'll get more than 1.5% health by slotting a heal enhancement in High Pain Tolerance than you would by three slotting Steadfast Protection. Honestly, the resistance is High Pain Tolerance is low enough that it's almost not worth slotting for. I feel like this might have been adapted from an Invulnerability/Super Strength build? I don't think that you'll be using Conserve Power frequently enough that three slotting it will be useful. Honestly, with as much +recovery as you've built for, you could probably switch out Conserve Power for Focused Accuracy and get more +perception. Edited April 14, 2020 by Major_Decoy more detail
SmellyPants Posted April 14, 2020 Author Posted April 14, 2020 Thanks. I’ve incorporated your suggestions. Any other good tips? I really appreciate you taking a look at this.
Major_Decoy Posted April 14, 2020 Posted April 14, 2020 Well, I do think it's odd to include Reactive Defenses: Scaling Resist but not Shield Wall: +5% resists. And why skip Might of the Tanker?
SmellyPants Posted April 15, 2020 Author Posted April 15, 2020 Ha. Out or ignorance. I’ve worked those in now. Really appreciate it. 1
Haijinx Posted April 15, 2020 Posted April 15, 2020 On 4/12/2020 at 6:03 AM, oldskool said: That Footstomp slotting has the Superior Avalanche proc in it. So his Footstomp is likely to send things flying. Both procs are entirely unnecessary. Interestingly I have this the same way in Spinning Strikes. I kept it to get the 6 IO bonus. It very rarely causes any knockback, so rarely I almost never notice it happen.
Major_Decoy Posted April 15, 2020 Posted April 15, 2020 1 hour ago, Haijinx said: Interestingly I have this the same way in Spinning Strikes. I kept it to get the 6 IO bonus. It very rarely causes any knockback, so rarely I almost never notice it happen. You might have Ragnarok in Spinning Strikes, but you don't have Avalanche.
Haijinx Posted April 15, 2020 Posted April 15, 2020 17 minutes ago, Major_Decoy said: You might have Ragnarok in Spinning Strikes, but you don't have Avalanche. hmmm I think you are right. So my point might be moot. Ragnarok though doesn't really throw them. I get almost 99% knockdowns when they move.
Major_Decoy Posted April 15, 2020 Posted April 15, 2020 You might have Avalanche in Shield Charge, like I do. It very rarely does knockback. However, I also have Avalanche in Cross Punch, and it's noticeable there. Not all the time, but every so often it'll launch an enemy away. 1
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