twospirited Posted April 14, 2020 Posted April 14, 2020 can there be a change to mission turn ins, so that when this is done, anyone still on the mission map gets pushed out in to open zone, that way we can carry through onto the next mission, it'd make help keep things moving w/o having to kick someone that might be AFK longer than expected, so they can continue with the group on their return.
Outrider_01 Posted April 14, 2020 Posted April 14, 2020 Ask them to step out of the mission, they are responsible for themselves; you are not responsible for them. They go AFK, they should understand that you can't wait for them to come back to the keyboard but are willing to keep them in the team as long as they don't keep the rest of the team tied up waiting for as they are left in the mission. 1 "Farming is just more fun in my opinion, beating up hordes of angry cosplayers...." - Coyotedancer
Doc_Scorpion Posted April 14, 2020 Posted April 14, 2020 44 minutes ago, Outrider_01 said: Ask them to step out of the mission, they are responsible for themselves; you are not responsible for them. They go AFK, they should understand that you can't wait for them to come back to the keyboard but are willing to keep them in the team as long as they don't keep the rest of the team tied up waiting for as they are left in the mission. Quoted for truth. 1 Unofficial Homecoming Wiki - Paragon Wiki updated for Homecoming! Your contributions are welcome! (Not the owner/operator - just a fan who wants to spread the word.)
Saiyajinzoningen Posted April 14, 2020 Posted April 14, 2020 ive noticed that if you turn in the mission sometimes people who are afk in the mission get booted out. 1 Its easy to criticize a suggestion but can you suggest an alternative?
nihilii Posted April 14, 2020 Posted April 14, 2020 13 minutes ago, Saiyajinzoningen said: ive noticed that if you turn in the mission sometimes people who are afk in the mission get booted out. This works in AE 100% of the time. In other missions it seems touch and go. I never quite understood what triggers this behavior.
macskull Posted April 14, 2020 Posted April 14, 2020 1 hour ago, nihilii said: This works in AE 100% of the time. In other missions it seems touch and go. I never quite understood what triggers this behavior. In task force mode calling the contact to pick up the next mission will boot anyone who's still in the mission precisely to prevent the scenario OP described. It doesn't do it outside of task force mode because you can always kick and reinvite the person if you're so inclined. 1 1 "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme @macskull/@Not Mac | Twitch | Youtube
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now